Any votes to make Cragglord permanent?
Comments
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SonZ - Raging Tide wrote: »It should be when you level it, it lasts 1sec longer.
lvl1: 20sec
lvl2: 21sec
etc.
lvl10: 30sec
Thats probably the best idea I've seen yet.And I will strike down on thee with great vengeance and furious anger...the life you thought you led is gone, and your catshop is on an island surrounded by dinosaurs.0 -
It should be when you level it, it lasts 1sec longer.
lvl1: 20sec
lvl2: 21sec
etc.
lvl10: 30sec
this falls perectly within the limits i suggested a while back. i did say at most the summon could live witha 5-10 second extension.0 -
It's been quite some lvls since my Devil isn't that much useful anymore.
It might be out of question to make crag perm. but they could raise Devil's physical defense.
I'm not talking about any kind of new herc for mystics, but a veno lvl 70 can solo bh39 and no, she doesn't need a herc for that. My lvl 64 Devil can't even solo bh29 >_>"
I can solo fb19, tho... b:sweat
And I was really exited to have cragglord, hoping it would be some kind of Devil a bit stronger, but being as it is, it can't even be considered as a pet. I'd rather to have a permanent high defensive pet instead.. ._.'0 -
SonZ - Raging Tide wrote: »It should be when you level it, it lasts 1sec longer.
lvl1: 20sec
lvl2: 21sec
etc.
lvl10: 30sec
Indeed, the best idea.[SIGPIC]http://i.imgur.com/MtwcqjL.png[/SIGPIC]
★ Venomancer videos - tinyurl.com/k6ppkw4 ★ Desdi - Demon ♪ Wyvelin - Sage ★0 -
seventhhell wrote: »It's been quite some lvls since my Devil isn't that much useful anymore.
It might be out of question to make crag perm. but they could raise Devil's physical defense.
I'm not talking about any kind of new herc for mystics, but a veno lvl 70 can solo bh39 and no, she doesn't need a herc for that. My lvl 64 Devil can't even solo bh29 >_>"
I can solo fb19, tho... b:sweat
And I was really exited to have cragglord, hoping it would be some kind of Devil a bit stronger, but being as it is, it can't even be considered as a pet. I'd rather to have a permanent high defensive pet instead.. ._.'
just when i thgoht this thread woulc die peacefully you brogut it back to life. >_>
if you want more defnce for your pet go refine your gear. mystics are not a solo class at their core, venos on the other hand ARE. don't think just becos they have summons that they can just solo instances, they are more for DD and support. it's so annoying how people see the fact that mytsics have summons they assume they should be able to solo instances like venos. not all classes can solo instnaces unless they are much higher level or cough up the coin to refine their gear.
and yes. i am glad to see you are enlightened to see that cragglond shouldn't be considered a true summon, more like a 20 nuke skill on legs.0 -
Exactly as Outlaw stated, just consider it as a power skill that you only use at the right moment...and dont consider it a summon.
Its actually very similar to the plants, you only call them up when you need them. HOWEVER, the plants last for 60 seconds, which seems a lot more balanced than 20 seconds. Also the plants can be resummoned immediately if needed, whereas you have to rebuild 2 sparks before you can re-summon cragglord.
After using Cragglord quite a bit in PVE and PVP, IMO, I think 60 seconds would be just about right for him, while still maintaining balance in the game without being OP. The 2 spark requirement would give end game users a built in advantage over mid game users too. I dont remeber the level requirement, but I saw a high level potion(?) that would give you instant sparks, which would allow only high level players to have access to multiple simultanious respawns. However, as a penalty, they would still have to deal with handling the instant agro between the time he dies, and the new spawn is able to re-aquire agro...so you're talking a good 20 -30 seconds to keep yourself alive during that timeframe if you were trying to solo something, or using him in PVP mode. If the high level invincible pots are on a seperate timer than the instant spark pot, then that process may become easy, but I dont know since Im not high level.
EDIT: After more thought, I dont think a longer summon period should even be available for lower level Mystics. Its should be a only high level obtainable skill that also adds a 3 spark requirement to keep balance in check. Maybe the skill should also be a high level drop as well, then it could add to the economy simarly to the super-elite veno pet skill drops that are available.And I will strike down on thee with great vengeance and furious anger...the life you thought you led is gone, and your catshop is on an island surrounded by dinosaurs.0 -
Outlaw_Arch - Heavens Tear wrote: »just when i thgoht this thread woulc die peacefully you brogut it back to life. >_>
if you want more defnce for your pet go refine your gear. mystics are not a solo class at their core, venos on the other hand ARE. don't think just becos they have summons that they can just solo instances, they are more for DD and support. it's so annoying how people see the fact that mytsics have summons they assume they should be able to solo instances like venos. not all classes can solo instnaces unless they are much higher level or cough up the coin to refine their gear.
and yes. i am glad to see you are enlightened to see that cragglond shouldn't be considered a true summon, more like a 20 nuke skill on legs.
I cast Resurrect on the thread before it was dead. u_u'
If mystics are more for dd, then they should add more physical atk to Chiryu, it's weak
And I do think Cragg should last 5 ou 10 seconds longer >:B
The problem with Cragg not being considered a true summon is that in fact (and unfortunatly) it is a summon. And as happens to the other summons, when I cast Cragg, my Chiryu is unsummoned, so it would be really nice if cragg were actually only a normal skill that costs 2 sparks instead. Comparing Cragg to the plants is nomsense also, cause the plants don't make my Chiryu disapear.
As somebody said earlier, Cragg should be like an effect on Chiryu, it would turn to Cragg and when the 20 seconds were done, Chiryu would be Chiryu again. That's a nice idea. :B0 -
seventhhell wrote: »I cast Resurrect on the thread before it was dead. u_u'seventhhell wrote: »As somebody said earlier, Cragg should be like an effect on Chiryu, it would turn to Cragg and when the 20 seconds were done, Chiryu would be Chiryu again. That's a nice idea. :B
I agree that this is a great idea, but PWI cant rewrite the code to that extent, there are limitations to what they can do to PW China's property. It's probably a stretch that they can even change a timer...in which case this entire thread is nothing more than wishes upon a star.
It would be nice, in threads like these, if a PWI official could pop in and at least tell us straight up if any kind of change is even technically or legally posible.
It would even be nicer if PWI routinely took note of big complaint items, and proctively addressed the complaint with a post of their own that clearly states the limitations of any changes that are possible. Allow a discussion to ensue. Apply relevant possibilities to a poll. Then make it happen. Coins in a fountain you ask? Not really, because they have already proven themselves by proactively intervening in the past...cudos for that )And I will strike down on thee with great vengeance and furious anger...the life you thought you led is gone, and your catshop is on an island surrounded by dinosaurs.0 -
Zelatoth - Dreamweaver wrote: »ever hear of wall prettys? there weapon's thats only purpose is to look good and thats what cragglord is. he may look cool but beyond that just a wall pretty at the end of the day.
The saying isn't "wall pretty"; that's just ridiculous. The saying is "wall flower", and it's a derogatory term used to describe attractive women that are seen but not heard - as if they blend into the walls because their silence doesn't draw attention to them.
I don't know where the hell you were going with whatever you just made up.
I also agree with increasing the time for Cragglord to 30 seconds.
However, I think that's all that should be done to the summon. I enjoy that it costs 0 mana, and I can deal with sacrificing 2 sparks.
It's not a DoT, and it's not a waste of its time, and it's great in both PvE and PvP.Looking for better siggy! PM me for details.
[SIGPIC][/SIGPIC]0 -
seventhhell wrote: »I cast Resurrect on the thread before it was dead. u_u'
If mystics are more for dd, then they should add more physical atk to Chiryu, it's weak
And I do think Cragg should last 5 ou 10 seconds longer >:B
The problem with Cragg not being considered a true summon is that in fact (and unfortunatly) it is a summon. And as happens to the other summons, when I cast Cragg, my Chiryu is unsummoned, so it would be really nice if cragg were actually only a normal skill that costs 2 sparks instead. Comparing Cragg to the plants is nomsense also, cause the plants don't make my Chiryu disapear.
As somebody said earlier, Cragg should be like an effect on Chiryu, it would turn to Cragg and when the 20 seconds were done, Chiryu would be Chiryu again. That's a nice idea. :B
the damage mystics dish out comes from the mystics themselves. the pets are there to kinda pin the mob down until absorb soul hits. NV+AB=death for normal mob. some would also argue that the real way to play this class is to secrife the summon. i admit the buff you get from leeching strom is nice. it's even more nice with stacked with rapid growth and sparkb:dirty.
cragglord, as said several times, is a summon that should only be used at certain times i.e in boss battles, and only when good aggro is achived. when used right you dish out a heaping load o damage without being targeted by the boss. asome classes have skills they don't use unless there are certain cercumsances, well cragglord is one of those skills.
1 minute long duration? no no and no anyone with even a little bit of brains would know why and it's been stated why several times the 30 sec duration is tolarable but un-needed0 -
Anyone else notice that Zela...whatever...went quiet after Caterpie and others proved him wrong for about the 15th time? And as to the matter of discussion, I being the low level I am can not really give an opinion on Cragg, but, from the 14 pages (Yes, I read all 14), I have 3 suggestions others said I like.
1. Go up 1 sec per lvl like at lv 10 it'd be 30 sec
2. The "20 sec evo. to devil"
3. Keep as is
These are just my thoughts. I am still somewhat new to the game.0 -
AvngdSvenfld - Heavens Tear wrote: »Anyone else notice that Zela...whatever...went quiet after Caterpie and others proved him wrong for about the 15th time?
yeah zela-whoever was just a pitiful noob/troll with little common sense. but he did make this thread enteraining:P i always stlak the forums but this topic was one of the few that made me want to comment because of him lol.
btw welcome to the game0 -
lol hell no to making him perm he ****s **** up at the timer he is at now even tt bosses Namari can drop a solo mode boss 1/4 hp the amount of time crag is out. so if you extend it even 10 seconds it will destroy 1/3 of a tt boss lets see.. how much qq would you hear and lets not mention Craglord in pvp where he can 1 shot most classes.[SIGPIC][/SIGPIC]
ty Nowitsawn
Everything has its beginnings, but it doesn't start at one. It starts long before that... The world is born From zero. The moment zero becomes one is the moment the world springs to life. One becomes 2. 2 becomes 10. 10 becomes 100. taking it all back to one solves nothing. so long as zero remains... One.. Will eventually grow to 100 again.0 -
Lady_buffer - Heavens Tear wrote: »yeah zela-whoever was just a pitiful noob/troll with little common sense. but he did make this thread enteraining:P i always stlak the forums but this topic was one of the few that made me want to comment because of him lol.
btw welcome to the game
XD True and Thank you. :P I've been playing maybe..2 months? :P But I love it0 -
What about summoning Cragglord without your current summons disappearing? That way people use it more often instead of ignoring it. I think that would be nice.0
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jk
Patch Notes Version 533 - Released June 23, 2011
Boutique:
Introducing the Summon Pet Pack: contains 10 - 50 Fire Stones.
Every 1000 Fire Stones adds 10 seconds to expand the Cragglords current maximum summon time. The maximum expansion time is 53 seconds. Take the Fire Stones to any Mystic Trainer to recieve the upgrade quest.
Note: Item for Mystics only
/jkAnd I will strike down on thee with great vengeance and furious anger...the life you thought you led is gone, and your catshop is on an island surrounded by dinosaurs.0 -
Ok what about those complaining about nixes being OP I dont have a problem if the complain about cragg being too b:pleased if you think it would be overporwered then low a little or a bit his power and make him permanent, mana cost for his skills. and pretty LONG cooldown AND spark use too. Here is my skill modification:
Mana 1239
Channel 1.5 seconds
Cast 1.5 seconds
Cooldown 1 hour b:laugh
Weapon Unarmed, Magic instrument
Requisite Cultivation Transcendent
Sparks summon the Cragglord to aid you in battle using devastating fire spells.
Energy Leech may not be cast on the Cragglord.
Costs 2 Sparks.
THIS ^ is the cost for being permanent would you like it?xD0 -
necro
And you're talking to the wrong people in the wrong subforum. And no, I don't like that idea. I'd much rather have it out for 20 seconds with the cooldown it is now rather than permanent with an hour cooldown because of how easy he is to kill. Cragglord is fine the way he is and ever since TB expansion no one QQs about nixes anymore b:bye[SIGPIC][/SIGPIC]0 -
necro just to say to everyone
NO. I think you get it...b:bye0 -
voitaire - Harshlands wrote: »necro
And You're Talking To The Wrong People In The Wrong Subforum. And No, I Don't Like That Idea. I'd Much Rather Have It Out For 20 Seconds With The Cooldown It Is Now Rather Than Permanent With An Hour Cooldown Because Of How Easy He Is To Kill. Cragglord Is Fine The Way He Is And Ever Since Tb Expansion No One Qqs About Nixes Anymore B:bye
I Was Joking I Know Its A Bad Idea Dont Be Rude >.>0 -
all hail the mighty necromancer>_>0
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^ you like necroing a necromancer with your necro powers dont ya!?/l、
゙(゚、 。 7
l、゙ ~ヽ
じしf_, )0 -
yea wouldnt agree on the perm but atleast last longer, like atleast 1 min or 20
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anyone who suggests the summon time should be a minute or more are fails who didn't take the time to learn the game or havent thoght about what they are suggesting. either way, fail is fail. a one minute time limit would mean you can summon cregg right after he dispells due to the fact that in that time frame you can build back up the chi needed to summon him again. why? WHY does he need to be longer than 30 seconds. he's already powerful, why have his time extended to such a degree? in any event, this freaking topic has been necro'd i say this thing should be locked.0
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Cragglord it's pretty useless,if you think about it all the mystic pets are.
Cragglord
PVP?Unless u fight a lvl 40 ****** that cant find his keyboard,the player will run and cause it's only 20 sec he wont even hit him.
PVE?he does too low dmg atleast at higher lvls(maybe worth for some low lvl mobs)but for frost mobs (yes frost its the only way to lvl after 90 and I don't want to just buy frosts) 100k+ hp per mob yeah...and I'm not even talking about the bosses
Suggestions:
-35seconds at lvl 10 and a 5 sec increase for sage
-DOT dmg that deals 1k each 3 sec for mobs and 200 for players
-use mana for skills but increase his def and att by 10%(he dies in 4 sec if u dont spamm heal him in frost)
The only time i needed my cragg was to get aggro on the mobs that were attacking me so i can run and not die
Devil
PVP?besides his stun skill which he wont use cause the player will stun him first,he is pretty useless
PVE?not such a good tank unless u fight normal mobs outside which is useless for bouth money and exp(to kill outside)(and im not talking about lvl 30-70 people)
Salvation
PVP?the shield is good at low lvls but at 80+ its useless any player can destroy ur shield in 2-3 shots(not even talking about sins)
PVE?shield pretty good if u use petals too and herbs but only good for small bosses in HH or small mobs in frost
Storm
PVP?dies 1 shot,dmg too low
PVE?dies 2 shots aoe not nearlly good enough for a 100k mob
Again the skills...
Rapid Growth a joke...
Lysing a joke
Blossom herb...a joke
spider,beffuding and punishing pretty decent but not too good
AOE heal ... a joke(the skill u must be very close to party members(not heals too much + u put urself at risk if they are aoe mobs/bosses) and the herb dies 1-2 shots from mobs/bosses)
The other skills are pretty decent but still nothing that would make u play a mystic over a cleric or a veno
And this is ur OP class(with more than half the skills useless at high lvl and the others hardly decent)0 -
vasilegeorge2212 wrote: »Cragglord it's pretty useless,if you think about it all the mystic pets are.
Cragglord
PVP?Unless u fight a lvl 40 ****** that cant find his keyboard,the player will run and cause it's only 20 sec he wont even hit him.
PVE?he does too low dmg atleast at higher lvls(maybe worth for some low lvl mobs)but for frost mobs (yes frost its the only way to lvl after 90 and I don't want to just buy frosts) 100k+ hp per mob yeah...and I'm not even talking about the bosses
Suggestions:
-35seconds at lvl 10 and a 5 sec increase for sage
-DOT dmg that deals 1k each 3 sec for mobs and 200 for players
-use mana for skills but increase his def and att by 10%(he dies in 4 sec if u dont spamm heal him in frost)
The only time i needed my cragg was to get aggro on the mobs that were attacking me so i can run and not die
Devil
PVP?besides his stun skill which he wont use cause the player will stun him first,he is pretty useless
PVE?not such a good tank unless u fight normal mobs outside which is useless for bouth money and exp(to kill outside)(and im not talking about lvl 30-70 people)
Salvation
PVP?the shield is good at low lvls but at 80+ its useless any player can destroy ur shield in 2-3 shots(not even talking about sins)
PVE?shield pretty good if u use petals too and herbs but only good for small bosses in HH or small mobs in frost
Storm
PVP?dies 1 shot,dmg too low
PVE?dies 2 shots aoe not nearlly good enough for a 100k mob
Again the skills...
Rapid Growth a joke...
Lysing a joke
Blossom herb...a joke
spider,beffuding and punishing pretty decent but not too good
AOE heal ... a joke(the skill u must be very close to party members(not heals too much + u put urself at risk if they are aoe mobs/bosses) and the herb dies 1-2 shots from mobs/bosses)
The other skills are pretty decent but still nothing that would make u play a mystic over a cleric or a veno
And this is ur OP class(with more than half the skills useless at high lvl and the others hardly decent)
Cragglord is the strongest pet the mystics have, plus he has devastating AOE damage. Aegis significantly helps a mystic solo heal in the circumstance of bosses that debuff or purge (Fragrance/Dread, TT 3-x, RB, etc.), and Warp Shield is extremely helpful for AOE pulls when aggro may switch around to a squishy or someone that might normally drop too far too fast by the time you notice their HP is dropping quickly.
Storm Mistress.. AOE does almost 10k each, and far outdamages veno pet on [?] mobs with lightning spell. She is somewhat squishy but that also partly depends on your own build and gear.
Rapid Growth is epic for channeling two absorb souls on some helpless chap while slept from listless/lyse.
Comforting Mist level 10 is the same range as Cleric Chromatic Heal, and level 11 CM is further than level 10 and 11 Chromatic Heal. I dunno what crack you're smoking to say the range sucks while suggesting Cleric.
Mystic has a 100 skill that just about mirrors Cleric SOR, a heal that rivals cleric CHB, and a spammable heal skill that sometimes purify's SBITC, not to mention extremely useful pets that aid in damaging and reducing dmg to ally's. Mystic also, like a wizard, has a phys def buff which a Cleric does not have, less necessitating garnet shards and more focusing on HP (maybe JOSD).
It's unfortunate that you see more reason to play a veno or cleric than mystic (I have a 101 veno, another 90s veno, a 95 cleric, and a 100 cleric to go with my 97 mystic), but you really suck at depicting the negatives about
What makes one play a mystic over a cleric and veno is the fact that mystics have far more to offer a squad for their heals and debuffs than just amp and ironwood/myriad, or seals. However, you obviously are trolling and offer no educated insight into your criticism of a mystic, so people looking for advice should look far far away from quoted post -- the necro is far more educational than the tl;dr wall of text quoted.0 -
Dyskrasia - Heavens Tear wrote: »I think it's way too strong to be permanent. Maybe increase the duration as you level it up, but even that's stretching it a little.
+1
Pernament would make Mystic more powered than it is now, raise it to 1 minute would be good enough for meMystic: 99 lvl (Main)
Psychic: 96 lvl (Alt)
Assassin: 78 lvl (Retired)
Cleric: 75 lvl (Retired)
Big bumpy ride since 20080 -
perm would be great, but if he just stayed till the KILL i would be happy, and Lv him asap. as he is hes back buner.0
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Good god this topic needs to die already. -_-
Perm is too long.
1 minute is too long.
Hell the only extension to his time that DIDN'T sound like the ramblings of a greedy idiot wanting a free herc was the '1 extra second per level up to 30 seconds' idea.
Cragg is a beast, and at the current time is balanced while still being a very powerful tool in the mystic's arsenal. Hell, even at 66 while being piloted by a spacey nub like me it can decimate entire clusters of mobs pretty easily. If you CAN'T make him work for you, then get off your lazy behind and LEARN HOW. >.>Censorship is the bane of creativity. Censorship is the bane of personality. Most of all...censorship is the bane of identity.0 -
vasilegeorge2212 wrote: »Cragglord it's pretty useless,if you think about it all the mystic pets are.
Cragglord
PVP?Unless u fight a lvl 40 ****** that cant find his keyboard,the player will run and cause it's only 20 sec he wont even hit him.
PVE?he does too low dmg atleast at higher lvls(maybe worth for some low lvl mobs)but for frost mobs (yes frost its the only way to lvl after 90 and I don't want to just buy frosts) 100k+ hp per mob yeah...and I'm not even talking about the bosses
Suggestions:
-35seconds at lvl 10 and a 5 sec increase for sage
-DOT dmg that deals 1k each 3 sec for mobs and 200 for players
-use mana for skills but increase his def and att by 10%(he dies in 4 sec if u dont spamm heal him in frost)
The only time i needed my cragg was to get aggro on the mobs that were attacking me so i can run and not die
Devil
PVP?besides his stun skill which he wont use cause the player will stun him first,he is pretty useless
PVE?not such a good tank unless u fight normal mobs outside which is useless for bouth money and exp(to kill outside)(and im not talking about lvl 30-70 people)
Salvation
PVP?the shield is good at low lvls but at 80+ its useless any player can destroy ur shield in 2-3 shots(not even talking about sins)
PVE?shield pretty good if u use petals too and herbs but only good for small bosses in HH or small mobs in frost
Storm
PVP?dies 1 shot,dmg too low
PVE?dies 2 shots aoe not nearlly good enough for a 100k mob
Again the skills...
Rapid Growth a joke...
Lysing a joke
Blossom herb...a joke
spider,beffuding and punishing pretty decent but not too good
AOE heal ... a joke(the skill u must be very close to party members(not heals too much + u put urself at risk if they are aoe mobs/bosses) and the herb dies 1-2 shots from mobs/bosses)
The other skills are pretty decent but still nothing that would make u play a mystic over a cleric or a veno
And this is ur OP class(with more than half the skills useless at high lvl and the others hardly decent)
Well, I personally don't use cragg in pvp because thicket is almost always a better choice for the situations I'm in, but if you can't find a way to combine cragg with a control skill of some sort whether it be one of your own or a genie skill, then that's not cragg sucking, it's your either fail creativity or laziness.
For PvE cragg is very awesome he even makes GV stupidly easy because the mobs there are ? mobs so his aoes destroy them. And whenever I duo FC with a friend of mine he destroys the mobs there too just fine. Is your cragg lvl 1 or something?
Devil is pretty good in PvP for the stun but I mostly find myself either using storm or sally. Storm for bms and barbs, sally for psys, sins, and seekers. Chiyhu works well on the rest, but the only class I think I actually need devil for is a nix veno, but that should change at end game where bleed won't hurt too much. Even then sally still works good for about all classes.
Storm, if she dies to often, refine your gear? No one usually targets my pets except for sins who think that killing sally destroys her shield lol So all storm really has to do is survive those aoes and she does a fine job of it for me at least. If it's like against a psy and I know they're going to spam lots of aoes I just park her somewhere far from me. And her dmg is awesome, not to mention her seal. There have been many times where an enemy had about 30% of their hp left, stunned me and she finished them in a couple casts.
In PvE I use her almost all the time even for tanking because she can usually tank the bosses devil can albeit not as easily, but I don't go trying to solo outrageous bosses because I know this isn't a solo class.
Salvation's shield are invaluable in PvP. They actually give you a chance to respond from a sin stealth spark attack. And you can reapply shields while kiting or stunned. Very awesome. I use her in PvE to buff tanks before large pulls.
Rapid Growth is awesome, maybe I should show you an SS of my matk after demon spark, demon storm leech, and rapid growth. Sure, it doesn't last long, but what you're getting from it is awesome for low cost.
You should learn when to use lysing when it's useful.
Listless Blossom is an awesome skill. I use it against other casters and heck, even archers. It's sooooo funny how much it annoys them by interrupting their skills xD Used it on an archer just the other day, it slept him right after he got in stunning arrow, effectively wasting his stun, and even slept him while he was channeling the archer anti stun skill lawl
The other plants besides befuddling I only really use PvE, but punishing is fun use to taunt people in sz.
lol the AoE heal is not much worse than the cleric AoE heal, they're pretty much the same barring sage/demon versions, but it's one of the few in the game so it's useful but it's not like it's our only source of aoe heals.
Just because you're too lazy to actually learn your class and how to effectively use its skills doesn't make them bad. Try harder
Really, I don't think there are any useless mystic skills. Except for maybe healing herb, but only because it can't be out at the same time as the other plants besides vital, not that I'm saying it should be... I guess it's good for scapegoating aggro in pulls so that mobs kill it instead of vital if for some reason tank doesn't already have aggro
Edit: such a long post[SIGPIC][/SIGPIC]0
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