Purify on R3 weapons is making 1 class Godlike - Nobody tought of that or what?

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Comments

  • MustacheGirl - Sanctuary
    MustacheGirl - Sanctuary Posts: 3 Arc User
    edited February 2013
    I don't know if anyone has mentioned this, but this proc (can't call it purify proc anymore because it seems to offend people) basically makes people without +10 weapons COUNTER-PRODUCTIVE in mass PVP. 10 people with +7 Weapons would not be able to kill one maxed geared arcane if no purge is involved.

    People without great gear here can trash talk or contradict me all you want, but you know it's true. Most of the time your attacks do less than efficient damage while setting off the proc and the rest of your squad gets mad as hell. Only thing left for lower refined people is to just debuff and purge.

    Yeah, there's always still useful damage dealing "status skills". mark of weakness, edged blur, blade tornado, absorb soul, etc. But there's still no viable way to take down a proc weapon user consistently, because either skills are on cooldown or someone else set off a proc.

    The combination of all three effects is too broken. If I were a max geared arcane with this proc, and I had to face 2 people of equal gear to mine, I would be much more comfortable with the fight if they called in some of their lower geared +7 buddies to come and set off my purify proc. When 4 v 1 becomes easier than a 2 v 1, then something is wrong. Contradict this scenario with whatever OPTIMAL veno/disarm situation you want, but I'm pretty sure most of the time it would go the way I expect. I would last longer if some +7 homies came on YOUR side to help ME out.
  • Eoria - Harshlands
    Eoria - Harshlands Posts: 6,118 Arc User
    edited February 2013
    Just take off the speed buff. All that's needed, tbh.

    The purify without the anti-stun is useless, but the speed boost can easily be taken away with no harm done.
    [SIGPIC][/SIGPIC]

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  • Chigenkaiona - Dreamweaver
    Chigenkaiona - Dreamweaver Posts: 756 Arc User
    edited February 2013
    This is the effect of power creep in all games. It's a game killer.

    Power Creep:

    http://www.youtube.com/watch?v=Bxszx60ZwGw

    It's only gonna get worse.
  • Euthymius - Heavens Tear
    Euthymius - Heavens Tear Posts: 3,162 Arc User
    edited February 2013
    Dont worry, in response to how OP Purify is, instead of nerfing it, they'll implement a new set of more powerful (and more expensive) weapons to counter it with the ability to have a high chance to Disarm your opponent's weapon~
    b:pleased
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  • Zanryu - Dreamweaver
    Zanryu - Dreamweaver Posts: 7,261 Arc User
    edited February 2013
    Dont worry, in response to how OP Purify is, instead of nerfing it, they'll implement a new set of more powerful (and more expensive) weapons to counter it with the ability to have a high chance to Disarm your opponent's weapon~
    b:pleased

    Yeah... seems about right.
  • Chigenkaiona - Dreamweaver
    Chigenkaiona - Dreamweaver Posts: 756 Arc User
    edited February 2013
    Dont worry, in response to how OP Purify is, instead of nerfing it, they'll implement a new set of more powerful (and more expensive) weapons to counter it with the ability to have a high chance to Disarm your opponent's weapon~
    b:pleased

    BM's have disarm skill but it's nothing like a true disarm skill, like SKyrim's(Should be ok to say Skyrim as it's a single player game I hope and everyone knows about it) disarm shout skill, it literally made your weapon fall out of your hands and you had to pick it up again from the ground in order to use it again.
  • AlphaOmegaX - Dreamweaver
    AlphaOmegaX - Dreamweaver Posts: 302 Arc User
    edited February 2013
    QQQQQQQQQQQQQ

    Funny when people just pk in NW on their own rather than working together for that good of all in any instance people **** about any lil thing that gives any class an advatage, however small.

    oh no cant aps this veno, wizzy psy imma cry QQ

    the fact is people need to learn their class and learn to work together with other classes, i seen plenty of R9rr arcane classes carrying that flag get taken down in NW. by lesser geared toons 'Working Together' so quit complaining >.>
    No wait im gonna QQ too, cant take down that barb he picked up the flag and ran in 12 secs to the drop point, using its skills and apo QQQQQQQ its not fair, oh w8 if we had those sins, archers and seekers over there helping instead of spawn killing would we have been able to stop said barb, veno, wizzy, psy?

    who knows? b:shutup
  • Toomaga - Heavens Tear
    Toomaga - Heavens Tear Posts: 221 Arc User
    edited February 2013
    BM's have disarm skill but it's nothing like a true disarm skill, like SKyrim's(Should be ok to say Skyrim as it's a single player game I hope and everyone knows about it) disarm shout skill, it literally made your weapon fall out of your hands and you had to pick it up again from the ground in order to use it again.

    Hmm I wonder how people would go about dropping their bound weapons for real and actually had to pick them up. Or maybe even dropping their s3 r9 b:shocked....
  • Sylvae - Sanctuary
    Sylvae - Sanctuary Posts: 1,018 Arc User
    edited February 2013
    QQQQQQQQQQQQQ

    Funny when people just pk in NW on their own rather than working together for that good of all in any instance people **** about any lil thing that gives any class an advatage, however small.

    oh no cant aps this veno, wizzy psy imma cry QQ

    the fact is people need to learn their class and learn to work together with other classes, i seen plenty of R9rr arcane classes carrying that flag get taken down in NW. by lesser geared toons 'Working Together' so quit complaining >.>
    No wait im gonna QQ too, cant take down that barb he picked up the flag and ran in 12 secs to the drop point, using its skills and apo QQQQQQQ its not fair, oh w8 if we had those sins, archers and seekers over there helping instead of spawn killing would we have been able to stop said barb, veno, wizzy, psy?

    who knows? b:shutup

    Might want to try actually making a post addressing anything.

    We've pointed out how in classes without purify, even R999 can be taken down with enough people. The reverse is true for purify, where more people trying means more chance of failing. Unless as said previously, you are an OP squad completely cut off from your nation so that there is absolutely no chance of anyone else from their nation coming in, it's not possible. And lesser gear can't gang up, because they would just proc.

    It's the fact that you can't overcome it with planning without having high end gear that makes it OP. Any other gear set-up can be overcome with lesser gear: purify simply can't. The target would have to have really bad refines on everything to beat them; an end game Purify is impossible. You have to have comparable gear or they are gone. And unless we can kill green glowys from our own nation, preventing randoms **** it up would render even a competent end game squad cursing.
  • ShaiFatali - Lost City
    ShaiFatali - Lost City Posts: 203 Arc User
    edited February 2013
    Hmm I wonder how people would go about dropping their bound weapons for real and actually had to pick them up. Or maybe even dropping their s3 r9 b:shocked....

    No, no, no, no, nooooo. I bound my gear because I worked way too hard to get it, having it knocked off to the ground is NOT acceptable. If I ever lose any of my weapons, even if they're not OP by todays standards, I quit.
    A prima luce usque ad lucem

    [SIGPIC][/SIGPIC]

    vive, pugnare aut mori.
  • Roxani - Lost City
    Roxani - Lost City Posts: 5 Arc User
    edited February 2013
    OK...so melee classes are QQ'ing about how arcane classes are OP cause of a purify spell? Lets stop talking NW for a second cause that's all I seem to see that this is about. How about we talk about WS or Lunar where EP's and other arcane users have a higher chance of dying, like say to a sacrificial assault Runner when you pull ALL mobs to the boss? If that EP had a purify spell would you complain then? NO. The purify spell isn't JUST meant for PvP, you have to look at all aspects of it. The speed boost when you getting attacked by a mob in an instance can help you get to your squad faster if your separated, which in most cases where someone has died and you have come to help. I don't have r9 3rd cast, but I really don't think it should be nerfed because of the benefits it could have in PvE instances.

    If you wanna talk fair, then you might wanna just delete sins from game...because I an ARCANE class can be standing in the middle of two or three big bad barbs or BM's and a sin will unstealth and kill me...the only one of the rest that isn't ACTUALLY a challenge. PvP is not supposed to be easy, and if your in a team in NW you should be working together to get the kill, and figuring out how to do it. b:surrender just remember to keep a veno in your squad to purge the buffs b:laugh
  • Toomaga - Heavens Tear
    Toomaga - Heavens Tear Posts: 221 Arc User
    edited February 2013
    No, no, no, no, nooooo. I bound my gear because I worked way too hard to get it, having it knocked off to the ground is NOT acceptable. If I ever lose any of my weapons, even if they're not OP by todays standards, I quit.

    I 100% agree XD.
  • Decus - Dreamweaver
    Decus - Dreamweaver Posts: 5,033 Arc User
    edited February 2013
    This is the effect of power creep in all games. It's a game killer.

    Power Creep:

    http://www.youtube.com/watch?v=Bxszx60ZwGw

    It's only gonna get worse.

    This is only the billionth time that video has been referenced here, along with two or three other EC videos.
    Proving that not only archers do math since 2009. b:victory
    Current math challenge: pwi-forum.perfectworld.com/showthread.php?t=1029711&page=45
    [SIGPIC][/SIGPIC]
    "Any skills that can be used to kill you will interrupt BB when successful." -truekossy | "...Sage archers are kind of like Mac owners. They are proud of the weirdest and most unnecessary things." -Aesthor | "We ALL know Jesus doesn't play PWI. He may have suffered a lot for humanity, but he'd NEVER punish himself this way." -Abstractive | "I approve of bananas." -SashaGray
  • plusonepostcount
    plusonepostcount Posts: 77 Arc User
    edited February 2013
    purify is a defensive proc so it should activate when you take damage. it wont serve any purpose (saving AA from stunlock) if it activates upon using skills

    purify w/o anti-stun is useless as they would just re-stun.

    No theres more than just stun that can be purified from the caster if they use skills all sorts of debuffs that can be put on someone that can be purified from them if they use skills besides if its defensive should the proc be on armor then and not the weapon as well according to your logic?

    This is the only way this skill should work there still be way's for it to always proc other than under being stunned which is pretty much fair being as no other class really has a skill that allows them to do anything in stun Other than a wizzie's reversion skill that allows them to basically leap after being and attacked a second time.

    No other Weapon has a Proc that can be activated upon being attacked which is why it should never have worked in this way in the first place it'd basically be like saying hey lets put a proc on sins r9 3rd cast dags that the sins absorb 20% of all damage they take.

    See where I'm going with this? you can't put proc's that go off being attacked at all not unless you add them for every class and even then they should be taken off weapons and added to the armor. This is the only way to make this weapon proc balanced with the others. The proc is still pretty dam useful even with it being on an must use skills to activate it bases would still remove freeze amp phys def debuff mag def debuffs or pretty much any debuff that doesnt completely eliminate you from casting skills so shush about it being useless if it were to only activate on attacks its not casters just like their broken azzhat versions now and dont want it to change.
  • plusonepostcount
    plusonepostcount Posts: 77 Arc User
    edited February 2013
    OK...so melee classes are QQ'ing about how arcane classes are OP cause of a purify spell? Lets stop talking NW for a second cause that's all I seem to see that this is about. How about we talk about WS or Lunar where EP's and other arcane users have a higher chance of dying, like say to a sacrificial assault Runner when you pull ALL mobs to the boss? If that EP had a purify spell would you complain then? NO. The purify spell isn't JUST meant for PvP, you have to look at all aspects of it. The speed boost when you getting attacked by a mob in an instance can help you get to your squad faster if your separated, which in most cases where someone has died and you have come to help. I don't have r9 3rd cast, but I really don't think it should be nerfed because of the benefits it could have in PvE instances.

    If you wanna talk fair, then you might wanna just delete sins from game...because I an ARCANE class can be standing in the middle of two or three big bad barbs or BM's and a sin will unstealth and kill me...the only one of the rest that isn't ACTUALLY a challenge. PvP is not supposed to be easy, and if your in a team in NW you should be working together to get the kill, and figuring out how to do it. b:surrender just remember to keep a veno in your squad to purge the buffs b:laugh


    Sac assault mobs dont debuff first off so your logic of why its useful in ws in flawed it wont do anything to mitigate the damage you receive the only thing it can do is purify the caster and give them an anti stun as well as 200% speed boost for blah blah many seconds.
  • Eoria - Harshlands
    Eoria - Harshlands Posts: 6,118 Arc User
    edited February 2013
    No theres more than just stun that can be purified from the caster if they use skills all sorts of debuffs that can be put on someone that can be purified from them if they use skills besides if its defensive should the proc be on armor then and not the weapon as well according to your logic?

    This is the only way this skill should work there still be way's for it to always proc other than under being stunned which is pretty much fair being as no other class really has a skill that allows them to do anything in stun Other than a wizzie's reversion skill that allows them to basically leap after being and attacked a second time.

    No other Weapon has a Proc that can be activated upon being attacked which is why it should never have worked in this way in the first place it'd basically be like saying hey lets put a proc on sins r9 3rd cast dags that the sins absorb 20% of all damage they take.

    See where I'm going with this? you can't put proc's that go off being attacked at all not unless you add them for every class and even then they should be taken off weapons and added to the armor. This is the only way to make this weapon proc balanced with the others. The proc is still pretty dam useful even with it being on an must use skills to activate it bases would still remove freeze amp phys def debuff mag def debuffs or pretty much any debuff that doesnt completely eliminate you from casting skills so shush about it being useless if it were to only activate on attacks its not casters just like their broken azzhat versions now and dont want it to change.

    If we have to have defensive procs on all classes, can we casters get offensive procs on our weps too like all the phys classes? As it stands, both caster procs (Purify and Infinite) are "defensive". A mag attack amp or something would be awesome for casters.

    Or no. We can't have that. Can't have any bones thrown to us at all.
    [SIGPIC][/SIGPIC]

    "subtraction has the butt of an angel" - Paulrogers
    I <3 Subtraction.
    /blatant sig copy is blatant

    105/105/105 obtained! b:cute
  • Zanryu - Dreamweaver
    Zanryu - Dreamweaver Posts: 7,261 Arc User
    edited February 2013
    If we have to have defensive procs on all classes, can we casters get offensive procs on our weps too like all the phys classes? As it stands, both caster procs (Purify and Infinite) are "defensive". A mag attack amp or something would be awesome for casters.

    Or no. We can't have that. Can't have any bones thrown to us at all.

    Not any OP ones anyway
  • Zsw - Dreamweaver
    Zsw - Dreamweaver Posts: 1,087 Arc User
    edited February 2013
    OK...so melee classes are QQ'ing about how arcane classes are OP cause of a purify spell? Lets stop talking NW for a second cause that's all I seem to see that this is about. How about we talk about WS or Lunar where EP's and other arcane users have a higher chance of dying, like say to a sacrificial assault Runner when you pull ALL mobs to the boss? If that EP had a purify spell would you complain then? NO. The purify spell isn't JUST meant for PvP, you have to look at all aspects of it. The speed boost when you getting attacked by a mob in an instance can help you get to your squad faster if your separated, which in most cases where someone has died and you have come to help. I don't have r9 3rd cast, but I really don't think it should be nerfed because of the benefits it could have in PvE instances.

    If you wanna talk fair, then you might wanna just delete sins from game...because I an ARCANE class can be standing in the middle of two or three big bad barbs or BM's and a sin will unstealth and kill me...the only one of the rest that isn't ACTUALLY a challenge. PvP is not supposed to be easy, and if your in a team in NW you should be working together to get the kill, and figuring out how to do it. b:surrender just remember to keep a veno in your squad to purge the buffs b:laugh

    There are things that are meant for PvE only and they are excluded from interferring with PvP. Example? Slaying and Warding level. Whether or not purify is meant for PvP is just a theory. Fact is, this DOES affect PvP, and it does it in a way that is unreasonably hard to counter, so therefore it should be fixed.

    Also, how is sin not fair in mass pk? ANY class could've killed you in the situation you described, not just sin. And if you're getting 1 shot, then the sin just out gears you too much. A problem with gears, not class. 1v1 they might be slightly overpowered, but we're talking about mass pk here.
    If we have to have defensive procs on all classes, can we casters get offensive procs on our weps too like all the phys classes? As it stands, both caster procs (Purify and Infinite) are "defensive". A mag attack amp or something would be awesome for casters.

    Or no. We can't have that. Can't have any bones thrown to us at all.

    Trade you procs?
    Zsw -104 Sage Assassin
    TehZsw - 100 Demon Archer


    All Luck No Skillz PvPer: youtube.com/user/zsw007
  • Aquiminthe - Sanctuary
    Aquiminthe - Sanctuary Posts: 18 Arc User
    edited February 2013
    lol... can't remember all the QQs from back in the day but... "nixes are too OP", "Sins are too OP", "APS is too OP", "R9 is too OP", "R999 is too OP", "Archers are too OP", "Purify is too OP", "My class isn't the best so this game is broken" b:laugh

    Joking aside =p I don't think purify is the issue. People just aren't tactical enough. Also...since when did NW become all there is to PWI? (Feels like it lately)
  • opkossy
    opkossy Posts: 11,177 Community Moderator
    edited February 2013
    If we have to have defensive procs on all classes, can we casters get offensive procs on our weps too like all the phys classes? As it stands, both caster procs (Purify and Infinite) are "defensive". A mag attack amp or something would be awesome for casters.

    Or no. We can't have that. Can't have any bones thrown to us at all.

    Casters do more damage to begin with than melee just from the damage formula and the nature of all caster skills. You'd have to change how melee damage works so that they become equal first if we're to go on that path.
    (Insert fancy image here)
    image
  • Kniraven - Lost City
    Kniraven - Lost City Posts: 2,620 Arc User
    edited February 2013
    The purify proc isn't OP. Having faith for 5 seconds afterwards is.
    Someone said it very well and concisely earlier.
    Now, if someone has a r9.3 weapon, adding more opponents to fight them helps them instead of hinders.

    If me and a r9.3 caster are fighting, and an entire squad of ten lesser geared people decide they want to help me fight the aforementioned caster, the ten people will just keep proccing their weapon and i will lose with ten people on my team where as I could have won just fine if the ten people helping me weren't trying to help.

    That is what the problem is...

    OPKossy wrote: »
    Casters do more damage to begin with than melee just from the damage formula and the nature of all caster skills. You'd have to change how melee damage works so that they become equal first if we're to go on that path.

    Quoted for Truth.
    The reason casters never had weapon procs originally was because their damage is so damned high.
    This is why seekers are currently so overpowered. They are casters with zerk.
    [SIGPIC][/SIGPIC]
  • Sarrafeline - Sanctuary
    Sarrafeline - Sanctuary Posts: 4,661 Arc User
    edited February 2013
    If we have to have defensive procs on all classes, can we casters get offensive procs on our weps too like all the phys classes? As it stands, both caster procs (Purify and Infinite) are "defensive". A mag attack amp or something would be awesome for casters.

    Or no. We can't have that. Can't have any bones thrown to us at all.

    QQ I want Zerk on my Bow D:<
    101 Sage Sin*/Archer
    100 Demon BM*/Barb
    96 Demon Cleric/Sage Seeker
    95 Demon Wiz/
    94 Sage Veno
    85 Psy/80 Mystic
    And a handful of other alts, all 79 and under.
    *Pre RB level
  • Maelael - Heavens Tear
    Maelael - Heavens Tear Posts: 1,497 Arc User
    edited February 2013
    If we have to have defensive procs on all classes, can we casters get offensive procs on our weps too like all the phys classes? As it stands, both caster procs (Purify and Infinite) are "defensive". A mag attack amp or something would be awesome for casters.

    Or no. We can't have that. Can't have any bones thrown to us at all.

    The proc is not defensive. I would call it more "Enabling".
    pwcalc.com/bb6fc16982637a5c / pwcalc.com/28948ee5778526f5
  • Sarrafeline - Sanctuary
    Sarrafeline - Sanctuary Posts: 4,661 Arc User
    edited February 2013
    The proc is not defensive. I would call it more "Game Breaking".

    Fixed it for you. -.-
    101 Sage Sin*/Archer
    100 Demon BM*/Barb
    96 Demon Cleric/Sage Seeker
    95 Demon Wiz/
    94 Sage Veno
    85 Psy/80 Mystic
    And a handful of other alts, all 79 and under.
    *Pre RB level
  • Roxani - Lost City
    Roxani - Lost City Posts: 5 Arc User
    edited February 2013
    Sac assault mobs dont debuff first off so your logic of why its useful in ws in flawed it wont do anything to mitigate the damage you receive the only thing it can do is purify the caster and give them an anti stun as well as 200% speed boost for blah blah many seconds.

    The point wasn't that sac assult mobs hit too hard...the point was the runners in WS in the metal pav they seal you...a purify weapon would reduce the chance of that.
  • Sylvae - Sanctuary
    Sylvae - Sanctuary Posts: 1,018 Arc User
    edited February 2013
    so they cant just STAND THERE and APS us in PvP. If it was JUST for PvE you guys wouldn't be complaining about anything, you'd be like "COOL now I wont die because the EP has a chance NOT to get sealed or stunned by a mob."

    I don't have the greatest gear but I think in "Fair" Pvp I should be able to get at least one hit in to a class that already has the ability to stealth.

    I'm going to give the benefit of the doubt, and hope you're talking about sins only for the APSing thing. Because a BM would be using their end game axes to actually deal some decent damage to an end game Purifier. They don't APS. It does hinder the undergears who would ordinarily swap to a purge spear or such, to actually help out in killing other R9 3rd casts even without high end refines/gear. But they can't do that on a Purifier.

    But hey, let's pretend your whole thing is just for that one particular instance of why it shouldn't be changed. Change the mob. Done. That has been your entire arguement for the past couple posts you're done, so if the seal is removed you shouldn't be against it anymore, right? Problem solved, now we can get back to changing Purify.
  • MagicEmpress - Lost City
    MagicEmpress - Lost City Posts: 795 Arc User
    edited February 2013
    orchid102 wrote: »
    Specially in NW , a wizard grabs the flag , by hitting him you make him get faster to the score area, What the hell? this is extremely idiotic. Nerf that pos or give every other class the same BS advantage.

    Sleep the wiz-

    Then everyone get between the wiz and the flag victory point.
    Attack him/her then and you'll push them away from the win spot.
    It's a two edge sword.
  • Sylvae - Sanctuary
    Sylvae - Sanctuary Posts: 1,018 Arc User
    edited February 2013
    This isn't ONLY supposed to be a discussion about mass PvP this is a discussion about purify all around, so shouldn't the good things about it be brought to the discussion? Just because you cant catch someone in NW doesn't give you the right to tell them to take away something that they give casters to use against you. Purify lets you break a stunlock and get away...isn't that what a caster is SUPPOSED to do in mass PvP? NOT be stunlocked so that they can do DMG rather than sit there and be APS'd to death?
    YES that's why you guys are all against it. If it was in WS where mobs like the metal ones can seal or stun you you guys would have NO COMPLAINTS about your EP having anti-stun.

    I don't know if you just haven't read everyone's posts, or didn't understand them.

    Everyone has been saying to change it to basically act as a Holy proc. Which would purify the stun off them. That means no stun lock. Everyone has been arguing for that proc to prevent stun locks. So where are you getting this being a fight to promote stun lock and APSing?

    The few classes that can stun lock, need it going back to back to work. So even just 1 proc would break it. Which gives time to get away, apoth, prot up, whatever. And they still have the chance if another stun should hit to have that one break as well, since it proc's pretty dang frequently.

    And a solution has been provided already for the ONE PvE instance, and just one pavilion of the 5 at that, that is your whole justification. So feel free to promote removing the seal, or just go to a different pavilion, and the only other reason for arguing as you are is if you are disingenuous with the reason you don't want it changed.
  • Roxani - Lost City
    Roxani - Lost City Posts: 5 Arc User
    edited February 2013
    Sleep the wiz-

    Then everyone get between the wiz and the flag victory point.
    Attack him/her then and you'll push them away from the win spot.
    It's a two edge sword.

    EXACTLY. <333 u MagicEmpress
  • MagicEmpress - Lost City
    MagicEmpress - Lost City Posts: 795 Arc User
    edited February 2013
    EXACTLY. <333 u MagicEmpress

    Just don't dare do that to me. lolz

    i don't have 3rd cast yet though... :P