Server Rulesets (PK on/off)?

135

Comments

  • ark
    ark Posts: 1,635 Arc User
    edited July 2008
    Well, it's an online game. You can't really expect anyone to take "honour" seriously. It's important to just not take being PKd too harshly. I've been PK'd over 100 times due to Black and Myth KOS - it serves me well, I guess, in that I don't get bothered by being killed.
    As a Guild,

    Live as One, fight as One, win as One.
    Strength in Unity,
    Order through Chaos,
    Victory united.
  • tenkei
    tenkei Posts: 63
    edited July 2008
    Eh, part of the thing though is that MMO's often just try to build a penalty to PK'ing. There usually isn't a whole lot of incentive for a player to defend another. Especially when the award to killing someone is after they've killed someone, adding incentive to the act of protecting a player that's being harassed would give me more of a drive to protect someone.

    Otherwise it's a wait till someone kills a player and then play the Fox Hunt game should you choose to. I mean if the PK aspect had more incentives for the multitude of different roles that could be played would put more interest for players to take sides.

    Personally I think it could be interesting to have like rewards for escorting players and bonuses if you do happen to protect them from a PK assult.

    The Headhunter and Red Flagging a person I've not seen work well enough to temp players to play "Hero" roles or law enforcing. Not when the reward is after the player's killed someone, and not when an unsuspecting ends up losing an item they spent a lot of time obtaining.

    PK systems generally just don't have enough to reward "Heroics" and since it's a game it desperately needs such rewarding so it isn't just a player can just pop someone and that's it. Generally with most PK systems I see they expect the gamers to often to play heroics on their own just doesn't work well enough unless it's a friend being attacked, otherwise it's the mentality of "Why should I care".


    EDIT: Personally I like PK, just I think there is so much potential that could be drawn from it that I've yet to see an MMO take advantage of.
  • kittykat
    kittykat Posts: 0 Arc User
    edited July 2008
    Rather than being able to turn PK on/off as a way to combat PKs, how about just increasing the penalty for being red?

    I have a few (in no particular order):

    1) Don't sell replacement dolls in item mall anymore or make them very, very expensive...say perhaps 10X the price they were (relatively speaking) on the PW-MY-EN servers.

    2) Safe zones are disabled for reds and instanced dungeons would be off limits to prevent hiding in them.

    3) Dramatically Increase the time of 2 hours red / person higher and have no time limit.

    4) Unable to trade, pick up any items, talk to NPC, get XP, etc... while red.


    This way, people can still random PK and gank whoever and whenever they want. However, the PKer may think twice before PKing someone. The person being PKed probably did something really, really bad to warrant such an action.
  • ark
    ark Posts: 1,635 Arc User
    edited July 2008
    kittykat wrote: »
    Rather than being able to turn PK on/off as a way to combat PKs, how about just increasing the penalty for being red?

    I have a few (in no particular order):

    1) Don't sell replacement dolls in item mall anymore or make them very, very expensive...say perhaps 10X the price they were (relatively speaking) on the PW-MY-EN servers.

    2) Safe zones are disabled for reds and instanced dungeons would be off limits to prevent hiding in them.

    3) Dramatically Increase the time of 2 hours red / person higher and have no time limit.

    4) Unable to trade, pick up any items, talk to NPC, get XP, etc... while red.


    This way, people can still random PK and gank whoever and whenever they want. However, the PKer may think twice before PKing someone. The person being PKed probably did something really, really bad to warrent such an action.


    The system is very anti-PKer as it is...
    As a Guild,

    Live as One, fight as One, win as One.
    Strength in Unity,
    Order through Chaos,
    Victory united.
  • tenkei
    tenkei Posts: 63
    edited July 2008
    ark wrote: »
    The system is very anti-PKer as it is...

    Which is the point I was trying to make. You're beating a dead horse in PK systems by trying to make the penalty higher, still going to be that special person that'll do it just for the pure pleasure they get at grieving another player.

    More often then not a player isn't going to put an effort to defend that grieving player unless they are rewarded with a good enough incentive or would be affected by the PK'ers action. The point I say that headhunter type systems don't work is because it's a tool that can be used against someone, I mean put up a reward to kill an innocent player and you've just marked them to be grieved by many players.

    There just needs to be more incentive and rewards for the act as well as better rewards in the success of protecting an innocent from being ganked. Not saying that the ability to gank them is completely stripped, but rewards for Heroics.
  • ren
    ren Posts: 662 Arc User
    edited July 2008
    I hope to god they don't make a server where pk can be disabled, it will completely destroy the player balance, not to mention lose them money on cash shop.

    If there's only one server, and pk can be disabled on it... you'll probably lose RQ. btw
    [SIGPIC][/SIGPIC]
    Official PWI irc: (mirc command, opens in a new window and won't interfere with any servers you're already on) /server -m irc.deltaanime.net -j #pwint
  • kittykat
    kittykat Posts: 0 Arc User
    edited July 2008
    ark wrote: »
    The system is very anti-PKer as it is...


    Actually, dolls kind of make the penalty pointless, at least at current prices. The point of my suggestions is to limit PKing to those that really really want to PK someone.

    With those kinds of penalties, PK will still happen, but the PKer will now have to ask himself "is that person really worth PKing over?"
  • ark
    ark Posts: 1,635 Arc User
    edited July 2008
    kittykat wrote: »
    Actually, dolls kind of make the penalty pointless, at least at current prices. The point of my suggestions is to limit PKing to those that really really want to PK someone.

    With those kinds of penalties, PK will still happen, but the PKer will now have to ask himself "is that person really worth PKing over?"

    PKing isn't a big deal: This is something that many people just need to learn. Dolls are at 350k each, and if you PK a PKer, then you've wasted 350k of his. Not bad. But what does the PKer get out of PKing a white-name? A 1% chance to get one of his inventory items. There isn't enough reward for the PKer, currently. The system, if anything, should be changed to give PKers more reason to actually kill people.
    As a Guild,

    Live as One, fight as One, win as One.
    Strength in Unity,
    Order through Chaos,
    Victory united.
  • tolan
    tolan Posts: 39 Arc User
    edited July 2008
    ark wrote: »
    Well, it's an online game. You can't really expect anyone to take "honour" seriously. It's important to just not take being PKd too harshly.
    I can, do, and will. I think PKing is, honestly, silly and pointless to even be allowed. If you want to PvP, either duel or go to a designated PvP zone. I understand PW doesn't offer those, but that's the system I support: PvP areas that are open PvP for anyone to run free in, with disincentives for attacking players too weak to defend themselves from you.

    As thats not likely to change, I support the idea of having the safe mode optional even after level 30. Maybe I'm just weird, but something about dieing doesn't appeal to me. I'm not a big PvPer, and think some folks need to be reminded that not everyone is. Forced participation in PvP, for those players, can be a game-leaving con to a game. A system that allows you to opt-out of PvP at log-in solves the problem nicely; anyone that wants to PvP can do so, anyone that doesn't doesn't have to, it's nearly impossible to abuse the system, and those against the feature can simply form guilds that require their members not to use it.

    I dunno. I don't see a down side. Maybe it's just me.

    -Tolan
    I'm a Christian looking for a clean experience in a free MMO. No, I'm not crazy.
  • ark
    ark Posts: 1,635 Arc User
    edited July 2008
    tolan wrote: »
    I can, do, and will.Wonderful. I think PKing is, honestly, silly and pointless to even be allowed.That's a very interesting opinion. If you want to PvP, either duel or go to a designated PvP zone.That's not fun. I understand PW doesn't offer those, but that's the system I support: PvP areas that are open PvP for anyone to run free in, with disincentives for attacking players too weak to defend themselves from you.Most people will call you a carebear. Personally, I'll just assume you don't understand the point of PW.

    As thats not likely to change, I support the idea of having the safe mode optional even after level 30.If that happened, everybody would be blue and thus ruin the biggest point of PW. Maybe I'm just weirdYup., but something about dieing doesn't appeal to me.It's an online game. If I PK you enough, maybe you'll get used to it - it's really not a big deal... I'm not a big PvPer,Obviously. and think some folks need to be reminded that not everyone is.PK victims don't need to be. In fact, they usually aren't. Forced participation in PvP, for those players, can be a game-leaving con to a game. Well, that isn't stopping anyone from joining both this and the My-En version.A system that allows you to opt-out of PvP at log-in solves the problem nicely;Not really. anyone that wants to PvP can do soWithout targets, you can't. , anyone that doesn't doesn't have to, it's nearly impossible to abuse the system, and those against the feature can simply form guilds that require their members not to use it.Nobody would join due to the lack of targets.

    I dunno. I don't see a down side. Maybe it's just me.It is.

    -Tolan

    Bold = me :cool:
    As a Guild,

    Live as One, fight as One, win as One.
    Strength in Unity,
    Order through Chaos,
    Victory united.
  • koz
    koz Posts: 465 Arc User
    edited July 2008
    Actually there are pvp arenas you can enter in certain cities :x
    [SIGPIC][/SIGPIC]
  • ark
    ark Posts: 1,635 Arc User
    edited July 2008
    Who uses those?
    As a Guild,

    Live as One, fight as One, win as One.
    Strength in Unity,
    Order through Chaos,
    Victory united.
  • koz
    koz Posts: 465 Arc User
    edited July 2008
    ark wrote: »
    Who uses those?

    A lot of people do actually because you don't get penalized or lose equipment.
    [SIGPIC][/SIGPIC]
  • ark
    ark Posts: 1,635 Arc User
    edited July 2008
    Really? I go there occasionally... and it's almost always empty. The treasure event would be the cool exception.
    As a Guild,

    Live as One, fight as One, win as One.
    Strength in Unity,
    Order through Chaos,
    Victory united.
  • koz
    koz Posts: 465 Arc User
    edited July 2008
    ark wrote: »
    Really? I go there occasionally... and it's almost always empty. The treasure event would be the cool exception.

    You know there is more than 1 arena right? Maybe you just aren't heading to the right one.
    [SIGPIC][/SIGPIC]
  • ark
    ark Posts: 1,635 Arc User
    edited July 2008
    Well, the ADC arena is the one that has the most traffic - and thus, that's the one I check out usually. Though, I also go Feather arena from time to time when I'm in the area.
    As a Guild,

    Live as One, fight as One, win as One.
    Strength in Unity,
    Order through Chaos,
    Victory united.
  • wabbitt
    wabbitt Posts: 10 Arc User
    edited July 2008
    I couldnt care less about the odd random pk, but when you get very big and powerful guilds (cough warlord cough) KOS'ing smaller guild that are a threat and causing the guld to break up, then thats bad for the game.

    Consider how the TW situation on oracle might be different if smaller guilds could attack warlord lands without the fear of their zhen and miji's being destroyed while they are trying to train. Dont tell me it doesnt happen. Anyone on oracle whos been there for a while can probably list several upcoming guild that have broken up because of this.

    I am pretty confident that we will get both a pve and a pvp server. Any gaming company with half a brain knows it is going to appeal to a wider audience that way than (say) opening 2 pvp servers or 2 pve servers. It will be interesting to see in a years time how TW has developed on the 2 servers.

    On a final note, its a shame that this game has a stupid item drop penalty for non red people. In the olw days of WOW, we used to have massive pvp battles between Tarren mill and southshore and they were tons of fun. That will never happen here because people will lose their items. How lame is that.
  • ark
    ark Posts: 1,635 Arc User
    edited July 2008
    wabbitt wrote: »
    On a final note, its a shame that this game has a stupid item drop penalty for non red people. In the olw days of WOW, we used to have massive pvp battles between Tarren mill and southshore and they were tons of fun. That will never happen here because people will lose their items. How lame is that.

    Have a battle in the Arena sometime. No item loss whatsoever. :). If you can organize people to go there, anyways.
    As a Guild,

    Live as One, fight as One, win as One.
    Strength in Unity,
    Order through Chaos,
    Victory united.
  • karmelia
    karmelia Posts: 0 Arc User
    edited July 2008
    wabbitt wrote: »
    Consider how the TW situation on oracle might be different if smaller guilds could attack warlord lands without the fear of their zhen and miji's being destroyed while they are trying to train. Dont tell me it doesnt happen. Anyone on oracle whos been there for a while can probably list several upcoming guild that have broken up because of this.

    Compare the maps of the Philippine server (PvP-off option enabled) and the Delphi or Oracle MY-EN server. The Philippine servers are much more alive.
    On a final note, its a shame that this game has a stupid item drop penalty for non red people. In the olw days of WOW, we used to have massive pvp battles between Tarren mill and southshore and they were tons of fun. That will never happen here because people will lose their items. How lame is that.

    In later version of PW, you can have your equipment bind to you (much like the military equipment). So it cannot be dropped, traded, recycled, etc. The NPC is already there in the MY-EN servers, but it's not activated.
    Frankieraye said : "we can promise that we will work to improve all facets of community, engineering, and customer service to ensure that something like this doesn't happen again."


    (We are still waiting to see any improvements or changes beign implemented. More empty promises from PWI?)
  • xarfox
    xarfox Posts: 0 Arc User
    edited July 2008
    wabbitt wrote: »
    I am pretty confident that we will get both a pve and a pvp server. Any gaming company with half a brain knows it is going to appeal to a wider audience that way than (say) opening 2 pvp servers or 2 pve servers. It will be interesting to see in a years time how TW has developed on the 2 servers.

    It's amazing to have such a good and positive community wabbitt. Thank you for your accurate and insightful words.
    wabbitt wrote: »
    On a final note, its a shame that this game has a stupid item drop penalty for non red people. In the olw days of WOW, we used to have massive pvp battles between Tarren mill and southshore and they were tons of fun. That will never happen here because people will lose their items. How lame is that.

    I used to PvP at Tarren Mill and Southshore. That was a different time in that game, it was really exciting and dynamic PvP back then. More importantly its a time that can be relived through Perfect World International.

    Now regarding item drop. I used to play MMOs back in the day where it was normal to drop ALL your items. Now initially this sounds insane, but what it did was it gave me an extra adrenaline boost. The majority of this boost being drawn from the knowledge that the guy I'm fighting, the gear he's wearing, even the weapon he's wielding could be mine.

    It made it feel more real. But enough of my reminiscing. You will all have the choice of playing on a PvP server or a PvE server. Everyone can be happy. ;)
    [SIGPIC][/SIGPIC]
  • ark
    ark Posts: 1,635 Arc User
    edited July 2008
    xarfox wrote: »

    You will all have the choice of playing on a PvP server or a PvE server. Everyone can be happy. ;)

    Amazing.

    Well, I updated my guild thread with that :D. PvP all the way, man.
    As a Guild,

    Live as One, fight as One, win as One.
    Strength in Unity,
    Order through Chaos,
    Victory united.
  • kyril
    kyril Posts: 0 Arc User
    edited July 2008
    PvP and PvE servers are probably the best way to go everyone is happy that way. I'm not sure what server to play on yet PvE are safe from idiot high levels who kill lower levers for and i quote "lulz" yes that was the reason for a level 90 character PKing my level 20 character on a game afew years back. Im not having a go at high level PKers i'm having a go at the ones who pick on low levels and run for the hills whenever someone near their level comes near them. PvP severs despite the high levels who pk those who they know stand no chance against them are fun, i personally don't PK myself but if you attack me i'll fight back. I will probably go on the PvP server just incase one day i do give into the dark side and decide to go on a PK spree of my own :p
  • ark
    ark Posts: 1,635 Arc User
    edited July 2008
    Excellent opinion, Kyril. I'm pretty much the same, but with more promise of a pk spree :p:D
    As a Guild,

    Live as One, fight as One, win as One.
    Strength in Unity,
    Order through Chaos,
    Victory united.
  • karmelia
    karmelia Posts: 0 Arc User
    edited July 2008
    You can expect much more lively Territorial war action on the PvE server, since smaller guilds won't be afraid of beign bullyied and KoSed by the bigger ones.
    Frankieraye said : "we can promise that we will work to improve all facets of community, engineering, and customer service to ensure that something like this doesn't happen again."


    (We are still waiting to see any improvements or changes beign implemented. More empty promises from PWI?)
  • ark
    ark Posts: 1,635 Arc User
    edited July 2008
    karmelia wrote: »
    You can expect much more lively Territorial war action on the PvE server, since smaller guilds won't be afraid of beign bullyied and KoSed by the bigger ones.

    That, and the fact that TW is one of the few places where you can actually do some PKing. Good outlet.

    ... If it's TW that's making you vote PvE, though, I can assure you that the situation on the PvP server will be excellent. It'll be like Oracle without WarLord.
    As a Guild,

    Live as One, fight as One, win as One.
    Strength in Unity,
    Order through Chaos,
    Victory united.
  • karmelia
    karmelia Posts: 0 Arc User
    edited July 2008
    ark wrote: »
    I can assure you that the situation on the PvP server will be excellent. It'll be like Oracle without WarLord.

    I somewhat doubt it. Oracle and Delphi both have the same PvP setting :

    Oracle is dominated by one guild : Warlord.

    Delphi is dominated by an alliance of two guilds : Espada and Immortals.

    I bet the PvP server here will end up in the same situation after a few months. One or two guilds will dominate it.
    Frankieraye said : "we can promise that we will work to improve all facets of community, engineering, and customer service to ensure that something like this doesn't happen again."


    (We are still waiting to see any improvements or changes beign implemented. More empty promises from PWI?)
  • ark
    ark Posts: 1,635 Arc User
    edited July 2008
    Well, you're on then. We have RageQuit, and little ol' me to try and stop that, plus a TON of ex-Malay WL/Immo haters....
    As a Guild,

    Live as One, fight as One, win as One.
    Strength in Unity,
    Order through Chaos,
    Victory united.
  • xauss
    xauss Posts: 223 Arc User
    edited July 2008
    it unbelievable that some people seem to have a problem with with grasping this concept (of opting out of PK) - and they are beyond help.

    equally difficult to understand are those players whining that the option could exist... really it is quite simple... if you dont want to play on a server where players have the option to activate 'blue name' play on a server that doesnt offer it as an option. problem solved

    as far as i can tell there is zero downside to having different servers with different options. players on the 'open PK' servers will suffer less whining from players they PK or from low-level guildies who are victims of gankings (another pain in the ar$e), since these are players who chose to play on PK servers.

    players on 'optional PK' servers can now totally avoid all PK if they choose, or turn the option on if they wish to engage in PK with other like-minded players on their server.

    EDIT: seems like win-win situation to me
    [SIGPIC][/SIGPIC]
  • ayako55
    ayako55 Posts: 0 Arc User
    edited July 2008
    xarfox wrote: »
    It's amazing to have such a good and positive community wabbitt. Thank you for your accurate and insightful words.



    I used to PvP at Tarren Mill and Southshore. That was a different time in that game, it was really exciting and dynamic PvP back then. More importantly its a time that can be relived through Perfect World International.

    Now regarding item drop. I used to play MMOs back in the day where it was normal to drop ALL your items. Now initially this sounds insane, but what it did was it gave me an extra adrenaline boost. The majority of this boost being drawn from the knowledge that the guy I'm fighting, the gear he's wearing, even the weapon he's wielding could be mine.

    It made it feel more real. But enough of my reminiscing. You will all have the choice of playing on a PvP server or a PvE server. Everyone can be happy. ;)

    wow u got alot of feel in these games. THATS GOOD.. i cant w8 for thsi to open i hope all u admins will join us in atleast closed beta so i can test ur pvp skill xD well anyway i agree with this msg in so much ways. it motivates u to do better whn pvp becuz u know something is either on the linne or there will be a reward later after u kill that person. if there was no drops everyone would have an endless pvp day in and day out. i know i would if i could do that in MY-EN server Oracle.
    Xtacy
  • ren
    ren Posts: 662 Arc User
    edited July 2008
    tolan wrote: »
    I can, do, and will. I think PKing is, honestly, silly and pointless to even be allowed. If you want to PvP, either duel or go to a designated PvP zone.

    Booooring. You must be one of those uptight people who can't have fun.
    [SIGPIC][/SIGPIC]
    Official PWI irc: (mirc command, opens in a new window and won't interfere with any servers you're already on) /server -m irc.deltaanime.net -j #pwint