PVE Guild Hall or Not?
Comments
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I'll add my 2 cents to the thread from a mid-sized faction's view point. The guild house as it currently is in game appears to be a waste of coin and effort for us. It only takes one high level faction to "play" and destroy the guild house of a lower leveled faction. Whether the loss is 100% or 50% doesn't really make a difference. If the lower level weapons and gear are time limited, it's failed. The same for not having a bank. We can get a free mmo site & upgrade it to include a bank for a much cheaper price or just keep using mules & a spread sheet. The current offering probably does not appeal to the vast majority of factions which are not high level PvP factions. If the PWI folks want our coins and cash, they will have to offer better options for factions that don't have the coins like the higher level factions can generate. It's a simple buisness model. We are customers of this game.
I paid for the marriage quests to get the additional XP offered. The cost was worth the XP gains. If the guild houses continue without any reason for lower level factions to invest in them, then PWI looses that guild house buisness. It's like the new classes weapons with time limits. We're back in the weapon crafting buisness to get around that now. If the guild house doesn't offer any faction quests that build team work and don't give XP/ spirit worth the investment, then there is no reason to invest in it. We may not be R8/ R9 ++ refined PvP ready; but, that doesn't mean we're stupid. b:chuckle
I'll wait and see if PWI will offer any new content that my sized faction can use. If not, we'll continue with faction squads in PQ and FC for the higher XP and spirit runs. If PWI is happy with 10 guild houses per server, then they must be satisfied with their offering, no matter how short sighted it may be in my opinion. Time will show where the developers will take the game.
post count +1
Semper Fi,
Boartracker0 -
Rawrgh - Raging Tide wrote: »My point is that no one takes the time limited quests from public quest because no one really likes the idea oh losing their weapon after a week. There have even been a few threads complaining that the earthgaurd weapons from supply stash are time limited.
nitpick: it seems ALL weapons from the supply stash are time limited now. they re-did the stash rewards fairly extensively, and expiration dates was one of the new "things" they put in there generally. so newbies starting their very first char these days are advised to get to 30 or so reasonably quickly, in order to afford a decent 3* or something off the AH for when the freebie stuff goes poof on them.[SIGPIC][/SIGPIC] Heaven's Tear alts: KenLubin, Sou_Hon, JudyCaraco --- level 5x chars.0 -
I don't get all the moaning and complaining about a feature that hasn't even been given a chance to be tested yet. Before you say you like it / hate it, go out there and try it.
If you don't want to PvP, then go pay 3M to every single faction on the server that has a guild base and become allies. Maybe 60M total costs, but no PvP.
If you want to PvP everyone, then vise versa; put all the big guilds on hate list, and done.
At least attempt one to experiment the additional aspects of the game before you judge it. The expansion information is so vague, it doesn't even say if it's 40v40 PvP; it could be 40v40 PvE for all we know, everyone's still sitting in the dark on this entire expansion.
/threadBM PvP Guide: pwi-forum.perfectworld.com/showthread.php?t=1320761
YouTube channels: youtube.com/TheDan912 and youtube.com/TheDanPWI0 -
Rawrgh - Raging Tide wrote: »Lots of its not worth it for you because you dont pvp and i'm better then you etc.
so everything has to have a profitable purpose? do you have fashion? or an all class pet? just curious.[SIGPIC][/SIGPIC]0 -
TheDan - Sanctuary wrote: »I don't get all the moaning and complaining about a feature that hasn't even been given a chance to be tested yet. Before you say you like it / hate it, go out there and try it.
If you don't want to PvP, then go pay 3M to every single faction on the server that has a guild base and become allies. Maybe 60M total costs, but no PvP.
If you want to PvP everyone, then vise versa; put all the big guilds on hate list, and done.
At least attempt one to experiment the additional aspects of the game before you judge it. The expansion information is so vague, it doesn't even say if it's 40v40 PvP; it could be 40v40 PvE for all we know, everyone's still sitting in the dark on this entire expansion.
/thread
People are more complaining about being asked to invest in something with their being so little released information about the security of that investment.
Imagine if a new car comes out and it was up to consumers to figure out how much mileage it gets or they have to crash it to figure out if it comes with air bags.[SIGPIC][/SIGPIC]
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Maragon - Dreamweaver wrote: »so everything has to have a profitable purpose? do you have fashion? or an all class pet? just curious.
PvE players are complaining that a game addition that is CLEARLY designed for PvP players, requires PvP.[SIGPIC][/SIGPIC]
"My understanding of women only goes as far as the pleasure. When it comes to the pain, I'm like any other bloke - I don't want to know."0 -
Asterelle - Sanctuary wrote: »People are more complaining about being asked to invest in something with their being so little released information about the security of that investment.
Imagine if a new car comes out and it was up to consumers to figure out how much mileage it gets or they have to crash it to figure out if it comes with air bags.
Eh, sucks we're all in the same boat then. We, the consumers have already purchased a product that had no information attached to it, yet we bought it anyways disregarding potential security risks as 'it's a cool place to hang out and something to work on together.'
Such a big coin sink IMO; gold prices might be down to 400K soon, who knows? But whether we're kept in the dark or not, I'm sure the community will keep investing in it 'just because' as there's absolutely no end game content from the expansion. All I see is a coin sink base, a TW map reset, and a new skill that is underpowered. This expansion didn't really qualify as end game content to me since there's already better end game gears out there for cheaper (Rank 9). I wish there had been new instances/dungeons/level cap increase... There's still nothing really to do besides some new dailies/classes lol.
We're just doing it cause we're bored; we're spending money because there's nothing else to spend it on. It's just something to do I suppose, whether it's a waste of money or not.BM PvP Guide: pwi-forum.perfectworld.com/showthread.php?t=1320761
YouTube channels: youtube.com/TheDan912 and youtube.com/TheDanPWI0 -
TheDan - Sanctuary wrote: »Eh, sucks we're all in the same boat then. We, the consumers have already purchased a product that had no information attached to it, yet we bought it anyways disregarding potential security risks as 'it's a cool place to hang out and something to work on together.'
Such a big coin sink IMO; gold prices might be down to 400K soon, who knows? But whether we're kept in the dark or not, I'm sure the community will keep investing in it 'just because' as there's absolutely no end game content from the expansion. All I see is a coin sink base, a TW map reset, and a new skill that is underpowered. This expansion didn't really qualify as end game content to me since there's already better end game gears out there for cheaper (Rank 9). I wish there had been new instances/dungeons/level cap increase... There's still nothing really to do besides some new dailies/classes lol.
We're just doing it cause we're bored; we're spending money because there's nothing else to spend it on. It's just something to do I suppose, whether it's a waste of money or not.
b:sad +1[SIGPIC][/SIGPIC]0 -
Mendolin - Sanctuary wrote: »b:sad +1
I'm just really afraid this may mark the nail in the coffin for PWI; I really hope they prove me wrong on this one, because there's some tough competition coming from some new games coming out this summer. Having everyone wait since November and everyone still sitting in the dark is just not a good sign; I wasn't very enticed by all the vague "teaser" information that wasn't really information at all... I just don't know what else there would be to do after hitting level 105 and having a very easily obtainable Rank 9 (like what, 800M?) gears besides some PvP that may or may not exist from guild bases.BM PvP Guide: pwi-forum.perfectworld.com/showthread.php?t=1320761
YouTube channels: youtube.com/TheDan912 and youtube.com/TheDanPWI0 -
i totally agree!
not everyone has the time to grind up millions of coin, collect all the other stuff to buy a Hall, and if you are a peaceful PvE faction, it would be a disaster to have powermad factions come around and destroy all that hard work. it reminds me very much of how the PK crazed factions used to pull WBs into crowded places, or towns without gate guards, then hang around to enjoy the havoc they had created. once boss was gone/dead, they would go and do it again, over and over.
that kind of situation cost players exp/repair, but this new situation will cost entire factions insane amounts. its just not right- its turning PvE servers into semi PvP servers. and it will cause division in factions, with players who want the Hall and have the money/etc to dump into creating the thing, and those who do not, and who are not interested in TW or the Hall.
i was excited about the Hall, when i first heard of it. now? forget it. i dont have enough of money/etc to pound down this particular rat hole.Sel_Darkmore - Dreamweaver wrote: »There has been much discussion regarding the new Guild Hall system.
I felt after the lengthy read a Poll should have been made. For PVE Servers with PVE factions who spend hours farming donating buying and even cashing and is not PVP or even TW mined, should get some need to safeguard the hard work the was put in to have or one day soon to have a Guild Hall. Some say it not necessary for them, some say its something non TW to do.
On the other hand you have the ones who willing to attack and defend other guild halls due to their pro PVP,TW aspects of the game.
My opinion ....if Guild Halls are at risk of being taken away after hard work of building one in the first place, the requirement in building one should be greatly reduced. End Game players or not, there's the plain fact that you have your cash players and non cash players. Even some cash players cant afford that much.
Family friendly, Non TW or even Factions who are not "TW material/minded " but see building a guild house something of the lesser and PVE fun, shouldn't have to worry of their Guild House being taken by other ubber R8/9 Nirvy max refine facs on any given mood or day.
As for the ones Pro PVP/TW?...by all means let them attack each other for the Hall but lessen the requirements at least. And let it be a choice. Let's be real..200 mil coins? That a Love up and Down for some.
Here's another way to look at it on PVE servers... A player after level 30 has the option to switch to PK. And if they do the risk of losing gear or what not is on them its was their choice. PVP servers don't have the option, they join a PVP server in the first place.
So there's the Poll for PVE servers. If a Faction in a PVE server has a guild house, should they have the options for the 40 vs 40 or not.[SIGPIC][/SIGPIC]
(and hugs to Flauschkatze for the sig!)
"Thanks for writing me-- it's always great to hear from a vet.
-FrankieRaye"
Playing here since '08b:heart0 -
FoxRunning - Heavens Tear wrote: »i totally agree!
not everyone has the time to grind up millions of coin, collect all the other stuff to buy a Hall, and if you are a peaceful PvE faction, it would be a disaster to have powermad factions come around and destroy all that hard work. it reminds me very much of how the PK crazed factions used to pull WBs into crowded places, or towns without gate guards, then hang around to enjoy the havoc they had created. once boss was gone/dead, they would go and do it again, over and over.
that kind of situation cost players exp/repair, but this new situation will cost entire factions insane amounts. its just not right- its turning PvE servers into semi PvP servers. and it will cause division in factions, with players who want the Hall and have the money/etc to dump into creating the thing, and those who do not, and who are not interested in TW or the Hall.
i was excited about the Hall, when i first heard of it. now? forget it. i dont have enough of money/etc to pound down this particular rat hole.[SIGPIC][/SIGPIC]
"My understanding of women only goes as far as the pleasure. When it comes to the pain, I'm like any other bloke - I don't want to know."0 -
Rawrgh - Raging Tide wrote: »I'm saying wait and see for the guild base wars.
As for the content it offers? I have seen it, my guild owns a base. And every single thing in that base is aimed at PvP players.
Rawrgh = Family Guy Donkey
http://www.youtube.com/watch?v=usYavIyHRlg
Rawrgh: Why do you even want a non PvP base
Buncha people: Quests, monster training, place to hang out, place to call our own, something different to work towards for a change, and many other legit reasons
Rawrgh: Nope your wrong! Those do fit my narrow opinion enough! HEE-HAW HEE-HAW!0 -
Riiiiiiiiiiiight.
And you have yet to show one thing that a guild base offers that isn't aimed towards PvP players.
So yea, be butthurt all you want, but the fact remains that you have yet to mention anything a guild base offers at all that is aimed at PvE players.
And if it's something to work for then you shouldn't mind defending what you worked for.[SIGPIC][/SIGPIC]
"My understanding of women only goes as far as the pleasure. When it comes to the pain, I'm like any other bloke - I don't want to know."0 -
Rawrgh - Raging Tide wrote: »And you have yet to show one thing that a guild base offers that isn't aimed towards PvP players.
Careful you're beginning to sound like Yulk lol.[SIGPIC][/SIGPIC]
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I just fail to see any proof that a guild base even offers any benefit for PvE guilds.
Time limited weapons that no one will get?
Terrible quests with almost no reward?[SIGPIC][/SIGPIC]
"My understanding of women only goes as far as the pleasure. When it comes to the pain, I'm like any other bloke - I don't want to know."0 -
Rawrgh - Raging Tide wrote: »I just fail to see any proof that a guild base even offers any benefit for PvE guilds.
Time limited weapons that no one will get?
Terrible quests with almost no reward?
To be fair, if my assumptions are correct, based off the vague information, pvp guilds pvp to get more pve resources from destroying pve structures lol. In short, pvp guilds will just get an upper edge in getting more pve resources to upgrade. Perhaps,there's no benefit for pvp factions either lol. Seems like a big coin sink to me.
We got TW rewards back to sink em again lol.BM PvP Guide: pwi-forum.perfectworld.com/showthread.php?t=1320761
YouTube channels: youtube.com/TheDan912 and youtube.com/TheDanPWI0 -
Even if the prices of the gear in the bases were more reasonable, a purely PvE faction would still have nothing to gain by getting a base. If all you're going to do is PvE, you don't actually NEED gear that good. Bases seem like a waste for small, anti-PvP factions.[SIGPIC][/SIGPIC]
Evict is a sexy chalupa.
retired, etc0 -
TheDan - Sanctuary wrote: »I'm just really afraid this may mark the nail in the coffin for PWI; I really hope they prove me wrong on this one, because there's some tough competition coming from some new games coming out this summer. Having everyone wait since November and everyone still sitting in the dark is just not a good sign; I wasn't very enticed by all the vague "teaser" information that wasn't really information at all... I just don't know what else there would be to do after hitting level 105 and having a very easily obtainable Rank 9 (like what, 800M?) gears besides some PvP that may or may not exist from guild bases.
It's obvious what you need to do after reaching 105 and having R9: make a lvl 105 big boobed female seeker with R9 of course!Elena Costel: I wash my hands of this affair.
Legerity: *drags you back* *stains your hands with said affair*
Elena Costel: Noooo... I don't want to have a dirty affair with Lady Legerity...
Qui: b:dirty0 -
Rawrgh - Raging Tide wrote: »Riiiiiiiiiiiight.
And you have yet to show one thing that a guild base offers that isn't aimed towards PvP players.
So yea, be butthurt all you want, but the fact remains that you have yet to mention anything a guild base offers at all that is aimed at PvE players.
And if it's something to work for then you shouldn't mind defending what you worked for.
a nice place to go for guildies where they can call "their home" or meeting place w/e b:surrender[SIGPIC][/SIGPIC] Move along..move along0 -
Rawrgh - Raging Tide wrote: »I just fail to see any proof that a guild base even offers any benefit for PvE guilds.
Time limited weapons that no one will get?
Terrible quests with almost no reward?
Honestly there isn't much benefit to PVP either:
For the Armory, the low level weapons (level 40) arent suitable for PVP and the high level ones are less effective and far more costly than R9.
The training hall has no PVP aspect whatsoever and is totally PVE oriented for getting XP (level 35+).
Most of the auras are overbuffed by squad buffs. While I don't see people leaving a TW after every death to enter their base and get buffs, I can see people grabbing a base barb buff before a solo FCC / BH or something.
The hall of loyalty has no use outside of base maintenance.
The material vault seems like it has some decent arrows in it that I'd like, some cool skills for veno pets (that you can get from DT), and some better grade flawless gems.
Annnnnd that's all there is. There's no huge utility one way or the other. It's something that is cool to have, something that you work together to build up, and something that people are rightfully worried can be quickly destroyed.[SIGPIC][/SIGPIC]
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that was the impression i got too, from reading the 'official' descriptions of the faction hall. now, we are seeing that its just another kind of TW, but one that costs infinitnely more than TW.
and to Rawrrg- the decision to have a base or not isnt up to one player, its ultimately up to the owner of the faction. thats what i was talking about, when i said that this is going to tear apart factions who previously got along well: those who are PKers are going to want this, and those of us who chose PvE servers because killing people isnt our idea of fun, and dont want have the money/etc to dump into yet another money sink of PWE.
CandyCorn - Raging Tide wrote: »a nice place to go for guildies where they can call "their home" or meeting place w/e b:surrender[SIGPIC][/SIGPIC]
(and hugs to Flauschkatze for the sig!)
"Thanks for writing me-- it's always great to hear from a vet.
-FrankieRaye"
Playing here since '08b:heart0 -
The only benefit for PvP really is a form of organized PvP. I know lots of people who perfer TW to open work PK because of the organization, this is just another chance to have some organized PvP.
The low level weapons are useless, the high level weapons are so expensive that a R9 would be cheaper.
The training hall is a joke. Kill 15 mobs that give 1 xp and turn them in for a quest that gives 10k xp. You get no coin reward or items. Or you could do any half decent world map quest and get more xp as well as a quest reward of coins/items and you get mob drops.
The aura buffs are practically useless, most class buffs are stronger.
For arrows, I dunno. For pet scrolls you can more than likely find someone selling them from DT for cheaper. It's like mysterious chips really, it will set a ceiling for prices, not really useful to actually obtain the skills.
I can see a legitimate concern that it could be destroyed, but people are taking it way too far.
I'm not seeing "I'm worried that a high level guild would be able to destroy my base"
I'm seeing "OMG THE STRONGEST FAC ON SERVER IS DEFINITELY GONNA TARGET ME AND MY BASE WILL BE DESTROYED IN ONE WAR FAIL UPDATE"and to Rawrrg- the decision to have a base or not isnt up to one player, its ultimately up to the owner of the faction. thats what i was talking about, when i said that this is going to tear apart factions who previously got along well: those who are PKers are going to want this, and those of us who chose PvE servers because killing people isnt our idea of fun, and dont want have the money/etc to dump into yet another money sink of PWE.
If the PKers in the faction want it then they'll pay for it, as well as upkeep it and defend it and pay the 5mil attack fee. The PvE players in the faction can ignore it and go about their business.[SIGPIC][/SIGPIC]
"My understanding of women only goes as far as the pleasure. When it comes to the pain, I'm like any other bloke - I don't want to know."0 -
Rawrgh - Raging Tide wrote: »I just fail to see any proof that a guild base even offers any benefit for PvE guilds.
Time limited weapons that no one will get?
Terrible quests with almost no reward?
They also offer nothing significant for PvP guilds either, ijs.
Right now, the rewards for owning a guild base are **** for both sides. Upping your kill count isn't exactly a valid argument for harcore PvPers to spout, because you can do that on the open map, or much cheaper TW...or anywhere pking is enabled, ffs.
As it stands, the devs need to add far more content for it to even be worth the cost to make one.Some people risk to employ me
Some people live to destroy me
Either way they die0 -
i'm fairly interested in those veno pet skills, myself. sure, pet skills drop in DT --- randomly, no guarantee you'll get them. you can buy them off the AH after DT closes, but the rare ones especially can be priced at who-knows-what --- having known price caps put on by guild bases that can provide the skills whenever somebody saves up the coin for that price cap, well, sounds like an interesting idea.[SIGPIC][/SIGPIC] Heaven's Tear alts: KenLubin, Sou_Hon, JudyCaraco --- level 5x chars.0
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Xarathox - Dreamweaver wrote: »They also offer nothing significant for PvP guilds either, ijs.
Right now, the rewards for owning a guild base are **** for both sides. Upping your kill count isn't exactly a valid argument for harcore PvPers to spout, because you can do that on the open map, or much cheaper TW...or anywhere pking is enabled, ffs.
As it stands, the devs need to add far more content for it to even be worth the cost to make one.i'm fairly interested in those veno pet skills, myself. sure, pet skills drop in DT --- randomly, no guarantee you'll get them. you can buy them off the AH after DT closes, but the rare ones especially can be priced at who-knows-what --- having known price caps put on by guild bases that can provide the skills whenever somebody saves up the coin for that price cap, well, sounds like an interesting idea.
I'm not sure about others but the one that increases a pets max HP, basically the equivalent of bless, is 33.5mil.
You can find bless for cheaper from other players, I usually sell at 30mil.[SIGPIC][/SIGPIC]
"My understanding of women only goes as far as the pleasure. When it comes to the pain, I'm like any other bloke - I don't want to know."0 -
It's hard to say if strong guilds will be able to destroy your guild base at the moment.
People are annoyed at PWE for not having that information available.
Actually there probably is a very detailed guide somewhere on the official site.... in chinese.[SIGPIC][/SIGPIC]
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Rawrgh - Raging Tide wrote: »They give organized guild PvP, people who enjoy TW are going to enjoy guild base wars.
Again, your point is moot. The reward to kill, which is entirely based on bragging rights, can be obtained everywhere else.
Spending 300mil for access to a mini TW is still a waste of money if the guild base can't offer more than that at the end of the day.Some people risk to employ me
Some people live to destroy me
Either way they die0 -
There's only one other form of decent organized PvP and that's TW.[SIGPIC][/SIGPIC]
"My understanding of women only goes as far as the pleasure. When it comes to the pain, I'm like any other bloke - I don't want to know."0 -
Just to throw this out there-
I am a perpetual carebear for the most part-but Ive always wanted SOME form of PvP that wouldn't cost me or anyone else involved 15 minutes of hearing QQ rage drama on WC. Which is why, for the most part, I spent my efforts into TW. Guild Base to me is another augment and outlet for PvP that wont risk me dropping gear and the like. Its nice as a "check" of power level during the week on factions who are bidding on your base-obviously it's not a "true" test of a faction's strength but I feel that if they throw up a firm 40 strong people, they can put up a good showing (hopefully) on TW weekend. Its a good concept but i think it needs to be refined and perhaps adding a guild bank would be great (just make it NOT lootable please cause that would cause sooooo much RQing it'd be unbelieveable) I dunno-Im pretty happy that it brought the faction Im in together but even though we're on a PvE server, we knew what we were getting into and we're ready to defend it with all we've got. I don't have any regrets about investing and Im pretty sure most other people haven't-and it brings our faction together with more and more ppl logging on every day on a daily basis.
BTW on a side note-I thought the veno's pet skills were also time based too like a buff? Wouldn't be keen on paying over 30 mil for a pet buff that will go away. I'll have to go back to base to check that out but yeahTamias-
The Dealer at your service b:cute0 -
Which doesn't cost 300mil to have access to.
I can see both sides of the argument, and I can tell that neither side is being catered to.Some people risk to employ me
Some people live to destroy me
Either way they die0
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