Bound Charms

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Comments

  • sefis
    sefis Posts: 32 Arc User
    edited October 2009
    I like the 25,50,75 + bind idea.

    Honestlly, I'm a cleric that doesn't use charms (at least no mp charms). Why? They tick WAY too high. It makes a lot of my skills pointless since I get them for mp reasons and well...

    Why have a skill that recovers 10% of your mp when by the time you use it, it will probably set off the charm anyways? (not literally, but I'm sure you know what I mean)
  • natedog97
    natedog97 Posts: 151 Arc User
    edited October 2009
    My 2 cents...

    Keep Bind

    HP charm 25% and 50%

    MP charm 10%, 25%, 50%, and 75%

    HP charm can be set to tick at 75% it will make the infamous "2" shot next to impossible. for example lets say you have 5k HP first someone hits your for 2k normal and second for 3.5k on a crit.. your dead... with it ticking at 75% that goes away.

    MP charms should also get the most variety because you control the useage rather than the attackers. Barbs BMs and archers typically use pots only because with an MP charm they tick almost every skill really draining the MP. If they had an option for 10% they could sit and rest or use pots to extend the life of a charm.

    Issue that PWE will find with this is with the options of lower % of charm ticks... they make less money off charm sales, sooo it would be very surprising to see this ever implimented.

    [removed accusations]
  • DeathBanana - Heavens Tear
    DeathBanana - Heavens Tear Posts: 2,674 Arc User
    edited October 2009
    So have option between 25-50-75% only and bind them. Those are good ideas.

    That would make my HP charm last me over one year for a single gold one if I were to set it at 25% or less... and I am sure if I were to get a MP one it would last me pretty much forever at 25%....

    Er...how would that make an HP charm last a year? Lower percent=More HP used when ticks=Just as fast loss of charm.
    [SIGPIC][/SIGPIC]

    9x Demon Cleric
  • natedog97
    natedog97 Posts: 151 Arc User
    edited October 2009
    Er...how would that make an HP charm last a year? Lower percent=More HP used when ticks=Just as fast loss of charm.

    I will give the run down...

    well its a pretty simple concept really...

    Its called suplimenting potions, meditation and other methods of healing BEFORE the charm ticks. Sooo basically if you have a lower percentage before the charm tick you stand a better chance of "catching" your charm before it ticks...

    which..

    all together now...

    saves the charm!
  • Isala - Sanctuary
    Isala - Sanctuary Posts: 1,607 Arc User
    edited October 2009
    natedog97 wrote: »
    I will give the run down...

    well its a pretty simple concept really...

    Its called suplimenting potions, meditation and other methods of healing BEFORE the charm ticks. Sooo basically if you have a lower percentage before the charm tick you stand a better chance of "catching" your charm before it ticks...

    which..

    all together now...

    saves the charm!

    Bingo. In Ice's case, she's a Veno. Which means she has many, many ways of keeping both her HP, and MP up. So having a charm that ticks when she wants will allow her to only use it when she's really in any danger of dying.
  • MystiMonk - Sanctuary
    MystiMonk - Sanctuary Posts: 4,286 Arc User
    edited October 2009
    natedog97 wrote: »
    I will give the run down...

    well its a pretty simple concept really...

    Its called suplimenting potions, meditation and other methods of healing BEFORE the charm ticks. Sooo basically if you have a lower percentage before the charm tick you stand a better chance of "catching" your charm before it ticks...

    which..

    all together now...

    saves the charm!
    Don't forget if you are bing buffed by Celestial Guardian Seal and using pots at the same time.
    Looking for a decent casual understanding Faction.
  • Darksylph - Heavens Tear
    Darksylph - Heavens Tear Posts: 1,816 Arc User
    edited October 2009
    Bingo. In Ice's case, she's a Veno. Which means she has many, many ways of keeping both her HP, and MP up. So having a charm that ticks when she wants will allow her to only use it when she's really in any danger of dying.

    On my Veno I always Let my MP go down to about 5% before i do the (well-known by Venos) trick of Natures Grace (restores 50% MP) > Soul Transfusion (assuming HP was maxed, you now have maxe MP & 55%ish HP) > Metabolic Boost (final 50% restoration of HP for full HP). I can not stand having an MP charm equipped. If i had a charm i could set to 1% (or i'd even accept 5% and catch my MP at 6-8% with the above), then i could have it only tick when my MP got drained before 5 minutes expire and i dont have any MP restoration items. Then, for TW (where death can remove you MP quicker) or other high MP use situations i could turn it up and only guzzle the MP charm when needed. With MP charms set to 75%, my Natures Grace is rather... useless.
  • Nelae - Heavens Tear
    Nelae - Heavens Tear Posts: 1,490 Arc User
    edited October 2009
    I am with spoons on this matter. Hate charms, ruins the game (PvP, TW).
    b:dirty
  • Vitenka - Dreamweaver
    Vitenka - Dreamweaver Posts: 4,125 Arc User
    edited October 2009
    I agree that it would in most cases reduce charm sales.

    But the MP charm ticking at 75% has stopped me ever even considering buying one. (The green one you get in supply stash taught me that it would just plain keep ticking when I didn't need it to)

    If I had one that ticked at 25% or even 50%, then I would probably buy one.
    It would last me AGES, but it's one more sale than they'd get otherwise.


    Similarly, I'm holding out on equipping a new HP charm. I mean, yes, it saves me in a sticky situation. But more often than not it ticks pointlessly, saving me when I don't need to be saved, or even more annoyingly ticks and then I die very shortly afterwards and it ticks again when I come back to life.

    I'd estimate maybe 10% of my charm actually helped me. Which is a pretty costly ratio. At a lower tick I'd probably want to have more of them.
  • Aadi - Lost City
    Aadi - Lost City Posts: 4,449 Arc User
    edited October 2009
    I would never use those charms unless it was required, merely because the reason being PKed doesn't bother me is because I don't carry dolls and have no charm to tick when I come back to life. If I had a charm that was wasted every time I was PKed, I wouldn't be so easygoing about it b:surrender
    [SIGPIC][/SIGPIC]
    "aadi is a forum ninja, always there, skirting thru the shadows... striking with quick posts while you are distracted by your own" -Alexeno(kin)
    "We talk about you because you're fab. b:cute" -Chillum
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  • Asila - Lost City
    Asila - Lost City Posts: 37 Arc User
    edited October 2009
    some time before i played Jade Dynasty. There i got an item from quest to recover HP like the 10000 HP/MP Charm u get at the beginning from the jump/fly quest.
    This Item doesnt tik at percentage but u could use it like a HP Potion and it recovered your HP to full. It had like 15k HP on it as i remember.
    i would like to have something like this here for MP charms at least.
  • Ursa - Dreamweaver
    Ursa - Dreamweaver Posts: 2,634 Arc User
    edited October 2009
    yeah, good idea, but they will never do it in PWI. Why? Just because it is what is is.
    I'm not dueling anymore just because of that. Although fun, duels are charm ****. At the current HP charm cost, **** duels.
    ____________
    I have as much authority as the Pope, I just don't have as many people who believe it.
    George Carlin

    ~I listen to hardcore FIGHT songs when I visit the forum, just to get into the proper mood~

    [SIGPIC][/SIGPIC]
  • Meristem - Sanctuary
    Meristem - Sanctuary Posts: 30 Arc User
    edited November 2009
    "Popular demand" demands a change on charms lol
  • _DarkSeph_ - Sanctuary
    _DarkSeph_ - Sanctuary Posts: 2,294 Arc User
    edited November 2009
    In pwi "popular demand" actually means popular among the devs, not the players.
  • AlwaysBaked - Heavens Tear
    AlwaysBaked - Heavens Tear Posts: 6 Arc User
    edited November 2009
    i'm sure if they changed charms to work in the ways posted above, they would change the gold price to fit it...say doubleb:chuckle
    Carebear
  • Pegasi - Lost City
    Pegasi - Lost City Posts: 237 Arc User
    edited November 2009
    I'd really like the ability to set a tick level on my charm because I use magic for everything as a cleric. Attacks, heals, all of it. And a high tick = a much higher rate of usage when I could have just sat down and meditated or used a potion to conserve it while grinding. Or better yet, an on/off button too. That way if someone ran up and started beating on me in RPK I could turn it off and go from there. No 3k charm tick when I come back to life(and those stupid manadrain mobs, I won't touch those unless I have a veno buddy with me. On my BM I seriously would not do a quest on killing them if I had an MP charm. Just a waste.); right now I won't touch a charm with a ten foot pole because PK just drains it and I seriously lack an income of either RL money or In Game Coin to replace the stupid thing once a week or less.
    I spare charms for heavy grinding or spam heal times.

    Another previously mentioned subject from JD was the, well, basically one giant pot. click it, restore your health/mana at will. Now that would be awesome. Take a second more to activate it but there would be a choice between clicking it or leaving it, which would make it better in some cases than a conventional charm with an auto tick especially for Mana in my case. :3
    [SIGPIC][/SIGPIC]
    When Saukey decides she can swim, I know I didn't get the DC pop-up again. Wish she swam when it matters.
  • Falcondance - Heavens Tear
    Falcondance - Heavens Tear Posts: 699 Arc User
    edited November 2009
    Ah yes this question has been around as long as PWI has existed. I guess the bottom line is that charms, although they can be considered necessary in certain PVP situations, are not the only method of healing available.

    Call me old school, but I rarely if ever use charms in game, the bulk of my hp and sp regen comes from potions.

    I wish I had SP regen, it would make skill-buying so much easier. b:surrender
    [SIGPIC][/SIGPIC]

    "I always thought I'd be the only one doing crazy things for people who would never care enough to do it back or to act like idiots or be entirely vulnerable, and making someone fall in love with you is easy, and flying 3000 miles on four days notice because you can't just sit there and do nothing and breathe into telephones is not everyone's idea of love, but it is the way I can recognize it because that is what I do."
    Sig pic by Nowitsawn
  • Xeian - Dreamweaver
    Xeian - Dreamweaver Posts: 720 Arc User
    edited November 2009
    Ah yes this question has been around as long as PWI has existed. I guess the bottom line is that charms, although they can be considered necessary in certain PVP situations, are not the only method of healing available.

    Call me old school, but I rarely if ever use charms in game, the bulk of my hp and sp regen comes from potions.
    mine's metabolic boost/nature's grace lol
    [SIGPIC][/SIGPIC]
  • silverlotus
    silverlotus Posts: 1 Arc User
    edited November 2009
    Where do you buy the charms? I'm a cleric and they are lifesavers (literally), but I can't figure out where to get them from.
  • Mumintroll - Heavens Tear
    Mumintroll - Heavens Tear Posts: 3,393 Arc User
    edited November 2009
    Where do you buy the charms? I'm a cleric and they are lifesavers (literally), but I can't figure out where to get them from.

    Cash shop. Press "O". Or buy it from cat shops from other players.
    [SIGPIC][/SIGPIC]
  • Alexeno - Sanctuary
    Alexeno - Sanctuary Posts: 1,006 Arc User
    edited November 2009
    I'd really like the ability to set a tick level on my charm because I use magic for everything as a cleric. Attacks, heals, all of it. And a high tick = a much higher rate of usage when I could have just sat down and meditated or used a potion to conserve it while grinding. Or better yet, an on/off button too. That way if someone ran up and started beating on me in RPK I could turn it off and go from there. No 3k charm tick when I come back to life(and those stupid manadrain mobs, I won't touch those unless I have a veno buddy with me. On my BM I seriously would not do a quest on killing them if I had an MP charm. Just a waste.); right now I won't touch a charm with a ten foot pole because PK just drains it and I seriously lack an income of either RL money or In Game Coin to replace the stupid thing once a week or less.
    I spare charms for heavy grinding or spam heal times.

    Another previously mentioned subject from JD was the, well, basically one giant pot. click it, restore your health/mana at will. Now that would be awesome. Take a second more to activate it but there would be a choice between clicking it or leaving it, which would make it better in some cases than a conventional charm with an auto tick especially for Mana in my case. :3

    you're still using the same amount of charm, regardless of what level you would set it to. 3k taken from it 5 times is exactly the same as 15k taken from it once...
    [SIGPIC][/SIGPIC]

    "Hell hath no fury like Alexeno trying to prove his point" -Mizuoni
  • Falcondance - Heavens Tear
    Falcondance - Heavens Tear Posts: 699 Arc User
    edited November 2009
    Boutique, press O.

    Edit: Double ninja'd.
    [SIGPIC][/SIGPIC]

    "I always thought I'd be the only one doing crazy things for people who would never care enough to do it back or to act like idiots or be entirely vulnerable, and making someone fall in love with you is easy, and flying 3000 miles on four days notice because you can't just sit there and do nothing and breathe into telephones is not everyone's idea of love, but it is the way I can recognize it because that is what I do."
    Sig pic by Nowitsawn