PvP Tournament Sign-Ups (Closed)
Comments
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Madebyvisa - Raging Tide wrote: »So still just 2 teams from rt cause the 3rd one's sqd arrangement is against the rules. Does this mean they get disqualified? b:chuckle
They moved their third sin to backup. That's technically not against the rules as long as they don't have all 3 participating in a fight (HESOKA can only be a replacement for one of the two sins in the main squad).Current: http://mypers.pw/1.8/#133167
105-103-102
TW/NW Videos: http://www.youtube.com/user/Axel3200
Some people get R93 and become another cookiecutter DD, other people get R93 and get called out as serious threats. At some point, it's just not about gear anymore. - Qui
[SIGPIC][/SIGPIC]0 -
sparkiesoft wrote: »Start Time: 12 Noon (3PM server time) 6/28 Saturday for Raging Tide. Following that, we will announce the start of Archosaur's start time.
This is a major, major mistake, Sparkie. 3pm server time will interfere with people's afternoon TWs, which start at 2pm. If you're doing this event on Saturday, it needs to be done ~10am-1/2pm or ~4pm-7/8pm server time.Current: http://mypers.pw/1.8/#133167
105-103-102
TW/NW Videos: http://www.youtube.com/user/Axel3200
Some people get R93 and become another cookiecutter DD, other people get R93 and get called out as serious threats. At some point, it's just not about gear anymore. - Qui
[SIGPIC][/SIGPIC]0 -
i would really appreciate an answer from one of the organisers bout the question i asked,before the deadline if possible..ty0
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Jarkhen - Archosaur wrote: »To clarify what I think Zan is asking:
- Can you use buff pots (Spirit of Defense, Spirit of Assault, Blinking Poultice, Shining Pill) before the fight starts? Clearly, you can once it starts, but what about before?
- Can your squad receive buffs from backup/replacement squad members before the fight starts?
- Can other outside buffs be brought in to the fight start (e.g. faction base buffs)?
For the record, I am of the personal opinion that the answer to all of these should be "no".Jarkhen - Archosaur wrote: »This is a major, major mistake, Sparkie. 3pm server time will interfere with people's afternoon TWs, which start at 2pm. If you're doing this event on Saturday, it needs to be done ~10am-1/2pm or ~4pm-7/8pm server time.
Would very much appreciate an answer to these and Arix$ons' concerns. I also implore you to reconsider the start time of the tournament, due to quite a few complications. Morning server time can be rough for some, but it didn't interfere with anything else.0 -
Archosaur Sever
Team Legendary:
GreenLegend (Cleric)
vNymph (Psychic)
GreatBowJob (Archer)
x_harlot_x (Wizard)
UnbrokenWill (Venomancer)
Legendary Backup:
VAAANN (Assasin)
WinterJasmin (Venomancer)
FlameAndVoid (Archer)
Team Plague:
Pastryplague (Archer)
NValo (Mystic)
ThorQ (Barbarian)
__Nirvana_ (Assassin)
Anchelique (Cleric)
Backup Plague:
_SilverFox_ (Seeker)
xHobbes_ (Barbarian)
Kissami (Venomancer)Dreams are just dreams...
[SIGPIC][/SIGPIC]0 -
Special thanks to the GMs/any other people who pulled this off! I appreciate you guys actively trying to add fun to the game, it's pretty fantastic.
(Keep it up and know you're appreciated)
b:cute0 -
Jarkhen - Archosaur wrote: »This is a major, major mistake, Sparkie. 3pm server time will interfere with people's afternoon TWs, which start at 2pm. If you're doing this event on Saturday, it needs to be done ~10am-1/2pm or ~4pm-7/8pm server time.
There is no other better time. It's either doing the event during sparkie's actual work hours, (around 10am server time) or this.
Honestly, after years and years of TW, I wouldn't mind missing one TW for this tourney, which imo is better.0 -
Archosaur server
TEAM Rogue
Arix$on(seeker)
AbyMoon(veno)
Fantasizing(seeker)
StealthSai(Sin)
Rekabu(sin)
backups
Kaana_(seeker)
HeroofKaos(psy)
Cereliia(blademaster)0 -
Azura - Lost City wrote: »There is no other better time. It's either doing the event during sparkie's actual work hours, (around 10am server time) or this.
Honestly, after years and years of TW, I wouldn't mind missing one TW for this tourney, which imo is better.
The original plan was to have the event at 10-11am server time Saturday. That was a perfect time, and I dunno why it changed.Current: http://mypers.pw/1.8/#133167
105-103-102
TW/NW Videos: http://www.youtube.com/user/Axel3200
Some people get R93 and become another cookiecutter DD, other people get R93 and get called out as serious threats. At some point, it's just not about gear anymore. - Qui
[SIGPIC][/SIGPIC]0 -
i know many here will disagree with me on this.
but if possible plz allow cleric barb and bm buffs for all squads.0 -
Arix$on - Archosaur wrote: »i know many here will disagree with me on this.
but if possible plz allow cleric barb and bm buffs for all squads.
All due respect Arix, but coming from someone with no cleric, barb, or bm in their main squad, plus a veno? Literally no squad would be at more of an advantage from that being implemented.Current: http://mypers.pw/1.8/#133167
105-103-102
TW/NW Videos: http://www.youtube.com/user/Axel3200
Some people get R93 and become another cookiecutter DD, other people get R93 and get called out as serious threats. At some point, it's just not about gear anymore. - Qui
[SIGPIC][/SIGPIC]0 -
Arix$on - Archosaur wrote: »i know many here will disagree with me on this.
but if possible plz allow cleric barb and bm buffs for all squads.
Perhaps you should have thought of that as you were making squads? If you wanted buffs so badly you should have selected those classes for your squad.[SIGPIC][/SIGPIC]
youtube.com/user/xtorah - Assassin PK/TW/NW videos0 -
actually i was nott asking that to either of u..jus the organiswers...which with all due respect none of you both are.
i am only asking if its a possibility as some people feel intimidated about even using spirit of defence or other apoth before the event starts.0 -
Team events are generally done as use whichever buffs your squad has only.
I also agree with not allowing buff pots.[SIGPIC][/SIGPIC]
"subtraction has the butt of an angel" - Paulrogers
I Subtraction.
/blatant sig copy is blatant
105/105/105 obtained! b:cute0 -
When engaging in an organized group PvP event each squad should be limited to only the buffs their squad can provide. Each class brings a variety of benefits to the table, including buffs. Damage, defensive capabilities, crowd control, buffs, and other factors should all be considered when forming a squad.
That being said, simply giving everyone the ability to come in completely buffed takes away from the strategy required when building a team. It simply lets you throw together any team you want without fear of losing out on key buffs such as the Cleric or Blademaster ones. You made the decision not to bring a Cleric, Barbarian, or Blademaster in your main group because you seem to have wanted to focus on damage rather than defense. That's fine, that's your choice, and that should be reflected when it comes to the actual tournament. You brought no truly defensive classes, you should not receive buffs that your party cannot get within itself.
The whole point of a tournament, much like a 1v1, is to rely on the strengths that your chosen classes bring to the table. This also means coping with their weaknesses. You did not choose to bring classes that offer squad buffs, you should not be allows to use said buffs in a group fight. You chose to focus on damage dealing rather than defense, while other squads at least brought something defensive. It would be completely unfair to any team with a Cleric, a Barbarian, and even a Blademaster to allow SoD/SoA because that takes away a huge part of the reason for bringing those classes in the first place.
Short version? If you want buffs, you should have brought buff classes. Looking forward to seeing you all in the tournament.[SIGPIC][/SIGPIC]
Thanks to the beautiful and talanted Zheii for the sigb:dirty
youtube.com/ZanryuPWI
youtube.com/ZanryuGaming
I read the forums naked.0 -
Clarification: it's unfair to allow buff pots before the fight starts. Once it starts, using them costs you your apoth cd, so I would call that fair.Current: http://mypers.pw/1.8/#133167
105-103-102
TW/NW Videos: http://www.youtube.com/user/Axel3200
Some people get R93 and become another cookiecutter DD, other people get R93 and get called out as serious threats. At some point, it's just not about gear anymore. - Qui
[SIGPIC][/SIGPIC]0 -
Jarkhen - Archosaur wrote: »Clarification: it's unfair to allow buff pots before the fight starts. Once it starts, using them costs you your apoth cd, so I would call that fair.
I don't actually agree with that. It's like Zan said - buffs are part of the strategy. You can go all damage or you can bring in some defense, but it really takes the strategy of building the team out of it if you allow the buffs without the classes. It also encourages people to make teams with multiple classes if such defenses are a part of it.
Personally I think apoth should be disallowed altogether. It would make for much more interesting teamwork and use of skill.[SIGPIC][/SIGPIC]
Annalyse (veno) - Melosa (cleric) - Glynneth (archer) - Pickerel (sin)
Florafang (wiz) - RubixCube (barb) - Laravell (psy) - Diviah (Mystic)
Torchwood (BM) - Sataea (Seeker) - Wystera (Sin) - Allissere (SB)
Looking for a mature faction on HT? pwi-forum.perfectworld.com/showthread.php?t=7608420 -
Annalyse - Heavens Tear wrote: »I don't actually agree with that. It's like Zan said - buffs are part of the strategy. You can go all damage or you can bring in some defense, but it really takes the strategy of building the team out of it if you allow the buffs without the classes. It also encourages people to make teams with multiple classes if such defenses are a part of it.
Personally I think apoth should be disallowed altogether. It would make for much more interesting teamwork and use of skill.
... what?
Apoth usage is a part of the skill required. Choosing (and timing) your apoth properly is useful in the same way that, say, properly utilizing genie skills is. Should we disallow genies too?Current: http://mypers.pw/1.8/#133167
105-103-102
TW/NW Videos: http://www.youtube.com/user/Axel3200
Some people get R93 and become another cookiecutter DD, other people get R93 and get called out as serious threats. At some point, it's just not about gear anymore. - Qui
[SIGPIC][/SIGPIC]0 -
Jarkhen - Archosaur wrote: »... what?
Apoth usage is a part of the skill required. Choosing (and timing) your apoth properly is useful in the same way that, say, properly utilizing genie skills is. Should we disallow genies too?
While your at it, disallow attacks from a distance. b:avoid
(For the record so am not being serious)Ah, Mistakes are so easily made. ~ laura resnick
What kind of message are you sending when you insult my intelligence? ~ Me ~ 5/29/2015 (Yes it is possible someone said this before just no idea who/where.)0 -
Annalyse - Heavens Tear wrote: »I don't actually agree with that. It's like Zan said - buffs are part of the strategy. You can go all damage or you can bring in some defense, but it really takes the strategy of building the team out of it if you allow the buffs without the classes. It also encourages people to make teams with multiple classes if such defenses are a part of it.
Personally I think apoth should be disallowed altogether. It would make for much more interesting teamwork and use of skill.
Jark beat me to it, apo is extremely important. There's quite a few viable options for different situations and having to choose which you want to use and when adds a strategic element to the fight. Do you want to go full offensive and use an elemental damage pot? Do you want to keep your chi up at the cost of a defensive option? Do you want to evade crowd control with an anti stun or do you want to go full immune? Determining which pot to use and when is an important aspect of any kind of PvP.
If SoD/SoA are allowed IF they have to use them once the tournament starts, I'm okay with that as well. Getting outside buffs at the cost of a defensive option is a fair enough trade off.[SIGPIC][/SIGPIC]
Thanks to the beautiful and talanted Zheii for the sigb:dirty
youtube.com/ZanryuPWI
youtube.com/ZanryuGaming
I read the forums naked.0 -
5v5 team buffs only, no Spirit of Defense or Spirit of Attack is how it should be. Would be fair enough, if you don't like it then it's your fault for not putting a barb/bm/ep in squad with ya imo0
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Flash_man - Lost City wrote: »5v5 team buffs only, no Spirit of Defense or Spirit of Attack is how it should be. Would be fair enough, if you don't like it then it's your fault for not putting a barb/bm/ep in squad with ya imo
Archers would cry then who cares about our evasion buff, WHO?
Only bad thing is that it's giving an advantage to those classes being chosen, but still I guess it's part of the reason you want them (barb +35% HP is reason enough for example)
We'll see how sparkie handles this, as... Without game knowledge it might be quite tricky to decide the use of def pots and outside buffing... Let's hope for the best and NO pot before fight neither out from squad buffs as result
PS: Just adding this post to increase the count without sign-in for anything :DD0 -
Socqar - Lost City wrote: »Archers would cry then who cares about our evasion buff, WHO?
Only bad thing is that it's giving an advantage to those classes being chosen, but still I guess it's part of the reason you want them (barb +35% HP is reason enough for example)
We'll see how sparkie handles this, as... Without game knowledge it might be quite tricky to decide the use of def pots and outside buffing... Let's hope for the best and NO pot before fight neither out from squad buffs as result
PS: Just adding this post to increase the count without sign-in for anything :DD
Tbh I think that is the only thing that is even semi reasonable with all these... requests about pots/apo, etc.
I definitely agree that outside pots/apo shouldn't be useable BEFORE the fights, anything during it should be 100% allowed, including resing, even a mystics res buff can be gotten through under the right circumstances/right timing of things. (However I wouldn't be surprised if this was disallowed to get the fights to end faster... still I believe that everything should be allowed during the fight until there is a clear winner/time limit is up, and then it goes to the 'judges.')Ah, Mistakes are so easily made. ~ laura resnick
What kind of message are you sending when you insult my intelligence? ~ Me ~ 5/29/2015 (Yes it is possible someone said this before just no idea who/where.)0 -
Slivaf - Dreamweaver wrote: »Tbh I think that is the only thing that is even semi reasonable with all these... requests about pots/apo, etc.
I definitely agree that outside pots/apo shouldn't be useable BEFORE the fights, anything during it should be 100% allowed, including resing, even a mystics res buff can be gotten through under the right circumstances/right timing of things. (However I wouldn't be surprised if this was disallowed to get the fights to end faster... still I believe that everything should be allowed during the fight until there is a clear winner/time limit is up, and then it goes to the 'judges.')
While I agree with everything else being free game mid-fight, ressing seems out of the question to me. It's an absurd unbalance in favor of clerics and mystics.Current: http://mypers.pw/1.8/#133167
105-103-102
TW/NW Videos: http://www.youtube.com/user/Axel3200
Some people get R93 and become another cookiecutter DD, other people get R93 and get called out as serious threats. At some point, it's just not about gear anymore. - Qui
[SIGPIC][/SIGPIC]0 -
Slivaf - Dreamweaver wrote: »Tbh I think that is the only thing that is even semi reasonable with all these... requests about pots/apo, etc.
I definitely agree that outside pots/apo shouldn't be useable BEFORE the fights, anything during it should be 100% allowed, including resing, even a mystics res buff can be gotten through under the right circumstances/right timing of things. (However I wouldn't be surprised if this was disallowed to get the fights to end faster... still I believe that everything should be allowed during the fight until there is a clear winner/time limit is up, and then it goes to the 'judges.')
That makes it near impossible to beat the team with the Cleric or Mystic so long as they survive. Mystic even moreso as they get a free res upon death. Ressing is definitely a bad idea.[SIGPIC][/SIGPIC]
Thanks to the beautiful and talanted Zheii for the sigb:dirty
youtube.com/ZanryuPWI
youtube.com/ZanryuGaming
I read the forums naked.0 -
Sign-ups are going to be extended until Friday to give RT a chance to get one more team, otherwise we can't have a tournament on that server.0
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Zanryu - Lothranis wrote: »That makes it near impossible to beat the team with the Cleric or Mystic so long as they survive. Mystic even moreso as they get a free res upon death. Ressing is definitely a bad idea.
I am afraid I have to disagree... to an extent. :$ After all you are essentially right... it would make it really difficult/annoying to 'beat' the team with the cleric and mystic... though really it goes back to who's more skilled/if apo etc is on cooldown it could make resing extremely difficult.
If a team has both a mystic and a cleric, than the opposing team would likely assist target, and kill one or both, and get them into a position where the res skills are in cooldown/not useable.
Furthermore, they do have to res at a point that is safe for them to do so, if team B's cleric is trying to res a dead player, than Team B could easily use that as a window of opportunity to take down lets say a barb/bm... then immediately switch and focus fire the cleric/mystic rendering their res's useless. (They both do have cooldowns, and yes a mystic res, can be applied to a cleric specifically to allow them back into the fight a little bit, but really if only the cleric is alive, and your team can't stop them from resing everyone there is something wrong.)
Now again don't get me wrong, I understand the frustration/annoyance/the annoyingly small window of opportunity that switching to res.. provides to either team, but its not like it doesn't have it exploitable... weaknesses.
Really though, I can't see them allowing res in this... or any tournament.Ah, Mistakes are so easily made. ~ laura resnick
What kind of message are you sending when you insult my intelligence? ~ Me ~ 5/29/2015 (Yes it is possible someone said this before just no idea who/where.)0 -
There will be no ressing. You die, you're out. It's up to the rest of your team members to finish the match at that point.0
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Slivaf - Dreamweaver wrote: »They both do have cooldowns
Uhhh...
Hate to break it to you, but cleric res has a one second cooldown.Current: http://mypers.pw/1.8/#133167
105-103-102
TW/NW Videos: http://www.youtube.com/user/Axel3200
Some people get R93 and become another cookiecutter DD, other people get R93 and get called out as serious threats. At some point, it's just not about gear anymore. - Qui
[SIGPIC][/SIGPIC]0 -
Jarkhen - Archosaur wrote: »This is a major, major mistake, Sparkie. 3pm server time will interfere with people's afternoon TWs, which start at 2pm. If you're doing this event on Saturday, it needs to be done ~10am-1/2pm or ~4pm-7/8pm server time.
Sparkie, while you're here, please reconsider this time. If you're going to do an event at 12pm PST this Saturday, do Archosaur, and start one (better yet, two) hour(s) earlier if at all possible. Starting this event at 3pm server time is just begging to have people unable to show due to TW conflicts.Current: http://mypers.pw/1.8/#133167
105-103-102
TW/NW Videos: http://www.youtube.com/user/Axel3200
Some people get R93 and become another cookiecutter DD, other people get R93 and get called out as serious threats. At some point, it's just not about gear anymore. - Qui
[SIGPIC][/SIGPIC]0
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