Claw barb guide

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  • Rawrgh - Raging Tide
    Rawrgh - Raging Tide Posts: 6,790 Arc User
    edited March 2011
    Claw barb with optimal equips.


    18.4k buffed with +55 DEF level and +40 ATK level.


    http://pwcalc.com/377885f066b111e3


    Best tanker in the game in terms of pure survivability.
    [SIGPIC][/SIGPIC]
    "My understanding of women only goes as far as the pleasure. When it comes to the pain, I'm like any other bloke - I don't want to know."
  • __Kilon_ - Archosaur
    __Kilon_ - Archosaur Posts: 14 Arc User
    edited March 2011
    Thanks Rawrgh! My Calculator broke for some reason. This is very valuable to have.
  • HellWariorB - Raging Tide
    HellWariorB - Raging Tide Posts: 219 Arc User
    edited April 2011
    isn't cheaper to go with R9 pants than nirvana legs?
  • Knownase - Heavens Tear
    Knownase - Heavens Tear Posts: 6,959 Arc User
    edited April 2011
    isn't cheaper to go with R9 pants than nirvana legs?

    No, you need to get the R9 Ring first, then you may proceed to get the pants, already, the combined total is greater than the total cost of 250 Uncanny Crystals for Nirv Pants.


    If you already have the ring, then yes it is.
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  • HellWariorB - Raging Tide
    HellWariorB - Raging Tide Posts: 219 Arc User
    edited April 2011
    LA version

    http://pwcalc.com/f074313a69a1ca4f

    HA version

    http://pwcalc.com/4525f2883c63473e

    Differences are few between the the stabs. Most noticeable:

    - +700 Mdeff at LA gears
    - Few extra attack at LA version
    - +1% more crit at HA version
    - if HA ornaments are +5 both the Pdeff is the same at LA and HA version
    - i don't think u need more evasion so refining the LA ornaments will not help u much

    I need some feedback plss ty

    @ Knownase - ty for info
  • supertroyman1
    supertroyman1 Posts: 336 Arc User
    edited April 2011
    when u said solo 3-2 is that solo or squad mode and on what dificulty?
  • Rawrgh - Raging Tide
    Rawrgh - Raging Tide Posts: 6,790 Arc User
    edited April 2011
    LA version

    http://pwcalc.com/f074313a69a1ca4f

    HA version

    http://pwcalc.com/4525f2883c63473e

    Differences are few between the the stabs. Most noticeable:

    - +700 Mdeff at LA gears
    - Few extra attack at LA version
    - +1% more crit at HA version
    - if HA ornaments are +5 both the Pdeff is the same at LA and HA version
    - i don't think u need more evasion so refining the LA ornaments will not help u much

    I need some feedback plss ty

    @ Knownase - ty for info
    PvE wise LA is a decent build, the issue is that it will hurt your PvP abilities with the loss of pdef, not to mention that the more you refine the bigger the gap between the builds gets HP wise since LA refines for less than HA.
    when u said solo 3-2 is that solo or squad mode and on what dificulty?

    I solo squad mode on high difficulty.
    [SIGPIC][/SIGPIC]
    "My understanding of women only goes as far as the pleasure. When it comes to the pain, I'm like any other bloke - I don't want to know."
  • HowlingWolf - Raging Tide
    HowlingWolf - Raging Tide Posts: 11 Arc User
    edited April 2011
    I wondered is it worth to restat it if i have 2.22 aps w no demon sparks and then farm to increase my aps? or wait a bit longer cuz i am not the richest to be able to afford b:sad

    2.86 w demon spark, I would be able to farm a few tts and then able to sell the mats to increase my ap but what items should I concentrate on or should i get more aps before starting to think about restating

    http://pwcalc.com/df89cd43d1faad37

    Thanks for the reply already :)
  • Knownase - Heavens Tear
    Knownase - Heavens Tear Posts: 6,959 Arc User
    edited April 2011
    I did my restat with I had 3.33 aps sparked.

    I was able to get into Nirvana with 3.33 aps sparked at first, then soon got 4.0, then later, got 5.0.

    So, if you have a solid plan, I say go for it. Still would need Deicides and either -int tome or TT99 LA bonus int.
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  • Rawrgh - Raging Tide
    Rawrgh - Raging Tide Posts: 6,790 Arc User
    edited April 2011
    Go for it. I restat at level 97 with 2.5 aps SPARKED.

    Of course that was very early, I only did it then because of the nien beast event going on, if it wasn't for that I would have waited.
    [SIGPIC][/SIGPIC]
    "My understanding of women only goes as far as the pleasure. When it comes to the pain, I'm like any other bloke - I don't want to know."
  • HellWariorB - Raging Tide
    HellWariorB - Raging Tide Posts: 219 Arc User
    edited April 2011
    http://pwcalc.com/0a220e2deddb88b4

    i have all the gears except wrists (will be farming them soon)
    at 9.4k standing i think is a good restart point

    planing to +5 my claws too before restart and +3 or more my cape (got lucky with 4 soc)

    question can i tank max TT 3-1; 3-2 with cleric BB or heal an BP?

    (i will unlock my OHT maps before restart )
    and do u have any more suggestions for my gears?

    b:thanks
  • ItsAWolf - Archosaur
    ItsAWolf - Archosaur Posts: 464 Arc User
    edited April 2011
    Edit: Fail symbol
  • ItsAWolf - Archosaur
    ItsAWolf - Archosaur Posts: 464 Arc User
    edited April 2011
    I restat to fist build already and am loving it, even though I was advised not to; I could always re-restat if I run into any big issues. I'll soon reach the level for deicides (3.33 aps finally ) and was wondering how high I should refine them.

    The way I see it there are really three fist/claws available for endgame:

    ☆☆Striking Dragon (TT 100 Fists)
    ☆Deicide (Lunar Gold Claws)
    ☆☆Regicide Nirvana (Nirvana Claws first cast)

    Obviously I'll be getting Deicides at first because their level requirement is much lower and I don't really level very fast. Then once I finally reach level 100 I might want to switch to either TT 100 or nirvana. Both of these cost around the same (aprox 150ish million?) as far as I'm aware. If the refine values on pwdatabase are correct, the TT 100s would refine for less, while both deicides and the nirvana claws refine for the same.

    Taking into account the added 142 max damage from the TT 100 fists, and equal refine rates, the regicides won't have more average damage until after +10, where it is 1148.5 vs 1144.5 respectively. At +10 deicides would be 1053.5 average damage. Even at +12 regicides would have only 41 more average damage than the TT 100s, which would be little over a 2% damage increase when taking into account shards (2x drakeflame) and attack rings and around 5% when compared to +12 deicides.

    This leaves as comparison 4% critical vs. 16-17 vit + HP debuff, with a slight damage difference depending on the height of your refines. I'm not really sure about the effectiveness of the HP debuff or the odds of it occurring, but there are a few scenarios in which it would be rendered quite ineffective (archers, sage veno, other claw users, even that one genie skill, lowered exp in FC (lol)).

    16-17 vit can be converted to str for better comparison damagewise (an 11.3% increase in damage). Considering a 300 str build barbarian, using demon poison fang and triple spark, this would be 750% dmg increase vs 761.3% damage increase, which would in the end turn into a 3.5% damage advantage for the regicides at +12 versus the 4% crit rate of the TT 100s :P The 4% crit ends up giving more average damage until you get a crit rate over 10%, which should be no problem, but the differences are really negligible (around 0.2% at 20% crit).

    Turns out, they really are quite comparible, with the (in my opinion) slightly better looking fists. Hmmm was having too much fun comparing them, forgot my real question. Considering the approximately 5% better damage output of the lvl 100 weapons, is it worth it to refine Deicides to +10? I'll prolly make them at least +5, as that doesn't really waste too much money, or should I simply stick to deicides and forget about the damage increase from the lvl 100 weapons until the rest of my gear is optimized? In this case I would be refining them to +10 and just take the loss from reselling.
  • Rawrgh - Raging Tide
    Rawrgh - Raging Tide Posts: 6,790 Arc User
    edited April 2011
    http://pwcalc.com/0a220e2deddb88b4

    i have all the gears except wrists (will be farming them soon)
    at 9.4k standing i think is a good restart point

    planing to +5 my claws too before restart and +3 or more my cape (got lucky with 4 soc)

    question can i tank max TT 3-1; 3-2 with cleric BB or heal an BP?

    (i will unlock my OHT maps before restart )
    and do u have any more suggestions for my gears?

    b:thanks


    You should be fine, but yea, definitely make sure you unlock all 4 OHT maps before restating otherwise, focus on farming the 99 golds that you will need.
    I restat to fist build already and am loving it, even though I was advised not to; I could always re-restat if I run into any big issues. I'll soon reach the level for deicides (3.33 aps finally ) and was wondering how high I should refine them.

    The way I see it there are really three fist/claws available for endgame:

    ☆☆Striking Dragon (TT 100 Fists)
    ☆Deicide (Lunar Gold Claws)
    ☆☆Regicide Nirvana (Nirvana Claws first cast)

    Obviously I'll be getting Deicides at first because their level requirement is much lower and I don't really level very fast. Then once I finally reach level 100 I might want to switch to either TT 100 or nirvana. Both of these cost around the same (aprox 150ish million?) as far as I'm aware. If the refine values on pwdatabase are correct, the TT 100s would refine for less, while both deicides and the nirvana claws refine for the same.

    Taking into account the added 142 max damage from the TT 100 fists, and equal refine rates, the regicides won't have more average damage until after +10, where it is 1148.5 vs 1144.5 respectively. At +10 deicides would be 1053.5 average damage. Even at +12 regicides would have only 41 more average damage than the TT 100s, which would be little over a 2% damage increase when taking into account shards (2x drakeflame) and attack rings and around 5% when compared to +12 deicides.

    This leaves as comparison 4% critical vs. 16-17 vit + HP debuff, with a slight damage difference depending on the height of your refines. I'm not really sure about the effectiveness of the HP debuff or the odds of it occurring, but there are a few scenarios in which it would be rendered quite ineffective (archers, sage veno, other claw users, even that one genie skill, lowered exp in FC (lol)).

    16-17 vit can be converted to str for better comparison damagewise (an 11.3% increase in damage). Considering a 300 str build barbarian, using demon poison fang and triple spark, this would be 750% dmg increase vs 761.3% damage increase, which would in the end turn into a 3.5% damage advantage for the regicides at +12 versus the 4% crit rate of the TT 100s :P The 4% crit ends up giving more average damage until you get a crit rate over 10%, which should be no problem, but the differences are really negligible (around 0.2% at 20% crit).

    Turns out, they really are quite comparible, with the (in my opinion) slightly better looking fists. Hmmm was having too much fun comparing them, forgot my real question. Considering the approximately 5% better damage output of the lvl 100 weapons, is it worth it to refine Deicides to +10? I'll prolly make them at least +5, as that doesn't really waste too much money, or should I simply stick to deicides and forget about the damage increase from the lvl 100 weapons until the rest of my gear is optimized? In this case I would be refining them to +10 and just take the loss from reselling.

    It's a personal choice really. I have been using +5 deicide for some time now, and I'm just now getting prepared to move on to nirvana. (66 raptures down, 34 to go)

    My personal choice out of all 3 is the nirvana claws. The lunar damage can get to be a bit lacking in my opinion. For me the choice was between nirvana claws and TT100. I choose to aim for nirvana because:

    1. True endgame fist/claws are nirvana tier 2. For TT100 you need the 150mil or so for the red mat to make the fists. Then you need 230 raps to make tier 2 fist/claws. For nirvana claws you need 100 raps (about the same as the red mat in price) to make the fist/claws, then you need 150 raps. So it's a difference of around 70 or so raps because you will need to transfer 2 sockets to the tier 1 nirvana weapon. So going this route gets you to tier 2 cheaper while being advantageous over TT100 due to the higher damage at a +10 refine.

    2. TT100 fists look ugly on barbs, srsly.
    [SIGPIC][/SIGPIC]
    "My understanding of women only goes as far as the pleasure. When it comes to the pain, I'm like any other bloke - I don't want to know."
  • Sakubatou - Sanctuary
    Sakubatou - Sanctuary Posts: 4,001 Arc User
    edited April 2011
    You should be fine, but yea, definitely make sure you unlock all 4 OHT maps before restating otherwise, focus on farming the 99 golds that you will need.



    It's a personal choice really. I have been using +5 deicide for some time now, and I'm just now getting prepared to move on to nirvana. (66 raptures down, 34 to go)

    My personal choice out of all 3 is the nirvana claws. The lunar damage can get to be a bit lacking in my opinion. For me the choice was between nirvana claws and TT100. I choose to aim for nirvana because:

    1. True endgame fist/claws are nirvana tier 2. For TT100 you need the 150mil or so for the red mat to make the fists. Then you need 230 raps to make tier 2 fist/claws. For nirvana claws you need 100 raps (about the same as the red mat in price) to make the fist/claws, then you need 150 raps. So it's a difference of around 70 or so raps because you will need to transfer 2 sockets to the tier 1 nirvana weapon. So going this route gets you to tier 2 cheaper while being advantageous over TT100 due to the higher damage at a +10 refine.

    2. TT100 fists look ugly on barbs, srsly.

    I think the TT100 fists look sick, actually, but personal preferences.

    Couple routes you missed. One is TT99->windpour (100 raps)->G15 claws (100 raps). Prolly the most cost effective claw route around, just means you need 100 raps to get your first "real" claws.

    Also, its Deicides->Regicides (100 raps)-> G15 (100 raps). Not 150 for quenching.
    Seven 100+ characters leveled the hard way. Free to play. Mystic, Psychic, and Wizard left to level. b:victory
  • Rawrgh - Raging Tide
    Rawrgh - Raging Tide Posts: 6,790 Arc User
    edited April 2011
    I definitely mentioned nirvana claws, unless you're mentioning just not ever getting the lunar to use until then, which is probably gonna suck, as I can farm raptures WAAAAAAAYYYYY faster than I could if I had TT99, plus once I get the nirvana I can sell my lunars and use the money to refine high.

    Also, its Deicides->Regicides (100 raps)-> G15 (100 raps). Not 150 for quenching.

    http://www.pwdatabase.com/pwi/items/25679
    Rapture Crystal (150)

    Windpour - Nirvana



    I already mentioned nirvana claws unless you mean using TT99 fists until you get nirvana which is a terrible idea. You can buy lunars, use that to farm raps, then sell the lunar when you get the nirvana claws.


    As for regicide, they're a terrible choice. They are the exact same thing as windpour only they cost more to make as well as make 2 sockets.
    [SIGPIC][/SIGPIC]
    "My understanding of women only goes as far as the pleasure. When it comes to the pain, I'm like any other bloke - I don't want to know."
  • appleyard
    appleyard Posts: 0 Arc User
    edited April 2011
    http://pwcalc.com/048f253d49996fc0

    my build at the moment. next step is to get gear on +10, 2 lunar rings and probably go with pure Str build =D
  • Knownase - Heavens Tear
    Knownase - Heavens Tear Posts: 6,959 Arc User
    edited April 2011
    appleyard wrote: »
    http://pwcalc.com/048f253d49996fc0

    my build at the moment. next step is to get gear on +10, 2 lunar rings and probably go with pure Str build =D

    HP tad bit too low for my soloing tastes. b:shocked
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  • appleyard
    appleyard Posts: 0 Arc User
    edited April 2011
    yah low hp, but my goal is to hit harder and harder, cuz i enjoy in DDing. but i'll probably make 1 set of gear made of +10vit and +100mag def shards (also for pvp)
  • ItsAWolf - Archosaur
    ItsAWolf - Archosaur Posts: 464 Arc User
    edited April 2011
    Bloody hell, never realised how much more base attack those second cast claws would have. So basically you'd want to keep recasting those until you get 2 x -0.05 interval? Or would you be satisfied with only -0.05 and using evasion jewellery till the end of time?

    I suppose the unique mods would all be 'good enough' provided you get the -interval. I'm starting to lean more towards refining the **** out of my deicides and keeping them till i get around 350 or so raptures b:chuckle

    5% damage increase... is good... 15% damage increase is b:shocked

    choices, choices, probably depends on the amount of cash I can merchant before I reach level 100 b:chuckle

    Thanks for your insights, think I might leave the choice up to fate... whatever I can get a good deal on basically. What about nirvana fists? I never hear anything about those, are they simply not implemented or is there something wrong with them?
  • Rawrgh - Raging Tide
    Rawrgh - Raging Tide Posts: 6,790 Arc User
    edited April 2011
    I'd be happy with having a single -0.05 and using evasion ornaments since I only use claws in PvE, for PK it's solely for hitting NPCs for chi and killing other barbs.


    And for my BM he can go with like TT99 LA wrists and evasion belt with HA chest and boots + nirvana legs.


    Blood vengeance with sage bloodpaint would be a solo farming monster. I'm guessing at least 20% for the proc effect meaning once every second you're gaining 5% hp, with 15k hp buffed that's 750 every second combined with the healing you're getting from bloodpaint.
    [SIGPIC][/SIGPIC]
    "My understanding of women only goes as far as the pleasure. When it comes to the pain, I'm like any other bloke - I don't want to know."
  • Knownase - Heavens Tear
    Knownase - Heavens Tear Posts: 6,959 Arc User
    edited April 2011
    Thanks for your insights, think I might leave the choice up to fate... whatever I can get a good deal on basically. What about nirvana fists? I never hear anything about those, are they simply not implemented or is there something wrong with them?

    Nirv fists exists, but so few actually get them, most do it for looks. lol

    No G13 Nirv fists have -int, so that pretty much knocks them out. G15 do, but in most cases, you need a huge set of money to attempt fists for the -int add on and the revenge add on, as most ppl aim to get.
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  • Player_two - Harshlands
    Player_two - Harshlands Posts: 135 Arc User
    edited April 2011
    Great guide but im sorry im 100% against claw/fist barbs. if you want aps go roll a bm. I have my barb for all the fun barb stuff such as cata for tw, pve stuff, fc. I then roled a bm and he is now 5aps and can farm anything that my barb, bm, or anyother alt needs. I rolled a barb to play a barb, not a pseudo bm. Great guide though i jsut dont approve
    b:shocked oh noes was walking and forgot to breath
  • Rawrgh - Raging Tide
    Rawrgh - Raging Tide Posts: 6,790 Arc User
    edited April 2011
    Great guide but im sorry im 100% against claw/fist barbs. if you want aps go roll a bm. I have my barb for all the fun barb stuff such as cata for tw, pve stuff, fc. I then roled a bm and he is now 5aps and can farm anything that my barb, bm, or anyother alt needs. I rolled a barb to play a barb, not a pseudo bm. Great guide though i jsut dont approve
    You are aware that an endgame claw barb gets more DPS and HP/Defense than a BM does right?
    [SIGPIC][/SIGPIC]
    "My understanding of women only goes as far as the pleasure. When it comes to the pain, I'm like any other bloke - I don't want to know."
  • Player_two - Harshlands
    Player_two - Harshlands Posts: 135 Arc User
    edited April 2011
    i hate how people judge people by classes. I can have a barb and a bm and build them completely differntly. Its not aobut the class its the build. i coudl be a claw barb and but all extra stats in vit. End game wiht exat same stats, a barb and bm are going to have bascally the same stas, except i can use skills and u cant, oh and barb wil have more hp. Saying they have more dps is wrong. Regardless of the matter, my original point being was that barb were not made for claws. Therefore i dislike the fact that barbs want to go claw. I did not however say they were bad dps or that it was a bad guide. I was just expressing my distress and claw barbs cuz i feel its not the way we should be. So b4 you start tyring to argue some point, realize there wasnt one. I made an expression gratzed you on a good build that should be the end of it. Your comment wasnt neccessary and i belive ive effeiciently made it null and void
    b:shocked oh noes was walking and forgot to breath
  • Rawrgh - Raging Tide
    Rawrgh - Raging Tide Posts: 6,790 Arc User
    edited April 2011
    Except my point still stands.

    The major difference between a barb and BM?


    Barb rank 9 gives -interval, that makes a HUGE difference.



    Edit: I got me a new toy today.

    Check it out.

    http://i.imgur.com/AKTuQ.jpg
    [SIGPIC][/SIGPIC]
    "My understanding of women only goes as far as the pleasure. When it comes to the pain, I'm like any other bloke - I don't want to know."
  • Knownase - Heavens Tear
    Knownase - Heavens Tear Posts: 6,959 Arc User
    edited April 2011
    Except my point still stands.

    The major difference between a barb and BM?


    Barb rank 9 gives -interval, that makes a HUGE difference.



    Edit: I got me a new toy today.

    Check it out.

    http://i.imgur.com/AKTuQ.jpg

    Nice, I'll be getting my Nirv claws in a few days as well. Going Regicide only due to my Deicides being the perfect pair to have in game by chance. 2 sockets, max stats, figured that was more than enough to keep them for Nirv.

    Only issue atm is getting the chienkun stones to transfer the sockets and refines over.
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  • Sakubatou - Sanctuary
    Sakubatou - Sanctuary Posts: 4,001 Arc User
    edited April 2011
    Great guide but im sorry im 100% against claw/fist barbs. if you want aps go roll a bm. I have my barb for all the fun barb stuff such as cata for tw, pve stuff, fc. I then roled a bm and he is now 5aps and can farm anything that my barb, bm, or anyother alt needs. I rolled a barb to play a barb, not a pseudo bm. Great guide though i jsut dont approve

    There are "fun barb stuff" that fist barbs can do. First off, the loss of hp is reasonably small so it doesn't exclude you from doing anything if you compensate with gear and with the click of a button to change your you go from tank to aps. You aren't eliminating anything a barb does, just adding too it. With all the feelings of barbs being just buff monkeys and catapullers we had to expand our options.

    So, fun barb stuff a fist barb can do. Travel next to a catabarb in tiger form as a decoy. When people get close to you thinking you're the puller, pop arma or fist them to death.

    There are bosses my fist barb can tank that a regular barb can't. I get roughly 1k heal a second on [?] bosses. That more than makes up for the 4k difference I'd have in hp.

    Of course, I consider fist barbs more the real tank now than traditional barbs because I rarely see a vit barb actually hold aggro and tank since the late level 80's. I rolled fists to go back to tanking.

    FCCs, Deltas,... all still doable I just needed to refine my gear a little more.

    Playability the same as a BM? My BM is my most active skill spamming character I have. My barb doesn't have the option of using skills with fists so its lazy spark spam and genie skills. Or I can throw a Beastial Onslaught out. During bosses, tanking is different because I tank in human and switch between spark spam, axes skills, and tiger form skills (weapon switch and tiger form being basically instant, the cooldown being the bigger issue). My barb can tank some things my bm can't even with lower dps and less bloodpaint. He has alot more hp and if I do get close to death I can tigerform, invoke, humanform, and punch my way back to full health with paint and full spark.

    PvP changes because you have the option of trying to dph an opponent, or stun/freeze them close and out dps them. Just more options.

    My point is you don't really miss out on anything as a fist barb except the comfort of being over hp'd. You add another tool and ability to your arsenal and it changes how you can use the skills a barb already has.
    Seven 100+ characters leveled the hard way. Free to play. Mystic, Psychic, and Wizard left to level. b:victory
  • kingkongdong
    kingkongdong Posts: 0 Arc User
    edited April 2011
    I'm no pro, i just play for fun, (don't even know what R9 means) but the build for your claw barb has 300 str while the highest req. for any gear is str of 252. Why put the other 48 points into str when you can put them into vit? Did I miss something?
  • Rawrgh - Raging Tide
    Rawrgh - Raging Tide Posts: 6,790 Arc User
    edited April 2011
    Yea, so you can use axes... lmao.
    [SIGPIC][/SIGPIC]
    "My understanding of women only goes as far as the pleasure. When it comes to the pain, I'm like any other bloke - I don't want to know."