Weapon Limitation

135

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  • SgtSIaughter - Heavens Tear
    SgtSIaughter - Heavens Tear Posts: 2,225 Arc User
    edited October 2010
    I'm new to the forums. I'm old to Perfect World. If you've ever farmed any Lunar Gear, you know that getting all your gold mats from farming took months of hard work. You can put that hard work into farming to resell to buy the Insignias.

    P.S. My main is really on Sanctuary.

    I don't mind farming an instance for any amount of time, give me something to do other than login, afk, read forums and TW.

    I'm kinda sick of farming nirvana to save money to buy gear that should be able to be farmed in another instance.


    Nirvana got old insanely quick, punching through 10~20 runs a day because it was the ONLY way to afford stuff is very monotonous.

    I say remove the entrance fee on Lunar so everyone can have something to do without digging into their wallets.


    P.S. Love how we hi-jacked this thread.
    "Strategy without tactics is the slowest route to victory.
    Tactics without strategy is the noise before defeat." ~Sun Tzu

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  • Kaste - Sanctuary
    Kaste - Sanctuary Posts: 1,353 Arc User
    edited October 2010
    The thread reeks of "interval users" so it does. You wanna change up weps, then everyone should should be able to get the armor/stats they desire.

    I guess you understood me wrong then. This thread is not anti-BM. I support the opinion that BMs should be only classes being able to use fists. Because having 6/8 classes running around with high APS fists is just boring.
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  • Olbaze - Sanctuary
    Olbaze - Sanctuary Posts: 4,242 Arc User
    edited October 2010
    How about us BM's get some of that easy to acquire Rank-Interval pieces?

    Ugh... Why are people so blind? BMs were not supposed to be about just APS. Otherwise you wouldn't have polearms, axes and swords. That's why they don't get the -interval armor. Archers and Sins are all about auto-attacking, so of course they'd get it.

    And if you're gonna argue that BMs nowadays are all about APS... Well, let's just say that it only proves that the players are extremely result-oriented. It's not that the game changed, it's that the people are striving for the most efficient builds and APS happens to be on the throne right now.
    Or how sins can actually farm int daggers, I'd like to be able to farm int fist / claws.
    (Paying millions of coins just to open Lunar is NOT farming.)

    Um... You seem to have forgotten about Striking Dragon. You know, TT100 fists? Even though it's arguable, they are farmable.
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  • SgtSIaughter - Heavens Tear
    SgtSIaughter - Heavens Tear Posts: 2,225 Arc User
    edited October 2010
    Um... You seem to have forgotten about Striking Dragon. You know, TT100 fists? Even though it's arguable, they are farmable.



    ROFL, no offense, go farm you some Arma's and see how many runs it takes to get a heart of nature.

    1/24,000 isn't even arguably farmable. I have heard of 1 maybe 2 ever dropping.
    "Strategy without tactics is the slowest route to victory.
    Tactics without strategy is the noise before defeat." ~Sun Tzu

    "Lennox Lewis, I'm coming for you man. My style is impetuous. My defense is impregnable, and I'm just ferocious. I want your heart. I want to eat his children. Praise be to Allah!"
    ~Iron Mike Tyson Enrage.omgforum.net
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  • Olbaze - Sanctuary
    Olbaze - Sanctuary Posts: 4,242 Arc User
    edited October 2010
    ROFL, no offense, go farm you some Arma's and see how many runs it takes to get a heart of nature.

    1/24,000 isn't even arguably farmable. I have heard of 1 maybe 2 ever dropping.

    Um, according to PWDB, the chance is more like 1/993. That's what happens when you check droprate multiple times and have multiple drops each time.

    And 1/993 seems quite farmable to me.

    And even without that, you can still go Caturma: Berserk -> Windpour - Nirvana. There's your -0.1 interval EG claws, 100% farmable.
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  • Asterelle - Sanctuary_1381265973
    Asterelle - Sanctuary_1381265973 Posts: 7,881 Arc User
    edited October 2010
    If you restrict 5aps to just one class everyone would just reroll to that class which is dumb.

    Arguably they are doing that now with sins because they have exclusive access to the best 5aps weapons in the game (while still having access to all the other 5aps weapons). Lifting all weapon restrictions would give people more options but would require development effort to add animations.
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  • Olbaze - Sanctuary
    Olbaze - Sanctuary Posts: 4,242 Arc User
    edited October 2010
    If you restrict 5aps to just one class everyone would just reroll to that class which is dumb.

    Unfortunately, this is true. The PWI player community has shown time and time and time again that if you give it something, it'll take it and leave you with no remains. Examples would include decrying non-5-APS characters as "inefficient" in farming, selling the free pirate clothes to NPCs for free coins and repeating ad nauseum, filling alts with Jones' Blessing and using an Account Stash Stone to have your main with years of +30 Attack Levels.
    Arguably they are doing that now with sins because they have exclusive access to the best 5aps weapons in the game (while still having access to all the other 5aps weapons). Lifting all weapon restrictions would give people more options but would require development effort to add animations.

    I suppose I am an interesting aversion of it. I did re-roll from Archer to Sin, but not for high-APS farming. I did it because an Assassin happens to be exactly what I wanted when I started PWI back in Age of Spirits: I have chat logs where I ponder between BM and Archer and specifically state that I'd like something like the current sin. Also, because as an Archer I ended up constantly changing my EG goals: Broad Land -> Vast Land -> Heaven Shatterer -> TT99 -> TT90 Gold Sling -> Broad Land -> Vast Land. So, after playing around in PWcalc, I realized that an assassin only has one path and even then the best weapon is TT80 until Nirvana, so there really was no choice. Hooray.
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  • SgtSIaughter - Heavens Tear
    SgtSIaughter - Heavens Tear Posts: 2,225 Arc User
    edited October 2010
    Um, according to PWDB, the chance is more like 1/993. That's what happens when you check droprate multiple times and have multiple drops each time.

    And 1/993 seems quite farmable to me.

    And even without that, you can still go Caturma: Berserk -> Windpour - Nirvana. There's your -0.1 interval EG claws, 100% farmable.

    Farming the mats/raps = 230m+

    How much is a heart of nature?

    And how much are the rank 4 tops?


    When the game forces cash shopping as a cheaper, more realistic option, it's fleecing not farming.
    "Strategy without tactics is the slowest route to victory.
    Tactics without strategy is the noise before defeat." ~Sun Tzu

    "Lennox Lewis, I'm coming for you man. My style is impetuous. My defense is impregnable, and I'm just ferocious. I want your heart. I want to eat his children. Praise be to Allah!"
    ~Iron Mike Tyson Enrage.omgforum.net
    [SIGPIC][/SIGPIC]
  • Olbaze - Sanctuary
    Olbaze - Sanctuary Posts: 4,242 Arc User
    edited October 2010
    Farming the mats/raps = 230m+

    How much is a heart of nature?

    And how much are the rank 4 tops?

    Um, you do realize that fists start at a naturally higher -0.1 compared to daggers? Therefore, sins have ZERO advantage in terms of APS compared to BMs.

    Oh, and btw, at 30 Best Tokens of Luck, a Heart of Nature is at 150m. So it's the same price as Pan Gu, The Creator or Nirvana leggings. I wonder, how come you're not complaining about those?

    And you only asked for "farmable", I gave you farmable.
    When the game forces cash shopping as a cheaper, more realistic option, it's fleecing not farming.

    Well, of course Cash Shopping is more realistic and "cheaper" timewise, that's kinda the point of having a Cash Shop. Who the hell would ever implement a cash shop that is a comparable or worse option than not using it? That'd be bad business sense.

    And besides, you should realize that for most people, 5 APS is pretty much an unreachable dream.
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  • SgtSIaughter - Heavens Tear
    SgtSIaughter - Heavens Tear Posts: 2,225 Arc User
    edited October 2010
    Um, you do realize that fists start at a naturally higher -0.1 compared to daggers? Therefore, sins have ZERO advantage in terms of APS compared to BMs.

    Oh, and btw, at 30 Best Tokens of Luck, a Heart of Nature is at 150m. So it's the same price as Pan Gu, The Creator or Nirvana leggings. I wonder, how come you're not complaining about those?

    And you only asked for "farmable", I gave you farmable.



    Well, of course Cash Shopping is more realistic and "cheaper" timewise, that's kinda the point of having a Cash Shop. Who the hell would ever implement a cash shop that is a comparable or worse option than not using it? That'd be bad business sense.

    Sins can use Claws/Fists.

    Pack item.

    Cash shop tome pages.

    You get enough cannies per run to make that reasonably attainable w/o cash shopping.


    As long as it takes less time to cash shop an item, people will buy it.
    "Strategy without tactics is the slowest route to victory.
    Tactics without strategy is the noise before defeat." ~Sun Tzu

    "Lennox Lewis, I'm coming for you man. My style is impetuous. My defense is impregnable, and I'm just ferocious. I want your heart. I want to eat his children. Praise be to Allah!"
    ~Iron Mike Tyson Enrage.omgforum.net
    [SIGPIC][/SIGPIC]
  • Miugre - Heavens Tear
    Miugre - Heavens Tear Posts: 2,390 Arc User
    edited October 2010
    Well, of course Cash Shopping is more realistic and "cheaper" timewise, that's kinda the point of having a Cash Shop. Who the hell would ever implement a cash shop that is a comparable or worse option than not using it? That'd be bad business sense.

    And besides, you should realize that for most people, 5 APS is pretty much an unreachable dream.
    It's interesting that you say that, because you have to admit... the average person browsing these forums, or hearing all the WCs for 5.0 Nirvana DDs, could be forgiven for thinking that at least 50% of the population DOES in fact have 5.0 gear and you're a massive loser if you don't.

    As for the CS... there's a line to be drawn between proper implementation of a CS, and abuse of it. Ever since Packs, and to a lesser extent Oracles and Hypers, PWI has fallen firmly over the line into "abuse."

    And people ask me why I don't get "proper" endgame gear... >_>
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  • Kupuntu - Sanctuary
    Kupuntu - Sanctuary Posts: 3,008 Arc User
    edited October 2010
    It's interesting that you say that, because you have to admit... the average person browsing these forums, or hearing all the WCs for 5.0 Nirvana DDs, could be forgiven for thinking that at least 50% of the population DOES in fact have 5.0 gear and you're a massive loser if you don't.

    As for the CS... there's a line to be drawn between proper implementation of a CS, and abuse of it. Ever since Packs, and to a lesser extent Oracles and Hypers, PWI has fallen firmly over the line into "abuse."

    And people ask me why I don't get "proper" endgame gear... >_>

    I myself have given up on 5 aps (3.33 aps base). It was my goal once, but seeing how hard it is to get that amount of money, I think 2 aps base is a bit more reasonable.

    Getting full TT99 set is hard enough. I'm happy though; that will be enough of an 'accomplishment' for me.
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  • Olbaze - Sanctuary
    Olbaze - Sanctuary Posts: 4,242 Arc User
    edited October 2010
    Sins can use Claws/Fists.

    Pack item.

    Cash shop tome pages.

    You get enough cannies per run to make that reasonably attainable w/o cash shopping.


    As long as it takes less time to cash shop an item, people will buy it.

    1. Unless you're talking about 2.0 - 2.5 APS, where changing from daggers to fists would allow perma-sparking, daggers do more DPS. Gets even worse if the Sin has Hook and Thorn, in which case you have to already have 2.5 APS with H&T to begin with. And btw, that's only possible at 99+ and requires an interval tome and all 4 pieces of TT99.

    2. & 3. You brought up the cost as an argument, I only did the same.
    It's interesting that you say that, because you have to admit... the average person browsing these forums, or hearing all the WCs for 5.0 Nirvana DDs, could be forgiven for thinking that at least 50% of the population DOES in fact have 5.0 gear and you're a massive loser if you don't.

    Indeed. And since those people that do posted videos of their awesomeness in Nirvana, TT3-3 or TT3-2 or whatever, the people who have little grasp of the amount of coins it takes have made it their EG plan.

    Personally, I'll be happy just to hang around on 90 with 1.82 APS.
    I myself have given up on 5 aps (3.33 aps base). It was my goal once, but seeing how hard it is to get that amount of money, I think 2 aps base is a bit more reasonable.

    Deicide + TT90 bracers -> 2 APS unsparked. That, or you could go with Lunar Cape and Gorenox and hang around West Arch on 90, buying my teles.
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  • Miugre - Heavens Tear
    Miugre - Heavens Tear Posts: 2,390 Arc User
    edited October 2010
    Indeed. And since those people that do posted videos of their awesomeness in Nirvana, TT3-3 or TT3-2 or whatever, the people who have little grasp of the amount of coins it takes have made it their EG plan.

    Personally, I'll be happy just to hang around on 90 with 1.82 APS.
    Eh. I've considered working some -int gear into my BM's endgame build, but I don't want to bother with TT99 gold, Lunar or any kind of event gear. Nirvana is obviously out of the question. So I ended up with this build, which I'm fairly proud of as most of the items on it can be acquired for relatively cheap when compared to TT99 Gold/Lunar/Nirvana.

    Notes on this build:
    • There's no -int on it. I am hoping that Demon Spark (since she will be going Demon) will help make up the gap and let her hold aggro against average DDs (she obviously won't have a prayer against the 5.0 crowd). Basically I call this the "good pdef on a budget" build. XD
    • I may swap the fists in it for Fist of Heroism.
    • This build accomodates Dragon's Vibrancy as a secondary/AOE weapon.
    • The build assumes the use of Demon BM buff (minus Marrow or Buddha's Guard) and Demon Masteries, and Lv10 of the other class buffs.
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  • Olbaze - Sanctuary
    Olbaze - Sanctuary Posts: 4,242 Arc User
    edited October 2010
    Eh. I've considered working some -int gear into my BM's endgame build, but I don't want to bother with TT99 gold, Lunar or any kind of event gear. Nirvana is obviously out of the question. So I ended up with this build, which I'm fairly proud of as most of the items on it can be acquired for relatively cheap when compared to TT99 Gold/Lunar/Nirvana.

    Notes on this build:
    • There's no -int on it. I am hoping that Demon Spark (since she will be going Demon) will help make up the gap and let her hold aggro against average DDs (she obviously won't have a prayer against the 5.0 crowd). Basically I call this the "good pdef on a budget" build. XD
    • I may swap the fists in it for Fist of Heroism.
    • This build accomodates Dragon's Vibrancy as a secondary/AOE weapon.
    • The build assumes the use of Demon BM buff (minus Marrow or Buddha's Guard) and Demon Masteries, and Lv10 of the other class buffs.

    A fist build with no interval? That's kinda refreshing.

    However, lemme point out that it won't hold against average DD's DPS. As you might know, I'm going Sage on my sin. By the time I hit 97 (for Bands), I'd be looking at this, which is a Sage sin with pretty much average gear. However, his DPS is ~12% higher than your BMs. What this means that a pretty average Demon Sin, of which you'll meet a lot, will have ~53% more DPS than you. Somehow I doubt that you'll hold aggro on them, especially since they will naturally spend more time sparked than you.

    Unless, of course, you consider that my -0.25 interval sin is above average.
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  • ThanosQRt - Dreamweaver
    ThanosQRt - Dreamweaver Posts: 2,457 Arc User
    edited October 2010
    I guess you understood me wrong then. This thread is not anti-BM. I support the opinion that BMs should be only classes being able to use fists. Because having 6/8 classes running around with high APS fists is just boring.

    it would be even more boring if 90% of the population were bmsb:bye
  • Miugre - Heavens Tear
    Miugre - Heavens Tear Posts: 2,390 Arc User
    edited October 2010
    A fist build with no interval? That's kinda refreshing.

    However, lemme point out that it won't hold against average DD's DPS. As you might know, I'm going Sage on my sin. By the time I hit 97 (for Bands), I'd be looking at this, which is a Sage sin with pretty much average gear. However, his DPS is ~12% higher than your BMs. What this means that a pretty average Demon Sin, of which you'll meet a lot, will have ~53% more DPS than you. Somehow I doubt that you'll hold aggro on them, especially since they will naturally spend more time sparked than you.

    Unless, of course, you consider that my -0.25 interval sin is above average.
    I wouldn't call some of those gears sane. Average, sadly yes, but not sane. XD

    12% higher DPS? I figure that can be countered well enough with Alpha Male. As for the demon sin business, sure, I'll grant you that.

    But come on. You're a sin. Even if you were going demon and would steal from me, you can stealth out and clear your hate level every 60 seconds. If you can't manage to devote those 2 seconds out of every minute to clearing your aggro, you deserve to die, no offense. It's not the tank's job to keep aggro no matter who's DDing. It's the DD's job to moderate their damage output so as not to steal in the first place.

    People used to understand that. >____>
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  • Lenore - Harshlands
    Lenore - Harshlands Posts: 1,201 Arc User
    edited October 2010
    I wouldn't call some of those gears sane. Average, sadly yes, but not sane. XD

    12% higher DPS? I figure that can be countered well enough with Alpha Male. As for the demon sin business, sure, I'll grant you that.

    But come on. You're a sin. Even if you were going demon and would steal from me, you can stealth out and clear your hate level every 60 seconds. If you can't manage to devote those 2 seconds out of every minute to clearing your aggro, you deserve to die, no offense. It's not the tank's job to keep aggro no matter who's DDing. It's the DD's job to moderate their damage output so as not to steal in the first place.

    People used to understand that. >____>

    Are you sure aggro is reset? Because I'm fairly sure even dying doesn't reset aggro. There's been a few times where I died in Nirvana, and when I ressed, the boss simply walked over and killed me again without me having to hit it. This is with an all-clawrcher party btw (4 archers w/ claws, cleric, veno). Anyways if dying doesn't clear aggro I'm not sure if becoming invisible can do it.

    But of course I"m a sin noob so feel free to enlighten me.
  • Miugre - Heavens Tear
    Miugre - Heavens Tear Posts: 2,390 Arc User
    edited October 2010
    Are you sure aggro is reset? Because I'm fairly sure even dying doesn't reset aggro. There's been a few times where I died in Nirvana, and when I ressed, the boss simply walked over and killed me again without me having to hit it. This is with an all-clawrcher party btw (4 archers w/ claws, cleric, veno). Anyways if dying doesn't clear aggro I'm not sure if becoming invisible can do it.

    But of course I"m a sin noob so feel free to enlighten me.
    Most sources I've heard from testify that it clears aggro.

    My personal style on my sin, with a competent tank, is to DD normally until I take aggro - then stealth out, switch on Chill of the Deep, attack with CoD for 45 seconds or so (while stealth is on cooldown), switch CoD off, and resume DDing at full strength.

    Then again, I bet most 5.0 sins have a lot of QQ about using CoD for anything at all. XD
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  • I_Snipe - Lost City
    I_Snipe - Lost City Posts: 451 Arc User
    edited October 2010
    Are you sure aggro is reset? Because I'm fairly sure even dying doesn't reset aggro. There's been a few times where I died in Nirvana, and when I ressed, the boss simply walked over and killed me again without me having to hit it. This is with an all-clawrcher party btw (4 archers w/ claws, cleric, veno). Anyways if dying doesn't clear aggro I'm not sure if becoming invisible can do it.

    But of course I"m a sin noob so feel free to enlighten me.

    Correct me if I'm wrong, but I do believe that bosses in Nirvana random aggro. And if I can recall, Shadow Escape does reset your aggro, that is if your stealth level is higher than the mob/boss.
  • Lenore - Harshlands
    Lenore - Harshlands Posts: 1,201 Arc User
    edited October 2010
    Most sources I've heard from testify that it clears aggro.

    My personal style on my sin, with a competent tank, is to DD normally until I take aggro - then stealth out, switch on Chill of the Deep, attack with CoD for 45 seconds or so (while stealth is on cooldown), switch CoD off, and resume DDing at full strength.

    Then again, I bet most 5.0 sins have a lot of QQ about using CoD for anything at all. XD

    Ah I see. That is useful to know, in case I ever get a sin to that level.

    @ I_Snipe - What I said works with TT bosses and RB bosses too. I've been quite literally spawn camped by the RB boss a few times, and this was before 5.0 came along. Also it's easy to tell random aggro from normal aggro because, providing I don't hit the boss, whoever hits it first will get it if it's random, and I definitely got smacked around until I died (again).
  • TigerLily - Lost City
    TigerLily - Lost City Posts: 1,209 Arc User
    edited October 2010
    Most sources I've heard from testify that it clears aggro.

    My personal style on my sin, with a competent tank, is to DD normally until I take aggro - then stealth out, switch on Chill of the Deep, attack with CoD for 45 seconds or so (while stealth is on cooldown), switch CoD off, and resume DDing at full strength.

    Then again, I bet most 5.0 sins have a lot of QQ about using CoD for anything at all. XD


    Both TT and Nirvana bosses are level 150, how the hell can you stealth away from that O_O

    I'm pretty sure you can't Shadow Escape ?-marked bosses. My sin is just level 89 tho and i dont really play so i might be wrong XD
  • Noskrad - Heavens Tear
    Noskrad - Heavens Tear Posts: 297 Arc User
    edited October 2010
    I think that weapons are good as they are, and don't affect the gameplay . GMs and developers shouldn't lose their time in such a thinkg like this, and focus on more important problems, like rubberbanding, TW, TT, etc.

    And if I had to choice any non-important change in game, I would start by making untameds sit down on their flying mounts, make panda-men transform into panda and not into tiger (and wolfs, lions, etc), make tideborn boy's 1st free lvl 30 wings look more masculine, make characters able to sheathe/unsheathe their weapons by doing cool looking movements, just to mention a few non-important things which I would prefer to see in game rather than weapon limitations. Sorry, but I just voted the 2nd option (I don't care man).
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  • Miugre - Heavens Tear
    Miugre - Heavens Tear Posts: 2,390 Arc User
    edited October 2010
    Both TT and Nirvana bosses are level 150, how the hell can you stealth away from that O_O

    I'm pretty sure you can't Shadow Escape ?-marked bosses. My sin is just level 89 tho and i dont really play so i might be wrong XD
    Ahh, fair enough. :P

    But I think my point on damage moderation stands. What happened to that, I wonder? People these days just go all-out and if the tank can't hold them, they QQ to hell and back when they die. I say they deserve it. If I did the same, I'd deserve it too.
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  • Roseary - Sanctuary
    Roseary - Sanctuary Posts: 978 Arc User
    edited October 2010
    I vote open all weapons, I want my cleric to hold daggers and soul spheres for fun to!
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  • Kaste - Sanctuary
    Kaste - Sanctuary Posts: 1,353 Arc User
    edited October 2010
    I think that weapons are good as they are, and don't affect the gameplay . GMs and developers shouldn't lose their time in such a thinkg like this, and focus on more important problems, like rubberbanding, TW, TT, etc.

    And if I had to choice any non-important change in game, I would start by making untameds sit down on their flying mounts, make panda-men transform into panda and not into tiger (and wolfs, lions, etc), make tideborn boy's 1st free lvl 30 wings look more masculine, make characters able to sheathe/unsheathe their weapons by doing cool looking movements, just to mention a few non-important things which I would prefer to see in game rather than weapon limitations. Sorry, but I just voted the 2nd option (I don't care man).

    So you don't care about 6/8 classes walking around with fast hitting fists?


    Agreed.

    Useless xD

    Awesome idea.


    *cough* who cares


    again, useless. just put them in inventory when you dont need em
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  • PinkyRose - Archosaur
    PinkyRose - Archosaur Posts: 56 Arc User
    edited October 2010

    So you don't care about 6/8 classes walking around with fast hitting fists?
    Why should you care, you're one of the classes who does.


    Awesome idea.
    Suggested about half a million times. See how well the Devs listen?

    *cough* who cares
    Coming from the race with the lamest fly mounts...

    And you're out there spouting that 6/8 classes are sporting fists?

    Archers <-Eh, it happens from time to time.
    Barbs <-wtf kind of barb runs around with fists? How embarassing.
    BM <-that's a given
    Sins <-they think they're BM's anyway
    Clerics <-you must be on dope if you're a fisted cleric.
    Wizards <-see above
    Psychics <-see above
    Venomancers <-see above

    So 6/8? Really? Maybe on Sanct. You must be out of your mind.
    And exactly how many non-BM classes do you HONESTLY see running around with fists? Give me a break. Keep the weapons the way they are, and fix things that need fixing. Why would a magic class need fists anyway? It's stupid.
    My Harshland main has funky lettering, so forums delete his posts. Now I post on my boredom toon from Archosaur.

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  • Asterelle - Sanctuary_1381265973
    Asterelle - Sanctuary_1381265973 Posts: 7,881 Arc User
    edited October 2010
    But I think my point on damage moderation stands. What happened to that, I wonder? People these days just go all-out and if the tank can't hold them, they QQ to hell and back when they die. I say they deserve it. If I did the same, I'd deserve it too.

    I havent seen any uber geared 5.0 DD complaining about taking aggro. How many threads have there been with Barb QQ about not being able to tank?
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  • Kaste - Sanctuary
    Kaste - Sanctuary Posts: 1,353 Arc User
    edited October 2010
    And you're out there spouting that 6/8 classes are sporting fists?

    Archers <-Eh, it happens from time to time.
    Barbs <-wtf kind of barb runs around with fists? How embarassing.
    BM <-that's a given
    Sins <-they think they're BM's anyway
    Clerics <-you must be on dope if you're a fisted cleric.
    Wizards <-see above
    Psychics <-see above
    Venomancers <-see above

    So 6/8? Really? Maybe on Sanct. You must be out of your mind.
    And exactly how many non-BM classes do you HONESTLY see running around with fists? Give me a break. Keep the weapons the way they are, and fix things that need fixing. Why would a magic class need fists anyway? It's stupid.

    I am afraid that you take my post at offensive, but I would not post that statement if i would not be 100% sure of what I am talking. Let me gather some proof and I'll get back to you.
    Feel free to PM me for help.
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  • Kaste - Sanctuary
    Kaste - Sanctuary Posts: 1,353 Arc User
    edited October 2010
    I havent seen any uber geared 5.0 DD complaining about taking aggro. How many threads have there been with Barb QQ about not being able to tank?

    http://pwi-forum.perfectworld.com/showthread.php?t=885092
    Feel free to PM me for help.
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