Is this it?!
Comments
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Lolgasmic - Raging Tide wrote: »all company loves money more than quagmire loves the ladies at a stripclub
fixed.Lolgasmic - Raging Tide wrote: »not to mention, a lot of users in pwi have low end computers, so we dont have much choice but to keep playing pwi
lol you made it like pwi is the only option to play if u hv low-end comp[SIGPIC][/SIGPIC]0 -
Heres a thought. Fact is, Pw released one of the best game out there, came up with ideas on how to make money from it and did so, but things could have been much better.
Imo, Pw shows alot of potential but lack experience. They are able to make drastic change to the game to increase profits yet addaptable enough to continue to hold on to players interest in the game. However, it does appear that Pw lack experience in areas such as what and how to release them and this has lead to many people unhappy about it.
This lead us to a the difficult part. The question is, if things can be better, then how? Its a challenge that can better this game or our future gaming experience and both players and Pw can and does affect the future outcomes.
Keep in mind though that QQ only raises awareness. It does nothing to address said problems or improve anything other then passing on the responsibility to others. Although as an individual, we may not have the answere but working together, people can increase the probility that improvement can be achieve. As for Pw, ignorance is not blits as the lack of experience could mean being out competed by their competition in the future.
Here are some thoughts anyway.
- First things first. balance should be very close. Cash shopers should have an advantage in number of areas but in noway should they be over powered as we lose alot from this.
- There should exist different levels of Gold such as premium gold which free players are not entitled to but premium gold should only offer cash shoppers some advangtage but not to alter the balance of the game to the extent that we are familiar with. Balance should be close enough so certain things such as tw can be competitive.
- Cash shoppers should not have to grind as much as they are doing for the Morai prestige but they should not be able to buy them outright. Rich or paying customers should not have to grind so long for the morai prestige. They are willing to pay to avoid repetitive task. to skip such repetition doesn't alter the balance of the game.
- What if packs is not the problem but the content of packs are the problems.
- What type of r9 weapons can be created and how do u release them.
As we know, r9 is over powered but they do sell so obviously theres a clash of interest here. Keep in mind that there are rich people playing this game and their big spending can compliment other players rarther then interfer with them. The question is, if we are to change r9, how do we maintain pw's profit margin. To lower the damage of r9 will mean less demand so what and how can they be changed to maintain sells figures of r9.
R9 is obviously overpowered. Another possible way is to introduce not just r9 but to introduce say 3 end game gears at the same time or over a period of time in which they have close ties. Also r9 could be introduce with some npc priveledges.
For example, r9 is out of reach for of both free and low spending cash shopers but attractive enough for the rich players. r9 though can do more damage then class 2 or class 3 end game weapon, it will not be over powered so that players with class 2/3 weapon can beat r9 if r9 players lack both skills and experience.
r9 players should have some sort of npc priveleges in such a way they feel like they bought a luxary car. They buy it because they want it not because they can. Priveledges includes the ability to summon all squade members to a particular instance. An npc option of getting a buff for the r9 weap to increase its damage to mobs such as increasing its slaying levels. An npc tempery aoe buff. r9 carriers have the ability to aoe pick up items skills. r9 members could better guilds in some way etc.0 -
Heres a thought. Fact is, Pw released one of the best game out there, came up with ideas on how to make money from it and did so, but things could have been much better.
Imo, Pw shows alot of potential but lack experience. They are able to make drastic change to the game to increase profits yet addaptable enough to continue to hold on to players interest in the game. However, it does appear that Pw lack experience in areas such as what and how to release them and this has lead to many people unhappy about it.
This lead us to a the difficult part. The question is, if things can be better, then how? Its a challenge that can better this game or our future gaming experience and both players and Pw can and does affect the future outcomes.
Keep in mind though that QQ only raises awareness. It does nothing to address said problems or improve anything other then passing on the responsibility to others. Although as an individual, we may not have the answere but working together, people can increase the probility that improvement can be achieve. As for Pw, ignorance is not blits as the lack of experience could mean being out competed by their competition in the future.
Here are some thoughts anyway.
- First things first. balance should be very close. Cash shopers should have an advantage in number of areas but in noway should they be over powered as we lose alot from this.
- There should exist different levels of Gold such as premium gold which free players are not entitled to but premium gold should only offer cash shoppers some advangtage but not to alter the balance of the game to the extent that we are familiar with. Balance should be close enough so certain things such as tw can be competitive.
- Cash shoppers should not have to grind as much as they are doing for the Morai prestige but they should not be able to buy them outright. Rich or paying customers should not have to grind so long for the morai prestige. They are willing to pay to avoid repetitive task. to skip such repetition doesn't alter the balance of the game.
- What if packs is not the problem but the content of packs are the problems.
- What type of r9 weapons can be created and how do u release them.
As we know, r9 is over powered but they do sell so obviously theres a clash of interest here. Keep in mind that there are rich people playing this game and their big spending can compliment other players rarther then interfer with them. The question is, if we are to change r9, how do we maintain pw's profit margin. To lower the damage of r9 will mean less demand so what and how can they be changed to maintain sells figures of r9.
R9 is obviously overpowered. Another possible way is to introduce not just r9 but to introduce say 3 end game gears at the same time or over a period of time in which they have close ties. Also r9 could be introduce with some npc priveledges.
For example, r9 is out of reach for of both free and low spending cash shopers but attractive enough for the rich players. r9 though can do more damage then class 2 or class 3 end game weapon, it will not be over powered so that players with class 2/3 weapon can beat r9 if r9 players lack both skills and experience.
r9 players should have some sort of npc priveleges in such a way they feel like they bought a luxary car. They buy it because they want it not because they can. Priveledges includes the ability to summon all squade members to a particular instance. An npc option of getting a buff for the r9 weap to increase its damage to mobs such as increasing its slaying levels. An npc tempery aoe buff. r9 carriers have the ability to aoe pick up items skills. r9 members could better guilds in some way etc.
i skimmed thru this but i read the ending and you cant be serious...0 -
In summary he starts off saying how the game is being managed terribly and needs improvements . Then offers suggestions of how they could make R9 even more OP and the game even easier for heavy cash shoppers .b:angry b:angry b:angry b:angry b:angry We love this game STOP RUINING IT !! b:angry b:angry b:angry b:angry b:angry b:angry
"Sometimes the strongest are the ones that walk away . Enough is Enough ".0 -
For the most part, the staff and management here on this game is terrible, and that's being nice.
However, the game itself, isn't bad, it can be fun, if you make it fun, however again, it's understandable if it is not for anybody.[SIGPIC][/SIGPIC]
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In summary he starts off saying how the game is being managed terribly and needs improvements . Then offers suggestions of how they could make R9 even more OP and the game even easier for heavy cash shoppers .
oh so it was sarcasm i get it but does he not realise at the current state of the game without the heavy csers carrying the non csers there would still be no quests done still(cause people in this game dont play this game anymore) no tts ran just a bunch of non csers sitting in the village wondering why they arnt being carried anymore why no one will kill there culti boss or run there fb theres a reason is pay 2 win free 2 beg the only thing broken is aps+bp on assassins and soul of stunning on psychics being over 10 seconds so far and climbing as more gear is about to be introduced0 -
In summary he starts off saying how the game is being managed terribly and needs improvements . Then offers suggestions of how they could make R9 even more OP and the game even easier for heavy cash shoppers .
Actually , after re-reading i'll edit my post . He's saying that there should be even more priveleges for R9 players .b:angry b:angry b:angry b:angry b:angry We love this game STOP RUINING IT !! b:angry b:angry b:angry b:angry b:angry b:angry
"Sometimes the strongest are the ones that walk away . Enough is Enough ".0 -
learn to read? he is saying that r9 should be nerfed (either be reducing power or releasing gear of similar power that can be farmed) and instead give those privileges (that dont really affect pvp). basically making R( some sort of subscription
imo, I dont really like the idea separating cashopers and non-cashopers (exclusive gold, gear etc) even if there is farmable gear of similar statsyou only purge once #yopo0 -
PotatoHeadQR - Dreamweaver wrote: »imo, I dont really like the idea separating cashopers and non-cashopers (exclusive gold, gear etc) even if there is farmable gear of similar stats
You could be right. Tbh, I didn't really put much thoughts into those suggestion and I don't really have a strong opinion on them. By throwing out a few, I was hoping opinions and suggestion would be made be it by you or others as to why or why not.
Let me try things another way. First, assume that everything outside the game is fair so anything unfair is another issue and be kept seperate.
Having said that, it's my believe that everything put into this game have values. The relationship between cash shopers and the company is the strongest relationship because its easily identifiable that the money put in by c/s is profit, it adds new content, it leads to better game in the future etc. Free players also have significant important values. What they are worth is less clear but we all would rightfully guess that without free players pw for example would not be able to make as much without them. Things such as having fun should also be given a value which companies with enough experience might be able to either estimate or guestimate what having fun is worth in a particular situation.
If free players is worth as much or even more than c/s, then its important to have some sort of explaination as to why they are worth that much. If there isn't any, gaming co. with good reason is likely to play it safe and have closer ties with c/s in certain situations.
Anyway, going back to my earlier suggestion. My attempt was to show that it might be possible to reduce the amount of damage done in pvp with r9 by replacing it with other possible options while maintaining sales of r9. What I was trying to suggest is that rich people for example might still buy r9 because they want a luxary car and they don't need a porche to belittle other players. The over powerness of current r9 done in pvp could be replace with other luxary options which is what I was trying to explore.
Rich players do exist in this game and what they put in is significant so they do deserve certain luxary assuming that it won't interfer or interfer too greatly with other players. For examples, do we need to make r9 players spend lets say 2 hrs on morai quest everyday or do they deserve the options of getting increase wing speed buff while in morai etc.0 -
PotatoHeadQR - Dreamweaver wrote: »imo, I dont really like the idea separating cashopers and non-cashopers (exclusive gold, gear etc) even if there is farmable gear of similar stats
The only reason I can see a speration of the two being a good idea, is because they would be able to finally stabilze things in the realm of fairness.
R9's having their own server would allow them to have an economy that is adjusted to their spending and needs, same for a f2p server, even the Difficulty level could be adjusted accordingly.
There would not be this feeling of disgust most of the f2p players have for people who buy R9, since on the f2p server people would have actually earned their gear, while the R9 server no one would really care if you farmed or bought your R9.
Also, you wouldn't have bored R9's being asshats, killing new players and causing them to quit the game because of it.0 -
Sagek - Sanctuary wrote: »The only reason I can see a speration of the two being a good idea, is because they would be able to finally stabilze things in the realm of fairness.
R9's having their own server would allow them to have an economy that is adjusted to their spending and needs, same for a f2p server, even the Difficulty level could be adjusted accordingly.
There would not be this feeling of disgust most of the f2p players have for people who buy R9, since on the f2p server people would have actually earned their gear, while the R9 server no one would really care if you farmed or bought your R9.
Also, you wouldn't have bored R9's being asshats, killing new players and causing them to quit the game because of it.
hum, I agree that server separation is not a bad idea; what I didnt like was separating what gears/items/gold cs/noncs can buy. I wouldnt like for example to make only event gold tradable and regular gold purchased only but spending RL$ even if they added r8.8 in the event boutique.
well, it could be done right and be good; but I really like to be able to buy anything by farming/merching/etc (even if it takes some months). plus i fear that if pwi does that it will really go downhill from there.
but I agree with didi that reducing pvp power of r9 while giving some luxury stuff would be good; summon anyone, tele to any point, exclusive tele stones that can tele you to any point of the map... that's good.you only purge once #yopo0 -
It's finals week for students.
By the way, it's not just PWI that will get hurt with its player base, it's all the mmo's out there. Games have been standing year after year of new games being released. Games take a blow, but then it just picks up the pieces and keeps going so long as there's a decent amount of people playing.Dumbledore: Lily... after all this time?
Snape: Always.0 -
Doesnt matter whether if its time based gear or cash shopped gear. Imbalance is imbalance. When the gear is introduced into pvp, it creates a feeling disparity between the player base. MMOs really dont adress gear dependancy too much. But thats what makes MMOs feel uncomfortable to play.0
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Just a question for anyone, if you put in loads of effort/cash into your character(s), would it be harder for you to quit this game if the thought ever came up?
For example, if you were a cashshopper and had full r9+12 gears, the moment you do quit, would it actually be hard for you to quit 100% because you invested loads of time and money?
If you were a hardcore F2P player, and merched/farmed the funds for your gears, like r9+12, would it be hard on you when the moment to quit comes, knowing that ultimately, all the time you put into the game, will no longer have anything significant in the future?
Only using r9+12 gears as an example by the way, I'm talking about any significant effort over time made as a player.
I'm just wondering if people are emotionally attach to their characters and effort so much, that they will play PW, regardless of anything happening, because you might think that potentially years of work would ultimately end and mean very little for you in the future.
Just a random thought.
Just guessing. Anything connected to you is kinda a part of you and the emotion attach to them is depended on what or who it is. How hard it is to quite depends the person's emotional ties with the game.
What r9 +12 set a person have means to them is depended on the emotions related to the r9 set. If you are rich and bought it, you could easily quite this game for a better perceived one because theres very little emotional ties. If you grind and farmed it, the emotional ties will be stronger and it would be harder to quite suddenly. If you worked hard in real life and theres alot of emotions behind that and you bought the set, it would be hard to quite suddenly. If you merch with min effort and the prospect of earning coins in the next game is reasonable while the game is perceived to be better, its unlikly you will have much emotional ties to the set so probably easy to quit.
I'm guessing that majority of people that have quite but continues to come on the forums to qq are not bad people or unreasonable people. They quit because of strong resentment of the changes made while they are still in the middle of an imcompleted journey with still strong emotional ties with the game, so they come back to qq still. If you were in a middle of a relationship with your partner and you found out they cheated on you, theres a good chance you might act like said qq-ers is my guess.0 -
Not necessarily. If you put money into a game, it shows commitment. It would be hard for me to quit a game if I put money into it. If I havent put money into a game yet, its probably because Im not sure whether to commit or not.
Anyways, gear disparity is a frightening thing. For a new player coming in. The player sees this 105 level cap and this R9 gear gap. Would easily scare a new player away.0 -
__Serpent__ - Lost City wrote: »Well for one, I wouldn't have made this game a P2W game. I would have kept active GM's and actually offer a variety of events, not the same'old **** the spew at us today. Mostly though, I would make this game a subscription game because let's face it, they're a company, companies wan't to make money. I would totally play this game if we had to pay a monthly because then they wouldn't be so dependent on Godly CS'ers for money and they could actually focus on making this game better for everyone.
Unfortunately, that isn't how it is and it can never be that way simply because the hole they dug is already too deep. No hope for this game, I give it no more than 2 more years before they shut the servers down. It was fun while it lasted. b:bye
ur talking about balance and assasin is the biggest gap balance pwi have ever hade.
dont need to name all the skill sin have not to mention all the instances made easy for sin to tank and with tide come pack and int.
granted int was here from start but not this easy acces like today and with int devs should have nurfed it so barb can still tank as they are the tanking class of the game.
bp by far should not exist totally not made for a MMO kinda game and spark really why do we need spark when we have skills.
some ppl hated it how pk was between barb and bm or barb vs barb but its way more reallistic then now.
r9 was the last straw but i did not get r9 ARMOR to 1 shoot ppl i did it to tank to be what i was meant to be and untill this day i hate that choice.
mentallity of ppl wanting to 1 shoot ppl and have a 1 spark kill boss is totally **** we need to make bosses hard again so they feel like bosses with bramble and move around no more lame stand still untill the aps kill it.
aps is not tank its DD.
my 2 cent0 -
mmm i'd rather have sin tanks than barbs getting best loot and qq about repairs.
versatility -> less arrogance ( (some) clerics still resist)you only purge once #yopo0 -
PotatoHeadQR - Dreamweaver wrote: »mmm i'd rather have sin tanks than barbs getting best loot and qq about repairs.
versatility -> less arrogance ( (some) clerics still resist)
but sin is not a tank and ur talking cos of bp sorry but a dd becomeing tank mean imbalance.
just becose of ur repair bill dosent mean other older vet barbs agree they would wish to tank again.
old time we called such dd nobs for not moderating there damage now its how fast a run is done.
and you call this a mmo b:shocked i call it a singel player game0 -
_Ghoul_ - Lost City wrote: »but sin is not a tank and ur talking cos of bp sorry but a dd becomeing tank mean imbalance.
just becose of ur repair bill dosent mean other older vet barbs agree they would wish to tank again.
old time we called such dd nobs for not moderating there damage now its how fast a run is done.
and you call this a mmo b:shocked i call it a singel player game
tank for me is something that keeps aggro and doesnt dies.
is it imbalanced that he can dd heal and tank? dunno. nobody says that every game should always follow the tank-healer-dd rule.
and i wish that my psy could tank (well actually he can tank a lot stuff in white but cant keep aggro).
forcing participation of certain classes isnt nice either; ideally each class would have instances where it would be usefulyou only purge once #yopo0 -
_Ghoul_ - Lost City wrote: »but sin is not a tank and ur talking cos of bp sorry but a dd becomeing tank mean imbalance.
just becose of ur repair bill dosent mean other older vet barbs agree they would wish to tank again.
old time we called such dd nobs for not moderating there damage now its how fast a run is done.
and you call this a mmo b:shocked i call it a singel player game
Hell lol i can still tank and im aps barb..b:bye
To me to be honest lvl 100+ is time to reroll and to get more 100+ to make them bh jobbers and nirv key collectors and then make tons of coins..hey it works with meb:byeThis game is like washing hair with shampoo... Rinse and repeat if desired.
Proud owner of many mains.101 bm,101 seeker,101 demon sin,100 sage sin,101 archer,101 barb,100 cleric,100 wiz( first toon since sept 08 finally made it in 2013)newly added mystic 100 HA,72 psy.0 -
Evict - Heavens Tear wrote: »It was over a long time ago.
i agree with this statement, but only to an extent. when the game is completely over, we do not know. we cant say when it started being "over," the only thing we do know, is that the quality of the game continues to get lower than before, and compared to 2 years ago with the discovery of aps and creation of hypers and other extreme sales that invalidated old precious items ingame, it has continuously been heading towards "over."the loser fail nab cleric from dreamweaver who quit pwi, but still wanders the forums.0 -
Lets find more glitches...and turn PWI back to the old ages, then when they re-add content...it will seem new!Its ok... IM AN ARTIST!0
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MrMelvin - Heavens Tear wrote: »You can try and deny it all you like but it will happen, it doesn't matter if it was made by an Asian company, British company or an American company. 99% of MMORPG games change over an amount of time, they assess the situation with their player base (whether it is high or low) then make decisions based on that, obviously PWI doesn't do this but still. With all the hype about said game you cannot wait to play, it will probably end up that way. If you didn't know by now all gaming companies are falling into the same pattern, they release a product which is not completely finished then slowly they add new content to get people playing again, this also applies to console games with releasing DLC and map packs.
Doesn't matter if right now they want everyone to be on an equal playing field for PVP, new people come in and things change like it did with PWI.
I repeat my earlier post, if you don't like this game, go away. The forums don't need you here moaning, QQ'ing and trying to argue a point to leave a game because YOU think everyone should. Go spend your time away from the computer until said game is out.
I don't think you know what you are talking about. This new game a lot of people are waiting for is based on a different business model which is "pay once". The company making this game has done this successfully with the first installment of the game. In this first installment, there is a cash shop, but they only sell fashion and things like character slots or storage. You cannot buy armor, weapons or charms in the cash shop. There is no reason to doubt that the sequel will be different.
PWI on the other hand was designed so that the only money they will make comes from the cash shop. Actually they could have made the decision to sell nothing game changing in the CS, but they were too greedy.
I am seeing this a lot lately: "If you don't like it go away." Are the players and the forum posters getting younger, by any chance? This argument sounds like it comes from a 10-year-old who has no grasp on the concept of a discussion.0 -
OIdpop - Heavens Tear wrote: »Hell lol i can still tank and im aps barb..b:bye
To me to be honest lvl 100+ is time to reroll and to get more 100+ to make them bh jobbers and nirv key collectors and then make tons of coins..hey it works with meb:bye
keep ur silly conception about claws as dd and i will be happy when this kill ur agro and make u look silly.
if damage is all you guys understand then your not worth it barb was made to tank with axe and ream from 1day.
this is what will kill ur silly claw buld http://pwcalc.com/1e03a1c265ac36ee0 -
I agree with Des (a few pages back). The gameplay is what is important in a game, and PWI actually has pretty good gameplay mechanics. I'm interested to see what becomes of Neverwinter now that it's under PWE's ownership. I'm not sure if I should be excited or scared; PWI was really, really fun a few years ago (circa early 2009) so I'm hoping they can build that entertainment value into one of the new games...0
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DarkPlaces - Harshlands wrote: »I am seeing this a lot lately: "If you don't like it go away." Are the players and the forum posters getting younger, by any chance? This argument sounds like it comes from a 10-year-old who has no grasp on the concept of a discussion.
It is common sense that if you don't like something you leave it alone. If you don't like someone you don't talk to them, if you don't like the taste of something you don't eat it, if you don't like doing something you don't do it, same as with this game, if you don't like playing it don't play it. The people who read the forums don't want/need to see people complaining about the same thing in every thread.
Sorry if it is my mistake that common sense makes me a 10 year old.0 -
MrMelvin - Heavens Tear wrote: »It is common sense that if you don't like something you leave it alone. If you don't like someone you don't talk to them, if you don't like the taste of something you don't eat it, if you don't like doing something you don't do it, same as with this game, if you don't like playing it don't play it. The people who read the forums don't want/need to see people complaining about the same thing in every thread.
Sorry if it is my mistake that common sense makes me a 10 year old.
Ah... but what about the people who do like the game but find it heart breaking with the direction it's going and thus come here to complain ?
What about those who enjoy the game play and the friends they have in game but get frustrated with PWE's seeming inability to address any of the burning issues such as lack of customer/technical support, lack of balanced game play, long outstanding bugs, etc so they come here to complain ?
What about those who still adore PWI but get depressed at seeing so many cheaters get away with nothing more than a temporary ban (soon overturned) and thus... you guess it... come here to complain ?
Are those people supposed to just "shut up" too so you can have peace of mind when reading the forums ?
That last part is what makes you come over like a 10 year old... ijs.0 -
MrMelvin - Heavens Tear wrote: »It is common sense that if you don't like something you leave it alone. If you don't like someone you don't talk to them, if you don't like the taste of something you don't eat it, if you don't like doing something you don't do it, same as with this game, if you don't like playing it don't play it. The people who read the forums don't want/need to see people complaining about the same thing in every thread.
Sorry if it is my mistake that common sense makes me a 10 year old.
just because you call your flawed reasoning common sense, does not make it so.
if you dont like swimming but get thrown into a pool, do you not swim because you dont like doing it?[SIGPIC][/SIGPIC]0 -
Hexalot - Dreamweaver wrote: »Ah... but what about the people who do like the game but find it heart breaking with the direction it's going and thus come here to complain ?
What about those who enjoy the game play and the friends they have in game but get frustrated with PWE's seeming inability to address any of the burning issues such as lack of customer/technical support, lack of balanced game play, long outstanding bugs, etc so they come here to complain ?
What about those who still adore PWI but get depressed at seeing so many cheaters get away with nothing more than a temporary ban (soon overturned) and thus... you guess it... come here to complain ?
Are those people supposed to just "shut up" too so you can have peace of mind when reading the forums ?
That last part is what makes you come over like a 10 year old... ijs.
That is fair enough if people want to do that, I have disliked the way the game has gone since The Tideborn were introduced but I just get on with it. Complaining does not solve things clearly or else this game would be much better. My argument is with the players who have decided that they hate the game, will be leaving when the game the other game is out but come on here to just slate the game when it is not needed really.SashaGray - Heavens Tear wrote: »just because you call your flawed reasoning common sense, does not make it so.
if you dont like swimming but get thrown into a pool, do you not swim because you dont like doing it?
Chances are if you get thrown into a pool you don't get thrown in the middle so would not need to swim, also chances are that after the incident you would leave the pool area so avoid having it done again so really I am correct.0 -
Hexalot - Dreamweaver wrote: »Ah... but what about the people who do like the game but find it heart breaking with the direction it's going and thus come here to complain ?
There's a difference between complaining and what those people do. Telling people to gtfo because the game sucks isn't complaining, ijs.[SIGPIC][/SIGPIC]
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