Nerfing Sins
Comments
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Demon Headhunt is an 8 second stun and demon shadow teleport is 7 seconds I think.
The duration listed in the skill description is wrong.[SIGPIC][/SIGPIC]
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Asterelle - Sanctuary wrote: »Demon Headhunt is an 8 second stun and demon shadow teleport is 7 seconds I think.
The duration listed in the skill description is wrong.
This, and last I checked sins ahve a 6 second stun spaamabe every 15 seconds...not like they need to geni for anythign else ever.Gifs are hard to make work here0 -
Melee LA stealth is just bad design.
Either UP (cause of squishyness @ melee range) or OP.
It's like that in any game which involves stealthed things killing other things.
And Hyper/FCC makes it worse. Honestly Hyper EXP stones are literally the stupidest thing I have ever seen in any online game, ever.[SIGPIC][/SIGPIC]
|Active: Coalescence - Lost City, Wizard|
|Inactive: StormHydra - Sanctuary, Archer|
|Call of Duty: Black Ops|League of Legends|Forsaken World|Perfect World International|The Elder Scrolls V: Skyrim|0 -
Asterelle - Sanctuary wrote: »Demon Headhunt is an 8 second stun and demon shadow teleport is 7 seconds I think.
The duration listed in the skill description is wrong.Heres a skill macro that will wreck anyone, (D) Shadow tele -Puncture wound- (D)Headhunt - rising dragon -autoattack- tackling slash - throatcut - auto attack- deep sting- inner harmony +(insert any rebuffs here/ Total<4sec) - throatcut (yes again), for a grand 29 freeking seconds (and if ya cant afford the demon versions that's still 23 seconds),
And for a giggle lets add occult ice to the mix, Soooo
(D) Shadow tele -Puncture wound- (D)Headhunt - rising dragon -autoattack- tackling slash - throatcut - auto attack- deep sting- inner harmony +(insert any rebuffs here/ total<4 sec) -Occult- Tackling slash - Throatcut - (D)Headhunt - Deep Sting So now we have a 45 second stun-lockI A lot of people0 -
sigh, this is really getting old!0
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Cap aps at 3.33 and game will be balanced.
Sin pops on you. Occult ice, Gemini Slash. Sin dead.
Sins are not OP, sins are ****.
Edit: Most sins barely use focused mind. Even with focused mind on, occult ice gives me enough time to kill a sin as I survive to the headhunt and the stun time. A psychic hardly survive to a sin's pop, but if a sin pop close to a wicked psy and not attacking this psy, the sin is down. Sins are lame at mass pvp.
At all, cappping aps at 3.33 would give Psys, seekers, barbs, clerics, archers, venos, mystics and wizards a chance to be useful at nirvana, fc and stuff.
Rename this game to 'Bladesins World' and it will be ok."What is a man? A miserable little pile of secrets!" - Dracula0 -
Chrisalys - Dreamweaver wrote: »Cap aps at 3.33 and game will be balanced.
Sin pops on you. Occult ice, Gemini Slash. Sin dead.
Sins are not OP, sins are ****.
Edit: Most sins barely use focused mind. Even with focused mind on, occult ice gives me enough time to kill a sin as I survive to the headhunt and the stun time. A psychic hardly survive to a sin's pop, but if a sin pop close to a wicked psy and not attacking this psy, the sin is down. Sins are lame at mass pvp.
At all, cappping aps at 3.33 would give Psys, seekers, barbs, clerics, archers, venos, mystics and wizards a chance to be useful at nirvana, fc and stuff.
Rename this game to 'Bladesins World' and it will be ok.
Yes we all know sins are **** at mass pvp, but that makes up about 2% of this games content, so sins take the cake at the other 96% of the games content (that other 2% is aoe pve stuff)I A lot of people0 -
Chrisalys - Dreamweaver wrote: »Cap aps at 3.33 and game will be balanced.
Sin pops on you. Occult ice, Gemini Slash. Sin dead.
Sins are not OP, sins are ****.
Wow you can Occult Ice a Sin with anti stun, one shot through Deaden? Now Seeker is the OP one I see.0 -
GodHero - Lost City wrote: »This is still going on?
Anyways, I don't care. In fact I like the challenge, and ofc, I played a sin, but left it. Only reason I'd play one is for farming. Yes they can stunlock forever, they have high *** dps and can solo group instances. Many MMOs have OP classes, not big news. All of these skills are 1 vs 1, which they were planned to be beasts. I'm not talking PvE, I'm talking PvP.
Oh noez sins can stealth and give the first shot and then u r deadz! wow big news, let's put a wizzie or a psy to spark and cast one of their hard hitting skills to a sin (that sin may not have deaden nerves on, or it may be on cd) bam one shot, QQ. Same thing, only difference is, a sin can do that and go back to stealth. Anyone can give the first shot if the other person isn't aware. If you guys are talking about duels and 1 on 1, then that's another story.
In TW, well, no comments, they have their specific roles but nowhere as effective as other classes. In group pvp, same thing, they r good but not OP. 1 vs 1 extremely OP. PvE, OP as well. Well make a sin to farm for your main and problem solved if PvE is your problem. Only thing that they would bother me is PvP, but hell PvE? Since when is PvE that fun? Idk you but if there's a char where I can easily farm fast I'm gonna make it and beef up my main.
All these QQs are 1 vs 1. There's a 1% chances of PWE nerfing them. All this QQ is useless, go back to the game and enjoy and have fun or quit if assassins make you rage. or flood support with tickets QQing about nerfing sins and expect that they don't just plug the PC to the toilet.
lol you're a low lvl wiz on a pvp server, I guarantee your opinion will change once you get to a higher lvl and want to do some pking
wiz vs sin = no contest[SIGPIC][/SIGPIC]0 -
VoItaire - Harshlands wrote: »lol you're a low lvl wiz on a pvp server, I guarantee your opinion will change once you get to a higher lvl and want to do some pking
wiz vs sin = no contest
That's what happens when you judge the book by its cover. I joined the game on October 2009, before any of this QQ **** began and the TB were introduced, I made this char 2 weeks ago. I had a wiz in HL lvl95, not the best thing, i left him like 8 months ago, he had crappy gear +6 armor and +7 weap r8.
Sins were an easy shot. Stop QQing and go in the game and have fun or leave. A sin can comes out of stealth and wtfpawn me without me even noticing, but I can just stand on the back and one shot them if they are not aware, same thing and I said it before. I remember being in West Arch or silver pool (my fav hotspots back then) and yes there were the lurking sins and ****, but if I just saw one just standing there without deaden nerves, one shot KO QQ. Hell I had fun annoying sins specially the noob ones who plevel in days and had no clue about their class.
At least I don't come here on forums just to QQ all damn day, now I can make a sin and farm easily for my main. and wiz vs sin = no contest? depends on the situation, when r u gonna get this: 1 vs 1 or duels sins are OP, bu thats about it, and 1 vs 1 if they go on stealth or both of you agree to pk, if not, whoever gets the first shot is dead. And I don't care how OP they are in PvE endgame, if they have it so easy to make money I'll just make one and take advantage of sins OPness in PvE.0 -
Sins have only 1 bit unballanced thing - time limit of stealth.
In all games with sins stealth is limited by time or cost a huge amount of mana.
In PW just 12 mana / sec, it's way to low price for being invisible to all ther players.
Just change mana usage to 120 / sec on max level of stealth and it we be a balance in this game ^_^
... and sins will make you rich by using mana hyeros )))0 -
OliOli - Momaganon wrote: »Sins have only 1 bit unballanced thing - time limit of stealth.
In all games with sins stealth is limited by time or cost a huge amount of mana.
In PW just 12 mana / sec, it's way to low price for being invisible to all ther players.
Just change mana usage to 120 / sec on max level of stealth and it we be a balance in this game ^_^
... and sins will make you rich by using mana hyeros )))
This statement is so dumb it doesn't even deserve a proper reply. You obviously never faced an endgame Sin or heard of something called mana food.0 -
GodHero - Lost City wrote: »That's what happens when you judge the book by its cover. I joined the game on October 2009, before any of this QQ **** began and the TB were introduced, I made this char 2 weeks ago. I had a wiz in HL lvl95, not the best thing, i left him like 8 months ago, he had crappy gear +6 armor and +7 weap r8.
Sins were an easy shot. Stop QQing and go in the game and have fun or leave. A sin can comes out of stealth and wtfpawn me without me even noticing, but I can just stand on the back and one shot them if they are not aware, same thing and I said it before. I remember being in West Arch or silver pool (my fav hotspots back then) and yes there were the lurking sins and ****, but if I just saw one just standing there without deaden nerves, one shot KO QQ. Hell I had fun annoying sins specially the noob ones who plevel in days and had no clue about their class.
At least I don't come here on forums just to QQ all damn day, now I can make a sin and farm easily for my main. and wiz vs sin = no contest? depends on the situation, when r u gonna get this: 1 vs 1 or duels sins are OP, bu thats about it, and 1 vs 1 if they go on stealth or both of you agree to pk, if not, whoever gets the first shot is dead. And I don't care how OP they are in PvE endgame, if they have it so easy to make money I'll just make one and take advantage of sins OPness in PvE.b:bye0 -
MrHanky - Harshlands wrote: »wow u managed to get r8 w/o being 100 wow yer pro man
The drunkard has a point.
I call hax.I AGOREY0 -
i CALL LIES NOT HAXb:bye0
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Okeano - Harshlands wrote: »This statement is so dumb it doesn't even deserve a proper reply. You obviously never faced an endgame Sin or heard of something called mana food.
endgame sin have around 2600 mana, with 120/sec its ~22 sec.
Yes you can use mana food from tokens (5000 mana each 10 sec) and play as you're now.
However after spending additionally $5+ a whole PK day for mana food, you'll try to use stealth less.
Moreover mana checking will draw some of your attention what will increase possibility of hitting you with AoE attack.
And some lame sins will attack from stealth with low mana left for the skills.
Still think my suggestion is dump?0 -
i wonder who really PKs for an entire day......0
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OliOli - Momaganon wrote: »o'rly?
endgame sin have around 2600 mana, with 120/sec its ~22 sec.
Yes you can use mana food from tokens (5000 mana each 10 sec) and play as you're now.
However after spending additionally $5+ a whole PK day for mana food, you'll try to use stealth less.
Moreover mana checking will draw some of your attention what will increase possibility of hitting you with AoE attack.
And some lame sins will attack from stealth with low mana left for the skills.
Still think my suggestion is dump?
charm....[SIGPIC]http://pwi-forum.perfectworld.com/image.php?type=sigpic&userid=14516063001&dateline=1364756666[/SIGPIC] Ty Silvy0 -
Angel_Spawn - Sanctuary wrote: »charm....
I'm not QQing abount sins being able to PK from the stealth.
I just think that stealth should be more expensive, 10 times more then it is now.0 -
Stealth should be removed as it is, only left 2 use in instances not open world, but then again QQ from sins being 1 - 2 shot by every1 lol[SIGPIC]http://pwi-forum.perfectworld.com/image.php?type=sigpic&userid=14516063001&dateline=1364756666[/SIGPIC] Ty Silvy0
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OliOli - Momaganon wrote: »Sins have only 1 bit unballanced thing - time limit of stealth.
In all games with sins stealth is limited by time or cost a huge amount of mana.
In PW just 12 mana / sec, it's way to low price for being invisible to all ther players.
Just change mana usage to 120 / sec on max level of stealth and it we be a balance in this game ^_^
... and sins will make you rich by using mana hyeros )))
...that wouldnt fix anyting, mana food (Herb -something i can never spell-)restores triple the cost of what you're offering (120x10 < 5k over 10 sec)
Also, stealth isn't the only thing that wrong with sins -points a few pages back- thats most of what's wrong with themI A lot of people0 -
Angel_Spawn - Sanctuary wrote: »Stealth should be removed as it is, only left 2 use in instances not open world, but then again QQ from sins being 1 - 2 shot by every1 lolCytte - Harshlands wrote: »...that wouldnt fix anyting, mana food (Herb -something i can never spell-)restores triple the cost of what you're offering (120x10 < 5k over 10 sec)
Also, stealth isn't the only thing that wrong with sins -points a few pages back- thats most of what's wrong with them0 -
OliOli - Momaganon wrote: »I don't believe sin wrote that
Other option is to make stealth timed, i.e. no longer then 120 (or other balanced value) sec in-stealth.
I couldn`t care less about stealth as long as it can be used in instances for farming purposes,
in open pvp it`s a coward skill, attacking somebody when it`s least expected, then something
goes wrong "tactical retreat" by jumping back into stealth.[SIGPIC]http://pwi-forum.perfectworld.com/image.php?type=sigpic&userid=14516063001&dateline=1364756666[/SIGPIC] Ty Silvy0 -
Angel_Spawn - Sanctuary wrote: »I couldn`t care less about stealth as long as it can be used in instances for farming purposes,
in open pvp it`s a coward skill, attacking somebody when it`s least expected, then something
goes wrong "tactical retreat" by jumping back into stealth.
You need to watch ninja turtles more often sir.[SIGPIC][/SIGPIC]I know what your thinking.0 -
OliOli - Momaganon wrote: »o'rly?
endgame sin have around 2600 mana, with 120/sec its ~22 sec.
Yes you can use mana food from tokens (5000 mana each 10 sec) and play as you're now.
However after spending additionally $5+ a whole PK day for mana food, you'll try to use stealth less.
Moreover mana checking will draw some of your attention what will increase possibility of hitting you with AoE attack.
And some lame sins will attack from stealth with low mana left for the skills.
Still think my suggestion is dump?
Cleric buff negates mana drain during stealth.Some people risk to employ me
Some people live to destroy me
Either way they die0 -
Are we still on the nerfing sins, come on people it's been going on for to long, if they didn't when you first QQ'd about it, why the hell would they change it now?
personal note: I like stealth, it's fun when you get that annoying person that likes to follow you..and wont stop pming you b:laughBarbHammer - 95 - Retired
DaggerSin_ - 101 - Active0 -
GodHero - Lost City wrote: »That's what happens when you judge the book by its cover. I joined the game on October 2009, before any of this QQ **** began and the TB were introduced, I made this char 2 weeks ago. I had a wiz in HL lvl95, not the best thing, i left him like 8 months ago, he had crappy gear +6 armor and +7 weap r8.
Sins were an easy shot. Stop QQing and go in the game and have fun or leave. A sin can comes out of stealth and wtfpawn me without me even noticing, but I can just stand on the back and one shot them if they are not aware, same thing and I said it before. I remember being in West Arch or silver pool (my fav hotspots back then) and yes there were the lurking sins and ****, but if I just saw one just standing there without deaden nerves, one shot KO QQ. Hell I had fun annoying sins specially the noob ones who plevel in days and had no clue about their class.
At least I don't come here on forums just to QQ all damn day, now I can make a sin and farm easily for my main. and wiz vs sin = no contest? depends on the situation, when r u gonna get this: 1 vs 1 or duels sins are OP, bu thats about it, and 1 vs 1 if they go on stealth or both of you agree to pk, if not, whoever gets the first shot is dead. And I don't care how OP they are in PvE endgame, if they have it so easy to make money I'll just make one and take advantage of sins OPness in PvE.
But that's just it, sins hardly ever just stand around not in stealth especially without deaden, so you'll have a hard time one shotting what you can't see. And if you do one shot them? They'll come back and kill you from stealth. And sins will always get the first shot, and they will always be able to get a second chance if something goes wrong. And instantly get all of their chi back.[SIGPIC][/SIGPIC]0
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