PVE Guild Hall or Not?

124

Comments

  • Azzazin - Dreamweaver
    Azzazin - Dreamweaver Posts: 502 Arc User
    edited March 2011
    Alrighty, we are making progress. You will admit, then, that there ARE reasons why those who engage in PVE could enjoy a faction base.

    Next: if we assume that there are, in fact, benefits to having a faction base beyond the realm of PVP, why must guilds who acquire a faction base be *forced* to participate in a 40 vs 40 war? The numbers are telling: 2 PVP servers, and 6 PVE servers. There are plenty of people who like PVE, and do *not* like PVP. Furthermore, why on earth does the mere possibility exist that such an investment could be blown away to smithereens due to said 40 vs 40 wars? This makes no sense. Many others have given propositions that WOULD make sense: such as

    a) ability to turn PVP mode for faction base on & off, with a week long timer. In PVE mode, the faction base has reduced abilities, but maintains same graphics/members can still earn contribution points/basic stuff like free faction buffs still operates. In PVP mode, you unlock full abilities of faction base, but are subject to attack from other factions.

    b) make it so that faction bases can take damage and thus be reduced to a 'base level' and will need repairing, but the repair fee is less costly than the initial startup fee. Every time your weapon shatters in PK, you do not have to pay the full price of the weapon to repair it, that would be stupid beyond belief. Similarly, why can't faction bases have a 'repair fee', but avoid the initial, very large startup costs? Costs like that should be a one-time-only investment.


    If you'll refer to my previous post, I gave reasons as to why non-pvpers could enjoy a faction base. Well, a PVP faction would enjoy those same reasons, plus have the ability to do 40 vs 40 faction base fights. So yes, they would get *more* out of having a faction base: does this mean they are the ONLY people who should be able to use? NO! Real world example: I go to the soccer field to hang out with friends. You go to the soccer field to play soccer in a league match. Does that mean you as a soccer player deserve exclusive access to soccer fields? NO! Yes you are more fully using the soccer field for its intended purpose, but the purpose for which the soccer field was designed does not exclude one from participating in other activities on that soccer field. I could use the soccer field to ride my bike on, or have a picnic, or play volleyball, or walk the dog, or sit on a bench and watch the world pass by. I do not have to play soccer to 'use' the field. Let me say again: INTENDED PURPOSE not = to ONLY USE. Even if faction bases were primarily designed to enable 40 vs 40 battles, this is clearly only one aspect of the faction base. If others wish to forgo the pvp, they should have every right to do so; if this comes at the cost of reduced abilities of the faction base, I think many people would be happy to accept that, as long as they can still access the base, with the knowledge that it won't suddenly disappear because a high level faction decided to attack them.

    Azzazin
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  • Tigriss - Heavens Tear
    Tigriss - Heavens Tear Posts: 760 Arc User
    edited March 2011
    look up.. i added more..... And i guess you still don't get it. They never said it was PvP only, in fact they Implied the guild bases would be for everyone to enjoy..... AND YOU WONDER why HALF the playerbase is pissed off? you're beating a dead horse trying to argue your point Raw, cause your point's invalid.

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  • Alasen - Heavens Tear
    Alasen - Heavens Tear Posts: 1,874 Arc User
    edited March 2011
    rofl Tig....
  • Azzazin - Dreamweaver
    Azzazin - Dreamweaver Posts: 502 Arc User
    edited March 2011
    Then you're just complaining that guild bases weren't specifically catered to you.


    The devs chose for them to be PvP based, that's it, end of story.

    See my above post. There are clearly aspects of the faction base that cater to non-pvpers, as I have described IN LENGTH. Who are you to assume you understand the developers every intention behind the addition of the faction bases? There are clearly many ways to enjoy a faction base outside of PvP. As I have said before, get off your high horse already! Widen your perspective.

    Furthermore, 'accepting it' is out of the question. If there is an in-game mechanic that seems disagreeable to a LARGE PROPORTION of the game population, these people have EVERY RIGHT to explain on the forums what they find wrong about it, or potential problems with it, etc. This may not necessarily have any useful effect, but they are free to do so. Just because YOU (single, narrow-minded invididual) interpret the faction base as being for PvP only, does NOT. MAKE. IT. SO.

    Azzazin
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  • Rawrgh - Raging Tide
    Rawrgh - Raging Tide Posts: 6,790 Arc User
    edited March 2011
    look up.. i added more..... And i guess you still don't get it. They never said it was PvP only, in fact they Implied the guild bases would be for everyone to enjoy..... AND YOU WONDER why HALF the playerbase is pissed off? you're beating a dead horse trying to argue your point Raw, cause your point's invalid.

    Hell that doesn't even make sense from a buisness standpoint.... Ya let's make this PvP only.... even though we KNOW there's MORE people that dont' care for PvP. we have MORE PvE servers then PvP.... so ya let's cut off more then 50% of the playerbase from even enjoying this. *coug* ya right...

    It was never implied that guild bases would be for everyone, the 200mil requirement alone makes it obvious it's not designed for "everyone". It was designed for PvP, that's the simple truth. You can be pissed off all you want but that doesn't change what it's designed for.


    Alrighty, we are making progress. You will admit, then, that there ARE reasons why those who engage in PVE could enjoy a faction base.

    Next: if we assume that there are, in fact, benefits to having a faction base beyond the realm of PVP, why must guilds who acquire a faction base be *forced* to participate in a 40 vs 40 war? The numbers are telling: 2 PVP servers, and 6 PVE servers. There are plenty of people who like PVE, and do *not* like PVP. Furthermore, why on earth does the mere possibility exist that such an investment could be blown away to smithereens due to said 40 vs 40 wars? This makes no sense. Many others have given propositions that WOULD make sense: such as

    a) ability to turn PVP mode for faction base on & off, with a week long timer. In PVE mode, the faction base has reduced abilities, but maintains same graphics/members can still earn contribution points/basic stuff like free faction buffs still operates. In PVP mode, you unlock full abilities of faction base, but are subject to attack from other factions.

    b) make it so that faction bases can take damage and thus be reduced to a 'base level' and will need repairing, but the repair fee is less costly than the initial startup fee. Every time your weapon shatters in PK, you do not have to pay the full price of the weapon to repair it, that would be stupid beyond belief. Similarly, why can't faction bases have a 'repair fee', but avoid the initial, very large startup costs? Costs like that should be a one-time-only investment.


    If you'll refer to my previous post, I gave reasons as to why non-pvpers could enjoy a faction base. Well, a PVP faction would enjoy those same reasons, plus have the ability to do 40 vs 40 faction base fights. So yes, they would get *more* out of having a faction base: does this mean they are the ONLY people who should be able to use? NO! Real world example: I go to the soccer field to hang out with friends. You go to the soccer field to play soccer in a league match. Does that mean you as a soccer player deserve exclusive access to soccer fields? NO! Yes you are more fully using the soccer field for its intended purpose, but the purpose for which the soccer field was designed does not exclude one from participating in other activities on that soccer field. I could use the soccer field to ride my bike on, or have a picnic, or play volleyball, or walk the dog, or sit on a bench and watch the world pass by. I do not have to play soccer to 'use' the field. Let me say again: INTENDED PURPOSE not = to ONLY USE. Even if faction bases were primarily designed to enable 40 vs 40 battles, this is clearly only one aspect of the faction base. If others wish to forgo the pvp, they should have every right to do so; if this comes at the cost of reduced abilities of the faction base, I think many people would be happy to accept that, as long as they can still access the base, with the knowledge that it won't suddenly disappear because a high level faction decided to attack them.

    Azzazin


    You're confusing what something is designed for to what can be done with it.


    Yes, you CAN use it as a PvE players, but that does not mean it was designed for a PvE player, and the 40 vs 40 guild base PvP requirement makes this obvious.


    I know for a fact that barbs were not designed to use claws, yet I enjoy using my lunar claws. However I know the class wasn't designed that way, and I know that at any point it could be class restricted. I'm not gonna complain if that does happen, and I'm not gonna make posts demanding that barbs be able to use skills with claws equipped.

    If you intend to use something for other than what it's designed to be used for you take the risk knowing that content wont work perfectly for you.
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  • Sthenith - Dreamweaver
    Sthenith - Dreamweaver Posts: 207 Arc User
    edited March 2011
    While i can understand that some people would like to have a "Guildbase" even if they're not PvP oriented, it is kinda silly to get upset about how they designed that whole system.

    Have you seen the things that are available from the Guildbase ?

    Have you seen the COST of it all ?

    Have you seen the rewards (exp-wise) ?

    Seriously folks.....it's really NOT worth it.

    I can understand the underlying fear that one's own base might be destroyed contributing to more cost and frustration, but if you do it for "rewards" or new "quests", you might as well give up now.

    The ONLY reason to get a Guildbase is to say "we have one". Anything else is BS.

    As for runecrafting, i hoped it would be more...challenging, or even Fun to get. but as it stands now, in my personal opinion, it's another useless money drain. Maybe good for those that have loads to spend on making "not really needed" stuff.
  • Asterelle - Sanctuary_1381265973
    Asterelle - Sanctuary_1381265973 Posts: 7,881 Arc User
    edited March 2011
    If it was CLEARLY aimed at PVP you wouldn't have to kill mobs to grow it.
    There wouldn't be a hall for getting XP.
    There wouldn't be any faction fashion.
    There wouldn't be any low level gear.
    I can't think of a single function in any of the 5 wings that is PVP specific, you even admit this point. The one and only pvp exclusive feature is the 40v40 and noone knows the cost, benefit, or risk of that feature.

    There is a mountain of evidence that directly contradicts your unsupported blind assertion. No matter how many times you capitalize CLEARLY, it doesn't make it true.
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  • Rawrgh - Raging Tide
    Rawrgh - Raging Tide Posts: 6,790 Arc User
    edited March 2011
    Runecrafting it depends on how you use it.


    I haven't leveled it past 3 yet but I'm anxious to experiment with the best +phy attack rune when I'm soloing TT, want to find out how much it can speed up the run.


    If it was CLEARLY aimed at PVP you wouldn't have to kill mobs to grow it.
    There wouldn't be a hall for getting XP.
    There wouldn't be any faction fashion.
    There wouldn't be any low level gear.
    I can't think of a single function in any of the 5 wings that is PVP specific, you even admit this point. The one and only pvp exclusive feature is the 40v40 and noone knows the cost, benefit, or risk of that feature.

    There is a mountain of evidence that directly contradicts your unsupported blind assertion. No matter how many times you capitalize CLEARLY, it doesn't make it true.

    You make it sound like those things are even useful.

    The hall for XP sucks, period.

    The low level gear sucks.


    I cant think of a single in base option that benefits PvE players.


    The fact that you have to defend your base from attackers alone proves it's aimed for PvP players.
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  • Azzazin - Dreamweaver
    Azzazin - Dreamweaver Posts: 502 Arc User
    edited March 2011
    Alrighty, more progress is being made. You quote "can use it as a pve player" end quote. I think we can both agree now that there are many potential uses PVE and PVP-wise for a faction base.

    This once again brings us back to the problem which others have already hashed over ad nauseum: that is, with so many ways you can use a faction base, why MUST you pvp with it, and, assuming that fact can't be changed, why MUST you lose it ALL? Why? The startup costs are too large to justify rebuilding it over and over again; mid-size factions just can't generate that kind of coin very easily.

    At this point, really all thats left is to let the adventurous factions experiment with faction bases and find out some of the key pieces of information we are still missing, such as:

    1) can a faction base die from a other guilds attacking it?
    2) if yes to #1, how much damage as a % of the total amount of health can a faction base take in a single attack?
    3) does the defender have an advantage (eg, defense towers or something) or will this just be 40 vs 40 group pk?
    4) if no to #1, what are the potential losses of being attacked by another faction? How much can you lose (as a maximum)? Can your faction base be 'reduced' to a lower level if items are taken in battle? And how exactly is it determined how many items you lose in a single faction base battle anyways?

    As many have pointed out, the way the faction base is apparently designed (based on our current information) unnecessarily excludes a huge potential market of mid-size factions who will not dare build a faction base if it can be completely destroyed via 40 vs 40 battles. As I have stated before, this doesn't make sense for PWI or the players. PWI lose a large segment of the market, and the players don't get to enjoy the variety of benefits a faction base can provide.

    Azzazin
    [SIGPIC][/SIGPIC]
    Setting of the twilight moon; a late evening rendezvous from atop the
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  • Alasen - Heavens Tear
    Alasen - Heavens Tear Posts: 1,874 Arc User
    edited March 2011
    Um Azz.. lok at the post above that, He still doesn't get it. YES RAW we know the weapons suck and cost 11 Bil....... we know the exp isnt' great...... but ALOT OF US just wanted the base as a place to hang out like WAS SAID IN ONE OF THE NEWS POSTS OR GM POSTS!!!!!! We're not pulling this **** outta our a$$ like you are, the ENTIRE GUILD BASE isnt' SOLEY for PvP!~

    but the fact we HAVE to PvP to defend it and we can even lose the entire thing and have to pay AGAIN to make ANOTHER ONE? christ.... would YOU even want to keep making new guild bases?
  • Rawrgh - Raging Tide
    Rawrgh - Raging Tide Posts: 6,790 Arc User
    edited March 2011
    Alrighty, more progress is being made. You quote "can use it as a pve player" end quote. I think we can both agree now that there are many potential uses PVE and PVP-wise for a faction base.


    Not really, more like there are as few options for PvE as there are for PvP.
    This once again brings us back to the problem which others have already hashed over ad nauseum: that is, with so many ways you can use a faction base, why MUST you pvp with it, and, assuming that fact can't be changed, why MUST you lose it ALL? Why? The startup costs are too large to justify rebuilding it over and over again; mid-size factions just can't generate that kind of coin very easily.

    The reasons you must defend it? Because it's PvP based.

    The reason it's PvP based? Because you must defend it.


    And hell, you don't even know if you need to defend it.

    A base has HP, it is decommissioned when that HP reaches 0. For all you know the max a guild can do in an attack is 10 hp, and an active guild is able to gain 10 HP every day, meaning you still gain an easy 50 hp every week. In fact I don't think it will be possible to destroy an active factions base. I think this is just to ensure that the guild remains active, and to destroy the guild bases of inactive guilds.



    But yea, just the fact that you cannot choose to not PvP is a clear indication that it's based on PvP players.
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  • Rawrgh - Raging Tide
    Rawrgh - Raging Tide Posts: 6,790 Arc User
    edited March 2011
    Um Azz.. lok at the post above that, He still doesn't get it. YES RAW we know the weapons suck and cost 11 Bil....... we know the exp isnt' great...... but ALOT OF US just wanted the base as a place to hang out like WAS SAID IN ONE OF THE NEWS POSTS OR GM POSTS!!!!!! We're not pulling this **** outta our a$$ like you are, the ENTIRE GUILD BASE isnt' SOLEY for PvP!~

    but the fact we HAVE to PvP to defend it and we can even lose the entire thing and have to pay AGAIN to make ANOTHER ONE? christ.... would YOU even want to keep making new guild bases?
    I'll take it you didn't read my post at all.


    I never said you couldn't use it for PvE purposes, I said it's designed for PvP players and if want to use it for purposes other than what it's designed for then go ahead but you run the risks.
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  • Azzazin - Dreamweaver
    Azzazin - Dreamweaver Posts: 502 Arc User
    edited March 2011
    I don't need to explain anything more to you. If what I've said doesn't explain things properly, nothing will. Spouting out that the faction base is 'obviously for pvp' is an opinion; repeating it many times does not make it a fact, no matter how much you might like.

    We have given you a number of reasons and ways to use a faction base despite your skepticism. If you choose to gloss over what we have to say, this just increasingly reduces what little credibility you have remaining.

    FACT: Many people have explained many ways of using the faction base for non-pvp reasons.
    FACT: Many people are not happy that they are apparently being forced to pvp with faction base.
    FACT: With the startup costs for a faction base so high, the mere potential to lose it all is stupid on every level.
    FACT: People have posted ways in which the above problems could be rectified. See above posts for details.
    FACT: Your opinion I]faction base--->designed for pvp--->should be excluded to high lvl pvp factions[/I does not appear to represent the majority of players posting here (opinion: you are a numbskull).

    Azzazin
    [SIGPIC][/SIGPIC]
    Setting of the twilight moon; a late evening rendezvous from atop the
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  • Alasen - Heavens Tear
    Alasen - Heavens Tear Posts: 1,874 Arc User
    edited March 2011
    Ugh I give up, he's been trying to tell everyone the bases are PvP only for days now, trying to tell him otherwise is like trying to get a cat to stop licking it's own ****...... Have fun with this Azzazin... lol
  • Xarathox - Dreamweaver
    Xarathox - Dreamweaver Posts: 1,657 Arc User
    edited March 2011
    I don't need to explain anything more to you. If what I've said doesn't explain things properly, nothing will. Spouting out that the faction base is 'obviously for pvp' is an opinion; repeating it many times does not make it a fact, no matter how much you might like.

    We have given you a number of reasons and ways to use a faction base despite your skepticism. If you choose to gloss over what we have to say, this just increasingly reduces what little credibility you have remaining.

    FACT: Many people have explained many ways of using the faction base for non-pvp reasons.
    FACT: Many people are not happy that they are apparently being forced to pvp with faction base.
    FACT: With the startup costs for a faction base so high, the mere potential to lose it all is stupid on every level.
    FACT: People have posted ways in which the above problems could be rectified. See above posts for details.
    FACT: Your opinion I]faction base--->designed for pvp--->should be excluded to high lvl pvp factions[/I does not appear to represent the majority of players posting here (opinion: you are a numbskull).

    Azzazin

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  • Rawrgh - Raging Tide
    Rawrgh - Raging Tide Posts: 6,790 Arc User
    edited March 2011
    The fact that the fights are unavoidable is enough to prove it's designed for PvP players, and you refuse to realize that.


    You can use it for reasons other than what it's intended for, but that doesn't mean it's not designed for PvP players.


    Ugh I give up, he's been trying to tell everyone the bases are PvP only for days now, trying to tell him otherwise is like trying to get a cat to stop licking it's own ****...... Have fun with this Azzazin... lol


    I'm saying its designed for PvP players, not that it can only be used for PvP, learn to read please.
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  • Tigriss - Heavens Tear
    Tigriss - Heavens Tear Posts: 760 Arc User
    edited March 2011
    is like trying to get a cat to stop licking it's own ****......

    I have acheived that. All you gotta do is get it fixed. It will then get soo fat it can't reach it's ****. it's a fact happened to my cat.
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  • Azzazin - Dreamweaver
    Azzazin - Dreamweaver Posts: 502 Arc User
    edited March 2011

    The reasons you must defend it? Because it's PvP based.

    The reason it's PvP based? Because you must defend it.



    This is circular logic, and has no premise. EG: I am human, because I have two arms and two legs. But the alternate statement is not necessarily true, because you stated no premise. Saying 'because I have two arms and two legs, I am a human' is clearly not true.



    A base has HP, it is decommissioned when that HP reaches 0. For all you know the max a guild can do in an attack is 10 hp, and an active guild is able to gain 10 HP every day, meaning you still gain an easy 50 hp every week. In fact I don't think it will be possible to destroy an active factions base. I think this is just to ensure that the guild remains active, and to destroy the guild bases of inactive guilds.


    This would make sense. Again, this is part of the 'missing information', and we really can't draw conclusions about it yet. However, IF it is possible for an active guild to have its faction base destroyed via 40 vs 40 battles, then we have a problem. As proof of that, see above posters who had lots to say about what they think about this.


    But yea, just the fact that you cannot choose to not PvP is a clear indication that it's based on PvP players.


    This is precisely what people have been having a problem with. Clearly, there was a lack of information to start with, and this is what many people are worried about. The mere fact that you 'could' lose base will prevent people from building a base for the time being. This is pretty much PWI's fault. Furthermore, there are plenty of things (see above posts of mine) to do in a faction base that don't involve pvp. Finally, many people play PVE servers to not engage in mandatory PVP. While a faction base is not mandatory, it is a feature that is found on both PVE and PVP servers. Why should PVE factions who wish to acquire a faction base for these 'other reasons' be forced to engage in mandatory, potentially highly damaging (more info needed) pvp battles? And if there really is no way to avoid the battles, then just how much of a risk is there of losing it all? Can you think of a good reason why factions shouldn't be allowed to turn pvp-mode off, if, say, they get reduced functionality from the faction base? According to your theory, high level factions will get a faction base in order to do 40 vs 40 pk battles. Thus, there will always be other factions for you to fight. Why would you even feel compelled to fight the mid-level factions who clearly stand little chance of competing anyways, or who do not want to compete at all? Special materials? You said it yourself, there's not much 'worth it' in faction base, so why even bother? If you want it for the pk, do it for the pk---against others who actually stand a chance, and who actually WANT to fight you back. (Alliances may affect this somehow; more info needed)

    Azzazin
    [SIGPIC][/SIGPIC]
    Setting of the twilight moon; a late evening rendezvous from atop the
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  • Alasen - Heavens Tear
    Alasen - Heavens Tear Posts: 1,874 Arc User
    edited March 2011
    The fact that the fights are unavoidable is enough to prove it's designed for PvP players, and you refuse to realize that.


    You can use it for reasons other than what it's intended for, but that doesn't mean it's not designed for PvP players.






    I'm saying its designed for PvP players, not that it can only be used for PvP, learn to read please.

    I do know how to read thank you, You apparently dont' know how to comprehend what YOU're even saying. When you say something is "designed" for THIS, THAT MEANS that it's MADE only FOR that purpose. It wasn't DESIGNED for anything else. And you've said on more then one occasion that there's things in there for only PvE (which means you're contradicting yourself over and over and over)... even if it IS JUST hanging out which is what alot of us wanted. As for the COST of that to JUST hang out.... a guild like ours can split the costs and only pay like 3 mil per person...... that's not much, I'd do it even just to hang out. But I'll be damned if i'm going to be FORCED TO KEEP DOING IT.

    GET it now?
  • Asterelle - Sanctuary_1381265973
    Asterelle - Sanctuary_1381265973 Posts: 7,881 Arc User
    edited March 2011

    You make it sound like those things are even useful.

    The hall for XP sucks, period.

    The low level gear sucks.


    I cant think of a single in base option that benefits PvE players.


    The fact that you have to defend your base from attackers alone proves it's aimed for PvP players.

    No one cares how useful you think having a guild base is. That is how guild bases are designed by the devs.

    Your arguement is self contradictory anyway. If growing a guild base is useless than 40v40 is useless and noone would bother.

    You can't simultaneously claim having a base is useless while the 40v40 is useful
    .
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  • Rawrgh - Raging Tide
    Rawrgh - Raging Tide Posts: 6,790 Arc User
    edited March 2011
    I do know how to read thank you, You apparently dont' know how to comprehend what YOU're even saying. When you say something is "designed" for THIS, THAT MEANS that it's MADE only FOR that purpose. It wasn't DESIGNED for anything else. And you've said on more then one occasion that there's things in there for only PvE (which means you're contradicting yourself over and over and over)... even if it IS JUST hanging out which is what alot of us wanted. As for the COST of that to JUST hang out.... a guild like ours can split the costs and only pay like 3 mil per person...... that's not much, I'd do it even just to hang out. But I'll be damned if i'm going to be FORCED TO KEEP DOING IT.

    GET it now?
    Designed for something doesn't mean that is it's only purpose.


    My TV is not designed as a computer monitor yet I manage to use it as such.

    Claws are designed for BMs yet it doesn't mean that other classes can't use them.


    Please gain a basic comprehension of the English language.

    This is precisely what people have been having a problem with. Clearly, there was a lack of information to start with, and this is what many people are worried about. The mere fact that you 'could' lose base will prevent people from building a base for the time being. This is pretty much PWI's fault. Furthermore, there are plenty of things (see above posts of mine) to do in a faction base that don't involve pvp. Finally, many people play PVE servers to not engage in mandatory PVP. While a faction base is not mandatory, it is a feature that is found on both PVE and PVP servers. Why should PVE factions who wish to acquire a faction base for these 'other reasons' be forced to engage in mandatory, potentially highly damaging (more info needed) pvp battles? And if there really is no way to avoid the battles, then just how much of a risk is there of losing it all? Can you think of a good reason why factions shouldn't be allowed to turn pvp-mode off, if, say, they get reduced functionality from the faction base? According to your theory, high level factions will get a faction base in order to do 40 vs 40 pk battles. Thus, there will always be other factions for you to fight. Why would you even feel compelled to fight the mid-level factions who clearly stand little chance of competing anyways, or who do not want to compete at all? Special materials? You said it yourself, there's not much 'worth it' in faction base, so why even bother? If you want it for the pk, do it for the pk---against others who actually stand a chance, and who actually WANT to fight you back. (Alliances may affect this somehow; more info needed)


    Because that's how it was programmed in. They obviously weren't focusing on PvE players when they decided to make the 40 vs 40 guild base wars mandatory.
    [SIGPIC][/SIGPIC]
    "My understanding of women only goes as far as the pleasure. When it comes to the pain, I'm like any other bloke - I don't want to know."
  • Alasen - Heavens Tear
    Alasen - Heavens Tear Posts: 1,874 Arc User
    edited March 2011
    Actually TV's ARE designed to be used as a pc monitor as well...... and claws.... yes they were designed that way so archers could go in and melee stuff if the situation called for it, other classes can swithc to claws and hit faster... (unless that was a oversight the devs never bothered to change).

    As for my comprehension of my own language....

    Design:
    1. to prepare the preliminary sketch or the plans for (a work to be executed), especially to plan the form and structure of: to design a new bridge.
    2. to plan and fashion artistically or skillfully.
    3. to intend for a definite purpose: a scholarship designed for foreign students.
    4. to form or conceive in the mind; contrive; plan: The prisoner designed an intricate escape.
    5. to assign in thought or intention; purpose: He designed to be a doctor.

    Ya.... when you DESIGN something, you have a singular purpose in mind. so ya keep trying to prve your pointless point.... I need to go out for awhile so I'm gone.
  • Rawrgh - Raging Tide
    Rawrgh - Raging Tide Posts: 6,790 Arc User
    edited March 2011
    Yes, when they designed it they had a single purpose in mind.


    And just because there are other ones that were unintended doesn't mean that they don't exist, so please, know what you're talking about.
    [SIGPIC][/SIGPIC]
    "My understanding of women only goes as far as the pleasure. When it comes to the pain, I'm like any other bloke - I don't want to know."
  • Alasen - Heavens Tear
    Alasen - Heavens Tear Posts: 1,874 Arc User
    edited March 2011
    and yet the guild bases dont' HAVE a SINGLE PURPOSE. Christ you're dense. bye
  • Tigriss - Heavens Tear
    Tigriss - Heavens Tear Posts: 760 Arc User
    edited March 2011
    Actually TV's ARE designed to be used as a pc monitor as well...... and claws.... yes they were designed that way so archers could go in and melee stuff if the situation called for it, other classes can swithc to claws and hit faster... (unless that was a oversight the devs never bothered to change).

    As for my comprehension of my own language....

    Design:
    1. to prepare the preliminary sketch or the plans for (a work to be executed), especially to plan the form and structure of: to design a new bridge.
    2. to plan and fashion artistically or skillfully.
    3. to intend for a definite purpose: a scholarship designed for foreign students.
    4. to form or conceive in the mind; contrive; plan: The prisoner designed an intricate escape.
    5. to assign in thought or intention; purpose: He designed to be a doctor.

    Ya.... when you DESIGN something, you have a singular purpose in mind. so ya keep trying to prve your pointless point.... I need to go out for awhile so I'm gone.

    So cars are designed strictly to get people from point a to point b. So a car isn't a jukebox on wheels. A changeing room after swimming in the river, a place to make love?

    Grampa: You damn kids turn that sterio down now!!!

    I'm not on his side but you are surrounded every dayby stuff that was designed for 1 single thing then had extra stuff put into or on it people may have wanted with it.
    So he kinda has a point. I could have been designed for PVP but evolved into more.

    Hell your computer wasn't designed for games and forums. It's was designed for data processing and other logistics for the military.
    "Jesus fricking christ on a pogo stick. Your a mass of fricking idiots I swear!"
    -Saitada
    [SIGPIC][/SIGPIC]
    Thankies Crystalynnex
  • Azzazin - Dreamweaver
    Azzazin - Dreamweaver Posts: 502 Arc User
    edited March 2011
    A simple reply this time.

    Why *shouldn't* they focus on PVE players? Given the response, I can conclude there are many PVE players who would still pay the high startup fee in order to get a faction base, as long as they don't have to PK. Remember, 6 pve servers, 2 pvp servers. There are MANY factions filled with people who don't TW, who don't WANT to TW, or who simply DON'T LIKE PK, period. Why on earth should the devs ignore such a large portion of the PWI player population? Thats a lot of lost coin, and we all know how much PWI wants our coin.

    We have proven that there are uses for a faction base beyond the realm of pk. So if 40 vs 40 battles are going to exclude a major portion of the PWI player population from investing in a faction base, why are the 40 vs 40 battles mandatory? Give me a good reason, please, not just 'because it was designed like that'. We already know they are mandatory, but as far as I can see, there is little advantage to PWI or players to support this feature.

    Azzazin
    [SIGPIC][/SIGPIC]
    Setting of the twilight moon; a late evening rendezvous from atop the
    city's lonely heights. With the dawn the city below springs into bustling
    activity, and I don my morning apparel. From on high, I watch the world.
  • Xarathox - Dreamweaver
    Xarathox - Dreamweaver Posts: 1,657 Arc User
    edited March 2011
    You can't simultaneously claim having a base is useless while the 40v40 is useful
    .

    Agreed.

    There is absolutely no benefit to the 40v40 PvP aspect to the bases, other than upgrading the PvE aspect of them faster.

    You don't gain any land, or monetary reward for destroying another base. You just gain access to ****ty items not worth the coin price.
    Some people risk to employ me

    Some people live to destroy me

    Either way they die
  • Svedra - Archosaur
    Svedra - Archosaur Posts: 52 Arc User
    edited March 2011
    I would like to see the factions with bases gain the ability to choose to PvE or PvP in the base. At the moment the bases have limitless potential through future updates and as a fun feature for the factions they have the potential to bring inactive players back to the game.

    Note: The guild bases were not designed solely for PWI's PvP community, sorryb:bye They were designed for the Chinese server communities. Obviously most of us who play on these servers are not Chinese, simple logic states that changes should be made to make the feature compatible for PWI's player base, otherwise we would be reading everything in Chineseb:victory
  • Azzazin - Dreamweaver
    Azzazin - Dreamweaver Posts: 502 Arc User
    edited March 2011
    Hmmm lol... well we've won the argument, but it is slightly depressing knowing that what we say probably has no effect on anything that'll happen... ah well. Guess time will tell how things'll go.
    [SIGPIC][/SIGPIC]
    Setting of the twilight moon; a late evening rendezvous from atop the
    city's lonely heights. With the dawn the city below springs into bustling
    activity, and I don my morning apparel. From on high, I watch the world.
  • Outlaw_Arch - Heavens Tear
    Outlaw_Arch - Heavens Tear Posts: 406 Arc User
    edited March 2011
    as i said in my previous post, pvp or pve, the bases ARE NOT WORTH IT regardless. no one in their right mind would pay 11 bil a end game weapon or a timed one.


    i'll say it again. when this game was announced, they made it sound like it would be totally worth it to have, what with being able to run faction quests and have faction gear and all. the way they made it sound sounded as tho the 40 vs 40 would be fought and the winner would get the mats for the base. however, it was also said that we can get said mats from the faction quests to. now the bases come and what do we get?

    1. forced pvp. (something most of use don't bother with unless in a pvp server)

    2. possible chance to lose our bases (all that work just to have it steam rolled by a guild with end gear and max refines?)

    3. the quests are not all that (we pay a ton of money, i was expecting new world bosses and epic quest chains that give tonns of exp)

    4. the gear is stupid (no one would pay for gear when they can buy make it themselves at a much cheaper price)

    rawr is saying that bases are designed for pvp, honestly i don't see how he can made such a claim unless he is a dev. but what ever. i personally don't see the point of it being made for pvp on PVE servers. the only thing that should be pvp in pve servers is TW. why the hell would you make feature in such a way that it would make the majority hesitant to use it? and why the hell won't they put out any clear info? from the first day i came to this game i always said the devs seem to cater to those who are high level (lets face it as it is now, it's only practical for high level guys to have bases). they would set things up in such a way that only players that have a chance at certain aspects of the game is if they are high level. now they doing the same thing with bases to.


    AGAIN i want to point out that is is a feature that isn't even a week old yet. with this massive outcry even pwe will have to take notice. give the bases 6 months or so then hopefully we'll see some changes.


    last note: i think it's time to we stop arguing with rawr now people. it's obvious his opinion won't change despite the fact that only a handful of people agree with him.