Change the casters skills to base damage based skills and sage/demon effects

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  • Shadowvzss - Harshlands
    Shadowvzss - Harshlands Posts: 300 Arc User
    edited May 2014
    i think this thread could be closed, sadly but i think same than Proski even we talk about wizz or generally about nuke skills or debuff nerf etc

    but since more tryed off topic or talk about wizz without rolling like main in this thread, so let me quote few thing before this thread closed (i hope this happen because was made the thread for talking about a non op solution for resolve the nerfs and make colored playstyle like it was ago)

    i think on reroll too

    someone maybe remember to old wizzard, most of them disappeared...
    Few post from peoples who atleast played with wizz not only talk about theory and pls skip the reply mainly with spark debuff because like in 1st post, u can see i never sugested about remake spark genie skill even that was only reason why wizzard was on edge in something even costed genie regen waht nobody reallised and was avoidable with contra genie with high mag+vit and anti fire skill etc
    .................................................................
    I'm not gonna waste my time playing wizards anymore, they've consistently been the worst class in this game for years all things considering. there's a reason there are so few, yet nobody but actual wizard players themselves reflect on that fact.
    .................................................................
    i'm sage. as for the thread, first time seeing it. unfortunately, you can't appeal to reason with people on this forum when their only experience with wizards is one scenario ingrained in their memory. that is, of course, dieing to spark, never mind all the other drawbacks to being a wizard as compared to other classes

    it's hilarious, I cannot even begin to tell you how many friends I've had over the 4-5 years of playing this game tell me they planned on rolling a wizard, then quitting a week later. only one that spent enough to fully deck his wizard out in +12 and jades obviously continued playing him.

    i have same experience... most of my wizz friend left the game or rerolled, who left mostly cash shopper but slowly they start disappear too
    i just rerolled a different class i inted to play in my next future b:laugh
    The fact that even though we've been hilariously screwed with since Raging Tides, we continue to find ways to make it happen. It's the people behind the Wizard that make them shine.

    Keep hitting hard wizards of PWI.
    very rare this and mostly and to that
    Honestly, though of us who still play wizzies are a little odd. We know how underpowered we are now, yet still hold on to hope that one day we will be returned as the OP class of the game again. It ain't gonna happen. I should have rolled a psy instead, they are beasts. Or mystics.
    only **** if someone not was cash shoper invested alot time to get r9 3rd ad other stuff what not tradeable then must reroll because class became **** and in next patch also not even a word about to make something against it, they make more less effective the debuffs
    To be honest, our class is ****. I will probably quit the game after having my R9+12 josd wiz on RT and good maxed S cards.

    Sadly to say ... ****!

    Wiz is not a good class anymore. Wiz is a joke. A PATHETIC PIECE OF GARBAGE CLASS! and will be even a bigger piece of garbage when they put defense passives to level 10.

    Better reroll a sin for free win!
    I am also debating on leaving my wizard. The recent update has made the wizard one of the bottom among the classes. Unless they make a few minor tweaks to our skills i fear more and more people will be leaving the wizard class behind.

    I argue that most wizards have little chance against comparably geared opponents at least 1v1. in fact most of our victories are against lowered geared opponents.

    On my sin it is a different story. he can routinely take on and defeat higher geared foes regularly. My bm and barb to a lesser extent. My seeker and mystic really didn't see too much of a change.

    as you can see i have several classes i routinely play and the one who has dropped the most would be my wizard. and thus the dissatisfaction.
    - Redacted -
    ....... the amp provided by undine strike is nothing compared to what it used to be.


    I dont disagree wizards are good, but we dont hit as hard as we are supposed to, if wizards are **** you, maybe you need more m.def, but is not nice that our 2 debuffs got seriously nerfed.
    About skills, if u read my previous post and learn about wizard skills, i dont want any hugh power boost, just less cooldown or chi cost on some skills so they are spammable.

    problem they get more nerf with soon aswell and no any news about fix


    My turn! I wanna QQ too :D


    Undine: 30 mt range, 80% debuff

    Frozen Flame: Single hit OR 15 sec cooldown

    Sandfall: 300% weap dmg on the initial hit instead of 200%

    All ulties: Extra 100% weap dmg

    MS: 0.5 sec less channel

    Blinding Blaze: Unpurifyable

    Hailstorm: Gives more chi (lol really 5 chi? F-ing ridiculous)

    DB: Ticks every 2 secs

    Elem Invocation: 3 min cooldown, chi burn effect can co-exist with Veno curses.

    Manifest Virtue: 2% OR 3 min cooldown

    Ice Prison: 1 spark cost

    Elem Shell: Adds wood defense as well, 25% chance to purify

    FoW: 1 sec less cast time (do not confuse with channeling time)

    Arcane Defense: Can be refreshed

    Quaff: 50 chi cost

    Sleep: 1 min cooldown

    Shrink: Tidal effect while leaping

    Dew: 1 sec less chan

    Miasma: 10%

    Sutra: Demon/Sage versions: 1 extra second vs chance to cost 1 spark

    Genie Spark: 25mt range


    And that would be all :D And really, if you think about it, they're all very fair and reasonable small tweaks that would boost Wizard performance just a bit, aiming for balance without ending up broken, or hell, even coming close to what other classes have -.-

    And if i could add a personal wish, that would be an extra ranged AoE without chi cost, similar to Hailstorm in damage but with some kickass flashy laggy animation b:dirty


    junesoo wrote: »
    Undine Strike should gain a couple of extra features, additional 3m range and making it deal at least 25% base damage instead of that tiny drop of damage and should they also make the status effects re-applicable, they could change the effects of Sage D.P./G.S. (two outdated skills) to match Undine Strike.

    No changes should be made to the debuff effects because wizards should not be highly ranked in terms of debuffs or going solo and non of the current buffs have increased, it was made to scale accordingly with cleric's magic res. buff and U.S. is a low cost skill.

    However they could use another debuff in their arsenal that is not as costly as Ice Prison (which needs a minor tweak as well) but definitely not as cheap as U.S.

    If they get a debuff that work similarly to the way those PVE debuffs seekers have but at a small fraction of their effects, it will definitely make Wizard more interesting rather than overpowered. This will only replace the lousy option wizards have today and that is to rely on their genie for extra debuffs.

    Damage-wise they should get a reasonable increase to the current fixed damage add-on like Psychics, which isn't much to ask for because Psychics' get lower cast times on top of damage tweak.

    Channeling, cast or cool-down times are best left as they are because those are unique characteristics of a wizard.

    With that said their next tier of spells are severely outdated, SS, DP & GS. They need to double their current fixed damage add-on if they do not increase their weapon damage add-on.

    As for the highest tier of spells, BT should get the same % of the current fixed damage add-on upgrade as whatever the basic spells gets to scale accordingly so it won't result in anything significant as channel/cast/cool-down remain untouched. However BIDS & MS surely could use a bigger boost but not to the extend of twice as much current fixed damage add-on.

    It's not much to ask for even if wizards want double or triple the current fix damage add-on or get extra weapon damage added on most skills because they still won't compare to something like a skill that offers like 200-300% base damage at almost zero cost. Even 150% base damage will be nice, for a caster, it will deal approximately 30% more damage than a basic Gush at end-game.

    Generally low to mid geared people are more likely to have longer channeling duration & generate less chi, so in short they will have lesser opportunities to use these skills effectively with channel aid, so it won't make too much of an impact to ruin PVP even if you're talking about similar gears.

    And also with all 3 eruptions or any skill or buff that increases your base attack, the lower the stats you have, the higher the percentage they will take up in your base attack. For example sage/demon eruption (both gives 7 attack multiplier), a wizard with 10-11 attack multiplier (900-1000 magic) will only get up to 170-163.6% of normal base attack while a wizard with 7-8 attack multiplier (600-700 magic) will get 200-187.5% of normal base attack.