Petition for Barbarian class.

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  • Deceptistar - Sanctuary
    Deceptistar - Sanctuary Posts: 10,454 Arc User
    edited January 2011
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    that kinda reminds me of the forum hamster...
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  • threepointone
    threepointone Posts: 0 Arc User
    edited January 2011
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    That looks creepy.
  • anwynd
    anwynd Posts: 0 Arc User
    edited January 2011
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    imo the first step to solving the aps "balance" issue should be lowering the chi gain per hit from said classes tht can effiently use fists/claws so they can no longer perma spark and then the barbs aggro skills should get a boost to atleast handle the power of an equally refined magic class these days this sounds like a fair reasonable first step to solving this issue with out **** anyone to much
    Collector of pet eggs, armor, weapons, fashion, and mountsb:chuckle
  • Quilue - Sanctuary
    Quilue - Sanctuary Posts: 5,787 Arc User
    edited January 2011
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    that kinda reminds me of the forum hamster...

    halp D:

    Deceptipoo wants to eat qui b:cry
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    Qui: b:dirty
  • WhiteVodoo - Raging Tide
    WhiteVodoo - Raging Tide Posts: 329 Arc User
    edited January 2011
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    I think Barb's should have a passive skill in Tiger Form that gives an APS boost. I'm thinking... + 1.0APS at level 29, +2.0APS at 49, and +3.0APS at 59. 5.0 Barb in Tiger Form... That would be awesome to see.

    um, no, no no no, no no no no, no, no..... no. horrible idea, tanker with 5.0 aps, congratz, anouther OP 5 aps variation. we don't already have enough?
    This is not about changing anything other than the amount of aggro that Barbarian skills generate.
    I would like to see a drastic increase in the effectiveness of aggro generating abilities on the Barbarian class (Penetrate Armor, Flesh Ream, Devour, and Roar).

    Please post if you agree!

    Edit: Forgot the Untamed Wrath skill.

    hell yes, this needs to happen to save the only true tanker class.
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  • TigerLily - Lost City
    TigerLily - Lost City Posts: 1,209 Arc User
    edited January 2011
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    It would of course be nice to buff up barbs aggro skills but it might make the game to easy. Imagine a group of 5.0 attack level stacked sins being able to go full out dmg without having to worry about aggro since a barb is tanking lol, its way to easymode b:surrender

    I see loads of WC daily with people asking for barbs for Nirvana and BH100 and 3-2/3-3 etc anyway. Dunno what people mean when they say barbs aren't needed o.o

    People always wants barbs for daily activates, but if its hard to find one you just skip them and pick something else - that often works just as well. Charms might tick a bit more and its less safe doing most BH100 without barb for example, but you dont really need one. If that what tigers mean by being "useless endgame" than i get it. They want people to do nothing and wait until a willing barb comes online <.<

    Its really only a very few Nirvana runners that skips barbs - they also skip the cleric and anything else that's below 5.0 and bm/sin. Most high APS users actually wants a barb in party. I definitely want one when im on my 5.0 sin. Having buffs + emergency tank always saves my life.
  • anwynd
    anwynd Posts: 0 Arc User
    edited January 2011
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    It would of course be nice to buff up barbs aggro skills but it might make the game to easy. Imagine a group of 5.0 attack level stacked sins being able to go full out dmg without having to worry about aggro since a barb is tanking lol, its way to easymode b:surrender

    I see loads of WC daily with people asking for barbs for Nirvana and BH100 and 3-2/3-3 etc anyway. Dunno what people mean when they say barbs aren't needed o.o

    People always wants barbs for daily activates, but if its hard to find one you just skip them and pick something else - that often works just as well. Charms might tick a bit more and its less safe doing most BH100 without barb for example, but you dont really need one. If that what tigers mean by being "useless endgame" than i get it. They want people to do nothing and wait until a willing barb comes online <.<

    Its really only a very few Nirvana runners that skips barbs - they also skip the cleric and anything else that's below 5.0 and bm/sin. Most high APS users actually wants a barb in party. I definitely want one when im on my 5.0 sin. Having buffs + emergency tank always saves my life.

    yea it would be pretty easy mode if a barb could hold aggro against a 5 aps but i think they should be able to hold aggro up to atleast about a 2 or 3 aps if they rlly spam their aggro skills
    Collector of pet eggs, armor, weapons, fashion, and mountsb:chuckle
  • SashaGray - Heavens Tear
    SashaGray - Heavens Tear Posts: 3,765 Arc User
    edited January 2011
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    It used to be incredibly common for barbs to demand first pick of mats, even gold mats. Seems they're a lil' bit more humble now.

    "incredibly common" is still an oxymoron. b:cute
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  • FoxRunning - Heavens Tear
    FoxRunning - Heavens Tear Posts: 2,048 Arc User
    edited January 2011
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    what really gets me is that, though there are scads of barbs all over Archo, you just about never have them in a squad as the tank now. king of the hill now seems to be whoever can hit fastest/dps, not skill or strength or any of the other things that once made the barb so necessary. i dont like seeing barbs throwing out their skills in favour of statting themselves to have the dps to use claws, etc.

    its beginning to look like the barbs are experiencing what venos did when the genies came out and barbs used Zeals with their earthflame skill to pull, instead of venos and their pets. its sad, and i wish it were not so.
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  • sangodoc
    sangodoc Posts: 0 Arc User
    edited January 2011
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    /signed

    Barbs are meant to be tanks, and if they can't keep the aggro even when they're doing everything right, then something's wrong with the game.
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  • sarge68
    sarge68 Posts: 4 Arc User
    edited January 2011
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    agreed it dose suck for barbs now and this should change hope we can get better balance with agro or atleast the cool down to be quicker