Assassin and Psychic Sage/ Demon Skills
Ascii - Harshlands
Posts: 450 Arc User
Links provided by "Bludd" translated as best as i can. Credit to RoidAbuse for some Sin corrections
Sage Assassin http://bbs.w2i.wanmei.com/viewthread.php?tid=1523929
Demon Assassin http://bbs.w2i.wanmei.com/viewthread.php?tid=1523935
Sage Psychic http://bbs.w2i.wanmei.com/viewthread.php?tid=1523947
Demon Psychic http://bbs.w2i.wanmei.com/viewthread.php?tid=1523940
PLEASE NOTE these are the chinese versions of the sage and demon, not PWI, these may change at any time before released here. i may have also translated some wrong though ive tryed my best.
Assassin
Deep Sting
Sage: Cooldown Reduced by 2 seconds
Demon: Sleep Duration increased by 3 seconds
Throat cut
Sage: 25% Chance to not consume chi
Demon: "25% chance of injury to deepen" (unknown)
Earthen Rift
Sage: Damage increased to 430% Weapon Damage
Demon: Has 20% Chance to Deal 30% More Damage
Subsea Strike
Sage: Amplify effect increased to 50%
Demon: Amplify duration increased to 15 seconds
Inner Harmony
Sage: 30% chance to gain additional 100 Chi
Demon: "Release time less 0.5 seconds" (Unknown)
Twin Strike
Sage: 20% Chance to gain 20 Chi
Demon: Channel and Cooldown reduced by 0.1 Seconds
Headhunt
Sage: 50% chance to only comsume 1 Spark
Demon: Stun effect increased by 1 second
Raving Slash
Sage: Increases Attack level increase by 10 and reduces users defence by 50% Equipment value for 5 seconds.
Demon: 40% Chance to reduce Opponents Speed by 90%. Effect extended by 5 Seconds.
Rib Strike
Sage: Reduces Target Attack speed by an additional 15%
Demon: Reduces Targets Maximum HP By 10% for 10 Seconds. (< WTF Owned much lol? b:shocked)
Windpush
Sage: Cooldown reduce by 10 seconds.
Demon: Effect Extended by 3 seconds.
Maze Steps
Sage: Effect Extended by an Additional 2 seconds.
Demon: Immune Resist effect reduced to 80% Chance but Effect Extended by 10 seconds.
Dagger Devotion
Sage: Damaged increased to 90% Weapon Damage
Demon: Critical Hit increased by 1%
Focused Mind
Sage: Chance to resist hit increased by 8%
Demon: "Dodge with 10% of the damage effects" (unknown)
Shadow Escape
Sage: Removes any Negative Effects
Demon: Cooldown Reduced by 15 Seconds
Bloodpaint
Sage: Drain Effect increased to 3%
Demon: Increases Evasion
Deaden Nerves
Sage: Effect duration extended by 30 seconds
Demon: HP Recovery Effect increased to 35% maximum HP
Slipstream Strike
Sage: Cooldown reduced by 1 second
Demon: 30% Chance to increase attack rate by 20% (again WTF lol Owned o.O)
Power Dash
Sage: 50% chance to only Consume 1 spark.
Demon: 30% Chance to increase the duration by 3 seconds.
Tackling slash
Sage: Immobilize target effect extended by an additional 2 seconds
Demon: Immobilize target effect extended by 20 seconds at the cost of reducing the chance to Immobilize to 50%
Tidal Protection
Sage: Chance to resist Negative effects increased by 16%
Demon: "With 10% of the negative effects of the state dodge" (Unknown)
Tide Form
Sage: Swimming Speed increased by 20%
Demon: Adds an Additional 3 Defence
Puncture Wound
Sage: Bleed Damage increased by 20%
Demon: Bleed Time reduced by 3 seconds
Wolf Emblem
Sage: Effect lasts 30 Minutes, but decreased to 20%
Demon: Rage Damage Effect increased to 40%
Knife Throw
Sage: Cooldown reduced by 5 seconds
Demon: 100% chance to interrupt enemies channelling
Chill of the Deep
Sage: Adds an additional 5 Attack levels
Demon: Attack speed Reduction reduced to 70%
Rising Dragon Strike
Sage: Gain an Additional 30 Chi
Demon: Cooldown reduced by 5 seconds
Shadow Jump
Sage: Chi cost Reduced to 10
Demon: Distance increased to 35m
Shadow Teleport
Sage: Cooldown reduced to 30 seconds
Demon: Stun Time increased by 2 seconds
Psychic
Aqua Impact
Sage: Slow effect increased by 10%
Demon: 20% chance to reduce opponents attack level by 30 (unsure)
Black Voodoo
Sage: Attack level increased by an additional 3
Demon: Defence level reduced by 3
Torrent
Sage: Deals an additional 1200 water damage over 15 seconds
Demon: Effect reduced by 3 seconds.
Bubble of Life
Sage: Removes any Negative effects
Demon: Cooldown reduced by 5 seconds
Aqua Cannon
Sage: 30% chance to immobilize the target for 3 seconds.
Demon: 50% chance for opponent to take an additional 4518.8 water damage over 6 seconds.
Glacial Shards
Sage: Immobilize effect increased by 2 seconds
Demon: 100% chance to immobilize target.
Empowered Vigor
Sage: Reduces charm cooling time by an additional 1 second
Demon: Healing Effects increased by an additional 5%, Potions by an additional 10%
Disturb Soul
Sage: Effect extended by an additional 3 seconds
Demon: channelling reduce effect increased to 100%
Tide Spirit
Sage: Reduced channel effect increased by 3 seconds
Demon: Adds an additional 20% weapon damage for 15 seconds.
Red Tide
Sage: 50% chance to consume 1 spark only
Demon: Bleed effect increased to x1.2 of Soulforce.
Aqua Spirit
Sage: Additional 5% water damage
Demon: Critical hit increased by 1%
Earthen Spirit
Sage: Additional 5% Earth damage
Demon: Critical hit increased by 1%
Spirit Blast
Sage: 20% chance to deal 30% more damage (unsure)
Demon: Adds an Additional 361 damage
White Voodoo
Sage: Defence level increased by an additional 5
Demon: Channel Time Reduced by 3% (< O_o OP much?)
Landslide
Sage: Knockback distance extended by 3 metres
Demon: 30% Chance to inflict an additional 50% damage over 4seconds (unsure)
Sandburst Blast
Sage: Area Effect extended to 10 metres
Demon: 20% chance to reduce accuracy by an additional 20% for 8 seconds.
Diminished Vigor
Sage: Increases charm cooling time by an additional 1 second
Demon: Healing Effects reduced by an additional 5%, Potions by an additional 10%
Soulburn
Sage: effect extended by 2 seconds.
Demon: Cooldown reduced by 5 seconds
Earth Vector
Sage: 50% chance to not consume a spark
Demon: Range increased by 2 metres
Psychic Will
Sage: 20% chance to not consume Chi.
Demon: Effect extended by 2 seconds
Soul of Vengeance
Sage: Will not reduce your Mana points
Demon: Damage reflected increased by 4% of Soulforce
Soul of Stunning
Sage: Cooldown reduced by 5 seconds
Demon: Stun time increased by 1 second
Soul of Silence
Sage: Seal Time increased to 5 Seconds
Demon: Chance to Seal increased.
Soul of Retaliation
Sage: Reduces the damage Taken to 0.65 of Soulforce
Demon: Reflect Damaged increased to 0.65 of Soulforce
Tide Form
Sage: Swimming speed increased by 20%
Demon: Additional 3 defence levels.
Again these are not 100% gaurenteed.
Sage Assassin http://bbs.w2i.wanmei.com/viewthread.php?tid=1523929
Demon Assassin http://bbs.w2i.wanmei.com/viewthread.php?tid=1523935
Sage Psychic http://bbs.w2i.wanmei.com/viewthread.php?tid=1523947
Demon Psychic http://bbs.w2i.wanmei.com/viewthread.php?tid=1523940
PLEASE NOTE these are the chinese versions of the sage and demon, not PWI, these may change at any time before released here. i may have also translated some wrong though ive tryed my best.
Assassin
Deep Sting
Sage: Cooldown Reduced by 2 seconds
Demon: Sleep Duration increased by 3 seconds
Throat cut
Sage: 25% Chance to not consume chi
Demon: "25% chance of injury to deepen" (unknown)
Earthen Rift
Sage: Damage increased to 430% Weapon Damage
Demon: Has 20% Chance to Deal 30% More Damage
Subsea Strike
Sage: Amplify effect increased to 50%
Demon: Amplify duration increased to 15 seconds
Inner Harmony
Sage: 30% chance to gain additional 100 Chi
Demon: "Release time less 0.5 seconds" (Unknown)
Twin Strike
Sage: 20% Chance to gain 20 Chi
Demon: Channel and Cooldown reduced by 0.1 Seconds
Headhunt
Sage: 50% chance to only comsume 1 Spark
Demon: Stun effect increased by 1 second
Raving Slash
Sage: Increases Attack level increase by 10 and reduces users defence by 50% Equipment value for 5 seconds.
Demon: 40% Chance to reduce Opponents Speed by 90%. Effect extended by 5 Seconds.
Rib Strike
Sage: Reduces Target Attack speed by an additional 15%
Demon: Reduces Targets Maximum HP By 10% for 10 Seconds. (< WTF Owned much lol? b:shocked)
Windpush
Sage: Cooldown reduce by 10 seconds.
Demon: Effect Extended by 3 seconds.
Maze Steps
Sage: Effect Extended by an Additional 2 seconds.
Demon: Immune Resist effect reduced to 80% Chance but Effect Extended by 10 seconds.
Dagger Devotion
Sage: Damaged increased to 90% Weapon Damage
Demon: Critical Hit increased by 1%
Focused Mind
Sage: Chance to resist hit increased by 8%
Demon: "Dodge with 10% of the damage effects" (unknown)
Shadow Escape
Sage: Removes any Negative Effects
Demon: Cooldown Reduced by 15 Seconds
Bloodpaint
Sage: Drain Effect increased to 3%
Demon: Increases Evasion
Deaden Nerves
Sage: Effect duration extended by 30 seconds
Demon: HP Recovery Effect increased to 35% maximum HP
Slipstream Strike
Sage: Cooldown reduced by 1 second
Demon: 30% Chance to increase attack rate by 20% (again WTF lol Owned o.O)
Power Dash
Sage: 50% chance to only Consume 1 spark.
Demon: 30% Chance to increase the duration by 3 seconds.
Tackling slash
Sage: Immobilize target effect extended by an additional 2 seconds
Demon: Immobilize target effect extended by 20 seconds at the cost of reducing the chance to Immobilize to 50%
Tidal Protection
Sage: Chance to resist Negative effects increased by 16%
Demon: "With 10% of the negative effects of the state dodge" (Unknown)
Tide Form
Sage: Swimming Speed increased by 20%
Demon: Adds an Additional 3 Defence
Puncture Wound
Sage: Bleed Damage increased by 20%
Demon: Bleed Time reduced by 3 seconds
Wolf Emblem
Sage: Effect lasts 30 Minutes, but decreased to 20%
Demon: Rage Damage Effect increased to 40%
Knife Throw
Sage: Cooldown reduced by 5 seconds
Demon: 100% chance to interrupt enemies channelling
Chill of the Deep
Sage: Adds an additional 5 Attack levels
Demon: Attack speed Reduction reduced to 70%
Rising Dragon Strike
Sage: Gain an Additional 30 Chi
Demon: Cooldown reduced by 5 seconds
Shadow Jump
Sage: Chi cost Reduced to 10
Demon: Distance increased to 35m
Shadow Teleport
Sage: Cooldown reduced to 30 seconds
Demon: Stun Time increased by 2 seconds
Psychic
Aqua Impact
Sage: Slow effect increased by 10%
Demon: 20% chance to reduce opponents attack level by 30 (unsure)
Black Voodoo
Sage: Attack level increased by an additional 3
Demon: Defence level reduced by 3
Torrent
Sage: Deals an additional 1200 water damage over 15 seconds
Demon: Effect reduced by 3 seconds.
Bubble of Life
Sage: Removes any Negative effects
Demon: Cooldown reduced by 5 seconds
Aqua Cannon
Sage: 30% chance to immobilize the target for 3 seconds.
Demon: 50% chance for opponent to take an additional 4518.8 water damage over 6 seconds.
Glacial Shards
Sage: Immobilize effect increased by 2 seconds
Demon: 100% chance to immobilize target.
Empowered Vigor
Sage: Reduces charm cooling time by an additional 1 second
Demon: Healing Effects increased by an additional 5%, Potions by an additional 10%
Disturb Soul
Sage: Effect extended by an additional 3 seconds
Demon: channelling reduce effect increased to 100%
Tide Spirit
Sage: Reduced channel effect increased by 3 seconds
Demon: Adds an additional 20% weapon damage for 15 seconds.
Red Tide
Sage: 50% chance to consume 1 spark only
Demon: Bleed effect increased to x1.2 of Soulforce.
Aqua Spirit
Sage: Additional 5% water damage
Demon: Critical hit increased by 1%
Earthen Spirit
Sage: Additional 5% Earth damage
Demon: Critical hit increased by 1%
Spirit Blast
Sage: 20% chance to deal 30% more damage (unsure)
Demon: Adds an Additional 361 damage
White Voodoo
Sage: Defence level increased by an additional 5
Demon: Channel Time Reduced by 3% (< O_o OP much?)
Landslide
Sage: Knockback distance extended by 3 metres
Demon: 30% Chance to inflict an additional 50% damage over 4seconds (unsure)
Sandburst Blast
Sage: Area Effect extended to 10 metres
Demon: 20% chance to reduce accuracy by an additional 20% for 8 seconds.
Diminished Vigor
Sage: Increases charm cooling time by an additional 1 second
Demon: Healing Effects reduced by an additional 5%, Potions by an additional 10%
Soulburn
Sage: effect extended by 2 seconds.
Demon: Cooldown reduced by 5 seconds
Earth Vector
Sage: 50% chance to not consume a spark
Demon: Range increased by 2 metres
Psychic Will
Sage: 20% chance to not consume Chi.
Demon: Effect extended by 2 seconds
Soul of Vengeance
Sage: Will not reduce your Mana points
Demon: Damage reflected increased by 4% of Soulforce
Soul of Stunning
Sage: Cooldown reduced by 5 seconds
Demon: Stun time increased by 1 second
Soul of Silence
Sage: Seal Time increased to 5 Seconds
Demon: Chance to Seal increased.
Soul of Retaliation
Sage: Reduces the damage Taken to 0.65 of Soulforce
Demon: Reflect Damaged increased to 0.65 of Soulforce
Tide Form
Sage: Swimming speed increased by 20%
Demon: Additional 3 defence levels.
Again these are not 100% gaurenteed.
Post edited by Ascii - Harshlands on
0
Comments
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I think Ascii has something against Asians b:surrender
"****asian" b:shocked
Thanks for trying to translate Ascii XD[SIGPIC][/SIGPIC]0 -
wheres headhunt in that list..?0
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Ephemerai - Sanctuary wrote: »I think Ascii has something against Asians b:surrender
"****asian" b:shocked
Thanks for trying to translate Ascii XD
lies... all lies... o.-wheres headhunt in that list..?
Headhunt and twin Strike added0 -
Okay, I'm going sage if that is anything like what they really will be.0
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Ascii - Harshlands wrote: »Earth Vector
Sage: 50% chance to only consume 1 spark
Demon: Range increased by 2 metres
lolwut It already consumes only 1 spark at normal.0 -
sounds interesting
but now I'm still now sure what to choose xD
lets wait for the official release0 -
Ascii - Harshlands wrote: »lies... all lies... o.-
Headhunt and twin Strike added
QQ you still haven't changed it xD
And... lame ._. I somehow hoped that Headhunt would be better ><[SIGPIC][/SIGPIC]0 -
No Slipstream Strike? o.O?Reasons to be an Assassin - Invisibility...and the additional benefit of doing damage that should be illegal.0
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Deaden Nerves
Demon: HP Recovery Effect increased to 20% maximum HP
Deaden Nerves is already 20% HP0 -
lolwut It already consumes only 1 spark at normal.
Corrected.XWizz - Lost City wrote: »No Slipstream Strike? o.O?
Added, Missed it out becouse its like so Omg Haxed.Ryoku_ - Dreamweaver wrote: »Deaden Nerves is already 20% HP
changed, got sage version wrong too so thats been changed.0 -
Ascii - Harshlands wrote: »Corrected.
Added, Missed it out becouse its like so Omg Haxed.
changed, got sage version wrong too so thats been changed.
lol "Assassians"youtube.com/chezedude0 -
He STILL hasn't changed it!! lol xD
Also, how fail is demon bloodpaint? Evasion.. >__>[SIGPIC][/SIGPIC]0 -
Ascii - Harshlands wrote: »
White Voodoo
Sage: Defence level increased by an additional 5
Demon: Channel Time Reduced by 3% (< O_o OP much?)
Added corrected demon version for white Voodoo and its OP Lol b:shocked0 -
Ascii - Harshlands wrote: »Psychic
Bubble of Life
Sage: Removes any Negative effects
Demon: Cooldown reduced by 5 seconds
Disturb Soul
Sage: Effect extended by an additional 3 seconds
Demon: channelling reduce effect increased to 100%
Tide Spirit
Sage: Reduced channel effect increased by 3 seconds
Demon: Adds an additional 20% weapon damage for 15 seconds.
Red Tide
Sage: 50% chance to consume 1 spark only
Demon: Bleed effect increased to x1.2 of Soulforce.
Soulburn
Sage: effect extended by 2 seconds.
Demon: Cooldown reduced by 5 seconds
Psychic Will
Sage: Effect extended by 2 seconds
Demon: 20% chance to not consume Chi.
Soul of Vengeance
Sage: Will not reduce your Mana points
Demon: Damage reflected increased by 4% of Soulforce
Sage psychic ? or Demon ? b:dirty
The sage version were squad friendly. b:laugh
What i found funny is the soul vengeance demon sage . . it exactly what i think yesterday. b:laugh[SIGPIC][/SIGPIC]
Sorry i speak engrish b:chuckle
Nickname doesn't have anything to do with sailor but related to a folklore
Use search, it was your best friends to avoid many suffering in internet...0 -
MoonUsagi - Heavens Tear wrote: »Sage psychic ? or Demon ? b:dirty
The sage version were squad friendly. b:laugh
What i found funny is the soul vengeance demon sage . . it exactly what i think yesterday. b:laugh
uuuh Correction on Psychic Will, got them mixed up, its:
Psychic Will
Sage: 20% chance to not consume Chi.
Demon: Effect extended by 2 seconds0 -
no you didn't get it mixed up
Using google translate:
True shamans will Things to avoid increasing the duration of 2s
Mad shaman will 20% chance of non-consumption yuan
Also
Sand Trap:
Sage: additional 1200 damage
Demon: duration reduced by 3s[SIGPIC][/SIGPIC]0 -
Ephemerai - Sanctuary wrote: »He STILL hasn't changed it!! lol xD
Also, how fail is demon bloodpaint? Evasion.. >__>
Honestly I kinda like the Demon Blood Paint...Although I prefer the sage description to be in the demon's but that'd be OP wouldn't it? b:surrender
But I can find that being very useful against the Melee class.0 -
A couple of things to help with translation.
1. Yuan can refer to either mana or a full bar of vigor (the second character, which was not translated, determines which one). However, in these skill descriptions yuan always refers to a full bar of vigor.
2. Aaron (probably spelled wrong too lazy to check) refers to a single point of vigor.
3. Tidal Protection - you seem confused here. Tidal gains the ability to dodge skills
(10%). The shared cool down one gains the ability to dodge negative states (10%). They each gain the other's ability, admitedly at a much reduced percentage.0 -
Wow sage sins sucks even more than sage archers. Why they even bother to make a sage option when its not even close to being competitive and balanced to demon in pvp and even less useful as DD for pve.
Pretty sure 99% of sins will go demon and the last 1% will be sage cuz they talked to the wrong npc, or they wanna be "different" and they will QQ and quit the game when they realize their char will suck endgame unless they get Nirvana daggers +12 b:chuckle0 -
TigerLily - Lost City wrote: »Assassin
Deep Sting
Sage: Cooldown Reduced by 2 seconds
Demon: Sleep Duration increased by 3 seconds
Throat cut
Sage: 25% Chance to not consume chi
Demon: "25% chance of injury to deepen" (unknown)
Earthen Rift
Sage: Damage increased to 430% Weapon Damage
Demon: Has 20% Chance to Deal 30% More Damage
Subsea Strike
Sage: Amplify effect increased to 50%
Demon: Amplify duration increased to 15 seconds
Inner Harmony
Sage: 30% chance to gain additional 100 Chi
Demon: "Release time less 0.5 seconds" (Unknown)
Twin Strike
Sage: 20% Chance to gain 20 Chi
Demon: Channel and Cooldown reduced by 0.1 Seconds
Headhunt
Sage: 50% chance to only comsume 1 Spark
Demon: Stun effect increased by 1 second
Raving Slash
Sage: Increases Attack level increase by 10 and reduces users defence by 50% Equipment value for 5 seconds.
Demon: 40% Chance to reduce Opponents Speed by 90%. Effect extended by 5 Seconds.
Rib Strike
Sage: Reduces Target Attack speed by an additional 15%
Demon: Reduces Targets Maximum HP By 10% for 10 Seconds. (< WTF Owned much lol? b:shocked)
Windpush
Sage: Cooldown reduce by 10 seconds.
Demon: Effect Extended by 3 seconds.
Maze Steps
Sage: Effect Extended by an Additional 2 seconds.
Demon: Immune Resist effect reduced to 80% Chance but Effect Extended by 10 seconds.
Dagger Devotion
Sage: Damaged increased to 90% Weapon Damage
Demon: Critical Hit increased by 1%
Focused Mind
Sage: Chance to resist hit increased by 8%
Demon: "Dodge with 10% of the damage effects" (unknown)
Shadow Escape
Sage: Removes any Negative Effects
Demon: Cooldown Reduced by 15 Seconds
Bloodpaint
Sage: Drain Effect increased to 3%
Demon: Increases Evasion
Deaden Nerves
Sage: Effect duration extended by 30 seconds
Demon: HP Recovery Effect increased to 35% maximum HP
Slipstream Strike
Sage: Cooldown reduced by 1 second
Demon: 30% Chance to increase attack rate by 20% (again WTF lol Owned o.O)
Power Dash
Sage: 50% chance to only Consume 1 spark.
Demon: 30% Chance to increase the duration by 3 seconds.
Tackling slash
Sage: Immobilize target effect extended by an additional 2 seconds
Demon: Immobilize target effect extended by 20 seconds at the cost of reducing the chance to Immobilize to 50%
Tidal Protection
Sage: Chance to resist Negative effects increased by 16%
Demon: "With 10% of the negative effects of the state dodge" (Unknown)
Tide Form
Sage: Swimming Speed increased by 20%
Demon: Adds an Additional 3 Defence
Puncture Wound
Sage: Bleed Damage increased by 20%
Demon: Bleed Time reduced by 3 seconds
Wolf Emblem
Sage: Effect lasts 30 Minutes, but decreased to 20%
Demon: Rage Damage Effect increased to 40%
Knife Throw
Sage: Cooldown reduced by 5 seconds
Demon: 100% chance to interrupt enemies channelling
Chill of the Deep
Sage: Adds an additional 5 Attack levels
Demon: Attack speed Reduction reduced to 70%
Rising Dragon Strike
Sage: Gain an Additional 30 Chi
Demon: Cooldown reduced by 5 seconds
Shadow Jump
Sage: Chi cost Reduced to 10
Demon: Distance increased to 35m
Shadow Teleport
Sage: Cooldown reduced to 30 seconds
Demon: Stun Time increased by 2 seconds
O_O... b:sin
Definitely gonna be Demon.[SIGPIC][/SIGPIC]0 -
Earthen Rift
Sage: Damage increased to 430% Weapon Damage
Demon: (击中敌人时有20%的几率额外增加30点元气)
(When hit target successfully, has a 20% chance to gain 30 chi)
Shadow walk
Sage: Decrease mana usage by 3 points
Demon: Cast time lowered by 0.5 seconds?
Focused Mind
Sage: Chance to resist hit increased by 8%
Demon: "Dodge with 10% of the damage effects" (unknown) (附带10%负面状态闪避效果) (10% chance to avoid negative debuffs)
Tidal Protection
Sage: Chance to resist Negative effects increased by 16%
Demon: "With 10% of the negative effects of the state dodge" (Unknown) (附带10%伤害闪避效果) (Might be 10% chance to avoid damage)
Inner Harmony
Sage: 30% chance to gain additional 100 Chi
Demon: "Release time less 0.5 seconds" (Unknown) (Should be return 10% of max HP)
Power Dash
Sage: 50% chance to only Consume 1 spark.
Demon: 30% Chance to increase the duration by 3 seconds. (Should be 30% chance to immobilize for 3 seconds.)
Tackling slash
Sage: Immobilize target effect extended by an additional 2 seconds
Demon: Immobilize target effect extended by 20 seconds at the cost of reducing the chance to Immobilize to 50% (Should be reduce moving speed by 50% and lasts for 20 seconds)
Maze step
Sage: Effect Extended by an Additional 2 seconds.
Demon: Immune Resist effect reduced to 80% Chance but Effect Extended by 10 seconds. (Direct translation is "effect evasion raise to 80%, lasts for 10 seconds)[SIGPIC][/SIGPIC]
Making "non-trash-talkers" show their true color. RAGE ON! b:laugh0 -
TigerLily - Lost City wrote: »Wow sage sins sucks even more than sage archers. Why they even bother to make a sage option when its not even close to being competitive and balanced to demon in pvp and even less useful as DD for pve.
Pretty sure 99% of sins will go demon and the last 1% will be sage cuz they talked to the wrong npc, or they wanna be "different" and they will QQ and quit the game when they realize their char will suck endgame unless they get Nirvana daggers +12 b:chuckle
i dont think sage assassin sound like they suck but i already have a sage character so im going demon on my sin xD[SIGPIC][/SIGPIC]
ty Nowitsawn
Everything has its beginnings, but it doesn't start at one. It starts long before that... The world is born From zero. The moment zero becomes one is the moment the world springs to life. One becomes 2. 2 becomes 10. 10 becomes 100. taking it all back to one solves nothing. so long as zero remains... One.. Will eventually grow to 100 again.0 -
I really don't know what's better for Psychics.I still have a couple of lvls ahead before I make my decision so I hope I'll figure it out by then. Atm they both seem preety good but Demon has a + for the genie cause I hate the white sage one[SIGPIC][/SIGPIC]0
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Sage psy for me, definitly.[SIGPIC][/SIGPIC]0
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went sage rawr1st sage assassin in sanctuary. That's right, I jumped in with my eyes half closed. b:cute0
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Btw about psy demon sage list, i don't see sand trap there. b:surrender
(Nvm find out on other thread)[SIGPIC][/SIGPIC]
Sorry i speak engrish b:chuckle
Nickname doesn't have anything to do with sailor but related to a folklore
Use search, it was your best friends to avoid many suffering in internet...0 -
Demon has longer stun locks, i love it. Sage............. its better than a sage archer at least
The only thing i love about sage sins that makes me envious is the purify shadow escape. But with rage damage buff decreasing to 20%.... complete turn off
rib strike + longer stuns + longer range teleport + 100% interrupt with 35m range + longer sleep (which lets you set up longer while the target is asleep for 8 seconds) + 40% rage damage boost... those are about the most important skills anyways. sage effects are not as noticeable..
50% amp for sage, but i bet demon will be 40% amp that's 7 seconds longer.
EDIT: looking further i see sages have better defensive skills... with a better tidal protection and focused mind while demon is clearly destructive.
I won't say sage is bad, but a sin's job is to kill as fast as possible not survive.
Of course this is all speculation. In practice we will all have a better idea. No point in arguing sage/demon is better just cause this says that.Navarre was your everyday veno, until she learned her true form. Now she's fox walloping and purging over and over again.. all for a deep stinging, head hunting, wind pushing Assassin. Will there be inner harmony and myriad rainbows? But of course! Yuri&Lemon Find it on Fanfiction XD "Discovering Sanctuary" Chapter 2 is up ^_^0 -
Well, my prediction proved beneficial as far as my choice. Though I'm still sad red tide's % isn't upped yet... Oh well, guess everything's going +12 instead of being satisfied with 6-10...
Oh, right, sage btw.Main:
[SIGPIC][/SIGPIC]
Alts:
Lypiphera 101 Cleric
Incompetance 100 Blademaster
MetalPenguin 101 Seeker
b:dirtySolara_Craft/Disarmonia_Xb:dirty0 -
Sage sins are ftw....3% instead of 2% for bloodpaint!!! If only i had one as a slave to follow me around so id never have to use healing in pve b:dirty0
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RRARRRRGGHHH - Sanctuary wrote: »Sage sins are ftw....3% instead of 2% for bloodpaint!!! If only i had one as a slave to follow me around so id never have to use healing in pve b:dirty
bloodpaint is useless in pvp imo cause u do less dmg0
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