Multi-Clienting Temporarily Disabled - Discussion

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  • blazerboy
    blazerboy Posts: 1,673 Arc User
    Ahem... CAN WE GET BACK ON TOPIC!? Take the personal slander in game guys....
    105/105/105 Seeking ScallyMode
    http://mypers.pw/5/#258958
  • greenfire312
    greenfire312 Posts: 269 Arc User
    edited March 2018
    I was under the impression that less players meant you could run on fewer servers, which I imagine is the bulk of the cost of running the pwe service considering they seem to have a whole three people hired to manage everything.

    And if we imagine limiting players to two clients at once (when i knew many in the game who would run many more) and the amount of players who have either lost their access through this arc enforcement or who have quit, that's a significant drop in use of the servers.

    Thats just a guess though because a lot depends on how they are set up currently and i dont have any of that info.
    In earlier years, when more servers were opened, they were opened because the size of the playerbase could support that. You could afford to have forced-PVP servers and they'd actually have people on them. You could afford to have servers in multiple regions just to cater to the needs of your playerbase more effectively. It's a good look for a game, and in PWI's case, new servers meant a rush to CS things in order to be one of the first on the server with the best stuff. The costs of running an additional server were, theoretically, outpaced by sales on that server.

    You only merge/close servers when they look too empty to be playable. And you never, ever deliberately shrink your playerbase. I don't know why this idea persists. I know we all like to joke about PWE basically gathering up all their cash and throwing it into a big fire, but deliberate purges of the playerbase would be an action of the exact same caliber, without the joke. The action would be quite literally beyond stupid.
    Mains: Miugre / LigerKing
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  • wettstyle
    wettstyle Posts: 236 Arc User
    Put the new Physical server of a Dawnglory, Tideswell merge West of current Physical location and East of current Tideswell location... And meet Halfway... Both getting a moderate increase in ping rates, this way Not one server or the other takes the full brunt of a Ping increase, its shared so its fair for both servers populations :smile:
  • aradriel
    aradriel Posts: 73 Arc User
    edited March 2018
    You only merge/close servers when they look too empty to be playable. And you never, ever deliberately shrink your playerbase. I don't know why this idea persists. I know we all like to joke about PWE basically gathering up all their cash and throwing it into a big fire, but deliberate purges of the playerbase would be an action of the exact same caliber, without the joke. The action would be quite literally beyond stupid.

    I think the idea persists for a few reasons. While no, I doubt they're trying to shrink their playerbase per se, I do believe they are employing some strategies to drive certain metrics. Obviously I'm speculating a lot on their motives (but a lot of this just feels true), but being free-to-play as they are, there's going to be a huge push to drive spending among users in PWI. There's a segment of their playerbase who consistently spend, and a smaller section of those players who spend a lot ("whales") and the product management team for the game is going to focus heavily on this segment. Part of the ftp model means spending much less time, effort, and resources on the players who have shown that they will not spend, or are extremely unlikely to up their spending. I believe the game has deteriorated to the point where these fully or mostly ftp players are going to be completely ignored (even their cries to maintain basic game functionality: base access, events being run on time, receiving promised rewards) in favor of desperately trying to get the heavy cashers to spend, and spend as much as possible. I feel this trend has been in place for awhile but this latest slap in the face to the ftp segment is causing us to feel it even more acutely. I'm even cynical enough to think that with the likely departure of many players who can't access their accounts due to Arc enforcement or who got burned heavily by the base changes (it seems likely these folks are largely non-cashers) that their average revenue per user will go up as a result, and perhaps that's actually a win in management's minds.
    Raging Tides/Tideswell
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  • jadasia
    jadasia Posts: 520 Arc User
    edited March 2018

    You only merge/close servers when they look too empty to be playable.....

    Or when they want to implement genuine cross server events
  • greenfire312
    greenfire312 Posts: 269 Arc User
    aradriel wrote: »
    I think the idea persists for a few reasons. While no, I doubt they're trying to shrink their playerbase per se, I do believe they are employing some strategies to drive certain metrics. Obviously I'm speculating a lot on their motives (but a lot of this just feels true), but being free-to-play as they are, there's going to be a huge push to drive spending among users in PWI. There's a segment of their playerbase who consistently spend, and a smaller section of those players who spend a lot ("whales") and the product management team for the game is going to focus heavily on this segment. Part of the ftp model means spending much less time, effort, and resources on the players who have shown that they will not spend, or are extremely unlikely to up their spending. I believe the game has deteriorated to the point where these fully or mostly ftp players are going to be completely ignored (even their cries to maintain basic game functionality: base access, events being run on time, receiving promised rewards) in favor of desperately trying to get the heavy cashers to spend, and spend as much as possible. I feel this trend has been in place for awhile but this latest slap in the face to the ftp segment is causing us to feel it even more acutely. I'm even cynical enough to think that with the likely departure of many players who can't access their accounts due to Arc enforcement or who got burned heavily by the base changes (it seems likely these folks are largely non-cashers) that their average revenue per user will go up as a result, and perhaps that's actually a win in management's minds.
    A F2P game company ignores its F2P segment at their own peril. This is particularly the case with PWI because of the gold exchange - the cashers need the F2P crowd to buy their gold with coin. Both pieces are necessary, and the game could not possibly have lasted this long if PWE didn't understand that. If the "average revenue per user" goes up at all, it'll only do so briefly before those same people slow if not stop their spending on a game which is quickly running out of people they can pay to win over.

    And PWE's management has always been pretty slapdash. Problems with events are the rule rather than the exception. You could say I'm still waiting on a physical reward item I won from a story contest like two years ago. Only I'm not really waiting on it because I don't expect them to ever send it. Their track record with events is abysmal. I wasn't even surprised to hear that the fortune pill redeem NPC disappeared the other day (this is more the fault of the devs, but PWE still should've checked the patch). No doubt it'll be back at some point. But if I had to guess, I'd say that PWE hasn't been properly staffed for most, if not all, of PWI's lifetime.

    My point being, you can't point to PWE's general mismanagement (which, again, has been pretty consistent over the years) as evidence of a deliberate attempt to purge the playerbase. There's no metric in the world which would argue for this, even from a business standpoint. I can totally understand how it "feels true," and the monumental stupidity they display in decisions like these makes it hard to rule out the malice angle, but at the very least they're not going to be malicious to themselves.
    jadasia wrote: »
    Or when they want to implement genuine cross server events
    Why would merging/closing servers be required for that? We have cross-server events already, and they don't require merging the current four. Especially xNW which kinda requires that we have exactly four servers.

    Unless you're going to make the case that they did the first merge so that they could pull off xNW, but (a) that strikes me as more long-term planning than PWE typically demonstrates, and (b) even if that were true, it would speak to that particular case only, not a general rule that merging/closing servers is done for the benefit of cross-server events.
    Mains: Miugre / LigerKing
    Etherblade server
  • armoftheland33
    armoftheland33 Posts: 84 Arc User
    edited March 2018
    You only merge/close servers when they look too empty to be playable. And you never, ever deliberately shrink your playerbase. I don't know why this idea persists. I know we all like to joke about PWE basically gathering up all their cash and throwing it into a big fire, but deliberate purges of the playerbase would be an action of the exact same caliber, without the joke. The action would be quite literally beyond stupid.

    Right but they didn't need to purge the player base to cut connections to the server in half. They simply needed to enforce a rule that already exists. I'm not saying they are trying to minimize their playerbase, I'm saying they're trying to minimize running costs, and if that is their goal, limiting players who log 24 clients and bot them or log ten r9 alts to do dailies every day is a logical place to start.

    Also I think @jadasia was referencing the previous merge that occurred before xnw and xtw was rolled out. Pw claimed xserver will only work with four servers so i think its a valid point, though i doubt it was the only reason.
  • heerohex#3018
    heerohex#3018 Posts: 4,880 Community Moderator
    X server events need 4 servers. No more no less. The system is coded like that so that's the way it is.
  • greenfire312
    greenfire312 Posts: 269 Arc User
    Right but they didn't need to purge the player base to cut connections to the server in half. They simply needed to enforce a rule that already exists. I'm not saying they are trying to minimize their playerbase, I'm saying they're trying to minimize running costs, and if that is their goal, limiting players who log 24 clients and bot them or log ten r9 alts to do dailies every day is a logical place to start.
    A fantastic way to curb alt abuse would just be to ban the abused accounts. Yes, they can get around IP bans and such. But they still have to have real accounts. Bots would need to be a certain level and have certain gear to make any coin. And let's not get started on the cost of remaking a banned r9 alt. If you really have people with 10 r9 alts and 6 or 8 of them get banned, that's 6 or 8 tickets they're putting in, and to which they get told "tough luck, chuck, should've followed policy." Would it have pissed them off? Sure. Are they already pissed off about this change anyway, along with bunches of other innocent people who never abused the policy? Yup.

    Except, the r9 alt people probably know about the current multiclienting method. One who builds their gameplay style on mass-alting is probably keen to search for that kind of solution, after all. Whereas your average F2P person with just two accounts who doesn't come to the forums probably doesn't know that method. So the end result here is, they're locking out exactly the opposite people you claim they're intending to. Oops?

    Those running costs are directly related to the amount of money they take in over the course of people playing. If you don't have many people playing on a given server, then yes, you close or merge it, because it's not giving you a return on investment. But deliberately "cutting connections" would be manufacturing a scenario where they could say "hey look, this isn't giving us an ROI, time to shut it down." Why would any business do that? That's cutting off your nose to spite your face, at best.

    Let's not forget that your hypothetical guy-with-10-r9-accounts is making PWE a lot more money than he's costing them by buying (or rewarding someone else for buying) those r9s. We're also assuming that bandwidth costs for individual players are even that significant in the grand scheme of things, which I personally doubt. And if PWE is doing so badly that they need to penny-pinch bandwidth costs on their flagship game, then they may as well close up shop now.
    Also I think @jadasia was referencing the previous merge that occurred before xnw and xtw was rolled out. Pw claimed xserver will only work with four servers so i think its a valid point, though i doubt it was the only reason.
    heero200 wrote: »
    X server events need 4 servers. No more no less. The system is coded like that so that's the way it is.
    Fair enough, but requiring four (no more, no less) would also mean that any further server merges/closures are that much more unlikely - so "purge the playerbase to reduce server count" is also much more unlikely.
    Mains: Miugre / LigerKing
    Etherblade server
  • armoftheland33
    armoftheland33 Posts: 84 Arc User
    edited March 2018
    A fantastic way to curb alt abuse would just be to ban the abused accounts.

    I don't disagree. But pwi hasn't done that in the last ten years and they won't start now. I would bet it has something to do with how many employees they have and the ones they already have being too busy to deal with what's already on their plate. Hiring someone to enforce rules in the long run is more expensive than simply paying a one time fee to someone who can code in a restriction, and then they can ban people who alter the code of the program if necessary (or not). Let's not open the can of worms that is players not having any possible way of knowing that this is against "the rules" since its not stated anywhere in game or in the tos.
    Except, the r9 alt people probably know about the current multiclienting method........
    So the end result here is, they're locking out exactly the opposite people you claim they're intending to. Oops?

    I am not aware currently of a workaround to multiclienting other than altering the program code which is explicitly against tos. If there is a different work around my comments were not made with that in mind, but then I would argue that pwe did not implement this "fix" with the intent of allowing multiclienters to simply find an easy work around.

    If f2p players don't multiclient and so wouldn't find this supposed workaround, why does the restriction on multiclienting lock them out of playing in any way? (Barring those who forgot their account information or bought accounts etc.) Players who aren't multiclienting wouldn't care to find a work around to start multiclienting... But they weren't multiclienting anyway so I see absolutely no change to their experience with the exception of ugly ad-filled bloatware.

    Out of curiosity, if there is a legal (tos wise) work around that everyone knows about, why are you all still here waiting for pwe to fix it?

    I think you mistake my comments for defending pwes decisions. I am not, and I don't think their decisions are clever or logical (I figured that was pretty obvious but hey a reminder doesn't hurt) Im posting what I believe could be an angle they considered when making those decisions.

    And again, I don't know why you are on this purge the player base thing. I already explained it's not about purging the player base; it's about lowering costs of running. I guess when people you are having discussions with stop reading before they discuss its time to end the discussion and leave it to those still waiting for answers.
  • zeevhaora
    zeevhaora Posts: 85 Arc User
    Still waiting answers, @armoftheland33 ? @kalystconquerer#0876 totally ignore this thread, only @heero200 show his/her face sometimes here, but he/she has no answers to us. :'(
  • uchijawar
    uchijawar Posts: 59 Arc User
    zeevhaora wrote: »
    Still waiting answers, @armoftheland33 ? @kalystconquerer#0876 totally ignore this thread, only @heero200 show his/her face sometimes here, but he/she has no answers to us. :'(

    the problem they will not change of mind unless they care us for example my principal problem is the forcelog button when i dc i cant get back cuz the dc is for 5 min along so stupid arc for real really stupid
  • sleeper1#0704
    sleeper1#0704 Posts: 70 Arc User
    @phantomforce#4598 lol you cleaned up the thread.. better yet why dont you close this thread permanently coz i gave up trying to get some sort of explanation towards everything that happened. all we are getting in here are more doubts and even more negative attitude towards pwi in general.
    guys 6 weeks of not logging in... i should get an achievement ...
  • jadasia
    jadasia Posts: 520 Arc User

    A fantastic way to curb alt abuse would just be to ban the abused accounts.

    Or they can enforce the 2 account per player rule by forcing to log into the game through Arc instead. Just think of the abuse that will curb.
  • heerohex#3018
    heerohex#3018 Posts: 4,880 Community Moderator
    zeevhaora wrote: »
    Still waiting answers, @armoftheland33 ? @kalystconquerer#0876 totally ignore this thread, only @heero200 show his/her face sometimes here, but he/she has no answers to us. :'(

    We are only players our self.

    As much as I push for answers. I'll do what I can for this community and PWI but it's got limits.

    I'm trying to get an update on this and a few other things. But also this is not gone unnoticed.

    Thanks.
  • opshrooms#2772
    opshrooms#2772 Posts: 14 Arc User
    Something that is temporary lasts for only a limited time. explain please? You have had ample time????
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  • heathern
    heathern Posts: 4 Arc User
    My answer to Kalysts questions from early in this thread:

    1) Number of clients My answer: 2, one to play, one for catshop

    2) (something about improvement to the game) My answer: make ARC available for windows XP


    I know that 2 clients would be terrible in most players opinions, since it has been so long since that rule was in effect and enforced, so people have changed their playing style to take advantage of multi. Maybe I am just nostalgic, but I liked the game better when more people joined squads instead of people leveling up an alt army this way (Not that I am opposed to alts, love them... too much, but mine I play as an individual) and I suppose that most of the people who think the same way as I do left the game a long time ago, for this and other reasons.
    My second answer is more selfish I guess, my best friend had just gotten back into playing after a while away, and I had been having fun having our two alts born on the birthday of Archosaur server playing together again, but my guess is that PWI doesn't care enough about her ability to play the game.
  • tek1nig
    tek1nig Posts: 793 Arc User
    heathern wrote: »
    My answer to Kalysts questions from early in this thread:

    1) Number of clients My answer: 2, one to play, one for catshop

    2) (something about improvement to the game) My answer: make ARC available for windows XP


    I know that 2 clients would be terrible in most players opinions, since it has been so long since that rule was in effect and enforced, so people have changed their playing style to take advantage of multi. Maybe I am just nostalgic, but I liked the game better when more people joined squads instead of people leveling up an alt army this way (Not that I am opposed to alts, love them... too much, but mine I play as an individual) and I suppose that most of the people who think the same way as I do left the game a long time ago, for this and other reasons.
    My second answer is more selfish I guess, my best friend had just gotten back into playing after a while away, and I had been having fun having our two alts born on the birthday of Archosaur server playing together again, but my guess is that PWI doesn't care enough about her ability to play the game.

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  • jadasia
    jadasia Posts: 520 Arc User
    sontzu wrote: »
    jadasia wrote: »
    Or they can enforce the 2 account per player rule by forcing to log into the game through Arc instead. Just think of the abuse that will curb.


    People are still logging multiple alts, even with being forced to log using arc, so idk what you're thinking of.

    It takes longer to do is all, but doesn't limit how many you can log. It seems to have stopped those annoying clientless bots,
    but frankly that's not a big enough gain imo for all the grief it's caused

    Very easy to fix. Make killing Arc in task manager kill all PWI clients at the same time
  • beast21g
    beast21g Posts: 631 Arc User
    still no official announcement?
    I guess its like 1 month or more.
  • greenfire312
    greenfire312 Posts: 269 Arc User
    jadasia wrote: »
    sontzu wrote: »
    jadasia wrote: »
    Or they can enforce the 2 account per player rule by forcing to log into the game through Arc instead. Just think of the abuse that will curb.


    People are still logging multiple alts, even with being forced to log using arc, so idk what you're thinking of.

    It takes longer to do is all, but doesn't limit how many you can log. It seems to have stopped those annoying clientless bots,
    but frankly that's not a big enough gain imo for all the grief it's caused

    Very easy to fix. Make killing Arc in task manager kill all PWI clients at the same time
    Sure, let's **** off more of the innocent player base by removing the last remaining half-workaround we have. What could go wrong?
    I am not aware currently of a workaround to multiclienting other than altering the program code which is explicitly against tos. If there is a different work around my comments were not made with that in mind, but then I would argue that pwe did not implement this "fix" with the intent of allowing multiclienters to simply find an easy work around.

    If f2p players don't multiclient and so wouldn't find this supposed workaround, why does the restriction on multiclienting lock them out of playing in any way? (Barring those who forgot their account information or bought accounts etc.) Players who aren't multiclienting wouldn't care to find a work around to start multiclienting... But they weren't multiclienting anyway so I see absolutely no change to their experience with the exception of ugly ad-filled bloatware.

    Out of curiosity, if there is a legal (tos wise) work around that everyone knows about, why are you all still here waiting for pwe to fix it?
    Look for the thread by spaz221. Currently on page 2. jadasia also made reference to it earlier on this page.

    That's literally all the detail I feel comfortable giving you right now. Not because it's actually illicit in any way, shape or form... the method discussed does not[ modify the client or any game files... but because I have no idea what policies Kalyst expects us to converse under at this time. You remember the "hey guys stop Arc from spying on you, go to this Github page" guy from like, ten pages back? Sketchiness of his exe-conversion aside, all he did was automate the process spaz221 describes by way of a basic Windows function, which also does not modify the client/game files in any way. However, I have it on good authority that even giving details on that function is less than kosher at this time (as if PWE controls what you tell your Windows machine to do).

    The tl;dr is we're treating a lot of legitimate things as illegitimate right now, for reasons not sufficiently stated. So I will err on the side of caution (though with that being said, why spaz221's thread has stayed up this long is beyond me).

    Why am I insistent on a fix? Because there remains no logical reason why Arc is necessary, and if PWE wants to play the "yeah ok, it's marketing BS but you have to deal with it anyway" card, then it's on them to actually make Arc work. And it doesn't. Everyone seems to have their own personal horror story, even. Mine is disk usage - my Win10 machine will constantly report high disk usage after the client launches (whether Arc is running or not), resulting in a severe performance dip when I run PWI. This wasn't the case until I put Arc on the machine. Curiously enough, my Win7 machine doesn't have this problem and actually runs PWI better than the Win10 right now. :unamused:
    I think you mistake my comments for defending pwes decisions. I am not, and I don't think their decisions are clever or logical (I figured that was pretty obvious but hey a reminder doesn't hurt) Im posting what I believe could be an angle they considered when making those decisions.

    And again, I don't know why you are on this purge the player base thing. I already explained it's not about purging the player base; it's about lowering costs of running. I guess when people you are having discussions with stop reading before they discuss its time to end the discussion and leave it to those still waiting for answers.
    It was mistressani who suggested the "grand purge" thing, now that I look back over the thread. I got my wires crossed there, a bit, replied to both of you at the same time like five pages back.

    The "cost cutting" thing really does sound similarly hare-brained, though. As you correctly point out, they've no doubt taken the axe to their manpower on this game, if not many others in the company. That's a typical action for a company who wants to control costs. Removing access to your product is not such a typical action. That's not cutting costs, that's cutting customers. It's the exact opposite of the stated intention. You can't tell me that PWE honestly thought forcing Arc use would recover more in bandwidth costs from alt abusers than it would cost them in lost revenue from innocent and very rightfully pissed-off people who can no longer play properly.

    In fact, I'd be willing to bet that whatever data Arc sends back and forth to their servers takes more bandwidth than the alt abusers ever did. No doubt PWE considered that bandwidth a justifiable expense, all in pursuit of the "features" (read: marketing) that Arc provides. But if it's bandwidth costs they were concerned with, maybe they should've started with Arc itself.
    heero200 wrote: »
    I'm trying to get an update on this and a few other things. But also this is not gone unnoticed.
    Heero, I have no reason to believe that you'd be less than truthful about this, but can you tell us literally anything which might help convince the rest of us that this has, in fact, not gone unnoticed by the staff? Kalyst hasn't had a word to say about this in basically a month now. They have to know that the longer they wait, the worse it's going to get.
    Mains: Miugre / LigerKing
    Etherblade server
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  • nunuator
    nunuator Posts: 455 Arc User
    Thank you for your report about the item issue. For this situation, we'll be checking to have a replacement -voided- provided after a future maintenance when recoveries are working again. We're still looking into a fix with the developers on a recovery issue which is causing some extended delays which are expected to last over a month.

    Seems to me that the dual clienting issue is also related to the GM’s ability to spawn in items...

    In my experience with this game this points to a compromised GM console which is used to spawn in items...

    The way it works on unofficial servers is a client is provided to a GM, this client is modified to have the ability to provide a console to the user. On these servers the client also requires a back up password and a verification process to access it... I’m assuming that was custom and in my honest opinion it all points to a compromised GM console.

    This is all just an educated guess and I’d rather put it out there then leave the community in the dark like the so called staff is doing.
  • greenfire312
    greenfire312 Posts: 269 Arc User
    edited March 2018
    A bit of mixed-bag news from the new "faction bases lost" thread... I'm quoting the portion of Kalyst's posts there which are relevant to this discussion:
    With the increased workload I've picked up, I have to unfortunately sideboard activity on the forums. Alot of my work recently has been pushing for content and changes, which is why players haven't seen me around on the forums, save for posting events and maintenance announcements. I'm not sure if that will ever change in the near future (the frequency of posting on the forums, that is), but I'm still actively working on things behind the scenes.
    Proper multiclienting (not the process people are using through arc process force quitting) is being worked on, but I have no ETA on its implementation. They are making great progress so far though, and once we get all the specifics confirmed, we'll make an announcement on what, if any, new policies will be in place.
    So at least something is being worked on (inasmuch as we can trust the staff's word in general). But still no answers about the "culprit," what they did, or why non-Arc logins were supposedly to blame.

    So @kalystconquerer#0876 - I wanted to make sure you knew this was posted here. It's been a month, and theories about staff not caring about the players (or worse) haven't gone anywhere. Now, on one hand, if the exploit is going to take forever to patch, then I can understand the staff's hesitation just so that no one else learns how to abuse it.

    But... if disabling non-Arc logins made the exploit impossible to use anymore, then what's the danger in explaining it to us? Alternatively, if the exploit has nothing to do with that... then why the subterfuge? Why tell us that was necessary? Different people in this thread have posed different theories, almost none of them good. Wouldn't it be ideal to dispel those? As was the case a month ago, I'd love to be proven wrong.

    At the risk of being a broken record, I will repeat that that bypassing Arc never required any client modification, and those of us who use that method don't appreciate being treated as rulebreakers after so many years of peaceful coexistence and, yes, many of those same players charging zen. I don't know what we did to you to deserve this, but if you're going to force Arc on us, give us the real reason (even if it's just "marketing wanted it").

    You know, I just recalled a time, a number of months back, when you and I spoke in-game about some unrelated issue (possibly my weird Homestead contracting bug) and I mentioned in passing that I didn't use Arc. I wonder what you thought of that. Was I supposedly scum even back then?
    nunuator wrote: »
    (nesting quote to save space)
    Thank you for your report about the item issue. For this situation, we'll be checking to have a replacement -voided- provided after a future maintenance when recoveries are working again. We're still looking into a fix with the developers on a recovery issue which is causing some extended delays which are expected to last over a month.

    Seems to me that the dual clienting issue is also related to the GM’s ability to spawn in items...

    In my experience with this game this points to a compromised GM console which is used to spawn in items...

    The way it works on unofficial servers is a client is provided to a GM, this client is modified to have the ability to provide a console to the user. On these servers the client also requires a back up password and a verification process to access it... I’m assuming that was custom and in my honest opinion it all points to a compromised GM console.

    This is all just an educated guess and I’d rather put it out there then leave the community in the dark like the so called staff is doing.
    This is interesting, but I'm not sure I follow. Is this related to their supposed "culprit?" Could some unauthorized person have gotten access to a GM console (and if so, are they gonna tell us that non-Arc logins were the reason)?
    Mains: Miugre / LigerKing
    Etherblade server
  • nunuator
    nunuator Posts: 455 Arc User
    edited March 2018
    @greenfire312
    Dual clienting is the entire idea to boot up an unothothized GM console...

    With dual clienting disabled the only way to manually spawn in items is disabling arc login.

    Alright let me explain it as easily as I can.

    A GM console is not embedded into the toon, so even if you are a GM you can’t access said console to spawn in items, however with a GM toon you still have access to teleport anywhere and teleport people to you.

    Now, where the supposed exploit could come in.
    In order to access a GM console you need a modified client version which allows you to spawn in items. This requires you to boot from a client sorta as if you were dual clienting but for GM’s.

    With arc login enabled a player can’t boot the GM console and apparently they don’t even want to risk booting said console themselves, so CN comes in. Arc is enabled and therefore a **** GM console no longer can boot due to not being able to dual client.

    The part that makes me lol is that as long as you boot from the modified client, regardless of being logged as a GM toon or ordinary player, you can still spawn in items, ids which can be found easily on pwdatabase

    Conclusion or supposed reason dual clienting is disabled is drawn from these facts.

    This reason would also explain why we were told to change passwords etc, as a precautionary measure, cause honestly if you can spawn in whatever you want why in the world would you want another players account info.
  • sylenthunder
    sylenthunder Posts: 3,061 Community Moderator
    nunuator wrote: »
    @greenfire312
    Dual clienting is the entire idea to boot up an unothothized GM console...

    With dual clienting disabled the only way to manually spawn in items is disabling arc login.

    Alright let me explain it as easily as I can.

    A GM console is not embedded into the toon, so even if you are a GM you can’t access said console to spawn in items, however with a GM toon you still have access to teleport anywhere and teleport people to you.

    Now, where the supposed exploit could come in.
    In order to access a GM console you need a modified client version which allows you to spawn in items. This requires you to boot from a client sorta as if you were dual clienting but for GM’s.

    With arc login enabled a player can’t boot the GM console and apparently they don’t even want to risk booting said console themselves, so CN comes in. Arc is enabled and therefore a **** GM console no longer can boot due to not being able to dual client.

    The part that makes me lol is that as long as you boot from the modified client, regardless of being logged as a GM toon or ordinary player, you can still spawn in items, ids which can be found easily on pwdatabase

    Conclusion or supposed reason dual clienting is disabled is drawn from these facts.

    This reason would also explain why we were told to change passwords etc, as a precautionary measure, cause honestly if you can spawn in whatever you want why in the world would you want another players account info.
    Neat ideas, but it doesn't float because your facts are a bit skewed.

    If a character account is flagged as a GM, they have access to the console. No special client is required to do any GM command. The flag on the account allows access to the console.
    This is teleporting peeps, spawning items, mobs, NPC's, whatever.

    If a character is not flagged as a GM, running the client executable with an extra argument is required. It will allow you to open the console, and run a few debug commands. No access to GM exclusive options are available.
    This includes the previous common commands like "rendernofocus" to prevent client freezing when not in focus.
    It will not allow you to spawn in items, teleport players, spawn NPC's, or run other similar commands.

    With the forced Arc login, the average player is unable to open the debug console.
    There is no "modified client" that allows access to functioning GM commands, as this is controlled on the server. (Been there, tried that.)
    You also would not be able to get access to other players account info this way. At best you might be able to get their login ID, but that information has already been made available via Arc. In order to get access to player account data, you would need to get access to the database files on the login server.
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  • jadasia
    jadasia Posts: 520 Arc User
    edited March 2018

    Sure, let's **** off more of the innocent player base by removing the last remaining half-workaround we have. What could go wrong?

    Innocent people obey the rules and manage to adapt well to the evolution of the game. They won't be impacted. However those who think rules do not apply to them will be impacted.

    As I previously stated the best solution to enforce the 2 client rule we have is to modify the game to allow 2 characters per account to log in at the same time. And further modify Arc to allow only one account to be logged in per computer and kill all running games when Arc is killed with task manager.

    That will stop most of the multi-clienting abuse and provide the account security through Arc which is the prime objective for the emergency update which you are complaining about now.

    Only people who would be mad would be those who abused the multi client rule and multi account rule. Think about how much better NW et al would be without having to compete for rewards with do nothing alts? Think about how better JoJ quests would be without freaking alt armies hoarding the questing areas.

    Sure some will find a way around my suggestion with a virtual machine but that would be easy to detect and fix too
  • happyhail
    happyhail Posts: 129 Arc User
    It's incredibly easy to implement server-side restrictions and limit IP access based on a number of connections. Anyone who believes that this has anything to do with people running numerous accounts is simply wrong.

    The issue for most of us isn't the fact that we can't multiclient, it's that we have to use bloatware ARC that literally hooks itself into everything from I.Explorer and Chrome to Twitch and Steam.

    The issue for other is that we've simply lost access to accounts completely. No matter how you want to spin it--and shame on everyone who has dared to blame the consumer--PWI removed access to those accounts without providing even the smallest shred of justification or reason. That's not only is it horrible decision-making at a business level, it's ethically unsound.

    There's no other company in the world that I know of who blames its consumers for decisions it makes and lasts very long.
  • greenfire312
    greenfire312 Posts: 269 Arc User
    edited March 2018
    @sylenthunder - Thanks for the clarification. It would've been a great explanation if true, but evidently it's not.

    But @kalystconquerer#0876 , take note here. Whatever the truth really is, we're probably more willing to handle that than the current situation of being told next to nothing. As much as I hate Arc, I accept the possibility that there are situations (beyond marketing demands) which would legitimately require its use. But it's a lot harder to accept if you and the staff don't tell us what those situations are. Had nunuator's theory been correct, I probably would've accepted that (with some follow-up questions... off the top of my head, if a modded client is required, doesn't the server check for that even if you don't use the launcher?).
    jadasia wrote: »
    Innocent people obey the rules and manage to adapt well to the evolution of the game. They won't be impacted. However those who think rules do not apply to them will be impacted.

    As I previously stated the best solution to enforce the 2 client rule we have is to modify the game to allow 2 characters per account to log in at the same time. And further modify Arc to allow only one account to be logged in per computer and kill all running games when Arc is killed with task manager.

    That will stop most of the multi-clienting abuse and provide the account security through Arc which is the prime objective for the emergency update which you are complaining about now.

    Only people who would be mad would be those who abused the multi client rule and multi account rule. Think about how much better NW et al would be without having to compete for rewards with do nothing alts? Think about how better JoJ quests would be without freaking alt armies hoarding the questing areas.

    Sure some will find a way around my suggestion with a virtual machine but that would be easy to detect and fix too
    Troll or no troll, you need to dispense with the black-and-white thinking here. This is impacting far more people than bot or Jones abusers. If you can't see that, then either you're not paying attention, or you reject what's in front of your eyes on the grounds that it doesn't fit with your narrative that no one would bypass Arc unless they wanted to break rules. Either way, the use of non-Arc logins for legitimate purposes is well documented. I will not debate further on this point.

    The solution you propose here would radically alter how multi-clienting works in PWI, to the detriment of many legitimate players who built their second account around the current structure. Shop alts, buff alts, mule/storage alts, and actual characters on the second account which are reasonably geared for dual-account play in instances would all cease to work as intended.

    I suppose you would argue that this is something we'd have to adapt to. But no one who plays PWI for any length of time can be accused of failing to adapt to changes. As with your other posts, your logic always seems to go no further than "PWE can change whatever they want." And while no sensible person would dispute that in a vacuum, it would behoove PWE - or any business - to not take actions that directly result in a significant loss of customers. Players can and have been exercising their right to leave over these changes, and more are hinging on the staff's ultimate response here. So to say that making their current multi-clienting setup useless would exacerbate this problem would be a massive understatement. Joke about it if you want, but PWI is fast running out of players for PWE to gamble with.
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