(attempted)POLL: about venomancer class...
Comments
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Lyritha - Heavens Tear wrote: »Saying they are meant to be robe is just not quite right given fox form does next to nothing other than amp and purge if you do wear a robe... being able to hit someone hard is nice but lets be honest a Wizard or Psychic is better for that pure arcane havoc.
ok but all your fox form skills are still based on how much mdamage your character has unless u plan to auto attack and let your pet do all the work which is the case for most heavy venos and if you think thats all you can do with foxform while robed ur sadly mistaken
only times I realy used those skills was in HH or fbs or tw but even in tw its realy only useful for cata pullers and unless u have the sage/demon version of purge that turns it into and aoe (forget which one does which) those skills are merely debuffs theres also the veno version of armegeddon which is based on how much mp your character has along with mdamage.
All veno skills are based of mdamage not str based phys damage. the more mag stat u stack the harder each skill hits and as for fox form it was also to give the characters some amount of survivability why else would it raise your pdef buy 150/200%?
almost all heavy venos ive ever encounterd could only kill me with a nix wether I was on a HA or AA cause the LA build is just laughable in most cases cause anyone with a charm will give them a run for their money as long as they're reasonably geared and withing 10 lvls of them.0 -
Allynna_ - Dreamweaver wrote: »Actually Bramble reflects x% of the damage BEFORE Armour/Defense levels. Then that damage IIRC can still be reduced by what ever defense (levels) the attacker has.
IE: A HA veno has level 10 bramble with 70% Pdef. Our Axe BM with 70% Pdef comes up and hits the Veno for 2K damage. The Veno then takes 600 damage, but reflects 1200 damage back. That 1200 damage is reduced to 360 because of the BM's 70% Pdef.
Example 2: AA veno with 10 bramble and 35% Pdef. Mister Sin with 50% Pdef comes up and crits for 4K on the Veno. The Veno takes 2600 damage, and reflects 2400 damage back, which is reduced to 1300 because of the Sin's 50% Pdef.
So, for normal Bramble unless the attacker has A LOT less Pdef than the veno, they still deal more damage than the take from reflect.
wasn't talking bout regular bramble guard was talking about hood I've had barbs zerk crit on me with armegeddon and nearly 20k hp hit me for 3-4k and hit themselves for 18-24k in deules It was nerfed back before I started playing this game and as for guard in pvp its like a character dpsing a boss in tt you only do 1/4 the normal damage you would have done in the first place so of course its not going to reflect the full 60% it can give itll only do about 15% of the damage done in pvp which most probably dont realize as well.0 -
Honestly...
I think it's stupid if any skills don't work in PvP. That's plain stupid. If cleric's buffs can work in PvP, so should ours. Just saying. All is fair in love and PW...well...should be.[SIGPIC][/SIGPIC]
Insanity: Trying the same thing over and over again and expecting different results. ~Albert Einstein.0 -
Jenovadeath - Lost City wrote: »ok but all your fox form skills are still based on how much mdamage your character has unless u plan to auto attack and let your pet do all the work which is the case for most heavy venos and if you think thats all you can do with foxform while robed ur sadly mistaken
only times I realy used those skills was in HH or fbs or tw but even in tw its realy only useful for cata pullers and unless u have the sage/demon version of purge that turns it into and aoe (forget which one does which) those skills are merely debuffs theres also the veno version of armegeddon which is based on how much mp your character has along with mdamage.
All veno skills are based of mdamage not str based phys damage. the more mag stat u stack the harder each skill hits and as for fox form it was also to give the characters some amount of survivability why else would it raise your pdef buy 150/200%?
almost all heavy venos ive ever encounterd could only kill me with a nix wether I was on a HA or AA cause the LA build is just laughable in most cases cause anyone with a charm will give them a run for their money as long as they're reasonably geared and withing 10 lvls of them.
+Magic attack.
+mag doesn't really offer much on it's own.0 -
Silest - Sanctuary wrote: »+Magic attack.
+mag doesn't really offer much on it's own.
theres only 4 stats to add points too vit str dex and mag adding to ur mag stat pool adds to your base magic damage the rest comes from your weapon it goes hand in hand.b:chuckle0 -
Why are we arguing about this anyway? seems pointless.[SIGPIC][/SIGPIC]
☆Heavy Armor Venomancer since level 1☆
Previously known as _Surreal_b:avoid
Sig by me.
[=>theempire.ucoz.com<=]0 -
LShattered - Heavens Tear wrote: »Why are we arguing about this anyway? seems pointless.
Because it's an issue important to us venos as reflected in the poll attached to this thread. And you have a very lovely avatarI **** bigger than you...
Shut up and play the game.....Damn0 -
Huh. Maybe make it fair and nerf stealth in PVP. In PK mode/PVP, you can see a Sin.
Bramble Hood not working in PVP is one major reason I've never gone into PK mode on my Veno. That and being unable to see Sins. Maybe when my Sin is 101, I'll run around in PK mode... Doubtful though.
Really, if you think about it, Veno doesn't get a real massive nuke like most other classes get, and our only main def gets nerfed. Kudos to the Venos who do PK, I won't bother doing it.101 Sage Sin*/Archer
100 Demon BM*/Barb
96 Demon Cleric/Sage Seeker
95 Demon Wiz/
94 Sage Veno
85 Psy/80 Mystic
And a handful of other alts, all 79 and under.
*Pre RB level0 -
veno definitely doesn't have a real nuke (even parasitic nova's actually pretty weak compared to what other classes ultimates can do damage wise) and i think bramble hood and guard having been intended to be functional (otherwise why spend the time coming up with it and putting it in the game) is also part of why veno attack skills aren't as strong as other classes. (and pet doesn't even really count at 90+ in pvp because by then most people have high vit and/or refines&shards so even flesh ream on a nix starts tickling most people.. and veno pets cant be refined to compensate. Although that would be nice since, at low refines, pet makes up a good amount of the total damage dealt by a veno)i'm pro all classes, and against none in particular..
but the age old QQ about venos is just that. OLD.
QQ'd about a nix lately? check out this thread n tell me who's "OP" lol..
(copy and paste this to address bar):
pwi-forum.perfectworld.com/showthread.php?t=1021720 -
you get a nix that does ur work for you. Cry more. b:bye0
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if they reduce the effects at PvP like they did with the skill Absorb Soul of the mystic, I agree[SIGPIC][/SIGPIC]
Kylin: thrashtalk everyone, win TWs, serious faction -Dralighte0 -
Well i think bramble guard should work 100% as its pretty normal.
Bramble Hood, however, is very OP. In duels when i see hood go off i can stealth and wait it out, but other melee classes cant. I think the damage reduction from hood should work but not the OP reflect dmg to amke it fair.0 -
FrozenPhire - Lost City wrote: »you get a nix that does ur work for you. Cry more. b:bye
Hi, you must be new here and you must have played 1 and 1/2 years ago, when nix mattered....now it's redundant to call them an edge :P[SIGPIC][/SIGPIC]0 -
Personally, I feel that the skills for ALL classes should not be nerfed in PvP ect. Knockbacks should work, the whole shebang.
Also, for someone earlier, (like page 5 I think), complaining about sins using skills to 3-spark a 2-spark skill... I do that all the time on all of my toons. Just get Cloud Eruption on your genie.
Seriously though, fix it so that the Psy's skills actually get purified, so that the cleric debuffs actually reflect back when a Psy has Soul of Retaliation up. (No one seems to complain about that one, dunno why. Makes it easy to take out Psy's on my cleric.)
Make it so that knockback for all classes works in PvP.
ect. ect. ect.
There's several skills, at least one in each class, that don't work in PvP the way they do on mobs. Why should it be any different? Remove the limitations."No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style." - Steven Brust, Yendi
[SIGPIC][/SIGPIC]
Yeah, I'm that good. b:chuckle0 -
No knockback had something to do with open world PvP...in which melees had enough hurdles trying to reach ranged, kiting, and flying targets. No bramble also had something to do with open world PvP...it's an indirect way to balance melees back in the days. Also, Bramble is a squad buff with low cooldown. GG
As for Mystics...the new development team just never balanced things like the old development team did.Elena Costel: I wash my hands of this affair.
Legerity: *drags you back* *stains your hands with said affair*
Elena Costel: Noooo... I don't want to have a dirty affair with Lady Legerity...
Qui: b:dirty0 -
Dead thread is revived...
Closed for necro.
Please don't post in threads where the last post is more than 30 days previous.
Thanks!b:thanks0
This discussion has been closed.
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