Why do people recommend BUYING TT mats?
Comments
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DeathBanana - Heavens Tear wrote: »...wasn't this thread about TT mats?
It was but it turned into an e-peen contest of who uses more mana.
Fact is Cleric is a necessary class in most TT instances, where a mage can easily be replaced with any other DD class.I post in forums. This one and others. That's why I post.0 -
Mumintroll - Heavens Tear wrote: »ok np I will explain.
Sage stone rain is channeling time 1.6s but mana spend is 375mana.
Another gush is channeling time 1s and mana spend is 256.
So 1.6s + 1s = channeling time on these 2 spells is 2.6s.
Mana spent on these 2 spells is 631 mana. So 631/2.6s=242.69 mana/s
If I'm correct.
If we add another spell pitfall is chanelling 1s and mana spend is 320.
Together it would be 256+375+320=951mana for 3.6s
931/3.6=264.1 mana/s
@DeathBanana: Well, I'm an archer. Haven't you heard, we're all about the math.0 -
Brigid - Harshlands wrote: »Aren't you forgetting casting times? That's adding another 1s for Gush, 1.4s for Stone Rain, for a total of 5 seconds for Gush/SR, 631 mana. So 126.2 MP/s.
@DeathBanana: Well, I'm an archer. Haven't you heard, we're all about the math.
I will check it. b:laugh[SIGPIC][/SIGPIC]0 -
Personally I lol at the rule that barb and cleric get picks first because they lose money on repairs/charms.
I suggest a barb and cleric do TT run on their own.
And then the same TT but with 4 DDs.
Check out the difference in Mana charm burnt and repair bill.
Luckily, I got friends to run TT with, for now we do runs for money and everyone gets the equal share. At 90 we will farm each others sets.
Doing TT with randoms is just plain wrong.Packs World International0 -
Ok you are right I have to add casting time. But I'm not sure if If cannot channeling another spell while previous is in casting phase. Probably not.
Gush channeling +casting time = 2s mana 256
Stone rain channeling + casting =3s mana 375
Pitfall channeling + casting =2s mana 320
undine strike channeling + casting=1.5s mana 600
Will of Phoenix channeling + casting=2s mana 445
All channeling time + casting time is 10.5s all mana is 1996/10.5=190.1/s
Demon iron heart mana spend is 200mana/s
So You spend 200 mana/s with demon iron hearth. So I spend 190.1 mana/s which is slightly less than you If you use JUST iron hearth and nothing more. If you use something else you spend a less mana than me.[SIGPIC][/SIGPIC]0 -
Just to spice things up a little. xD Remember, a cleric pre-stacks the tank on tough mobs or bosses. Whereas no DD class should hit the target before the tank takes aggro. A cleric does a lot of maintenance mp spending right after a mob fight and even on the run, like filling up the HP bar of that soul transfusion lover; post battle purify and healing; recast Aegis Spirit every so often because of the game bug, etc. (Of course, that's not to say some nice wizzies won't dew someone as well.) For a cleric, the mp bleed is before battle, during battle and after battle. In a fast run, there's very little time for mp recovery. On my cleric, I don't let teammates run off to the next fight without full buffs and a full HP bar. On my wizzie, I would only dew myself after a fight if I'm playing nice to save the cleric some mp or if it's a fail cleric who won't heal me.
As for loot distribution, I vote for kicking anyone who doesn't pull their weight in the squad and equal share distribution for all that remained.0 -
hallsvaporaction wrote: »Just to spice things up a little. xD Remember, a cleric pre-stacks the tank on tough mobs or bosses. Whereas no DD class should hit the target before the tank takes aggro. A cleric does a lot of maintenance mp spending right after a mob fight and even on the run, like filling up the HP bar of that soul transfusion lover; post battle purify and healing; recast Aegis Spirit every so often because of the game bug, etc. (Of course, that's not to say some nice wizzies won't dew someone as well.) For a cleric, the mp bleed is before battle, during battle and after battle. In a fast run, there's very little time for mp recovery. On my cleric, I don't let teammates run off to the next fight without full buffs and a full HP bar. On my wizzie, I would only dew myself after a fight if I'm playing nice to save the cleric some mp or if it's a fail cleric who won't heal me.
As for loot distribution, I vote for kicking anyone who doesn't pull their weight in the squad and equal share distribution for all that remained.
Sure I agree. But is unfair that cleric gets his expense back and I have last pick. And they telling that is for his MP burn. I just showed that my MP burn is also VERY high and it could be even much higher than cleric. Of course he is much more important than me but telling that he spend more mana so he has right to pick second is unfair.[SIGPIC][/SIGPIC]0 -
Wait, does Demon Ironheart restore mana to the caster or the target? I assumed it was the target, since that would make more sense.
As for pulling weight... it's difficult to quantify that, really. An archer easily does the greatest amount of damage, between Sharpened Tooth Arrow and DDing. However, they've got by far the lowest cost as well. Barb does very little damage, but without one it's impossible to kill many bosses. Clerics do no damage, but their healing is just as necessary. Splitting along somewhat equal lines is nice in theory, but doesn't really work for pickup squads.0 -
Brigid - Harshlands wrote: »Wait, does Demon Ironheart restore mana to the caster or the target? I assumed it was the target, since that would make more sense.
As for pulling weight... it's difficult to quantify that, really. An archer easily does the greatest amount of damage, between Sharpened Tooth Arrow and DDing. However, they've got by far the lowest cost as well. Barb does very little damage, but without one it's impossible to kill many bosses. Clerics do no damage, but their healing is just as necessary. Splitting along somewhat equal lines is nice in theory, but doesn't really work for pickup squads.
Sorry I'm not sure about this. Maybe you right then I apologize. b:thanks In that case he would spend more mana than me, just if he used iron hearth every 2s. What I never seen. But maybe in some situations it can be but not for all TT run.[SIGPIC][/SIGPIC]0 -
ok as i said in my previous post i agree with need before greed just throwing an idea out there.
cleric is the only class required (pre event foods) to have charms. you pretty much were not allowed to go if you did not have one as no mp pots would hold bb up. with event foods if your not lazy you can hold it just fine without afk of course but the cleric shouldnt be afk anyways. with event foods no one should be using mp charms as they are about 8 times cheaper then being charmed
if things go wrong there is : Costs of guardian angels, no other class should carry them in as you have a cleric to res you, or loss of XP. Cost of Res scrolls, cause nearly all parties will consider you a fail cleric without them, again no other class should need them.
cleric's are needed, even more then barbs, an all veno squad even will most of the times tag along a cleric for oopsies. clerics are however more populated then barbs of course.
so when the rule was formed I believe it was a way of getting the cleric and barb's into squads as they were needed. it helped with the cost of the then *required* charm for the cleric.
that all said people are resistant to change 'specially the ones who are given higher picks.[SIGPIC][/SIGPIC]0 -
Mumintroll - Heavens Tear wrote: »Sorry I'm not sure about this. Maybe you right then I apologize. b:thanks In that case he would spend more mana than me, just if he used iron hearth every 2s. What I never seen. But maybe in some situations it can be but not for all TT run.
troll b:angry0 -
Kannone - Heavens Tear wrote: »troll b:angry
Thanks. If you have something more to say go ahead. b:laugh But I have really doubt that you have something in head except vacuum.[SIGPIC][/SIGPIC]0 -
Mumintroll - Heavens Tear wrote: »Sorry I'm not sure about this. Maybe you right then I apologize. b:thanks In that case he would spend more mana than me, just if he used iron hearth every 2s. What I never seen. But maybe in some situations it can be but not for all TT run.
Erm, Ironheart spamming is one cast every 3 seconds without channeling gear. 1s channeling, 1s cast, 1s cooldown. Cooldown matters here because it's the same spell over and over again. Not that I think a wizzie uses more mp items (pots, ticks) per run than a cleric (higher mp pool with quaff, higher mp regen rate, longer downtime between fights, etc.), but this could help your argument from the standpoint of constant mp/s bleed. b:cute0 -
Mumintroll - Heavens Tear wrote: »Thanks. If you have something more to say go ahead. b:laugh
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Demon IH costs 400 mana and it recharges every second (with -chan it isn't 2 seconds a cast but lets pretend this instance it is). That's 200 mana a second.
At 90 a herc has 8952 pdef, which buffs up to 22380 pdef. Veno heal at 90 gives 485 hp + 28% of m.atk, with a 2.3 sec cycle time with 12% channel. My veno is heavy so has a rather modest 4500 m.atk unbuffed. So if I spam-heal, I'm healing 1745 hp per heal, or 759 hp/sec. If you divide out the effect of pdef, that means the max DPS a mob can do while I keep my herc alive is 5475 DPS. Most of the time I don't need to spam-heal this much (spam-healing a herc tends to be rather inefficient because of its small hp pool), but let's go with the high figure since it helps your argument.
Now let's work out the case for a barb with, say, 12k pdef. 5475 DPS to him will work out to 1263 damage/sec he takes. That means the barb needs 1263 hp/sec healed to stay alive.
Demon IH heals 1200 hp + 35% of magic attack. Say at level 90 you have 6k avg. m.atk, which goes to 7.5k with Spirit's Gift. That means each cast of IH will heal 3825 hp.
To reach 1263 hp/sec, you only need to cast IH once every 3.03 seconds. That will be more than enough to handle 95% of the fights in the game whic I can handle with my herc. While it's certainly possible to put a rock on your IH key and go afk just so you can claim 200 mana/sec, that's an extremely inefficient use of your mana since you simply don't need that much healing the vast majority of the time.
In other words, if your cleric is having problems with excess mana consumption while spam-healing IH, it's your own damn fault. You haven't figured out yet that you don't need to be casting IH that much. Don't try to pass off your inability to throttle back your IHs as needed as some type of representative average of a cleric mana consumption.
Seeing as a gold charm is running about 1.2 mil, even if you completely ignore everyone else's costs, a cleric would have to go through 2/3rds of a gold spirit charm in a single TT run to justify the cleric getting first pick of a 1 mil mat while everyone else gets 200k mats. I should also point out that with tokens costing 25k, you can get just as many mp from herb yuanxio as a gold charm for just 270k. It even works during BB. So stop trying to justify clerics getting first pick by dreaming up scenarios with unnecessarily inefficient mana use and excessively expensive mp restoration.hallsvaporaction wrote: »Erm, Ironheart spamming is one cast every 3 seconds without channeling gear. 1s channeling, 1s cast, 1s cooldown. Cooldown matters here because it's the same spell over and over again.0 -
Solandri - Heavens Tear wrote: »The cooldown timer ticks at the same time as the cast timer. So by the time the 1s cast timer is up, the 1s cooldown timer is also up.
You are right, thanks for the correction. b:thanks0 -
hallsvaporaction wrote: »Erm, Ironheart spamming is one cast every 3 seconds without channeling gear. 1s channeling, 1s cast, 1s cooldown. Cooldown matters here because it's the same spell over and over again. Not that I think a wizzie uses more mp items (pots, ticks) per run than a cleric (higher mp pool with quaff, higher mp regen rate, longer downtime between fights, etc.), but this could help your argument from the standpoint of constant mp/s bleed. b:cute
(higher mp pool with quaff, higher mp regen rate, longer downtime between fights, etc.)
Higher mp pool quaff doesn't matter because it doesn't have any effect on spending mana/s. Also is not really enough. You spend all mana very fast. I would spend all in 1 min. If I wanted. Higher mana reg. is only with mana shield which cannot be used on physical AOE bosses. Also if accidentally take aggro is better to have p.def shield on.[SIGPIC][/SIGPIC]0 -
Mumintroll - Heavens Tear wrote: »(higher mp pool with quaff, higher mp regen rate, longer downtime between fights, etc.)
Higher mp pool quaff doesn't matter because it doesn't have any effect on spending mana/s. Also is not really enough. You spend all mana very fast. I would spend all in 1 min. If I wanted. Higher mana reg. is only with mana shield which cannot be used on physical AOE bosses. Also if accidentally take aggro is better to have p.def shield on.
Higher mp pool quaff matters because you start a fight with more in reserve. Your bar will last your longer before you need to pot yourself. I do agree that it's not enough in boss fights, though they make differences in long mob fights. The cleric may need to pot before the mob is dead but my wizzie's bar lasts longer. I bring up mp shield when I'm running and on non physical AOE bosses. Dismissing the shield entirely because there are some physical AOE bosses isn't fair when you are talking about the entire run. In a BBed physical AOE boss fight, the longer the fight lasts, the more likely cleric burns more mp than the lazy wizzie who's spacing out the casts. The shorter the fight, the more likely the wizzie is burning through more mp due to non-stop nukage. I guess it's how much do you value your own mp against your cleric. xD0 -
sutra then do ultimate MP waste combo.
b:sweat
even with 10% back it still can empty out a giant chunk of me MP bar lols~
b:surrender
quaff matters since triple/double spark/essential sutra gives back mp based on teh size of yer MP bar.
that be why me are always wellspring quaffed before me enter a TT and me keep it up.darthpanda16: Firefox crashed on me. Aryannamage: I don't think I am a GM that would be new.
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Waiting for...Hamster Packs!
58% chance to get tokens
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1% chance to get ban hamstered with the message "Hamsters United!"
[SIGPIC][/SIGPIC]0 -
Clerics burn through their MP supply when they use blue bubble, when clerics spam iron heart they can use out of combat regen and a 100 mp/sec apothecary.
But blue bubble is not the biggest cost for clerics. In a party wipe, clerics have to go to town (or use a rez scroll) so they can rez everyone else. So you can add the cost of a guardian scroll (and perhaps a rez scroll) for every party wipe they experience.
And, to be fair, not every squad does so poorly, however not every run is profitable, either.
Now, i am not advocating first pick for clerics -- I think clerics and substace providers should get something extra, but that should sometimes be a few celestones, matched crusade orders, an extra share of the cheaper mats, or something of that character. But I do think that clerics have costs which justify some rather significant compensation.0 -
not sure why clerics keep saying they need dolls,usually if our party wipes (including cleric),one of pt members leave,since u dont get timer when ur dead if party is full and inv another cleric to rez,and i love clerics not hard to find room for 2 b:cute
good thing theres alot of clerics too0 -
I've never seen a Wizard use dragon's breath in an instance to DD. That's about as fail as using barrage in an instance.
Edit: By an instance I mean TT.. not talking about RB etc.
You mean like FF or Fb's? aren't those instances too? Yeah... wizards and archers shouldn't use their mass aoe damage skills at all. You are right.
*facepalm*0 -
oddly enough, for some reason, standard TT split rules dont apply to Ancient Evil: lethal vengance a.k.a. Belial.
for those of you that dont know, when a squad does belial, 1 person banks the mats, sells them and mails each person their split. granted this come with a certain degree of trust. but i've been in quite a few random belial squads, as generally the party starting the instance isnt built for belial.
there is never any complaints from the barb or the cleric or the subber on how they deserve more of a share of the drop value because of their class. everyone gets an equal split of the profit.
Now if someone wanted/needed the mats that dropped, they could of course buy it from the squad, simply drop the amount of coin you want to pay for the mat on the ground and pick it back up, it will be divided evenly thoughout the squad (the person buying it will get 1/6th of the coin they dropped, their equal share). what would be the reason not to do things this way?
if it is actually costing the cleric 1Mgc in coin to BB the instance, why would a cleric ever go? there is no reason why a barb should get 600k+ coins more in mats than anyone else in the squad. subs cost 70k, why cant the squad split the cost of the subs?
every class has its own expenses, everyone has to pay repairs. if you cant afford your class, re-roll.
as for venos who tank half the instance and get to pick as DD by lvl. drop squad, go find another sucker.[SIGPIC][/SIGPIC]0 -
Sheeeba - Dreamweaver wrote: »Why the hell would i spend money on something i can get for free? To me, it just doesn't make sense. TT runs are not difficult, and i find them quite fun. I usually do the runs with my cleric, cuz it's usually easier to find a squad that way, but even with mana costs, it's still worth it to get the mats you need. I just find it odd that whenever people are recommending armors and weps to people approaching TT level, they tell them, "Oh, start saving for your TT60 Wep" or "Start saving for your TT70 Armor" or whatever. Pfft. I'd rather do the runs and save my coin for something else.
Anyway, this is just my opinion on this...what do u guys think?
It's a lot easier then going with people mostly because when I go on TT run even with faction members people get kinda greedy. I remember making a TT run for my weapon and my own leader kept one of the mats when he stated that all mats will go to me so I can make my weapon. So after that they didn't do anymore of my runs and I had to buy the rest of my mats was actually worth it too. So I kinda understand why people buy there own mats!b:victory0 -
PWI needs a /random number generator command that spits out a random number in a system message to all nearby players in common chat range. Banker offers up most expensive item, players all use /random command, Player A rolls highest and gets the item; banker offers up next most expensive item, all players but Player A use /random command, Player B gets item and both A and B are excluded from the next 4 /randoms. Go on down the line until all players have a mat, restart from the first step again until all players have 2. Having a public, local system message prevents open scamming by people claiming to be using random number generators. This also fixes the problem of the game randomly distributing loot to everyone, sometimes leaving one person with all the juicy stuff and everyone else with klunky swords, by ensuring everyone gets one mat at a time.
Another option could be that every boss gives a Boss-specific quest drop to everyone in the party, a drop which could then be exchanged at an NPC for a random chance of the corresponding mat. (i.e. 5% chance at gold, 60% chance at green, 35% chance at ****). I actually like this idea better, because it further removes from such instances the reliance on human charity in a situation where need and desire skews behavioral attitudes.0 -
Sheeeba - Dreamweaver wrote: »Why the hell would i spend money on something i can get for free? To me, it just doesn't make sense. TT runs are not difficult, and i find them quite fun. I usually do the runs with my cleric, cuz it's usually easier to find a squad that way, but even with mana costs, it's still worth it to get the mats you need. I just find it odd that whenever people are recommending armors and weps to people approaching TT level, they tell them, "Oh, start saving for your TT60 Wep" or "Start saving for your TT70 Armor" or whatever. Pfft. I'd rather do the runs and save my coin for something else.
Anyway, this is just my opinion on this...what do u guys think?
Sometimes its faster and cheaper to just farm/grind the money and buy the mats. Unless you have a helpful guild/friends or w/e to farm with it will take ages getting a party and doing the runs.
Its really easier to go dig herb + high/mid mats sell them and buy mats or something if you dont have a fixed party to run with. Specially now when TT mats are really cheap.
Some people spend weeks trying to get help/squads and they get absolutely nothing done. If they spent half that time making money some other way they would have all the mats in no time.0 -
Gasoline - Lost City wrote: »Sometimes its faster and cheaper to just farm/grind the money and buy the mats. Unless you have a helpful guild/friends or w/e to farm with it will take ages getting a party and doing the runs.
Its really easier to go dig herb + high/mid mats sell them and buy mats or something if you dont have a fixed party to run with. Specially now when TT mats are really cheap.
Some people spend weeks trying to get help/squads and they get absolutely nothing done. If they spent half that time making money some other way they would have all the mats in no time.
This ^^.
I don't like TT runs.
Any of them.
P.S.
I even had not done any of TT quests yet because of this.[SIGPIC][/SIGPIC]0 -
people buy mats cause it is faster.. instant gratification. Also to avoid what people decided to talk about for 9 pages of this post lol.0
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another thing is that drops sometimes suck balls. last week a bunch of us walked into 2-3 to have wurlord and the dog drop nothing. only **** we got was ape tail and lion edges - we just quit after the dog. come to think of it feng might've dropped nothing either. you really don't want to devote that much time in an instance when the drop rate is that inconsistent.
imagine hitting AE and have nothing drop.Elena Costel: I wash my hands of this affair.
Legerity: *drags you back* *stains your hands with said affair*
Elena Costel: Noooo... I don't want to have a dirty affair with Lady Legerity...
Qui: b:dirty0 -
OneHottShot - Heavens Tear wrote: »You mean like FF or Fb's? aren't those instances too? Yeah... wizards and archers shouldn't use their mass aoe damage skills at all. You are right.
*facepalm*
Did you not read what you quoted?0
This discussion has been closed.
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