Assassin and Psychic Sage/ Demon Skills

Options
Ascii - Harshlands
Ascii - Harshlands Posts: 450 Arc User
edited October 2010 in General Discussion
Links provided by "Bludd" translated as best as i can. Credit to RoidAbuse for some Sin corrections

Sage Assassin http://bbs.w2i.wanmei.com/viewthread.php?tid=1523929
Demon Assassin http://bbs.w2i.wanmei.com/viewthread.php?tid=1523935
Sage Psychic http://bbs.w2i.wanmei.com/viewthread.php?tid=1523947
Demon Psychic http://bbs.w2i.wanmei.com/viewthread.php?tid=1523940

PLEASE NOTE these are the chinese versions of the sage and demon, not PWI, these may change at any time before released here. i may have also translated some wrong though ive tryed my best.

Assassin

Deep Sting
Sage: Cooldown Reduced by 2 seconds
Demon: Sleep Duration increased by 3 seconds

Throat cut
Sage: 25% Chance to not consume chi
Demon: "25% chance of injury to deepen" (unknown)

Earthen Rift
Sage: Damage increased to 430% Weapon Damage
Demon: Has 20% Chance to Deal 30% More Damage

Subsea Strike
Sage: Amplify effect increased to 50%
Demon: Amplify duration increased to 15 seconds

Inner Harmony
Sage: 30% chance to gain additional 100 Chi
Demon: "Release time less 0.5 seconds" (Unknown)

Twin Strike
Sage: 20% Chance to gain 20 Chi
Demon: Channel and Cooldown reduced by 0.1 Seconds

Headhunt
Sage: 50% chance to only comsume 1 Spark
Demon: Stun effect increased by 1 second

Raving Slash
Sage: Increases Attack level increase by 10 and reduces users defence by 50% Equipment value for 5 seconds.
Demon: 40% Chance to reduce Opponents Speed by 90%. Effect extended by 5 Seconds.

Rib Strike
Sage: Reduces Target Attack speed by an additional 15%
Demon: Reduces Targets Maximum HP By 10% for 10 Seconds. (< WTF Owned much lol? b:shocked)

Windpush
Sage: Cooldown reduce by 10 seconds.
Demon: Effect Extended by 3 seconds.

Maze Steps
Sage: Effect Extended by an Additional 2 seconds.
Demon: Immune Resist effect reduced to 80% Chance but Effect Extended by 10 seconds.

Dagger Devotion
Sage: Damaged increased to 90% Weapon Damage
Demon: Critical Hit increased by 1%

Focused Mind
Sage: Chance to resist hit increased by 8%
Demon: "Dodge with 10% of the damage effects" (unknown)

Shadow Escape
Sage: Removes any Negative Effects
Demon: Cooldown Reduced by 15 Seconds

Bloodpaint
Sage: Drain Effect increased to 3%
Demon: Increases Evasion

Deaden Nerves
Sage: Effect duration extended by 30 seconds
Demon: HP Recovery Effect increased to 35% maximum HP

Slipstream Strike
Sage: Cooldown reduced by 1 second
Demon: 30% Chance to increase attack rate by 20% (again WTF lol Owned o.O)

Power Dash
Sage: 50% chance to only Consume 1 spark.
Demon: 30% Chance to increase the duration by 3 seconds.

Tackling slash
Sage: Immobilize target effect extended by an additional 2 seconds
Demon: Immobilize target effect extended by 20 seconds at the cost of reducing the chance to Immobilize to 50%

Tidal Protection
Sage: Chance to resist Negative effects increased by 16%
Demon: "With 10% of the negative effects of the state dodge" (Unknown)

Tide Form
Sage: Swimming Speed increased by 20%
Demon: Adds an Additional 3 Defence

Puncture Wound
Sage: Bleed Damage increased by 20%
Demon: Bleed Time reduced by 3 seconds

Wolf Emblem
Sage: Effect lasts 30 Minutes, but decreased to 20%
Demon: Rage Damage Effect increased to 40%

Knife Throw
Sage: Cooldown reduced by 5 seconds
Demon: 100% chance to interrupt enemies channelling

Chill of the Deep
Sage: Adds an additional 5 Attack levels
Demon: Attack speed Reduction reduced to 70%

Rising Dragon Strike
Sage: Gain an Additional 30 Chi
Demon: Cooldown reduced by 5 seconds

Shadow Jump
Sage: Chi cost Reduced to 10
Demon: Distance increased to 35m

Shadow Teleport
Sage: Cooldown reduced to 30 seconds
Demon: Stun Time increased by 2 seconds

Psychic

Aqua Impact
Sage: Slow effect increased by 10%
Demon: 20% chance to reduce opponents attack level by 30 (unsure)

Black Voodoo
Sage: Attack level increased by an additional 3
Demon: Defence level reduced by 3

Torrent
Sage: Deals an additional 1200 water damage over 15 seconds
Demon: Effect reduced by 3 seconds.

Bubble of Life
Sage: Removes any Negative effects
Demon: Cooldown reduced by 5 seconds

Aqua Cannon
Sage: 30% chance to immobilize the target for 3 seconds.
Demon: 50% chance for opponent to take an additional 4518.8 water damage over 6 seconds.

Glacial Shards
Sage: Immobilize effect increased by 2 seconds
Demon: 100% chance to immobilize target.

Empowered Vigor
Sage: Reduces charm cooling time by an additional 1 second
Demon: Healing Effects increased by an additional 5%, Potions by an additional 10%

Disturb Soul
Sage: Effect extended by an additional 3 seconds
Demon: channelling reduce effect increased to 100%

Tide Spirit
Sage: Reduced channel effect increased by 3 seconds
Demon: Adds an additional 20% weapon damage for 15 seconds.

Red Tide
Sage: 50% chance to consume 1 spark only
Demon: Bleed effect increased to x1.2 of Soulforce.

Aqua Spirit
Sage: Additional 5% water damage
Demon: Critical hit increased by 1%

Earthen Spirit
Sage: Additional 5% Earth damage
Demon: Critical hit increased by 1%

Spirit Blast
Sage: 20% chance to deal 30% more damage (unsure)
Demon: Adds an Additional 361 damage

White Voodoo
Sage: Defence level increased by an additional 5
Demon: Channel Time Reduced by 3% (< O_o OP much?)

Landslide
Sage: Knockback distance extended by 3 metres
Demon: 30% Chance to inflict an additional 50% damage over 4seconds (unsure)

Sandburst Blast
Sage: Area Effect extended to 10 metres
Demon: 20% chance to reduce accuracy by an additional 20% for 8 seconds.

Diminished Vigor
Sage: Increases charm cooling time by an additional 1 second
Demon: Healing Effects reduced by an additional 5%, Potions by an additional 10%

Soulburn
Sage: effect extended by 2 seconds.
Demon: Cooldown reduced by 5 seconds

Earth Vector
Sage: 50% chance to not consume a spark
Demon: Range increased by 2 metres

Psychic Will
Sage: 20% chance to not consume Chi.
Demon: Effect extended by 2 seconds

Soul of Vengeance
Sage: Will not reduce your Mana points
Demon: Damage reflected increased by 4% of Soulforce

Soul of Stunning
Sage: Cooldown reduced by 5 seconds
Demon: Stun time increased by 1 second

Soul of Silence
Sage: Seal Time increased to 5 Seconds
Demon: Chance to Seal increased.

Soul of Retaliation
Sage: Reduces the damage Taken to 0.65 of Soulforce
Demon: Reflect Damaged increased to 0.65 of Soulforce

Tide Form
Sage: Swimming speed increased by 20%
Demon: Additional 3 defence levels.

Again these are not 100% gaurenteed.
Post edited by Ascii - Harshlands on
«13456

Comments

  • Ephemerai - Sanctuary
    Ephemerai - Sanctuary Posts: 335 Arc User
    edited March 2010
    Options
    I think Ascii has something against Asians b:surrender
    "****asian" b:shocked

    Thanks for trying to translate Ascii XD
    [SIGPIC][/SIGPIC]
  • rikako
    rikako Posts: 340 Arc User
    edited March 2010
    Options
    wheres headhunt in that list..?
  • Ascii - Harshlands
    Ascii - Harshlands Posts: 450 Arc User
    edited March 2010
    Options
    I think Ascii has something against Asians b:surrender
    "****asian" b:shocked

    Thanks for trying to translate Ascii XD

    lies... all lies... o.-
    rikako wrote: »
    wheres headhunt in that list..?

    Headhunt and twin Strike added
  • Aclucius - Lost City
    Aclucius - Lost City Posts: 260 Arc User
    edited March 2010
    Options
    Okay, I'm going sage if that is anything like what they really will be.
  • volst
    volst Posts: 180
    edited March 2010
    Options
    Earth Vector
    Sage: 50% chance to only consume 1 spark
    Demon: Range increased by 2 metres

    lolwut It already consumes only 1 spark at normal.
  • Somebody - Raging Tide
    Somebody - Raging Tide Posts: 112 Arc User
    edited March 2010
    Options
    sounds interesting :)
    but now I'm still now sure what to choose xD
    lets wait for the official release :)
  • Ephemerai - Sanctuary
    Ephemerai - Sanctuary Posts: 335 Arc User
    edited March 2010
    Options
    lies... all lies... o.-



    Headhunt and twin Strike added

    QQ you still haven't changed it xD
    And... lame ._. I somehow hoped that Headhunt would be better ><
    [SIGPIC][/SIGPIC]
  • XWizz - Lost City
    XWizz - Lost City Posts: 24 Arc User
    edited March 2010
    Options
    No Slipstream Strike? o.O?
    Reasons to be an Assassin - Invisibility...and the additional benefit of doing damage that should be illegal.
  • Ryoku_ - Dreamweaver
    Ryoku_ - Dreamweaver Posts: 76 Arc User
    edited March 2010
    Options
    Deaden Nerves
    Demon: HP Recovery Effect increased to 20% maximum HP

    Deaden Nerves is already 20% HP
  • Ascii - Harshlands
    Ascii - Harshlands Posts: 450 Arc User
    edited March 2010
    Options
    volst wrote: »
    lolwut It already consumes only 1 spark at normal.

    Corrected.
    No Slipstream Strike? o.O?

    Added, Missed it out becouse its like so Omg Haxed.
    Deaden Nerves is already 20% HP

    changed, got sage version wrong too so thats been changed.
  • Chezedude - Dreamweaver
    Chezedude - Dreamweaver Posts: 236 Arc User
    edited March 2010
    Options
    Corrected.



    Added, Missed it out becouse its like so Omg Haxed.



    changed, got sage version wrong too so thats been changed.

    lol "Assassians"
    youtube.com/chezedude
  • Ephemerai - Sanctuary
    Ephemerai - Sanctuary Posts: 335 Arc User
    edited March 2010
    Options
    He STILL hasn't changed it!! lol xD

    Also, how fail is demon bloodpaint? Evasion.. >__>
    [SIGPIC][/SIGPIC]
  • Ascii - Harshlands
    Ascii - Harshlands Posts: 450 Arc User
    edited March 2010
    Options

    White Voodoo
    Sage: Defence level increased by an additional 5
    Demon: Channel Time Reduced by 3% (< O_o OP much?)

    Added corrected demon version for white Voodoo and its OP Lol b:shocked
  • MoonUsagi - Heavens Tear
    MoonUsagi - Heavens Tear Posts: 4,377 Arc User
    edited March 2010
    Options
    Psychic

    Bubble of Life
    Sage: Removes any Negative effects
    Demon: Cooldown reduced by 5 seconds

    Disturb Soul
    Sage: Effect extended by an additional 3 seconds
    Demon: channelling reduce effect increased to 100%

    Tide Spirit
    Sage: Reduced channel effect increased by 3 seconds
    Demon: Adds an additional 20% weapon damage for 15 seconds.

    Red Tide
    Sage: 50% chance to consume 1 spark only
    Demon: Bleed effect increased to x1.2 of Soulforce.

    Soulburn
    Sage: effect extended by 2 seconds.
    Demon: Cooldown reduced by 5 seconds

    Psychic Will
    Sage: Effect extended by 2 seconds
    Demon: 20% chance to not consume Chi.

    Soul of Vengeance
    Sage: Will not reduce your Mana points
    Demon: Damage reflected increased by 4% of Soulforce

    Sage psychic ? or Demon ? b:dirty
    The sage version were squad friendly. b:laugh
    What i found funny is the soul vengeance demon sage . . it exactly what i think yesterday. b:laugh
    [SIGPIC][/SIGPIC]
    Sorry i speak engrish b:chuckle
    Nickname doesn't have anything to do with sailor but related to a folklore
    Use search, it was your best friends to avoid many suffering in internet...
  • Ascii - Harshlands
    Ascii - Harshlands Posts: 450 Arc User
    edited March 2010
    Options
    Sage psychic ? or Demon ? b:dirty
    The sage version were squad friendly. b:laugh
    What i found funny is the soul vengeance demon sage . . it exactly what i think yesterday. b:laugh

    uuuh Correction on Psychic Will, got them mixed up, its:

    Psychic Will
    Sage: 20% chance to not consume Chi.
    Demon: Effect extended by 2 seconds
  • Hypnos - Raging Tide
    Hypnos - Raging Tide Posts: 1,235 Arc User
    edited March 2010
    Options
    no you didn't get it mixed up
    Using google translate:
    True shamans will Things to avoid increasing the duration of 2s
    Mad shaman will 20% chance of non-consumption yuan

    Also
    Sand Trap:
    Sage: additional 1200 damage
    Demon: duration reduced by 3s
    [SIGPIC][/SIGPIC]
  • Pinball_Map - Heavens Tear
    Pinball_Map - Heavens Tear Posts: 29 Arc User
    edited March 2010
    Options
    He STILL hasn't changed it!! lol xD

    Also, how fail is demon bloodpaint? Evasion.. >__>

    Honestly I kinda like the Demon Blood Paint...Although I prefer the sage description to be in the demon's but that'd be OP wouldn't it? b:surrender

    But I can find that being very useful against the Melee class.
  • Bludd - Harshlands
    Bludd - Harshlands Posts: 33 Arc User
    edited March 2010
    Options
    A couple of things to help with translation.

    1. Yuan can refer to either mana or a full bar of vigor (the second character, which was not translated, determines which one). However, in these skill descriptions yuan always refers to a full bar of vigor.

    2. Aaron (probably spelled wrong too lazy to check) refers to a single point of vigor.

    3. Tidal Protection - you seem confused here. Tidal gains the ability to dodge skills
    (10%). The shared cool down one gains the ability to dodge negative states (10%). They each gain the other's ability, admitedly at a much reduced percentage.
  • TigerLily - Lost City
    TigerLily - Lost City Posts: 1,209 Arc User
    edited March 2010
    Options
    Wow sage sins sucks even more than sage archers. Why they even bother to make a sage option when its not even close to being competitive and balanced to demon in pvp and even less useful as DD for pve.

    Pretty sure 99% of sins will go demon and the last 1% will be sage cuz they talked to the wrong npc, or they wanna be "different" and they will QQ and quit the game when they realize their char will suck endgame unless they get Nirvana daggers +12 b:chuckle
  • Tapion_ - Dreamweaver
    Tapion_ - Dreamweaver Posts: 388 Arc User
    edited March 2010
    Options
    Assassin

    Deep Sting
    Sage: Cooldown Reduced by 2 seconds
    Demon: Sleep Duration increased by 3 seconds

    Throat cut
    Sage: 25% Chance to not consume chi
    Demon: "25% chance of injury to deepen" (unknown)

    Earthen Rift
    Sage: Damage increased to 430% Weapon Damage
    Demon: Has 20% Chance to Deal 30% More Damage

    Subsea Strike
    Sage: Amplify effect increased to 50%
    Demon: Amplify duration increased to 15 seconds

    Inner Harmony
    Sage: 30% chance to gain additional 100 Chi
    Demon: "Release time less 0.5 seconds" (Unknown)

    Twin Strike
    Sage: 20% Chance to gain 20 Chi
    Demon: Channel and Cooldown reduced by 0.1 Seconds

    Headhunt
    Sage: 50% chance to only comsume 1 Spark
    Demon: Stun effect increased by 1 second

    Raving Slash
    Sage: Increases Attack level increase by 10 and reduces users defence by 50% Equipment value for 5 seconds.
    Demon: 40% Chance to reduce Opponents Speed by 90%. Effect extended by 5 Seconds.

    Rib Strike
    Sage: Reduces Target Attack speed by an additional 15%
    Demon: Reduces Targets Maximum HP By 10% for 10 Seconds. (< WTF Owned much lol? b:shocked)

    Windpush
    Sage: Cooldown reduce by 10 seconds.
    Demon: Effect Extended by 3 seconds.

    Maze Steps
    Sage: Effect Extended by an Additional 2 seconds.
    Demon: Immune Resist effect reduced to 80% Chance but Effect Extended by 10 seconds.

    Dagger Devotion
    Sage: Damaged increased to 90% Weapon Damage
    Demon: Critical Hit increased by 1%

    Focused Mind
    Sage: Chance to resist hit increased by 8%
    Demon: "Dodge with 10% of the damage effects" (unknown)

    Shadow Escape
    Sage: Removes any Negative Effects
    Demon: Cooldown Reduced by 15 Seconds

    Bloodpaint
    Sage: Drain Effect increased to 3%
    Demon: Increases Evasion

    Deaden Nerves
    Sage: Effect duration extended by 30 seconds
    Demon: HP Recovery Effect increased to 35% maximum HP

    Slipstream Strike
    Sage: Cooldown reduced by 1 second
    Demon: 30% Chance to increase attack rate by 20% (again WTF lol Owned o.O)

    Power Dash
    Sage: 50% chance to only Consume 1 spark.
    Demon: 30% Chance to increase the duration by 3 seconds.

    Tackling slash
    Sage: Immobilize target effect extended by an additional 2 seconds
    Demon: Immobilize target effect extended by 20 seconds at the cost of reducing the chance to Immobilize to 50%

    Tidal Protection
    Sage: Chance to resist Negative effects increased by 16%
    Demon: "With 10% of the negative effects of the state dodge" (Unknown)

    Tide Form
    Sage: Swimming Speed increased by 20%
    Demon: Adds an Additional 3 Defence

    Puncture Wound
    Sage: Bleed Damage increased by 20%
    Demon: Bleed Time reduced by 3 seconds

    Wolf Emblem
    Sage: Effect lasts 30 Minutes, but decreased to 20%
    Demon: Rage Damage Effect increased to 40%

    Knife Throw
    Sage: Cooldown reduced by 5 seconds
    Demon: 100% chance to interrupt enemies channelling

    Chill of the Deep
    Sage: Adds an additional 5 Attack levels
    Demon: Attack speed Reduction reduced to 70%

    Rising Dragon Strike
    Sage: Gain an Additional 30 Chi
    Demon: Cooldown reduced by 5 seconds

    Shadow Jump
    Sage: Chi cost Reduced to 10
    Demon: Distance increased to 35m

    Shadow Teleport
    Sage: Cooldown reduced to 30 seconds
    Demon: Stun Time increased by 2 seconds

    O_O... b:sin

    Definitely gonna be Demon.
    [SIGPIC][/SIGPIC]
  • RoidAbuse - Sanctuary
    RoidAbuse - Sanctuary Posts: 1,066 Arc User
    edited March 2010
    Options
    Earthen Rift
    Sage: Damage increased to 430% Weapon Damage
    Demon: (击中敌人时有20%的几率额外增加30点元气)
    (When hit target successfully, has a 20% chance to gain 30 chi)

    Shadow walk
    Sage: Decrease mana usage by 3 points
    Demon: Cast time lowered by 0.5 seconds?

    Focused Mind
    Sage: Chance to resist hit increased by 8%
    Demon: "Dodge with 10% of the damage effects" (unknown) (附带10%负面状态闪避效果) (10% chance to avoid negative debuffs)

    Tidal Protection
    Sage: Chance to resist Negative effects increased by 16%
    Demon: "With 10% of the negative effects of the state dodge" (Unknown) (附带10%伤害闪避效果) (Might be 10% chance to avoid damage)

    Inner Harmony
    Sage: 30% chance to gain additional 100 Chi
    Demon: "Release time less 0.5 seconds" (Unknown) (Should be return 10% of max HP)

    Power Dash
    Sage: 50% chance to only Consume 1 spark.
    Demon: 30% Chance to increase the duration by 3 seconds. (Should be 30% chance to immobilize for 3 seconds.)

    Tackling slash
    Sage: Immobilize target effect extended by an additional 2 seconds
    Demon: Immobilize target effect extended by 20 seconds at the cost of reducing the chance to Immobilize to 50% (Should be reduce moving speed by 50% and lasts for 20 seconds)

    Maze step
    Sage: Effect Extended by an Additional 2 seconds.
    Demon: Immune Resist effect reduced to 80% Chance but Effect Extended by 10 seconds. (Direct translation is "effect evasion raise to 80%, lasts for 10 seconds)
    [SIGPIC][/SIGPIC]
    Making "non-trash-talkers" show their true color. RAGE ON! b:laugh
  • Escorian - Dreamweaver
    Escorian - Dreamweaver Posts: 2,802 Arc User
    edited March 2010
    Options
    Wow sage sins sucks even more than sage archers. Why they even bother to make a sage option when its not even close to being competitive and balanced to demon in pvp and even less useful as DD for pve.

    Pretty sure 99% of sins will go demon and the last 1% will be sage cuz they talked to the wrong npc, or they wanna be "different" and they will QQ and quit the game when they realize their char will suck endgame unless they get Nirvana daggers +12 b:chuckle

    i dont think sage assassin sound like they suck but i already have a sage character so im going demon on my sin xD
    [SIGPIC][/SIGPIC]
    ty Nowitsawn

    Everything has its beginnings, but it doesn't start at one. It starts long before that... The world is born From zero. The moment zero becomes one is the moment the world springs to life. One becomes 2. 2 becomes 10. 10 becomes 100. taking it all back to one solves nothing. so long as zero remains... One.. Will eventually grow to 100 again.
  • Tidebornpsyc - Dreamweaver
    Tidebornpsyc - Dreamweaver Posts: 33 Arc User
    edited March 2010
    Options
    I really don't know what's better for Psychics.I still have a couple of lvls ahead before I make my decision so I hope I'll figure it out by then. Atm they both seem preety good but Demon has a + for the genie cause I hate the white sage one
    [SIGPIC][/SIGPIC]
  • Doujin - Sanctuary
    Doujin - Sanctuary Posts: 57 Arc User
    edited March 2010
    Options
    Sage psy for me, definitly.
    [SIGPIC][/SIGPIC]
  • Swaze - Sanctuary
    Swaze - Sanctuary Posts: 142 Arc User
    edited March 2010
    Options
    went sage rawr
    1st sage assassin in sanctuary. That's right, I jumped in with my eyes half closed. b:cute
  • MoonUsagi - Heavens Tear
    MoonUsagi - Heavens Tear Posts: 4,377 Arc User
    edited March 2010
    Options
    Btw about psy demon sage list, i don't see sand trap there. b:surrender
    (Nvm find out on other thread)
    [SIGPIC][/SIGPIC]
    Sorry i speak engrish b:chuckle
    Nickname doesn't have anything to do with sailor but related to a folklore
    Use search, it was your best friends to avoid many suffering in internet...
  • Ussichu - Sanctuary
    Ussichu - Sanctuary Posts: 429 Arc User
    edited March 2010
    Options
    Demon has longer stun locks, i love it. Sage............. its better than a sage archer at least

    The only thing i love about sage sins that makes me envious is the purify shadow escape. But with rage damage buff decreasing to 20%.... complete turn off

    rib strike + longer stuns + longer range teleport + 100% interrupt with 35m range + longer sleep (which lets you set up longer while the target is asleep for 8 seconds) + 40% rage damage boost... those are about the most important skills anyways. sage effects are not as noticeable..

    50% amp for sage, but i bet demon will be 40% amp that's 7 seconds longer.

    EDIT: looking further i see sages have better defensive skills... with a better tidal protection and focused mind while demon is clearly destructive.

    I won't say sage is bad, but a sin's job is to kill as fast as possible not survive.

    Of course this is all speculation. In practice we will all have a better idea. No point in arguing sage/demon is better just cause this says that.
    Navarre was your everyday veno, until she learned her true form. Now she's fox walloping and purging over and over again.. all for a deep stinging, head hunting, wind pushing Assassin. Will there be inner harmony and myriad rainbows? But of course! Yuri&Lemon Find it on Fanfiction XD "Discovering Sanctuary" Chapter 2 is up ^_^
  • Aneurysmal - Heavens Tear
    Aneurysmal - Heavens Tear Posts: 798 Arc User
    edited March 2010
    Options
    Well, my prediction proved beneficial as far as my choice. Though I'm still sad red tide's % isn't upped yet... Oh well, guess everything's going +12 instead of being satisfied with 6-10...

    Oh, right, sage btw.
    Main:
    [SIGPIC][/SIGPIC]
    Alts:
    Lypiphera 101 Cleric
    Incompetance 100 Blademaster
    MetalPenguin 101 Seeker

    b:dirtySolara_Craft/Disarmonia_Xb:dirty
  • RRARRRRGGHHH - Sanctuary
    RRARRRRGGHHH - Sanctuary Posts: 212 Arc User
    edited March 2010
    Options
    Sage sins are ftw....3% instead of 2% for bloodpaint!!! If only i had one as a slave to follow me around so id never have to use healing in pve b:dirty
  • AcceIerator - Heavens Tear
    AcceIerator - Heavens Tear Posts: 9 Arc User
    edited March 2010
    Options
    Sage sins are ftw....3% instead of 2% for bloodpaint!!! If only i had one as a slave to follow me around so id never have to use healing in pve b:dirty

    bloodpaint is useless in pvp imo cause u do less dmg