Caster Only Nirvana

135

Comments

  • FateMakerr - Heavens Tear
    FateMakerr - Heavens Tear Posts: 953 Arc User
    edited August 2011
    Anyone else love how casters get attack speed/cast time debuffs while regular nirvana does not?

    Furthermore, my experience from tonight's Mag Nirvy run:

    - Difficult. Definitely a challenge.

    - 1st Boss.... lightning dmg.

    - 2nd Boss.... Water Dmg if I recall correctly? Took quite a while to kill due to HP or self buffing as usual? Didn't see.

    - 3rd Boss (Normally fox boss)... As you begin to kill it, it spawns 1 of 2 types of mobs. Either 3 mobs that each use PDef debuff or another mob that pewpews quite hard. 3 debuff mobs die upon killing someone.

    - 4th boss in runner room, but looks like "Rare boss"... Didn't notice it's attack strategy.

    - 5th Boss... Hardest, hands down. Debuffs like crazy, spawns adds that do dmg/debuff. Boss has the chance to randomly 1 shot someone upon saying it's "Sacrifice" statement in chat. When you see "Sacrifice", Spark for your life. Also, boss regens HP for killing people. If there is only 1 person left alive, boss will regen it's HP. Dropped 3 cannys, and upon killing, every squad member got a canny in inventory. However, has the chance to get rewarded w/ a rapture instead.

    - Tokens are available for maintaining Aggro, however, I saw no effect of them, at least on last boss.
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  • Asterelle - Sanctuary_1381265973
    Asterelle - Sanctuary_1381265973 Posts: 7,881 Arc User
    edited August 2011
    I'm surprised Seekers can't get into this considering how much synergy they are designed to have with caster squads. They have metal attacks as well.

    Archers should get in too. I'd love to have an excuse to use metal skills in PVE.
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  • Yuna_Sama - Heavens Tear
    Yuna_Sama - Heavens Tear Posts: 1,541 Arc User
    edited August 2011
    Meh at least I actualy have a reason to get my *** up to lvl 100 now... Btw can someone tell me wich (cheap) magic pet skill I should learn to one of my pets? Every bit helps and my snow hare has enough useless moves to replace so... b:chuckle
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  • RosangeIa - Heavens Tear
    RosangeIa - Heavens Tear Posts: 240 Arc User
    edited August 2011
    I'm surprised Seekers can't get into this considering how much synergy they are designed to have with caster squads. They have metal attacks as well.

    Archers should get in too. I'd love to have an excuse to use metal skills in PVE.

    Yes! I would love to see archers doing what they're meant to in these types of instances again. I miss those times. :(

    Same for seekers really... I guess they're unfortunately in-between both. Honestly I can't say I've run nirvy with any seekers. I could imagine how hard it is for them to get squads unless they try to make them.
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  • Traz - Dreamweaver
    Traz - Dreamweaver Posts: 2,843 Arc User
    edited August 2011
    I'm surprised Seekers can't get into this considering how much synergy they are designed to have with caster squads. They have metal attacks as well.

    Archers should get in too. I'd love to have an excuse to use metal skills in PVE.

    archers aren't a caster in any way shape or form lol. I haven't gone back to check but I think seekers metal damage is based on how much patk they do so in their it would be ****.
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  • Retsuko - Heavens Tear
    Retsuko - Heavens Tear Posts: 1,016 Arc User
    edited August 2011
    caster nirvana is quite fun. Somewhat different. And quite easy if you go with people who know how to play.
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  • Lana - Raging Tide
    Lana - Raging Tide Posts: 469 Arc User
    edited August 2011
    Apparently, you get Talismans for finishing BH I + II too, so you can run more than once a day (And Non-Casters can run too). You'd just have to run without the Bonus quest.
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  • TeaI - Dreamweaver
    TeaI - Dreamweaver Posts: 18 Arc User
    edited August 2011
    Anyone else love how casters get attack speed/cast time debuffs while regular nirvana does not?

    Furthermore, my experience from tonight's Mag Nirvy run:

    - Difficult. Definitely a challenge.

    - 1st Boss.... lightning dmg.

    - 2nd Boss.... Water Dmg if I recall correctly? Took quite a while to kill due to HP or self buffing as usual? Didn't see.

    - 3rd Boss (Normally fox boss)... As you begin to kill it, it spawns 1 of 2 types of mobs. Either 3 mobs that each use PDef debuff or another mob that pewpews quite hard. 3 debuff mobs die upon killing someone.

    - 4th boss in runner room, but looks like "Rare boss"... Didn't notice it's attack strategy.

    Has an aoe pdef debuff that takes your pdef to zero.

    - 5th Boss... Hardest, hands down. Debuffs like crazy, spawns adds that do dmg/debuff. Boss has the chance to randomly 1 shot someone upon saying it's "Sacrifice" statement in chat. When you see "Sacrifice", Spark for your life. Also, boss regens HP for killing people. If there is only 1 person left alive, boss will regen it's HP. Dropped 3 cannys, and upon killing, every squad member got a canny in inventory. However, has the chance to get rewarded w/ a rapture instead.

    Yeah, by the time we finished this boss, my eyes were glued on the chatbox. But half the time his Sacrifice would pop up, I was insta dead. :(

    - Tokens are available for maintaining Aggro, however, I saw no effect of them, at least on last boss.

    What do you mean by tokens?

    FWIW: I tanked most of our nirvy run, with 2 other psys, 2 clerics, and a veno. I am pure AA, my pdef is ****, 5k hp. Bosses were hitting me for their regular attacks around 1.3-2k. Aoe's were usually hitting around 1k. <3'd having our LA psy and HA cleric in squad, since especially on 4th boss they were the ones that saved us. b:surrender

    Well yay for "Preview" = "Post". Also I tried extreme poison on all but 1 of these bosses, never worked.

    Also for drops, the only drop we got before final boss was where the fox boss normally is, got 1 chest which had an uncanny. On final boss we got 2 raps to drop? I think, not sure anymore. Think only 1 of our squad of 6 got the rapture as the quest reward, res were uncannys.
  • Escorian - Dreamweaver
    Escorian - Dreamweaver Posts: 2,802 Arc User
    edited August 2011
    Anyone else love how casters get attack speed/cast time debuffs while regular nirvana does not?

    Furthermore, my experience from tonight's Mag Nirvy run:

    - Difficult. Definitely a challenge.

    - 1st Boss.... lightning dmg.

    - 2nd Boss.... Water Dmg if I recall correctly? Took quite a while to kill due to HP or self buffing as usual? Didn't see.

    - 3rd Boss (Normally fox boss)... As you begin to kill it, it spawns 1 of 2 types of mobs. Either 3 mobs that each use PDef debuff or another mob that pewpews quite hard. 3 debuff mobs die upon killing someone.

    - 4th boss in runner room, but looks like "Rare boss"... Didn't notice it's attack strategy.

    - 5th Boss... Hardest, hands down. Debuffs like crazy, spawns adds that do dmg/debuff. Boss has the chance to randomly 1 shot someone upon saying it's "Sacrifice" statement in chat. When you see "Sacrifice", Spark for your life. Also, boss regens HP for killing people. If there is only 1 person left alive, boss will regen it's HP. Dropped 3 cannys, and upon killing, every squad member got a canny in inventory. However, has the chance to get rewarded w/ a rapture instead.

    - Tokens are available for maintaining Aggro, however, I saw no effect of them, at least on last boss.

    ummm i said this all already lol.
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    ty Nowitsawn

    Everything has its beginnings, but it doesn't start at one. It starts long before that... The world is born From zero. The moment zero becomes one is the moment the world springs to life. One becomes 2. 2 becomes 10. 10 becomes 100. taking it all back to one solves nothing. so long as zero remains... One.. Will eventually grow to 100 again.
  • endlesspsy
    endlesspsy Posts: 0 Arc User
    edited August 2011
    they get spammed with all these too long reads -.- i write short useful sentences only
  • TeaI - Dreamweaver
    TeaI - Dreamweaver Posts: 18 Arc User
    edited August 2011
    endlesspsy wrote: »
    they get spammed with all these too long reads -.- i write short useful sentences only

    Cept no one really cares what you write :O Go spam your link some more yeah?
  • FateMakerr - Heavens Tear
    FateMakerr - Heavens Tear Posts: 953 Arc User
    edited August 2011
    Sorreh, didn't feel like going through 7 pages of text.

    Lemmie know when that Intellectual Property suit heads my way.
    [SIGPIC][/SIGPIC]
    Semi Retired Psychic of Radiance faction//Entering full retirement upon the release of ĠuildẂars2 or an otherwise drastic change in PWI management.
    "Exploiting a glitch is a violation of the ToS under User Conduct:
    (l) Using or exploiting any bugs, errors, or design flaws to obtain unauthorized access to the Service or to gain an unfair advantage over other players"-frankieraye ............guess he changed his mind.
  • krittycat
    krittycat Posts: 4,187 Community Moderator
    edited August 2011
    Cept no one really cares what you write :O Go spam your link some more yeah?

    Please don't encourage him.b:surrender
  • vampirenite
    vampirenite Posts: 0 Arc User
    edited August 2011
    So is there any point in leveling up a Veno for this? Their DD sucks compared to other Casters, can't heal squad. Herc is useless. I can't think that adding a Magic attack skill to a Pet would do that much difference.
  • FateMakerr - Heavens Tear
    FateMakerr - Heavens Tear Posts: 953 Arc User
    edited August 2011
    So is there any point in leveling up a Veno for this? Their DD sucks compared to other Casters, can't heal squad. Herc is useless. I can't think that adding a Magic attack skill to a Pet would do that much difference.


    purge/amp is still handy.

    Amp moreso, especially w/ the absence of HF.
    [SIGPIC][/SIGPIC]
    Semi Retired Psychic of Radiance faction//Entering full retirement upon the release of ĠuildẂars2 or an otherwise drastic change in PWI management.
    "Exploiting a glitch is a violation of the ToS under User Conduct:
    (l) Using or exploiting any bugs, errors, or design flaws to obtain unauthorized access to the Service or to gain an unfair advantage over other players"-frankieraye ............guess he changed his mind.
  • Yuna_Sama - Heavens Tear
    Yuna_Sama - Heavens Tear Posts: 1,541 Arc User
    edited August 2011
    So is there any point in leveling up a Veno for this? Their DD sucks compared to other Casters, can't heal squad. Herc is useless. I can't think that adding a Magic attack skill to a Pet would do that much difference.

    Amplify and Purge... b:bye
    [SIGPIC][/SIGPIC]
    Veno, Archer & Psychic on Heaven's Tear...
    Also a big fan of Final Fantasy, Kingdom Hearts, Star Ocean, "Tales of" games, Ys, Zelda, Pokemon & Anime...
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  • Proski - Archosaur
    Proski - Archosaur Posts: 936 Arc User
    edited August 2011
    no matter how hard it is, as long as casters farming capabilities is now at least "somewhat" comparable to average aps users, I'm honestly thrilled. plus that thing about everyone gettn a guaranteed uncanny at the end of the final boss is pretty sweet + the ability to get the quest again from bh100.
  • TeaI - Dreamweaver
    TeaI - Dreamweaver Posts: 18 Arc User
    edited August 2011
    purge/amp is still handy.

    Amp moreso, especially w/ the absence of HF.

    Which bosses did amp work on? I never saw our veno use amp but I did try EP on all the bosses but 1 I think, and it didn't work.
  • Escorian - Dreamweaver
    Escorian - Dreamweaver Posts: 2,802 Arc User
    edited August 2011
    Which bosses did amp work on? I never saw our veno use amp but I did try EP on all the bosses but 1 I think, and it didn't work.

    all bosses.
    [SIGPIC][/SIGPIC]
    ty Nowitsawn

    Everything has its beginnings, but it doesn't start at one. It starts long before that... The world is born From zero. The moment zero becomes one is the moment the world springs to life. One becomes 2. 2 becomes 10. 10 becomes 100. taking it all back to one solves nothing. so long as zero remains... One.. Will eventually grow to 100 again.
  • Empu - Sanctuary
    Empu - Sanctuary Posts: 1,154 Arc User
    edited August 2011
    no matter how hard it is, as long as casters farming capabilities is now at least "somewhat" comparable to average aps users, I'm honestly thrilled. plus that thing about everyone gettn a guaranteed uncanny at the end of the final boss is pretty sweet + the ability to get the quest again from bh100.

    b:victory Yes, this caster vana is a great step in the right direction, and till now I didn't see any pretending otherwise. Togather with the ability to tele everywhere thx to resizing map, I'm very pleased about this patch b:pleased
  • Yuniryu - Raging Tide
    Yuniryu - Raging Tide Posts: 516 Arc User
    edited August 2011
    Yes! I would love to see archers doing what they're meant to in these types of instances again. I miss those times. :(

    Same for seekers really... I guess they're unfortunately in-between both. Honestly I can't say I've run nirvy with any seekers. I could imagine how hard it is for them to get squads unless they try to make them.

    True I thought seekers would be upset, way. I forgot seekers are alts mains don't exist of course they don't care they can farm on aps. As the non aps archer and the non aps barbs feel sorry for them too. Oh well still have delta and tons of farming. I guess I will warden wc for nirvana while I farm or doing something. Good updated for the true caster as they are suffering and they dominated pwic too so it's time for them to have a chance, too many aps really. b:shutupb:thanks
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  • Namari - Dreamweaver
    Namari - Dreamweaver Posts: 598 Arc User
    edited August 2011
    caster nirvana is quite fun. Somewhat different. And quite easy if you go with people who know how to play.

    This. I went with an...interesting squad consisting of two venos, two clerics, one psy, and a wiz (was gonna be 3 clerics, but one of them botched the talisman thing). I tanked most of it; my pdef is almost 5k with just cleric buffs, my hp is a smidge over 5k. I was taking 1k+ hits for the most part, and god forbid if that pdef debuff went on me. Thank the beings for being a sage psy with sage bubble, I'm just saying.

    Anyways, one of the clerics were in charge of the healing and my charm ticked so much because instead of ih'ing in between aoe's, she squad healed all the time. Esco finally just said "**** it" and went BB mode, lol.

    The bad taunt thingy that the leader gets (apparently only the lead gets it so make sure you get a leader who will use these religiously--especially on the last boss) makes your [the squad] magic attack, phys attack (wth?) and crit go up. Oh, and every once in a while you'll notice that you'll have full chi. Since Esco didn't know what they did until the last boss, we thought that the last boss was why we were getting the buffs, but it was the pill.

    But yeah, I have a chance to do this 6 times a day (9 once this char hits 100), so I'm happy. b:victory
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  • Yuniryu - Raging Tide
    Yuniryu - Raging Tide Posts: 516 Arc User
    edited August 2011
    This. I went with an...interesting squad consisting of two venos, two clerics, one psy, and a wiz (was gonna be 3 clerics, but one of them botched the talisman thing). I tanked most of it; my pdef is almost 5k with just cleric buffs, my hp is a smidge over 5k. I was taking 1k+ hits for the most part, and god forbid if that pdef debuff went on me. Thank the beings for being a sage psy with sage bubble, I'm just saying.

    Anyways, one of the clerics were in charge of the healing and my charm ticked so much because instead of ih'ing in between aoe's, she squad healed all the time. Esco finally just said "**** it" and went BB mode, lol.

    The bad taunt thingy that the leader gets (apparently only the lead gets it so make sure you get a leader who will use these religiously--especially on the last boss) makes your [the squad] magic attack, phys attack (wth?) and crit go up. Oh, and every once in a while you'll notice that you'll have full chi. Since Esco didn't know what they did until the last boss, we thought that the last boss was why we were getting the buffs, but it was the pill.

    But yeah, I have a chance to do this 6 times a day (9 once this char hits 100), so I'm happy. b:victory

    Sounds fun. :o
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  • Escorian - Dreamweaver
    Escorian - Dreamweaver Posts: 2,802 Arc User
    edited August 2011
    I do have 1 question though the boxes from the all caster nirvy do they give anything besides uncanny? because every box i opened gave me an uncanny.
    [SIGPIC][/SIGPIC]
    ty Nowitsawn

    Everything has its beginnings, but it doesn't start at one. It starts long before that... The world is born From zero. The moment zero becomes one is the moment the world springs to life. One becomes 2. 2 becomes 10. 10 becomes 100. taking it all back to one solves nothing. so long as zero remains... One.. Will eventually grow to 100 again.
  • Lana - Raging Tide
    Lana - Raging Tide Posts: 469 Arc User
    edited August 2011
    We got a mirage + canny from 3rd boss (which dropped 2 boxes :O)
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  • Kali - Raging Tide
    Kali - Raging Tide Posts: 798 Arc User
    edited August 2011
    We got a mirage + canny from 3rd boss (which dropped 2 boxes :O)

    It dropped 0 in the next run. b:angry
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  • Lana - Raging Tide
    Lana - Raging Tide Posts: 469 Arc User
    edited August 2011
    It dropped 0 in the next run. b:angry

    Obviously, cause you didnt bring me b:victory
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  • Kali - Raging Tide
    Kali - Raging Tide Posts: 798 Arc User
    edited August 2011
    Obviously, cause you didnt bring me b:victory

    I pmed you, dun hate baby b:dirty
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  • Xx_Zero_xX - Dreamweaver
    Xx_Zero_xX - Dreamweaver Posts: 156 Arc User
    edited August 2011
    This is a good idea , now casters can **** and not QQ bout not finding squads b:victoryb:pleased
  • Yuniryu - Raging Tide
    Yuniryu - Raging Tide Posts: 516 Arc User
    edited August 2011
    This is a good idea , now casters can **** and not QQ bout not finding squads b:victoryb:pleased

    Teeter does that mean us seeker can?b:chuckleb:cute
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