We get 3 primal upgrades and a super skill that unlocks a follow up skill. I'm not quite sure how the triggering mechanic works, it might be an automatic follow up skill or you might be able to cast it for a while. It's probably like the duskblade combo skills. I translated the new super skill as accurately as I can.
Primal Skills Φ/Ω Lightning Strike - Damage increased to base + 150% + 7588 Φ/Ω Thunder shock - Damage increased to base + 100% + 9020, metal debuff increased to 80% (from 50%) Σ Leap left/right - 3 seconds of anti stun when leaping
Super Skill Σ Soul Elimination Heavenly Arrow
Consumes (some item)
Required Cultivation Aware of Vacuity
Fuses the casters blood into godly wings of electric destruction.
Deals base + 100% weapon attack + 7458 physical damage.
Increases physical penetration by 3000 for 5 seconds.
Immune to movement impairing effects for 10 seconds.
Triggered skills Σ Quickshot - 0.1s channel, 0.6s cast, , 3s cooldown, deals base + 200% + 12508, 30% attack speed increase for 10seconds Σ Lightning Strike - 0.1s channel, 0.6s cast, 6s cooldown, deals base + 200% + 7588 metal damage and stuns for 3s Σ Take Aim - 0.1s channel, 0.6s cast, 3s cooldown, deals base + 400%
First off the primal skills are pretty ****, slightly more damage on a crappy skill doesn't make it better...
I looked quickly at the other classes and see things like BM's getting AoE reel in, Wizard getting stealth on distance shrink, Barb getting aoe player knockback...
The super skill might be good. 3000 physical penetration lets you deal like 30% more damage for 5 seconds and the triggered skill seems to get an added 500% weapon damage. If you get take aim thats 900% more weapon damage which is around 2x base damage. 30% more on that will make it 2.6x base damage.
Still it's hard to get excited about a skill that hits as hard as Elimination with 20 times longer cooldown...