Attack speed nerf,rumor or reality?
Comments
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Borsuc - Raging Tide wrote: »I call bull**** unless barb was amped and debuffed to hell.
Was in TW . So HF might have been involved along with purge but since it's not a " staged dmg " scenario its pretty accurate to how hard Wizzies can hit. The actual hit was 44k ish .[SIGPIC][/SIGPIC]0 -
Borsuc - Raging Tide wrote: »And if you want to be fair, against such a weapon, barb fails if he doesn't have +12 elemental ornaments. End of story.
Instead of complaining about aps, why aren't magic classes trying to get 100% channeling? You can get like 68% without any double adds.0 -
Doubt it would matter. There's only like 3 real mdef buffs in the game. 1 from clerics, 1 bm only, and the others are wiz's. Unless you have a wiz army spamming the 79 skill on the barb, they're gonna get hit hard regardless.
Yes he would still get hit pretty hard... but that's about twice the resistance (my example barb was buffed as was I) hence probably twice the reduction, which makes it even harder. There's no weapon with a 3k+ range, and seeing as resistance would be double that means it has to have 6k+ range (best weapons +12 have like 2.5k) to do 30k without debuffs and stuff.
Now, why am I not taking debuffs and amps into account? Because a fist BM can have them too -- but they are just too lazy to just auto-attack.0 -
Borsuc - Raging Tide wrote: »I call bull**** unless barb was amped and debuffed to hell.
Er..hitting a barb for 30k is easy. I could do it with a crit with my HH99 weapon a few months ago..it's just simply not hard.[SIGPIC]http://pwi-forum.perfectworld.com/image.php?u=14463705003&type=sigpic&dateline=1322469658[/SIGPIC]0 -
Borsuc - Raging Tide wrote: »Cube necklace g14 +12 adds ~1500 mdef. Same for warsong belt... so that's ~3000 mdef purely from these orns.
Yes he would still get hit pretty hard... but that's about twice the resistance (my example barb was buffed as was I) hence probably twice the reduction, which makes it even harder. There's no weapon with a 3k+ range, and seeing as resistance would be double that means it has to have 6k+ range (best weapons +12 have like 2.5k) to do 30k without debuffs and stuff.
Now, why am I not taking debuffs and amps into account? Because a fist BM can have them too -- but they are just too lazy to just auto-attack.
*channels the ghost of Michael_Dark*
You're an idiot, sorry you don't know how to be a wizard.
in other news, a comet the size of mars will emerge from the other side of the sun in a couple weeks, revealing its collision course with earth, leaving the terrestrial population 2 days to say their final goodbyes before life is blinked out of existence. can anyone confirm or deny?[SIGPIC][/SIGPIC]0 -
SashaGray - Heavens Tear wrote: »in other news, a comet the size of mars will emerge from the other side of the sun in a couple weeks, revealing its collision course with earth, leaving the terrestrial population 2 days to say their final goodbyes before life is blinked out of existence. can anyone confirm or deny?
I heard someone's friend's brother seen this happened in the Chinese version of irl a few weeks ago so it must be happening here soon.[SIGPIC][/SIGPIC]
"People who quote themselves in their signatures are silly. I mean, they can just make up whatever **** they want, and since they said it in their siggie, its a quote." - Smobo0 -
Smobo - Heavens Tear wrote: »I heard someone's friend's brother seen this happened in the Chinese version of irl a few weeks ago so it must be happening here soon.
Yeah but the devs of IRL didnt like the changes. Apparantly it lowered sales in the cash shop signifigantly, what with the player base all reduced to rubble. They reverted the changes 2 weeks later, so we may not get the Comet in the U.S. version of IRL.0 -
Rawrgh - Raging Tide wrote: »I heard they were making daggers cleric only.
They did it in china so it's definitely coming here.
No, no, I think that's a translation error.
That's a new cleric-only weapon, called Scalpels.0 -
Elenacostel - Heavens Tear wrote: »No, no, I think that's a translation error.
That's a new cleric-only weapon, called Scalpels.
Surgery!!!!!!!!!! rofl[SIGPIC][/SIGPIC]
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Conavar - Heavens Tear wrote: »A class that can 1 hit 30k+ HP barbs calling others overpowered ... oh the irony b:chuckle
Pfft
... There's a wizard on my server that camps room 11 of cube trying to kill people and he can't 1 shot the barbs that well....I can 2-3 hit him with G. 10 pole hammer lol....Wizard are only gonna 1 shot if the target is debuff and possibly they can build the chi ...and maybe if barb is afk and not use skills[SIGPIC]http://a.imageshack.us/img714/9433/testoz.jpg[/SIGPIC]
If I had a dime for every time I was wrong, I'd be broke.0 -
a skill like gush or pyro takes like 2 seconds and they do like 1.5-2k-ish on other players... claws/fists bm can already do like 5-7k-ish in that time. if thats the balance you're talking about then ok...0
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Meh i think BM's are underpowered... =/ Now that sins can stealth we get pwned =D BM's Should Get amped to 6.0 and New BM Only rings and each ring gives is -.5 mhmm that would even everything out =D.0
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I want to see a catshop using knife throwb:laugh.0
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Kane_lust - Heavens Tear wrote: »Meh i think BM's are underpowered... =/ Now that sins can stealth we get pwned =D BM's Should Get amped to 6.0 and New BM Only rings and each ring gives is -.5 mhmm that would even everything out =D.
Yeah because 5 APS with axes is totally balanced.
Though, you'd have loads of fun getting killed by your own Zerk, unless you somehow got Bloodpaint.I am Olba. Not Ol, not Baze nor Blaze. And even less would I go by Olblaze. Please, take a second to read a person's username.
If you see b:cute be sure to take a second, calm look at anything I said.0 -
SashaGray - Heavens Tear wrote: »You're an idiot, sorry you don't know how to be a wizard.
+7 tt99 weapon, lvl10 BIDS, 4.5k mdef barb, and I hit 5.2k to be exact. 490 mag I think (pure mag of course)
What is there to "know" about this? It's god damn math and game mechanics, it's not like by "knowing" stuff I can change the numbers for a simple BIDS attack. You want to put amps and debuffs into account? Funny, why don't we take those into account for fist BMs? Oh right, because they already do so much damage that it's not even needed! b:bye
Obviously you can put screenies of big damage but nobody gives a **** because that requires a lot of combo and coordination with your squad to pull off. It's not something you auto-attack and expect someone to go down. You also need genie energy probably and chi, and we're not that great at building the chi (unlike say, sins).
If you are afraid to test it out in controlled conditions giving the full condition description, and what you used and what weapon you had, and build etc, then shut up. You would be immediately disqualifed from any scientific analysis anyway -- continue reading your "Wizards are OP" bible though!
I know people don't like to test because they go against OP wizards with OP gear then QQ about being 1-shot by Gush. So by describing the conditions they would have to describe an OP weapon for the wiz -- or lie. But why do fist BMs need like +5 Deicides and are considered already "good"?
Evanera also, please just use BIDS in a duel, give me your weapon specs and tell me how high you hit on a barb and give me his mag res. No, do NOT use amps, debuffs or buffs (like frenzy) or genie or anything.
Oh not to mention I have Jones Blessing, not something people always had.0 -
"And the Lord rest his eyes upon the Magus kind. 'In Decree of thou's Divine, hark the word of your Creator. The Magus seek power of the Lord, and the Lord demand the Magus face smiting in His name.' And he reached his Hand across the Heaven's sky, and the heretics of the magick kinds stood in fear. With his Will, he turn the Day into the Night and the heretic of the magick kinds turned from flesh and blood and into salt the color of blood."
Amen.0 -
Doubt it would matter. There's only like 3 real mdef buffs in the game. 1 from clerics, 1 bm only, and the others are wiz's. Unless you have a wiz army spamming the 79 skill on the barb, they're gonna get hit hard regardless.
Instead of complaining about aps, why aren't magic classes trying to get 100% channeling? You can get like 68% without any double adds.
theres a different here. for a magic class to atk at all they have a channel time and a cast time added together to get the total time it takes to attack. if a magic class has 100% channel they still do less than 2x their normal overall DPS because they still have the cast time.
fist/claws on the other hand can multiply their damage just from interval gear. claws start at 1.43 aps. lets say a bm gets 2.86 aps (deicide, TT99 wrists, TT99 bonuses, and either a int cape or tome). then without demon spark they already have doubled their dps.[SIGPIC][/SIGPIC]0 -
Kane_lust - Heavens Tear wrote: »Meh i think BM's are underpowered... =/ Now that sins can stealth we get pwned =D BM's Should Get amped to 6.0 and New BM Only rings and each ring gives is -.5 mhmm that would even everything out =D.
huh? how would that even anything out? BM's are anything BUT under powered even without full 5 aps they can kill any class easily.
How are you getting pwnd by sins at your lvl? b:shocked0 -
Feynira - Sanctuary wrote: »"And the Lord rest his eyes upon the Magus kind. 'In Decree of thou's Divine, hark the word of your Creator. The Magus seek power of the Lord, and the Lord demand the Magus face smiting in His name.' And he reached his Hand across the Heaven's sky, and the heretics of the magick kinds stood in fear. With his Will, he turn the Day into the Night and the heretic of the magick kinds turned from flesh and blood and into salt the color of blood."
Amen.
Lol wut?
BTW, I started BoI a few days ago and I like itDemon_Troll: "takes on the appearance of an innocent archer but turns into a mindless idiot once you hear him speak"
~Spazz~0 -
I'm in favor of them removing "interval between hits -0.5s" property all together and replacing it with "Attack Speed +5%".
That means all weapons would be speed up by like 50% instead of axes being speed up by 50% while claws get speed up by 350%.[SIGPIC][/SIGPIC]
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Asterelle - Sanctuary wrote: »That means all weapons would be speed up by like 50% instead of axes being speed up by 50% while claws get speed up by 350%.
High speed axe damage b:shocked0 -
Typhyse - Sanctuary wrote: »Lol wut?Typhyse - Sanctuary wrote: »BTW, I started BoI a few days ago and I like it0
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DeadSound - Lost City wrote: »High speed axe damage b:shocked
yea but +50% atk rate on axes would put them at the speed of daggers and +50% on claws at just over 2 aps which I dot know that either would be considered over powered. even if you could stack up +100% atk rate claws would still be at 2.86 atk/sec and not 5[SIGPIC][/SIGPIC]0 -
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Asterelle - Sanctuary wrote: »I'm in favor of them removing "interval between hits -0.5s" property all together and replacing it with "Attack Interval -5%".
That means all weapons would be speed up by like 50% instead of axes being speed up by 50% while claws get speed up by 350%.
This is the exact suggestion i've been making forever, seems to fall of deaf ears (except its "Attack Interval -5%" i've been trying to suggest). Using this setup, the standard "5.0" build would actually lead to roughly 3.0 for fists, which seems to be the number that the false rumor mills have been circling around & players suggestions seem to think is fair. In addition, weapons like Axes & Bows would also get a boost to the functionality of -Interval, they wouldnt get 3.0, would actually be about 1.5 i think, but it would be a similar % increase in DPS as what fist users see. It would basically round out the functionality of -Interval to affect all weapons DPS evenly, similarly to how channeling works now, slow or fast speels, get an equal increase in DPS based on quickening of the casts.0 -
The reason I suggest "Attack Speed +5%" is that it is already an established mechanic of the game. You get Attack Speed +XX% from Demon Spark and other skills / buffs.
-Interval Between Hits is a completely different attack speed mechanic and suffers from asymptotic growth with fast weapons. Switching everything to Attack Speed +XX% would simplify things and speed up all physical weapons equally.[SIGPIC][/SIGPIC]
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TT99HA bonus +5%
TT99LA bonus +5%
TT99 sleeves +10%
Lunar cape +5%
pangu/love tome +5%
Nirvana legs +5%
deicides extra stat+10%
totals 45% increase possible
for BM/barbs
for archers/sins
rank 8 top +10%
total 55% increase possible
starting with base attack speed for claw/fists @ 1.43 att/sec
for BMs/Barbs 1.43 * 1.45 = 2.0735 unsparked ~ 2.59 sparked
for archers/sins 1.43 * 1.55 = 2.2 a/s unsparked ~ 2.7 sparked
the change proposed in this thread would make interval gear ostensibly garbage
for a BM to spend roughly 600m gearing up to hit 2 times instead of 1.5 times a second would be far too much of a slap in the face for any one who has already geared up to continue playing, and would put enormous cramp in pack sales, as the increased damage output would be barely noticeable.
instead why not convert the interval stat into a +n% physical damage stat? This would keep all damage increases on each weapon equal, while still maintaining the benefits of attack speed increases for sparking, cyclone heel, wind shield, without the 5.0 madness.
+n% physical damage would also be far easier to impliment, i've seen it in *cough* other versions[SIGPIC][/SIGPIC]0 -
what's the point of +% physical damage? why not just change to attack levels then?
I think 5.0 has been around for too long for such a drastic change to be acceptable. What they need to do is just buff caster's PvE damage output or create instances where casters are needed.
Steelation having a 5.0 buff, for example, is definitely pointing to urging people to get a veno in your party. Stuff like that.Elena Costel: I wash my hands of this affair.
Legerity: *drags you back* *stains your hands with said affair*
Elena Costel: Noooo... I don't want to have a dirty affair with Lady Legerity...
Qui: b:dirty0 -
SashaGray - Heavens Tear wrote: »TT99HA bonus +5%
TT99LA bonus +5%
TT99 sleeves +10%
Lunar cape +5%
pangu/love tome +5%
Nirvana legs +5%
deicides extra stat+10%
totals 45% increase possible
for BM/barbs
for archers/sins
rank 8 top +10%
total 55% increase possible
starting with base attack speed for claw/fists @ 1.43 att/sec
for BMs/Barbs 1.43 * 1.45 = 2.0735 unsparked ~ 2.59 sparked
for archers/sins 1.43 * 1.55 = 2.2 a/s unsparked ~ 2.7 sparked
the change proposed in this thread would make interval gear ostensibly garbage
Its pretty spoiled to say that +45% more damage is garbage. A warsoul costs 6Billion coins and comes with attack level +50... 50% more damage.[SIGPIC][/SIGPIC]
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Quilue - Sanctuary wrote: »what's the point of +% physical damage? why not just change to attack levels then?
I think 5.0 has been around for too long for such a drastic change to be acceptable. What they need to do is just buff caster's PvE damage output or create instances where casters are needed.
Steelation having a 5.0 buff, for example, is definitely pointing to urging people to get a veno in your party. Stuff like that.
But...but... wizards weren't wanted in TT even before 5 apsb:sad[SIGPIC][/SIGPIC]0
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