Change the casters skills to base damage based skills and sage/demon effects

Options
Shadowvzss - Harshlands
Shadowvzss - Harshlands Posts: 300 Arc User
edited May 2014 in Suggestion Box
Cleric
Wield Thunder - 2.5+1.5sec - 6 sec cooldown
Base dmg +200% weapon damage + 4583.3 metal damage => 135% base damage +200% weapon damage + 4583.3 metal damage
Demon effect: Demon version electrifies the target for 10 seconds, reducing Metal Resistance by 30%. => Increase all metal damage on target by 15% for 10 second
Tempest - 4+1.5 - 30 sec cooldown - 2 spark cost
base dmg+400% weapon damage + 9337.1 => 200% base damage + 9337.1
Thunderball - 2.4+1.2 sec - 8 sec cooldown
base damage + 4419 metal dot for 15 sec => base damage and 50% base damage metal dot for 15 sec

Elemental Seal
30% eq mdef debuff, same on you => 15% amplify magic damage on target, same on you, 20 sec duration

Dimensional Seal
30% eq pdef debuff, same on you => 15% amplify physical damage on target, same on you, 20 sec duration


Veno
Venomus scarab
Demon effect: 30% wood debuff=>increase all wood dmg by 15%
Parasitic Nova - 3+1.2 sec - 30 sec cooldown - 2 spark cost
Base dmg+300% weapon damage + 4564.9 wood => 180% base damage+4564.9 wood
Noxious Gas - 2.5+0.8sec - 6 sec cooldown
base dmg+200% weapon damage + 1501.4 wood and 1501.4 dot for 9 sec => base dmg+200% weapon damage + 1501.4 wood and 30% base damage dot for 9 sec


Wizzard:

Glacial Snare/Sandstorm/Divine Pyrogram - 2.5+1.8/2.5+1.5/3+1sec - 15 sec cooldown/6sec cooldown/3sec cooldown
base dmg+300% weapon damage to => 150% base damage
Sage effect: 20 fire/water debuff => 10% increased fire/water dmg on target

Mountain's Seize/Black Ice Dragon Strike - 5+1.4sec/4+1.6sec - 30 sec cooldwn and 2 spark cost
base damage+500% weapon damage => 210% base damage (for water dragon to 220% base dmg since no point to use if do same dmg than earth also was made to highest dmg dealer skill from 3 ulti)

Frozen Flame - 2+1.8sec - 30sec cooldown - 2hit
base dmg + 800% weapon damage => 190% base damage

Hailstorm -1.8+1.2-12sec cooldown
Channeling time is 1.8, casting time is 1.2 => Channeling time 1.2 sec, Casting time 1.8sec
5 Chi => 15 chi

Undine Strike
27m range => 30m range
60% fire/earth/water debuff => 30% increased dmg on target with water/fire/earth

Elemental Shell - 30 sec cooldown
1000% mdef for 4 second => 75% magic damage reduction for 4 second

Essential Sutra - instant cast - 2 spark - 6sec duration - no sage or demon effect
instant casting => 0.1 casting time, 0.1 channeling time
Reason: when we got lagg the instant skills sometimes work with delay (idk how everybody but i never played pw on any server where dont was minor lagg/delay) and happen often this when i use sutra (thats why i dont use when got more delay than useally): press sutra then fast a slow casting skill and result will be the slow skill already started to cast and sutra applied only 0.1sec after casting another skill, result is or wait till long skill going down and u left 3 sec or try fast pressing Escape (carefully coz if press more time then lose target)


Arcane Defense - 3.5sec+1.5sec - 60 sec cooldown - 30 chi cost and effect could applied every 25 sec
vs multiple hit sin skill reduce dmg by 20-25% when skill isn't on charge and 8 sec duration (that every 25 sec thing)

Blademaster
Buddha's Guard
1000% pdef fpr squad memeber for 10sec => decrease physical damage by 50% for 10 second for squad members

Archer
Thunder Shock - 1.5+0.8 - 6sec cooldown and 30 chi
replace metal debuff => increase all metal damage on target by 35%

Seeker
Ion Spike - 1.4+2sec - 15sec cooldown - 1spark cost
35% metal debuff => increase all metal damage by 20%

Gemini Slash 3.3+2sec - 15sec cooldown
base + 450% weapon dmg => base damage + 600% weapon dmg

Psychick
Stone Smasher - 4+1sec-60 sec cooldown-2spark
base+190%=>200% bse dmg

Sandball Clash - 3+1sec - 10 sec cooldown
base + 300% weapon dmg=> 130% base damage

White Voodoo
Demon effect: reduce channeling by 3% => reduce channeling by 6%

Sandburst Blast

Demon effect: 20% chance to lower the
target's Earth Resistance by 20% for 8 seconds. => 20% chance to increase Earth damage on target by 7% for 8 seconds.
Post edited by Shadowvzss - Harshlands on
«13

Comments

  • XXHotXx - Morai
    XXHotXx - Morai Posts: 1,246 Arc User
    edited May 2014
    Options
    ^agreed, this is basically what we are discussing in class section

    and yes this is a valid alternative to the debuffs rework and so on

    tho, seen the huge derps PWE devs are doing, i really doubt they have the knowledge to supply such skills modifications
    mypers.pw/1.7/#123510
    mypers.pw/1.7/#123524

    i58.tinypic.com/231jj8.jpg
  • Sevchenko - Dreamweaver
    Sevchenko - Dreamweaver Posts: 661 Arc User
    edited May 2014
    Options
    I have to concede my favorable opinion.
    The only point I think could be a Little different, Maybe change Thunderball to 400~600% weapon damage or something, most DoTs are now based on weapon damage. Thats just to make its DoT effect NOT increase along with triple spark (because, it bypasses the god's seal).

    I have to add that, indeed some skills not only caster's maybe, need to be reworked on the 'base damage' to a slightly bigger value, to give wizards and clerics the 'peak/nuke' damage they used to have with Tempest, Blade Tempest, Parasitic Nova and so on. Also to give casters triple spark a little more power when comboed with their ulti: They have to use apo/genie to be able to triple spark->Ulti.

    This would change game in some aspects, like, for example focus fire would take even less time to take someone down.

    In a certain form I don't see this as Power Creeping, I see it as readjusting old stuff to keep up with newer stuff and that may change everything. So bad the chinese barely gives a **** about how broken the game is.
    [S.E.V.C.H.E.N.K.O]
    Synthetic Electronic Variant Calibrated for Hazardous Exploration, Nullification and Kamikaze Observation[SIGPIC][/SIGPIC]
  • ZentDreigon - Raging Tide
    ZentDreigon - Raging Tide Posts: 456 Arc User
    edited May 2014
    Options
    I don't think they'll change the formulas. Would require quite some effort and time for that. Creating new code already causes huge headaches. Imagine modifying the old one. Especially if each skill gets its own adjustment.

    Maybe would be easier to make a passive skill to increase base damage. This wouldn't change old code (too much) I suppose. Or maybe have a new version of sparks.
    [SIGPIC][/SIGPIC]
    > A demon is driven by desire, pure desire, that cannot be stopped by reason or logic. - Mo Zun
    > Believing in demons doesn't mean believing in evil. Demons are not necessarily an evil thing. - Chin Wuming
  • Euthymius - Heavens Tear
    Euthymius - Heavens Tear Posts: 3,162 Arc User
    edited May 2014
    Options
    >Casters
    >Includes BMs and Archers
    >Nothing about Psychics and Mystics
    [SIGPIC][/SIGPIC]Remember: OP may be a duck|OP/GMs/Devs may not deliver|Search function is your friend|Lurk more|Be wary of Mods: they can't be trusted|This place isn't a hugbox|Your tears sustain me|Know what Bait is|"Soon" may never come|Postcount, Dubs, and other GETs are important|Don't revive long dead threads|There is a section for everything|You can be banned for anything|No Fun Allowed outside of OT|Sweetiebot rules OT|"Circlejerks" are inevitable|Threads can be derailed and saved|Those who use"XD" should off themselves at their earliest convenience|
  • Bob_Boberts - Dreamweaver
    Bob_Boberts - Dreamweaver Posts: 6 Arc User
    edited May 2014
    Options
    >Casters
    >Includes BMs and Archers
    >Nothing about Psychics and Mystics

    this is for debuffs, i know psys don't have any, but I'm not sure about mystics, i do know that they forgot to mention seekers and the debuff from ion spike.
  • XXHotXx - Morai
    XXHotXx - Morai Posts: 1,246 Arc User
    edited May 2014
    Options
    >Casters
    >Includes BMs and Archers
    >Nothing about Psychics and Mystics

    psys doesnt have debuffs, have a solid amp, solid dps

    mystics have debuffs, have solid dps
    mypers.pw/1.7/#123510
    mypers.pw/1.7/#123524

    i58.tinypic.com/231jj8.jpg
  • Shadowvzss - Harshlands
    Shadowvzss - Harshlands Posts: 300 Arc User
    edited May 2014
    Options
    >Casters
    >Includes BMs and Archers
    >Nothing about Psychics and Mystics

    since mystic with non spark skill out dd cleric and wizard ulties also only pet do debuff not that debuff depend since got direct amplify for absorub soul not like other class.

    psy got highest weapon damage and fast skills, amplify from attack level what reduced linear not like defence debuffs only skill what could be boosted the lvel 100 2 spark nuke skill what i added.
    i do know that they forgot to mention seekers and the debuff from ion spike.

    added
  • trands
    trands Posts: 2
    edited May 2014
    Options
    Psy does have, or better said can have, an earth debuff.

    Cleric does have very good dps now with the acces to violet dance, togather with some very powerfull debuffs. The class is mainly on a support role that makes they don't use it that much though. They got quite enough now if you ask me.

    No matter how much you up dot skills, only psychics are able to appreciate them. Proof of that last update. Maybe other classes don't know how to use it or something.

    Wizzards should just get over it. They were a 3-button easy class, now it shifted to another again. There are still players hopping another class each time they do this, so they won't stop. Get over it already. You did get some nice primal skills like the chi regenerating shield. You can't faceroll some pre-set combo anymore and have a 90% probability to kill your non-bm target. Welcome to the world of other casters. Before you know it, it will change again.
  • XXHotXx - Morai
    XXHotXx - Morai Posts: 1,246 Arc User
    edited May 2014
    Options
    trands wrote: »
    Psy does have, or better said can have, an earth debuff.

    Cleric does have very good dps now with the acces to violet dance, togather with some very powerfull debuffs. The class is mainly on a support role that makes they don't use it that much though. They got quite enough now if you ask me.

    No matter how much you up dot skills, only psychics are able to appreciate them. Proof of that last update. Maybe other classes don't know how to use it or something.

    Wizzards should just get over it. They were a 3-button easy class, now it shifted to another again. There are still players hopping another class each time they do this, so they won't stop. Get over it already. You did get some nice primal skills like the chi regenerating shield. You can't faceroll some pre-set combo anymore and have a 90% probability to kill your non-bm target. Welcome to the world of other casters. Before you know it, it will change again.

    the 3 button easy combo had already plenty of counters and it is predictable as ***, just keep soul of fire on genie and the wizard is forced to make them plays, such baiting sof with undine sutra than instead of spark debuff use eruption fist debuff and land water-earth damage,

    tho all this plays are ****** gone.... they took away all the fun that wizard class had...
    i still remember the good times last year when at my engage archers were wog and sof @ my sutra, then picking other targets cause they were sure i would've had no damage on them, and instead they were receiving a solid burst and had to panick IG.... i want this sh.it back

    my first char was a sin, endgamed it was too easy 3spark autoatk herpderp, quitted

    went on archer, endgamed it, stood there for a solid 2 years, stun arrow qs, galvanic barrage, ztp metal chain etch too easy quitted

    went on wizard, finally a class where you have to play with debuffs reversions and where you just cant dps down your target, awesome lets play with bypasses

    and now what is the wizard class, cant bypass cant dps... wtf are we supposed to do? outgear to win?
    mypers.pw/1.7/#123510
    mypers.pw/1.7/#123524

    i58.tinypic.com/231jj8.jpg
  • Shadowvzss - Harshlands
    Shadowvzss - Harshlands Posts: 300 Arc User
    edited May 2014
    Options
    updated the 1st post
    trands wrote: »
    Proof of that last update. Maybe other classes don't know how to use it or something.

    lol i guess most of wizzard have another char, i also have double rebirthed sin aswell, in pw ms was same lv100+ archer and wizz and rest 90++ (that then when was no exp fc, no hyper etc) on pw my i also got nearly all class
    You did get some nice primal skills like the chi regenerating shield

    nice, we got 2 pve skill what makes use same pdef (since cant change when sin pop up and use elimination or get ranged stun seal etc) than psy but no white voodoo, no seal, no soul stunning, no psy will, no charm reduce, every aoe skill get nearly half cooldown etc

    Same time we got chi skill and crappy primal and our debuff effectiveness(talk about udine not about spark combos) dropped to half not like to psy where half the damage nerf and still psy section same filled with qq than wizz even got no real upgrade but no real nerf aswell

    overall nice troll post
    Maybe change Thunderball to 400~600% weapon damage or something, most DoTs are now based on weapon damage.

    later then became again useless the dot skills, this 30-50% base dmg dot make around 30k dot dmg in 15 sec what is alot less if we add the 80-85-85% mressist, elimination got 27kish for 9 sec, sunder got over 30k, so i dont think 20k or max 30k 3rd sparked dot is high because if u got 85% reduction 4.5k-6k dmg in 15 second (each sec 300-400 dmg), if that op then idk what to say
  • Euthymius - Heavens Tear
    Euthymius - Heavens Tear Posts: 3,162 Arc User
    edited May 2014
    Options


    Nice, We Got 2 Pve Skill What Makes Use Same Pdef (since Cant Change When Sin Pop Up And Use Elimination Or Get Ranged Stun Seal Etc) Than Psy But No White Voodoo, No Seal, No Soul Stunning, No Psy Will, No Charm Reduce, Every Aoe Skill Get Nearly Half Cooldown Etc

    that Is What Supposedly Makes Psychics Unique, And Even Then, Mystics And Archers Got Skills That Are Similar (albeit A Tad Weaker) To Our Empower/diminished Vigor Respectively. The Others Are Obviously What Makes Us Different From Wizards (faster, Smaller Ranged Aoes, Soul Skills/voodoos Vs Wizard Shields, D.shrink, Reversions, Larger Ranged/stronger Aoes, Ect)



    Same Time We Got Chi Skill And Crappy Primal And Our Debuff Effectiveness(talk About Udine Not About Spark Combos) Dropped To Half Not Like To Psy Where Half The Damage Nerf And Still Psy Section Same Filled With Qq Than Wizz Even Got No Real Upgrade But No Real Nerf Aswell

    at Least You've Got Something Great For Pve With some applicable Use In Pvp. Outside Of Glacial Shards, Our "buffs" Are Almost Strictly Pve Related.

    Overall Nice Troll Post

    >mfw People Who Post Here Dont Know What Trolling Is Anymore

    ヽ༼ຈل͜ຈ༽ノ


    Edit:
    >Boosting Stone Smasher/Sandball

    How about making Red Tide not trash? As it is, Alpha/Omega Glacial Shards deals more damage than it does, and has a better effect (the bleed effect is hardly notable) and doesn't cost 2 sparks..
    [SIGPIC][/SIGPIC]Remember: OP may be a duck|OP/GMs/Devs may not deliver|Search function is your friend|Lurk more|Be wary of Mods: they can't be trusted|This place isn't a hugbox|Your tears sustain me|Know what Bait is|"Soon" may never come|Postcount, Dubs, and other GETs are important|Don't revive long dead threads|There is a section for everything|You can be banned for anything|No Fun Allowed outside of OT|Sweetiebot rules OT|"Circlejerks" are inevitable|Threads can be derailed and saved|Those who use"XD" should off themselves at their earliest convenience|
  • XXHotXx - Morai
    XXHotXx - Morai Posts: 1,246 Arc User
    edited May 2014
    Options

    ヽ༼ຈل͜ຈ༽ノ


    Edit:
    >Boosting Stone Smasher/Sandball

    How about making Red Tide not trash? As it is, Alpha/Omega Glacial Shards deals more damage than it does, and has a better effect (the bleed effect is hardly notable). That's pretty bad for a 2 spark skill tbh.

    every AA class at endgame reaches pretty much the same phys and ele damage reduction (from res) if full buffed

    a wizard will reach 45k, a psy will reach 35k that is i believe 1% less damage reduction

    point it that at endgame psy base mag damage is way higher than wizard's one therefore psy skills hit harder than wizard skills

    if at this you had masteries voodoo, fast channelling+cast times... here you go that you have a tanky AA that can dps magic damage (mystics do that aswell)

    this is why we need a complete rehaul on ALL class skills (besides rework debuffs mechanics), cause at current endgame, the damage added by skills, their cooldowns \ chan times \ cast times, were designed when we had a state of the game with 1/3 of current base damage values

    and now are completely OBSOLETE

    f.e.: its **** that a support class like a mystic can DPS down in PvP thanks to their fast channelling no cooldown skills and then be a major threat respect a wizard or an archer that are pure DD classes

    also as a wizard i am taking more damage from josd psychics than from deity archers, and that says everything about pvp balance

    ༼ つ ◕ ◕ ༽つ REWORK SKILLS OR RIOT ༼ つ ◕ ◕ ༽つ
    mypers.pw/1.7/#123510
    mypers.pw/1.7/#123524

    i58.tinypic.com/231jj8.jpg
  • Shadowvzss - Harshlands
    Shadowvzss - Harshlands Posts: 300 Arc User
    edited May 2014
    Options
    Edit:
    >Boosting Stone Smasher/Sandball

    How about making Red Tide not trash? As it is, Alpha/Omega Glacial Shards deals more damage than it does, and has a better effect (the bleed effect is hardly notable) and doesn't cost 2 sparks..

    so aoe base damage+40k aoe dot is trash good to know when u tell that to other class who's 2 spark ulties do less dmg....

    sage water: is base+500%weapon+15k
    sage cleric: base+400%weapon+13.5k

    your is: base+200%weapon+1000-1200% (20% higher if demon)weapon bleed (=100% soulforce and end game similiar like base damage what is also around 45kish)
    +only psy got another 2 real dot skill exclude red tide (1 if primal) what isnt 200% weapon dmg+5k fire/earth dmg (base dmg already 10-12x higher than weapon dmg)+soul burn
    we still not talked about highest weapon dmg on sphere or etc

    dot dmg anyway isn't must be killer but since ignore the defence level not everytime useless l if it is based on base dmg or soulforce and u need for make charm tick without make cooldown the other bigger skills

    why not compare glacial shard vs hailstorm?
    Channel 1.0  seconds vs
    Cast 2.0  seconds
    Cooldown 8.0  seconds
    Chi Gained 15
    Deals base magic damage plus
    200% of weapon damage plus 4329.1
    as Water damage.
    Has a 75% chance to freeze targets for 4 seconds.
    Channel 1.8 seconds
    Cast 1.2 seconds
    Cooldown 12.0 seconds
    Chi Gained 5
    Deals base magic damage plus 3160 as Water damage.
    Has a 50% chance to freeze targets for 4 seconds.

    well tha another point psy got higher weapon damage alot higher damage with black voodoo than wizz with udine strike (u could say black voodoo decrease 11 def level, that right, udine strike cost 1.5sec casting and only SINGLE target not aoe, also effect decreased alot with cleric buff until psy dmg output linerary decreased vs cleric buffed compared vs non cleric buffed)

    then nvm the damages, let see the copied skills like tide spirit
    ●Tide Spirit
    Invigorate yourself with the power of the raging tides.
    Increases your Magic Attack by 100% for 15 seconds.
    Also increases channeling speed for 6 (9) seconds.


    Sage version increases channeling speed for 3 seconds.
    Demon version also increases your Critical Crate by 20% for 15 seconds.
    Essential Sutra

    Consume Chi to recover 10% of your maximum Mana, and
    remove the channeling time from all spells for 6 seconds.

    u got 1-2 less used skill and not really talk about that skills where psy got low cooldown or channeling vs others etc
  • trands
    trands Posts: 2
    edited May 2014
    Options
    So on 1 side, there is a wizard that doesn't understand that even 1% damage reduction difference is a lot in the 80~94% range. Who's even saying his earth shield is worthless, while judging the offensive upgrades of the other shield as not worth mentioning.

    And on the other side, a wizard needing several edits to find 2 somewhat comparable skills where the psychic has an edge. Well yeah, if wizards jelly psychics superior control and dps options, they made a wrong class choice to begin with. Now go make a real comparison.

    These are the 2 posters spamming QQ posts all over the forums. Seriously, just stop.
  • XXHotXx - Morai
    XXHotXx - Morai Posts: 1,246 Arc User
    edited May 2014
    Options
    trands wrote: »
    So on 1 side, there is a wizard that doesn't understand that even 1% damage reduction difference is a lot in the 80~94% range. Who's even saying his earth shield is worthless, while judging the offensive upgrades of the other shield as not worth mentioning.

    And on the other side, a wizard needing several edits to find 2 somewhat comparable skills where the psychic has an edge. Well yeah, if wizards jelly psychics superior control and dps options, they made a wrong class choice to begin with. Now go make a real comparison.

    These are the 2 posters spamming QQ posts all over the forums. Seriously, just stop.

    and guess what.... we are wizards,

    and guess why?

    if you can read the QQ posts all over the forums, ALL the other Arcane Classes can DPS,

    wizards never have been able to DPS, we can just DPH

    now instead of debuffing for 100% target res in order to dph, we reduce it by 40% therefore that reduced our spike DPH to 1/5 value or even worse

    now tell me since we cant DPS, and our spike DPH cant bypass anymore, how is a wizard supposed to kill something?

    (dont forget that wiz cant purge either)

    and while we have 1% damage reduction difference that is "a lot in the 80-95% range" (it is not since our base damage is the lowest among the arcane classes)

    psys have a 25% passive amp, they have better control and they can dps, but not only that...

    since they have the passive amp and the highest base magic damage they even have a better dph than a wizard
    mypers.pw/1.7/#123510
    mypers.pw/1.7/#123524

    i58.tinypic.com/231jj8.jpg
  • Sevchenko - Dreamweaver
    Sevchenko - Dreamweaver Posts: 661 Arc User
    edited May 2014
    Options
    You say 'Every class has a pdef buff' is lieful. Wizards and Mystics do. Cleric's plume shell drain their whole MP very quickly, Venomancers sacrifice their ability of casting magic spells in order to get PDef and psychics sacrifice their whole damage to get more defenses.

    Now, Wizards are a much more stable and flexible class than is the psychic, psychic is much more 'glass cannon', do more damage and does take more damage as well. Now if you don't know how to kite and stay alive in order to keep DDing then you should roll a psychic instead.

    Wizard is a class I'd personally never play as my main, not because "its weak" or "underpowered" because it isn't. But because it requires much more player ability than credit card to play wizard.
    [S.E.V.C.H.E.N.K.O]
    Synthetic Electronic Variant Calibrated for Hazardous Exploration, Nullification and Kamikaze Observation[SIGPIC][/SIGPIC]
  • XXHotXx - Morai
    XXHotXx - Morai Posts: 1,246 Arc User
    edited May 2014
    Options
    You say 'Every class has a pdef buff' is lieful. Wizards and Mystics do. Cleric's plume shell drain their whole MP very quickly, Venomancers sacrifice their ability of casting magic spells in order to get PDef and psychics sacrifice their whole damage to get more defenses.

    Now, Wizards are a much more stable and flexible class than is the psychic, psychic is much more 'glass cannon', do more damage and does take more damage as well. Now if you don't know how to kite and stay alive in order to keep DDing then you should roll a psychic instead.

    Wizard is a class I'd personally never play as my main, not because "its weak" or "underpowered" because it isn't. But because it requires much more player ability than credit card to play wizard.

    psy will? soul of silence? white voodoo? glass cannons yea right go try to stop a 200def lvl psychic pulling a flag then return to me

    on the contrary
    now it requires less player ability since our debuffs (therefore our damage) are going to become trash and class is reduced to spam long channelling skills,
    and it relies a lot more on credit card, cause if the wiz doesnt outgear he wont kill sh.t
    mypers.pw/1.7/#123510
    mypers.pw/1.7/#123524

    i58.tinypic.com/231jj8.jpg
  • Sevchenko - Dreamweaver
    Sevchenko - Dreamweaver Posts: 661 Arc User
    edited May 2014
    Options
    psy will? soul of silence? white voodoo? glass cannons yea right go try to stop a 200def lvl psychic pulling a flag then return to me

    on the contrary
    now it requires less player ability since our debuffs (therefore our damage) are going to become trash and class is reduced to spam long channelling skills,
    and it relies a lot more on credit card, cause if the wiz doesnt outgear he wont kill sh.t

    That's what im saying, game is not balanced at all, if you want to push the "Easy button" roll psychic.

    Now, psychics trow away almost their entire damage (which is mostly the only thing they're useful for) to gain defenses (by the other hand both physical and magical), then you have a distance between psychic and wizard:

    Psychic is mostly glass cannon, can change into turtle mode to survive a bit, but forget about long leaps wizards have, wizards can keep their defense plus 100% of the time. An mild to low geared psychic almost never procs silence (which indeed becomes very OP on end-game), which by its turn kills a bit the usefulness of Soulburn: Target wont take damage if its unable to attack or use skills.

    While is the demon end-game psychic nearly imune to aps: Able to reflect a lot of physical damage which, if JoSDs may out-dd and outdps aps sin input (unless the aps sin is deities, maybe)

    That's what im saying, Psychics are a lot "Easy button" compared to wizard: Psychic's assets trigger automatically while wizards have to mash buttons in order to survive and DD.

    Again: I wouldn't play wizard, i don't have enough patience for that style. (And the style Devs enforce into wizards is: Run, DD, run, DD, try to kill something, fail, Run more, DD, repeat);
    [S.E.V.C.H.E.N.K.O]
    Synthetic Electronic Variant Calibrated for Hazardous Exploration, Nullification and Kamikaze Observation[SIGPIC][/SIGPIC]
  • Shadowvzss - Harshlands
    Shadowvzss - Harshlands Posts: 300 Arc User
    edited May 2014
    Options
    but forget about long leaps wizards have, wizards can keep their defense plus 100% of the time

    but got sucks dmg at end with +12 weapon... defence enough negliable after pder reduction rate now unpurgable+80% pdef to all class, enough minor difference...
    if u can leap if u not died before leaping, but elaping mean give seconds to enemy charm, btw only mystic who isn't got something cheap cc, cleric can paralyze with nice duration, psy got cheap aoe stun+seal or stun reflect and reduce+increase charm cooldown if they kite, veno more stun (coz pet stun too), overall that leap isnt too uber thing after sin got stealth+2jump, barb one reach can use their new primal and bm 2 run skill+leap too and all class got holy path, genie seal/stun/freeze, when leap was added to wizz don't was neither sin, holy path, occult ice, primal skills what work on antistun, neither dmg skills what deal that much like sin got now, i dont say now useless but alot less usefull than when was the 3 race and no nh, in that time u was able kite and it was enjoyable with kite hit/kite hit with peoples not now alot harder and arcane defence dont help at all on this...
    No, before tideborn or genie the wizz not was 1hitter class vs same geared, but was alot time easier to kite (since we supposed to kite if we got leap, no?) still never heard any bm who cryed that time because they also got immune stun skill, or barb same... pvp not was 1hit and takes longer time but atleast dmg/cooldown/casting time not was laughable like now vs other casters same with debuff (i rolled archer too with metal debuff still dont was that shame than now)
    An mild to low geared psychic almost never procs silence (which indeed becomes very OP on end-game),

    its worth rolling a class if something became OP, but u would same if happen something invers?
    These are the 2 posters spamming QQ posts all over the forums. Seriously, just stop.

    troll ver. 2.0?
    maybe check forum before lie (maybe once check the wizzard section) another point already not too much wizzard on forum aswell, let me guess why? maybe alot them stoped?
    Wizards are a much more stable and flexible class than is the psychic

    you talk about mystic? because then right, they put pdef shield+falling petal or fast heal, and alot stable than wizz
    psy do more damage and does take more damage as well
    isn't true if u compare with pre nh patch, their in % psy taked more dmg than now compared with wizz..... difference ain't that high anymore when u unbuffed or earth shielded or purged vs cleric buffed (like was said too veno amplify effiency droped by 50% too coz of 80% primal passive) but dmg output alot less on wizz when same time dmg taked difference compared with psy reduced, cooldowns,casting times untouched

    Fact, on wizz not really was boosted the old skills, neither lv100's, 79's, sutra, old outdated aswell like ulties by patch by patch until new glass get upgraded version of skills or atleast sage/demon versions or isn't defence debuff based amplify skills or fast/or simple base dmg based skills...

    question where wizz on edge?
    fast skills? no, slowest caster also kinda outdated sutra vs example psy
    kite? hm not really with current skills, arcane defence totally killed
    damage? behind other class both skill and mattack
    defence? hm, to me seems mystic better tank than wizz or psy or cleric with falling petal heal (situation depend ofc but still not got any situation where wizz better tank over other casters), ain't amazing the supportive buffs aswell
    range? since only amplify skill is debuff what got 27m range i would say lowest range caster if want atleast do similiar dmg than others
    cooldowns? or aoes? in that aren't in 1st position
    debuff? since on sin udine nerfed way much amplify and spark was killed aren't really edge in debuff, alot better a 20% amplify than udine after nh
    controll skills only better than mystic but thats all
    chi? yes they best in chi if they want lowest defence from all other class for a little chi boost becuase every class get few nice chi build
    attack/defence level or ignore defence? neither
    support skills? with heal maybe worst support, mattack buff kinda damn outdated now, and 4sec mdef shield ain't really too supportish because the mreduction way low like duration but cooldown high

    so edge in what?
  • Sevchenko - Dreamweaver
    Sevchenko - Dreamweaver Posts: 661 Arc User
    edited May 2014
    Options
    *Longass QQ*

    Can't compare, TO HAVE that edge damage, psychics lose 25 (TWENTY FIVE) defense levels, taking 1% less damage reduction (in comparison to wizards) and much more damage from less reductions from defense levels psychics are clearly much more squishy (against both physical AND magical DD).

    Wizards have much more mobility than psychics... and mystics... and clerics. Well, they lose in mobility to venos because venos OP mobility.

    In a math theoretical comparison:
    - Wizards have the most powerful pdef plus buff among casters, being that venos sacrifice their matk to have their pdef buff.
    - Depending on builds/cultivation, a wizard gets much more resistant to physical damage than an archer, for example.

    As by the other hand a psychic can get fairly tanky... But they lose 71 (SEVENTY ONE) attack levels, making their damage really crappy. And being a tanky psy doesn't make you an agile psychic, meaning you still die when focus fired.

    So we're trying to compare incomparable factors: Wizards edge over psychics is on Resistance/mobility/flexibility, psychics edge is being a class extremely focused on DDing.

    And again: I dont like wizards. I wouldn't play wizard. Sounds pretty lame in my eyes to keep on running and dding, running, dding, running, running, cmon. It sucks.
    [S.E.V.C.H.E.N.K.O]
    Synthetic Electronic Variant Calibrated for Hazardous Exploration, Nullification and Kamikaze Observation[SIGPIC][/SIGPIC]
  • Shadowvzss - Harshlands
    Shadowvzss - Harshlands Posts: 300 Arc User
    edited May 2014
    Options
    Originally Posted by Shadowvzss - Harshlands View Post
    *Longass QQ*

    Your double faceing amuse me
    like that u don't played with wizz too much still talking about wizz (atleast i got r9 and 2 rebirth with my sin and refined/sharded a bit before talked about sin also used my friend +12 sin before talked about eliminiation)
    btw elimination, u comment it still dont got it, sorry but this ain't look like your statement (maybe not everytime) based on facts or tests in game?
    I have to concede my favorable opinion.
    The only point I think could be a Little different, Maybe change Thunderball to 400~600% weapon damage or something, most DoTs are now based on weapon damage. Thats just to make its DoT effect NOT increase along with triple spark (because, it bypasses the god's seal).

    I have to add that, indeed some skills not only caster's maybe, need to be reworked on the 'base damage' to a slightly bigger value, to give wizards and clerics the 'peak/nuke' damage they used to have with Tempest, Blade Tempest, Parasitic Nova and so on. Also to give casters triple spark a little more power when comboed with their ulti: They have to use apo/genie to be able to triple spark->Ulti.

    This would change game in some aspects, like, for example focus fire would take even less time to take someone down.

    In a certain form I don't see this as Power Creeping, I see it as readjusting old stuff to keep up with newer stuff and that may change everything. So bad the chinese barely gives a **** about how broken the game is.


    point is this

    That's a flat amp that's equally effective when buffed and debuffed.
    Well it's flat for 9 of the classes, it doesn't work with archer normal arrows.

    - Wizards have the most powerful pdef plus buff among casters, being that venos sacrifice their matk to have their pdef buff.

    your point pretty interesting, u act like every wizz going demon and get demon barrier but anyway about veno u kinda ignore the point 1. veno can stun with pet then purge+ switch back and use human form stun+use fluffy bird skill meanwhile still new pets stll hurt on stuned target and veno aswell
    Depending on builds/cultivation, a wizard gets much more resistant to physical damage than an archer, for example.

    another interesting point, if archer use nw pdef neck then have higher multiplier than wizz, just example r9 3rd gear lets say give 1500 pdef and la r9 lets say give 2000 then let me guess if we add 100%base+80%primal+60%cleric+60bm buff then who got higher pdef?
    300%*2000=6000 for archer and 400%(if not sage/demon wizz)*1500=6000 pdef

    hm who get most profit from buffs? who got avarage higher defence
    And again: I dont like wizards. I wouldn't play wizard. Sounds pretty lame in my eyes to keep on running and dding, running, dding, running, running, cmon. It sucks.

    seriously lol, when a class got huge nerf in debuff and u say he need only running then when deal dmg and take down charms etc? kinda impossible then exclude if outgeared the target but then don't need run lol, maybe roll it till high level and taste it
    So we're trying to compare incomparable factors: Wizards edge over psychics is on Resistance/mobility/flexibility, psychics edge is being a class extremely focused on DDing.

    since most of wizz rolled dex genie and that made kinda 5 mag (**** regen genie) mobility absolute not point, since during dex genie energy recovering other caster can use 2-3x holy path, what atm the best kiteing skill, alot better than distance shrink (only skill for wizz what mean mobility) because u can choose direction, can choose distance, what far not true about distance shrink when in alot situation if u aren't use well then make u more screwed, every caster use holy path now, or u know any who don't have?
    that about mobility

    ressitance
    sage mystic - 100%+60%+60%+100%+80 = 400% (additional 100% if sacrifice the pet)
    sage wizzard - 100%+60%+60%+120%+80% = 420%
    sage psy - 100%+60%+60%+80% = 300%
    sage veno - 100%+60%+60%+80%+150% = 450%

    lets say u have 8k pdef
    32k pdef - 88.45888044229440221147201105736%
    33.6k - 88.947716743878226340172071475844%
    24k - 85.181898846495119787045252883762%
    36k - 89.60796515245799626633478531425%


    right they got lowest defence i agree with that but what if we add the support skill with reduced charm cooldown, seal, or falling petal heal etc? i dont talked yet about def voodoo
    what if u take x dmg and another char take 1.2*x dmg but charm cooldown is less? well if seal occured then obviously cant bypass in 1vs1

    overall i would say to u test it in nw or in tw, what class survive the gank better in caster rolls then becayse even a barb can die vs aps if only stay in one poisition and do nothing thats why they got skills too for beign tanking not only stat and high defence lol

    wizz is flexible? i don't got this
    clearly much more squishy (against both physical AND magical DD).

    weaker vs who's magic dd? for me look like both got same mressist exclude earth but don't have any class who forced to use only earth skills except if stun until 1 seal+reduced cooldown worth more than +5k pdef
    Wizards have much more mobility than psychics... and mystics... and clerics

    before genie yes, but come on plz show atleast 1 end game psy/cleric/mystic without holy path or 3rd weapon?, until u can't show i can't say wizz got much more, ex mystic knockback, psy fly faster, for me look like only cleric got less, well but atleast they got long paralyze.
    TO HAVE that edge damage, psychics lose 25 (TWENTY FIVE) defense levels, taking 1% less damage reduction (in comparison to wizards) and much more damage from less reductions from defense levels
    maybe u can explain this? i don't got any word what u talk about because either black or white voodoo work with different numbers
    In a math theoretical comparison
    theoretical u compare the numbers only but no the support skill lol
    like compare sin dmg without rage dmg and higher crit rate vs fist bm
    But they lose 71 (SEVENTY ONE) attack levels, making their damage really crappy. And being a tanky psy doesn't make you an agile psychic, meaning you still die when focus fired

    what class not die if focused? and btw, loseing 71 attack level still psy got best dots what ignore the defence level etc other side psy with black voodoo still can get alot attack level at end game since only 100+ attack level from gear and no card/blessing box added, like deal half damage than other caster exclude dots but take alot less damage aswell too and can assut the team damn well with alot support crow controll skills what is the main point because u can be best dmg dealer if u dead but if u got high survivebility then help to highest dmg dealer (example sin) and can kill enemies and when they stuned or busy simple switch back
  • Sevchenko - Dreamweaver
    Sevchenko - Dreamweaver Posts: 661 Arc User
    edited May 2014
    Options
    Your double faceing amuse me
    like that u don't played with wizz too much still talking about wizz (atleast i got r9 and 2 rebirth with my sin and refined/sharded a bit before talked about sin also used my friend +12 sin before talked about eliminiation)
    btw elimination, u comment it still dont got it, sorry but this ain't look like your statement (maybe not everytime) based on facts or tests in game?
    Okay, we can discuss about tidal protection for example, but compare a class with 25k attack vs a class with 50k attack and same crit? (sin vs archer) I don't need to jump of a building in practice to know that, in theory (and much likely in practice) its going to hurt a lot.



    point is this






    your point pretty interesting, u act like every wizz going demon and get demon barrier but anyway about veno u kinda ignore the point 1. veno can stun with pet then purge+ switch back and use human form stun+use fluffy bird skill meanwhile still new pets stll hurt on stuned target and veno aswell
    I point from what I see in Dreamwaver 10 out of 11 wizards are demon. Sages have even less Crowd Control and resistance, maybe more damage, but really? I think a sage wizard would have lots more to complain.


    another interesting point, if archer use nw pdef neck then he's stupid. then have higher multiplier than wizz, just example r9 3rd gear lets say give 1500 pdef and la r9 lets say give 2000 then let me guess if we add 100%base+80%primal+60%cleric+60bm buff then who got higher pdef?
    300%*2000=6000 for archer and 400%(if not sage/demon wizz)*1500=6000 pdef

    hm who get most profit from buffs? who got avarage higher defence
    I won't even ask you to go to PWCalc and assemble both classes, equivalent gears. With phys neck both have around 23k pdef (on old-endgame, didn't check archer vs wiz war avatars though.) Also, you're using guessnumbers, calculating "exact" comparisons with unreliable numbers.


    seriously lol, when a class got huge nerf in debuff and u say he need only running then when deal dmg and take down charms etc? kinda impossible then exclude if outgeared the target but then don't need run lol, maybe roll it till high level and taste it
    As I did say: Every skill in game should really be reworked to new game system. The game system is changing, balance priorities are changing, everything is changing, with skills like that it will be a real mess (Unless they rework the newer stuff to fit into the old parameters again)


    since most of wizz rolled dex genie and that made kinda 5 mag (**** regen genie) mobility absolute not point, since during dex genie energy recovering other caster can use 2-3x holy path, what atm the best kiteing skill, alot better than distance shrink (only skill for wizz what mean mobility) because u can choose direction, can choose distance, what far not true about distance shrink when in alot situation if u aren't use well then make u more screwed, every caster use holy path now, or u know any who don't have?
    that about mobility
    You can still use distance shrink and arcane defense proc to kite along with Holy path. From 400 or so skills in this game, there are about 3 or 4 able to counter purify spell. All other melee hitting skills can proc both purify and arcane defense. And, If spark debuff got so nerfed why not reroll genie into fast regen and replace with extreme poison instead?

    ressitance
    sage mystic - 100%+60%+60%+100%+80 = 400% (additional 100% if sacrifice the pet)
    Sage verdant shell is for 120%
    sage wizzard - 100%+60%+60%+120%+80% = 420%
    Most wizards are demon.
    sage psy - 100%+60%+60%+80% = 300%
    sage veno - 100%+60%+60%+80%+150% = 450%
    Most venos are also demon: Also again, venos cant get advantage on their magic attack value and have the pdef plus at the same time.

    lets say u have 8k pdef
    32k pdef - 88.45888044229440221147201105736%
    33.6k - 88.947716743878226340172071475844%
    24k - 85.181898846495119787045252883762%
    36k - 89.60796515245799626633478531425%
    Now add 50% debuff to each of those and see who loses more % reduction.


    right they got lowest defence i agree with that but what if we add the support skill with reduced charm cooldown, seal, or falling petal heal etc? i dont talked yet about def voodoo
    what if u take x dmg and another char take 1.2*x dmg but charm cooldown is less? well if seal occured then obviously cant bypass in 1vs1
    Retaliation is 1.2x soulforce not damage taken, suffers from the 75% pvp damage reduction as well as SoV. Indeed psychics are a 'strong' class, this only makes me feel sorry for you having chosen the wrong class. Wizard's "style" second to devs is really run, kite, run more, dd a bit, run more, if you want big damage then psychic was the class for both you and XXHotXx

    overall i would say to u test it in nw or in tw, what class survive the gank better in caster rolls then becayse even a barb can die vs aps if only stay in one poisition and do nothing thats why they got skills too for beign tanking not only stat and high defence lol
    Funny you mention this, Barbs are meant to stay and tank, casters and archers not (hence why they have mobility/leap skills

    wizz is flexible? i don't got this
    Okay I can correct my statement for a more sincere one: Wizards are obsolete.


    weaker vs who's magic dd? for me look like both got same mressist exclude earth but don't have any class who forced to use only earth skills except if stun until 1 seal+reduced cooldown worth more than +5k pdef
    Less attack levels = less damage reduction = more damage taken, both physical AND magical damage taken.


    before genie yes, but come on plz show atleast 1 end game psy/cleric/mystic without holy path or 3rd weapon?, until u can't show i can't say wizz got much more, ex mystic knockback, psy fly faster, for me look like only cleric got less, well but atleast they got long paralyze.
    10 seconds teleport against 2 20s teleports from the archer sounds almost the same (except archers dont spend chi), for, with same genie a wizard can spam more kiting between holy paths and thus avoid more physical damage.
    Something thats often not taken into account: while you're moving/jumping melee attacks cannot be landed on you (unless target is flying as fast as an F16 and moves 1 meter ahead of you before 'using' the skill. A moving target quickly outruns melee range before skills can actually land on them. Caster can also switch from flying to landing to avoid close-combat until charm/holy path loads up. This is a matter of: Game designed to be played this way, if you don't like it leave.



    maybe u can explain this? i don't got any word what u talk about because either black or white voodoo work with different numbers
    again, with 25 less defense levels than wizard means psychic takes more damage, this self-amp is the price paid for a yet higher damage.

    theoretical u compare the numbers only but no the support skill lol
    like compare sin dmg without rage dmg and higher crit rate vs fist bm
    There are things you can't just compare: How to compare for example, how strong is mystic's bramble tornado, does 16 meter pvp knockback add how much numeric exact value to class's overall power? Or how does 5s stun from 35 meter range compare to 6s 2 sparks costing stun from 2,5 meters range? Balance doesn't mean equality, but there are many aspects that cannot be exactly compared. Another simple example: Archer can leap twice 20 meters (every 20 seconds), to whatever direction he wants, sin can leap once every 15 seconds 35 meters BUT ONLY on a specified target, can you mathematically (with exact numbers and equations) prove which is better and why?


    what class not die if focused? and btw, loseing 71 attack level still psy got best dots what ignore the defence level etc other side psy with black voodoo still can get alot attack level at end game since only 100+ attack level from gear and no card/blessing box added, like deal half damage than other caster exclude dots but take alot less damage aswell too and can assut the team damn well with alot support crow controll skills what is the main point because u can be best dmg dealer if u dead but if u got high survivebility then help to highest dmg dealer (example sin) and can kill enemies and when they stuned or busy simple switch back
    Want to play support do mystic/venomancer. Psychics are really bad playing the 'support' role, they're extremely mana hungry and losing 71 attack levels does A LOT of difference in their damage. DoTs? You say sand trap? Torrent got lost with primals, sand trap + Telekinesis deals a puny laughable amount of damage. In a certain way its being a psychic, revoking their total superiority to equal themselves to their fail version: Wizards.

    Again: Indeed skills need to be reworked, but you could switch spark to extreme poison in that genie and put some more holy path spam on it.

    In about 8 years of Perfect World, I have not seen an epoch while Wizards got the edge, they were always the lame class no-one wanted to play as. Back in malaysia, before genies/tideborns PvP was ruled by archers and venomancers. After tideborns wizards hope was completely killed.

    Now if you play wizard and enjoy it good. Otherwise I believe you're playing the wrong class and THAT is why you feel so unsatisfied.
    [S.E.V.C.H.E.N.K.O]
    Synthetic Electronic Variant Calibrated for Hazardous Exploration, Nullification and Kamikaze Observation[SIGPIC][/SIGPIC]
  • Xx_BeLLa_xX - Harshlands
    Xx_BeLLa_xX - Harshlands Posts: 7,231 Arc User
    edited May 2014
    Options
    since mystic with non spark skill out dd cleric and wizard ulties also only pet do debuff not that debuff depend since got direct amplify for absorub soul not like other class.

    You obviously don't know mystics.


    before genie yes, but come on plz show atleast 1 end game psy/cleric/mystic without holy path or 3rd weapon?, until u can't show i can't say wizz got much more, ex mystic knockback, psy fly faster, for me look like only cleric got less, well but atleast they got long paralyze.

    Clerics got less? Are you kidding me? For someone making a thread about casters you don't seems to know casters...
    [SIGPIC][/SIGPIC]

    b:dirty "I **** rainbows and love everyone"-Longknife b:cute
  • trands
    trands Posts: 2
    edited May 2014
    Options
    lets say u have 8k pdef
    32k pdef - 88.45888044229440221147201105736%
    33.6k - 88.947716743878226340172071475844%
    24k - 85.181898846495119787045252883762%
    36k - 89.60796515245799626633478531425%

    Right here is the issue. The issue that makes you post silly walls of text on the debuff and wizards being useles. You simply don't understand how even 1% damage reduction difference is a significant difference at that lvl of damage reduction, which is exactly why the defense scales the way it does.
  • XXHotXx - Morai
    XXHotXx - Morai Posts: 1,246 Arc User
    edited May 2014
    Options
    trands wrote: »
    Right here is the issue. The issue that makes you post silly walls of text on the debuff and wizards being useles. You simply don't understand how even 1% damage reduction difference is a significant difference at that lvl of damage reduction, which is exactly why the defense scales the way it does.

    but the base damage did not scale in proportion to the damage reduction\resistances increase

    f.e. LAs used to have 60% base damage redux, now they have 80% at least that is halving the damage they were taking before the patch,

    we got damage skill passives that added 14% damage not 50% more, and the debuffs got nerfed so

    the same target on debuffs will get less damage than what he was getting non-debuffed before NH patch

    thats the point, for the debuffs-based DD classes this patch was a huge step back damage-wise

    your logic is correct if you apply that 1% to a 90% base damage reduction,

    but you have to consider that, before NH patch, classes were having 60-70% damage redux base, now if you apply a debuff you wont reduce res under 80% having btw just a passive 14% damage amp... (now to reduce target res under 60% you need **** like 200% debuff its insane)

    so this is why debuffs-based classes are ***** up, and its not just about wizards...

    archers, clerics, mystics, seekers, barbs, venos all this classes that were relying on debuffs to land damage are having the same problem

    wizards are double ****ed, because our main damage was coming out from undine strike and we are a pure DPH class, we cannot DPS in any way, while other classes that were relying on debuffs can more or less DPS

    i see assassins elimination, i see mystics DPSing like mad, i see psychics DPSing with high 4 digits or 5 digits hits, seekers that just qpqing ss crimson throw easy 5 digits, what are the rest of the classes supposed to do? stay and watch? (damage-wise, lets not open an argument about pvp roles)
    mypers.pw/1.7/#123510
    mypers.pw/1.7/#123524

    i58.tinypic.com/231jj8.jpg
  • trands
    trands Posts: 2
    edited May 2014
    Options
    WTB : Archer to do math simulations for those 2.

    WTB : Link to crit passive and stat points from reawakenings.

    Spark+undine reducing to 0, allowing to 1-shot AA, LA and HA classes without distinction was way to OP. You still get a decent amp from them, especially considering the spammabilty/cost.

    All you 2 do is clumsily trash on any class that disagrees and posts. You're contradicting eachother and yourself, even in the same post sometimes. Seriously, again, just stop. You don't even realize how much you 2 are contradicting yourself in blind QQ. The wheel is turning. Now sins/barbs are the class everyone needs a reserved genie spot for.

    If you want to be pissed over something, go complain about your map color. It seriously messed up your faction's logo.
  • Zoldi - Morai
    Zoldi - Morai Posts: 1,595 Arc User
    edited May 2014
    Options
    Sage verdant shell is for 120%.

    Since when? It would be great but I don't see the book in primal forges b:surrender
    ~ Sage Mystic 105-105-105 ~
    ~ Sage Sin 103-103-102 ~
    ~ Sage vita Barb 103-102-101 ~
    ~ Sage BM 102-101 ~ Demon Archer 102 ~
    ~ Sage Cleric 102 ~ Demon Wizard 101 ~
    ~ Sage Seeker 101 ~ Sage Psy 101 ~
    ~ Sage Heavy Veno 101 ~ Demon Storm 9X ~ Dusk 6x ~
    Started playing this game in 2007 on Oracle (PW-MY) : Demon MG 101 - Sage EP 99 - WF 89
  • Sevchenko - Dreamweaver
    Sevchenko - Dreamweaver Posts: 661 Arc User
    edited May 2014
    Options
    Since when? It would be great but I don't see the book in primal forges b:surrender

    Just looked in the description 90% demon 100% sage, I remembered sage version used to give more than demon/lv 10 version, didn't remember exactly.

    Something being overlooked is the primal pyroshell: Gives 15% extra critical hit rate, looks pretty decent in combo with double/triple spark + Extreme Poison/Undine/Spark and frozen flame. From math/theoretical analysis
    [S.E.V.C.H.E.N.K.O]
    Synthetic Electronic Variant Calibrated for Hazardous Exploration, Nullification and Kamikaze Observation[SIGPIC][/SIGPIC]
  • XXHotXx - Morai
    XXHotXx - Morai Posts: 1,246 Arc User
    edited May 2014
    Options
    trands wrote: »
    WTB : Archer to do math simulations for those 2.

    WTB : Link to crit passive and stat points from reawakenings.

    Spark+undine reducing to 0, allowing to 1-shot AA, LA and HA classes without distinction was way to OP. You still get a decent amp from them, especially considering the spammabilty/cost.

    All you 2 do is clumsily trash on any class that disagrees and posts. You're contradicting eachother and yourself, even in the same post sometimes. Seriously, again, just stop. You don't even realize how much you 2 are contradicting yourself in blind QQ. The wheel is turning. Now sins/barbs are the class everyone needs a reserved genie spot for.

    If you want to be pissed over something, go complain about your map color. It seriously messed up your faction's logo.

    i already did plenty of math simulations in other posts, since when crit passives are a damage factor, i always talked about raw damage w\o considering zerks\crits or zerkcrits,

    do you realize the stats you get from reawakenings cant be even remotely compared to have a 50% more damage reduction right?

    you are fooling yourself with your statements

    undine spark doesnt reduce to zero unless you have a 160 dex genie like i do,

    tho no wizard can afford the genie i adapt since i am outgearing everyone on the server, if there were plenty of players matching my gears level, i couldnt use such genie aswell

    dont disagree with me just cause i've prolly oneshotted you due my outgearing you despite i've no clue who you are (grow some balls and post with your main acc plox)

    my map color doesnt **** me off, pisses me off entire endgame teams that leave NW maps as soon as they spot me when i am just a ubernerfed wizard
    mypers.pw/1.7/#123510
    mypers.pw/1.7/#123524

    i58.tinypic.com/231jj8.jpg
  • Shadowvzss - Harshlands
    Shadowvzss - Harshlands Posts: 300 Arc User
    edited May 2014
    Options
    You obviously don't know mystics.

    PvE - pre r9 or low refined r9 times, sage storm mistress deal with 1st spell 6k+ dmg, higher than me with tt99 and pretty spamable till have chi (so need infuse alot mana that right), with r9 i get good dmg right still out dd without problem cleric and wizzard and psy if i use mistress vs tiger boss
    endgame, sage storm mystress damage not scaled that well, in pve viable but alot less good still better than nothing, most of damage source coming from base dmg so spammng fast cooldown and casting time skills most effective

    PvP - i don't say absorb soul superior or something but fact out dd in end game the most of weapon damage base skill like cleric and wizz ultis (well several factor here that right) - still highest damage dealer skill what cost no chi and with pot can do twice

    Clerics got less? Are you kidding me? For someone making a thread about casters you don't seems to know casters...

    cleric got paralyze and sleep mostly both have negative effect to cleric (not much but -40% pdef or speed still negative) until knockback vs melee and ticket is nasty or aoe seal, or aren't u played with your mystic?

    Right here is the issue. The issue that makes you post silly walls of text on the debuff and wizards being useles. You simply don't understand how even 1% damage reduction difference is a significant difference at that lvl of damage reduction, which is exactly why the defense scales the way it does.

    u now popped here and ignored all other post?
    yes 1% is mportant but when u gain 40% less effciency when other get 20% more significant
    you talk so nicely about wall of text but no clue about the testing it

    http://pwi-forum.perfectworld.com/showthread.php?t=1691541
    i did atleast and lv7 passive already made visible changes, dont need too much thing for check the reduction before primal maxed and after primal maxed target when u use debuff vs normal spells
    Okay, we can discuss about tidal protection for example, but compare a class with 25k attack vs a class with 50k attack and same crit? (sin vs archer) I don't need to jump of a building in practice to know that, in theory (and much likely in practice) its going to hurt a lot.

    where the attack speed and rage dmg and class amplify skills?
    I point from what I see in Dreamwaver 10 out of 11 wizards are demon. Sages have even less Crowd Control and resistance, maybe more damage, but really? I think a sage wizard would have lots more to complain.

    maybe there yes, but not on my server, here more of caster like sage way (ofc not all but noticeable bigger the ratio to sage)
    maybe u not noticed i also wrote skills where sage demon effect the problem, mainly at wizz since dont stacking that anyway very low debuff from sage skill also not let overwrite by udine, so need more carefull with what order do you use skills else your debuff mroe screwed than with udine :D
    I won't even ask you to go to PWCalc and assemble both classes, equivalent gears. With phys neck both have around 23k pdef (on old-endgame, didn't check archer vs wiz war avatars though.) Also, you're using guessnumbers, calculating "exact" comparisons with unreliable numbers.

    old end game still my guess nearly there, but anyway that was example to that to if u multiple something low thing a bit more than multipling a bit less a bit higher number is pretty similiar and another thing is stacking alot mul;tipler pdef buff on low pdef class make less and less advantage if difference is fixed (like difference between 2 class is 100% but once is 100 vs 200 and later 300 vs 400%, its only example but i would call this something like indirectly pdef advantage nerf?or buffing non self pdefbuff class? as u want)

    Most wizards are demon.
    write that too in your server :D
    Sage verdant shell is for 120%
    maybe my fault i got sage verdant shell but it write 100% in game aswell and lv10 was only 80% (but atleast its give wood+water def aswell not only 1 or 2 def)
    Sage version increases your defenses by 100% of your armor.

    Most venos are also demon: Also again, venos cant get advantage on their magic attack value and have the pdef plus at the same time.

    that right but veno is tricky class, in fox form got few nasty utility skill aswell and transform back isn't slow :P
    But this demon veno thing is also server depend i guess, i agree in every server have demon veno because foxform+summer sprint is cool but since got genie and potion that doesn't let less crappy the sage, i like sage purge and amplify way better :)
    Now add 50% debuff to each of those and see who loses more % reduction
    all lose same because gear defence is same and all debuff base on gear value not on base value? also in that 50% debuff far from reall 50% becuase that is stacked base defence what is from stat+buffs+primal passive etc and debuff work only vs gear defence hat far alot less
    Less attack levels = less damage reduction = more damage taken, both physical AND magical damage taken
    maybe if u talk about defence level then i understand but how make me more squishy if i got less attack level i dont really understand
    Retaliation is 1.2x soulforce not damage taken, suffers from the 75% pvp damage reduction as well as SoV. Indeed psychics are a 'strong' class, this only makes me feel sorry for you having chosen the wrong class. Wizard's "style" second to devs is really run, kite, run more, dd a bit, run more, if you want big damage then psychic was the class for both you and XXHotXx

    kite running way is killed and maybe tell to these too who left already the game (not only mumitroll, androit,ursa and others what leave in this days too, somehow i see wizzards slowly disapear what ain't nice well the speed is server depend but look like step bt step alot leave or reroll, i can't say that a healthy thing when a class became less played, this was with barb and cleric aswell, was time when or got **** barb or cleric or was hard to find a good one because they was boredom for alot of them they was less viable in non pve part [except few place], now they boosted barb and cleric power and more of them got mood again for play with these 2 class)
    Funny you mention this, Barbs are meant to stay and tank, casters and archers not (hence why they have mobility/leap skills

    barb of but acctually i talked about barb if do nothing, its make them tank the skills aswell like invoke, tiger form, Bestial Rage, Shapeshifting Intensity, Frighten , Violent Triumph, Cornered Beast => most of skill focus to help to barb stay alive, that make them tankish, if we look then support skills make psy best caster tank and not the pure stat
    10 seconds teleport against 2 20s teleports from the archer sounds almost the same (except archers dont spend chi), for, with same genie a wizard can spam more kiting between holy paths and thus avoid more physical damage.
    Something thats often not taken into account: while you're moving/jumping melee attacks cannot be landed on you (unless target is flying as fast as an F16 and moves 1 meter ahead of you before 'using' the skill. A moving target quickly outruns melee range before skills can actually land on them. Caster can also switch from flying to landing to avoid close-combat until charm/holy path loads up. This is a matter of: Game designed to be played this way, if you don't like it leave.

    sure, thsi right, but archer got faster or more chance for stun paralyze, got more range, immune stun skill near 2 jump if u compare with archer but vs melee u also not take into account their released 2 new race with their melees isn't got problem with distance and rest 2 or was made running faster or got more ranged skill and in game faster aviation, this make less time to cast skills after u made distance if casting time isn't reduced by time
    again, with 25 less defense levels than wizard means psychic takes more damage, this self-amp is the price paid for a yet higher damage.


    u mean 11 defence level? black voodoo is 25 attack level and 11 defence level reduction to sage and 8 def lv if demon, so where coming ur numbers? this +wizz pdef advatange make enough balance with Soul of Silence/Empowered Vigor/Soul of Retaliation

    but there also Psychic Will, ironguard powder+fortify, Absolute Domain what help in survining same like sage deity sin when pop up and use most strongest skills for kill u.... well wizz can use too, but here was talking about dmg amplify and most of people not focus white voodoo psy and they can switch freely

    How to compare for example, how strong is mystic's bramble tornado, does 16 meter pvp knockback add how much numeric exact value to class's overall power? Or how does 5s stun from 35 meter range compare to 6s 2 sparks costing stun from 2,5 meters range?
    lol again every wizz must be demon lol i am sage and alot of us sage but btw why compare bramble with demon ulti, maybe if u compare thicket with earth ulti that sound more fair (oh yea that not aoe well, but vs single target if u talked about amplify that have flat amplify, what wonder, nearly new 2 race got often used old defence amplify, just flat/direct amplify skills) :p
    sin can leap once every 15 seconds 35 meters BUT ONLY on a specified target
    to melee class obviously direct jump alot better than random jump also mainly if can rarly escape from combat aswell or just ignore often the c skills, belive me old melee's would like it (since another new class got also direct jump to target)
    Want to play support do mystic/venomancer. Psychics are really bad playing the 'support' role, they're extremely mana hungry and losing 71 attack levels does A LOT of difference in their damage. DoTs? You say sand trap? Torrent got lost with primals, sand trap + Telekinesis deals a puny laughable amount of damage. In a certain way its being a psychic, revoking their total superiority to equal themselves to their fail version: Wizards.

    1st the magic direct damage more laughable on psy with voodoo, or barb with invoke than these dots :p

    interesting, are u ever tryed kill in tw a barb with got soul of silence and Empowered Vigor? it was easy? or sometimes a Spirit Phalanx/Psionic Link when barb is near to dead? all during in white voodoo

    or deity sin who used sage tidal+deaden+AD+iron guardor just Psionic Link and same buff like was mentioned above on barb? coz i experienced that, and psy stayed in white till deaity sin wiped enough 3rd people

    anyhow i see i cant say they are fail support, even ridicouls spark cost with Shroud of Shadow make it rarely better than few other old support skill on old class's
    Spark+undine reducing to 0, allowing to 1-shot AA, LA and HA classes without distinction was way to OP. You still get a decent amp from them, especially considering the spammabilty/cost.

    All you 2 do is clumsily trash on any class that disagrees and posts. You're contradicting eachother and yourself, even in the same post sometimes. Seriously, again, just stop. You don't even realize how much you 2 are contradicting yourself in blind QQ. The wheel is turning. Now sins/barbs are the class everyone needs a reserved genie spot for.

    ever u see i qq about spark? then what u talk about, instead of lieing here maybe try trolling somewhere else, or maybe try say something what i really said, u say me is that and that and say i am blind, but then why even bother with this topic, go out and get fresh air :p
    Primal pyroshell: Gives 15% extra critical hit rate
    me look like demon tide spirit 20% crit,
    demon landside have 30% chance for 50% crit
    cleric Mark of Weakness another 15% crit rate
    leeching devil chihyu another 30% crit
    without loseing pdef and make caster to most squishy (well few of them cost spark, but increase even more the crit than 15%)