Definitive Tideborn sage/demon skills :3
Olivassin - Heavens Tear
Posts: 360 Arc User
PWI father/mother, had a skill simulator like ecatomb one.
They're developing that simulator, and when it's finished i'll add/fix data.
Ima check if that switichings between sage/demon are right... it's very strange =/ - checked, it's correct. who went demon can still hope that devs are still developing the simulator (it's not finished) and may be an error of them.
thanks to Oo_Rinoa_oO for better translations
And psychic's one:
Some credits go to Ascii, since i took info from this post to save me some time :P
They're developing that simulator, and when it's finished i'll add/fix data.
Ima check if that switichings between sage/demon are right... it's very strange =/ - checked, it's correct. who went demon can still hope that devs are still developing the simulator (it's not finished) and may be an error of them.
thanks to Oo_Rinoa_oO for better translations
Earthen Rift Sage: Damage increased to 430% Weapon Damage Demon: AoE range increased to 10 Dagger Devotion [CHANGED] Sage: Damaged increased to 90% Weapon Damage Demon: Critical Hit increased by 2% Subsea Strike Sage: Amplify effect increased to 50% Demon: Amplify duration increased to 15 seconds Shadow Escape Sage: Removes any Negative Effects Demon: Cooldown Reduced by 15 Seconds Shadow walk Sage: consumes 3 MP/sec less (12MP/sec) Demon: Cast time reduced by 0.5 seconds (?) Bloodpaint Sage: Drain Effect increased to 3% Demon: Increases Evasion by 50% during 18 seconds Shadow Jump Sage: Chi cost Reduced to 10 Demon: Distance increased to 35m Deaden Nerves Sage: Effect duration extended to 150 seconds Demon: HP Recovery Effect increased to 35% maximum HP Wolf Emblem Sage: Effect lasts 30 Minutes, but decreased to 20% Demon: Rage Damage Effect increased to 40% Focused Mind Sage: Chance to resist hit increased to 33% Demon: Chance to resist debuffs by 20% Tidal Protection Sage: Chance to resist Negative effects increased to 66% Demon: Has a 10% chance to resist physical atacks Twin Strike Sage: 20% Chance to gain 20 Chi Demon: Channel and Cooldown reduced to 0.1 Seconds Headhunt Sage: 50% chance to only comsume 1 Spark Demon: Stun effect increased to 6 seconds. Chill of the Deep Sage: Adds an additional 5 Attack levels Demon: Attack speed Reduction reduced to 70% Puncture Wound Sage: Bleed Damage increased by 20% Demon: Bleed Time reduced by 3 seconds Throat cut Sage: 100% chance to seal for 4 seconds and cancel channeling [COMPLETED] Demon: 95% chance to seal for 4 seconds and cancel channeling, with 25% chance of amplifying damage by 25%. Doesn't stack with subsea strike & simmilars. (time-period not specified) Slipstream Strike [COMPLETED] Sage: Has a 30% chance to increase atk rate by 20% during 3 sec Demon: Cooldown time reduced by 1 second Knife Throw Sage: Cooldown reduced by 5 seconds Demon: 100% chance to interrupt enemies channelling Inner Harmony Sage: 30% chance to gain additional 100 Chi Demon: Heals 10% of max HP Raving Slash [CHANGED] Sage: Increases Attack and reduces defense level by 10 for 5 seconds. [CHANGED] Demon: 40% Chance to reduce Opponents Speed by 90% for 5 seconds. Rib Strike Sage: Reduces target max HP by 10% during 10 seconds Demon: Atack speed reduction increased to 65% Deep Sting Sage: Cooldown Reduced by 2 seconds Demon: has 100% chance to sleep Windpush Sage: Cooldown reduce by 10 seconds. Demon: Effect Extended to 13 seconds. [CHANGED] Tide Form: No sage/demon version Shadow Teleport Sage: Cooldown reduced to 30 seconds Demon: Stun Time increased by 2 seconds Power Dash Sage: Crit rate increased to 50% Demon: 30% Chance to increase the duration by 3 seconds. Tackling slash Sage: Immobilize target effect extended by an additional 2 seconds Demon: Immobilize target effect extended by 20 seconds at the cost of reducing the chance to Immobilize to 50% Rising Dragon Strike Sage: Chi gain increased to 180 Demon: Cooldown reduced by 5 seconds Maze Steps Sage: Effect Extended to 12 seconds. Demon: dodge rate increased by 80% for 10 seconds
And psychic's one:
Soul of vengance Sage: Will not reduce your Mana points Demon: Damage reflected increased by 4% of Soulforce Soul of silence Sage: Silence Time increased to 5 Seconds Demon: Chance to Silence increased to 1.2x of level 10 Soul of retaliation Sage: Reduces damage taken and reflects 0.5 of Soulforce (same as lvl10) and heals caster by 15% of their max hp Demon: Reduces damage taken and reflects 0.6 of Soulforce Soul of stunning Sage: Every 4.000 soulforce increases stun time by 1 second. Demon: Every 5.000 soulforce increases stun time by 1 second. Stun time increased to 2 seconds. Empowered vigor Sage: Reduces charm cooling time by 4 sec (lvl10 +1sec) Demon: Skill Healing Effects increased by 25%, Potions healing increased by 40% For both, the parts not mentioned stays the same as lvl10. Diminished vigor Sage: Increases charm cooling time by an additional 1 second Demon: Healing Effects reduced by 25%, Potions by 40% For both, the parts not mentioned stays the same as lvl10. Disturb soul Sage: Effect extended by an additional 3 seconds (15sec total) Demon: channelling increasing effect increased to 100% Soul burn Sage: effect extended to 10 seconds. Demon: Cooldown reduced by 5 seconds Black voodoo Sage: Attack level increased by 25, Defense level decreased by 11. Demon: Attack level increased by 22, Defense level decreased by 8 White voodoo Sage: Defence level increased to 71 Demon: Additional channel Time Reduction by 3% for 15min. Spirit blast Sage: 20% chance to gain 30 chi (2043.6 dmg. same as lvl10) Demon: Earth damage increased to 2405.6 Aqua impact Sage: Slow effect increased to 50% Demon: 20% chance to reduce opponents chi by 30 Torrent Sage: Water damage increased to 5881 Demon: Effect reduced by 3 seconds. (4681 dmg. same as lvl10) Aqua cannon Sage: 30% chance to immobilize the target for 3 seconds. Demon: 50% chance for opponent to take an additional 4518.8 water damage over 6 seconds. Glacial shards Sage: Immobilize effect increased by 2 seconds Demon: 100% chance to immobilize target. Landslide Sage: Knockback distance extended by 3 metres Demon: 30% Chance to get an additional 50% crit rate over 4seconds. Sand trap Sage: increases earth damage to 5902.5 Demon: decreases duration to 12 seconds Sandburst blast Sage: Area Effect extended to 10 metres Demon: 20% chance to reduce target's Earth resistance by 20% for 8 seconds. Earth vector Sage: 50% chance to consume no spark Demon: AoE increased to 8 metres Red tide Sage: 50% chance to consume 1 spark only Demon: Bleed effect increased to x1.2 of Soulforce. Bubble of life Sage: Removes any Negative effects Demon: Cooldown reduced by 5 seconds Tide spirit Sage: Reduced channel effect increased by 3 seconds Demon: Increases crit rate by 20% during 15 seconds Psychic will Sage: Effect extended by 2 seconds Demon: 20% chance to consume no spark Aqua spirit Sage: Additional 5% water damage Demon: Critical hit increased by 1% Earthen Spirit Sage: Additional 5% Earth damage Demon: Critical hit increased by 1%
Some credits go to Ascii, since i took info from this post to save me some time :P
Post edited by Olivassin - Heavens Tear on
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If anyone that speaks chinese wants to find any translation error, i put here the same, but in chinese:
sage demon earthen rift 引爆敌人脚下的暗雷,对自身周围8米内的所有敌人造成基础攻击力附上430%装备攻击力的物理伤害。 引爆敌人脚下的暗雷,对自身周围10米内的所有敌人造成基础攻击力附上400%装备攻击力的物理伤害。 dagger devotion 所有匕首攻击从装备上获得150%额外攻击力。 所有匕首攻击从装备上获得60%额外攻击力,匕首攻击时增加2%暴击率。 cat-like thread: no sage/demon version eyes of observation: no sage/demon version subsea strike 刺客瞬息之间横扫四周,对周围8米范围内所有敌人造成基础物理攻击力附上3485.1的物理伤害。并使敌人受到伤害加深30的效果,效果提升到50%,持续8秒。此效果可与天火狂龙效果共同存在,此效果与精灵技能灭魄真诀效果冲突。施放需要两点真元 刺客瞬息之间横扫四周,对周围8米范围内所有敌人造成基础物理攻击力附上3485.1的物理伤害。并使敌人受到伤害加深30的效果,持续15秒。此效果可与天火狂龙效果共同存在,此效果与精灵技能灭魄真诀效果冲突。施放需要两点真元 shadow escape 刺客一脉不传之秘,使自身强行进入遁隐状态,所有反遁隐等级小于自身遁隐等级的敌人,都无法发现并锁定自己。遁隐状态中,每秒消耗15真气。驱散异常buff,技能施放成功增加一点真元。 刺客一脉不传之秘,使自身强行进入遁隐状态,所有反遁隐等级小于自身遁隐等级的敌人,都无法发现并锁定自己。遁隐状态中,每秒消耗15真气。cd减少15秒,技能施放成功增加一点真元。 shadow walk 汐族刺客绝技,使自身进入隐身状态。所有反遁隐等级小于自身遁隐等级的敌人,都无法发现并锁定自己。遁隐状态中,每秒消耗15真气,每秒消耗真气额外减少3点。只能在非战斗状态下使用。 汐族刺客绝技,使自身进入隐身状态。所有反遁隐等级小于自身遁隐等级的敌人,都无法发现并锁定自己。遁隐状态中,每秒消耗15真气。释放时间减少0.5秒,只能在非战斗状态下使用。 bloodpaint: 汐族以嗜血之咒凝气成狱,在嗜血炼狱的作用之下,使周围10米内的近战队友都可从自身的每次近身物理伤害中恢复相当于伤害值2%的生命。嗜血炼狱效果持续1800秒,吸血效果提升至3%。此效果仅能施加在武侠、妖兽、刺客身上。此效果仅对近战武器生效。 汐族以嗜血之咒凝气成狱,在嗜血炼狱的作用之下,使周围10米内的近战队友都可从自身的每次近身物理伤害中恢复相当于伤害值2%的生命。嗜血炼狱效果持续1800秒,使用后自身18秒内闪避提升50%。此效果仅能施加在武侠、妖兽、刺客身上。此效果仅对近战武器生效。 shadow jump: 刺客凭借轻灵的身法辗转腾挪,瞬间移动到目标所在位置。部分特殊场景限制使用。施放需要10元气。 刺客凭借轻灵的身法辗转腾挪,瞬间移动到目标所在位置。部分特殊场景限制使用。施放需要20元气,施放距离增加到35米。 deaden nerves: 刺客一脉不传之秘,凭借咒法护全魂魄。使自己在150秒内,可以免除一次致死打击,并回复20%生命。 刺客一脉不传之秘,凭借咒法护全魂魄。使自己在120秒内,可以免除一次致死打击,并回复35%生命。 wolf emblem: 集中精力,提高自身暴击伤害上限20%,效果持续时间30min,冷却间隔8秒。 集中精力,提高自身暴击伤害上限40%,效果持续30秒。 focused mind: 额外增加自己对伤害的闪避几率33%,持续60秒。金刚轮印咒与三世明王咒共享90秒冷却时间。 额外增加自己对伤害的闪避几率25,持续60秒。金刚轮印咒与三世明王咒共享90秒冷却时间,附带20%负面状态闪避效果。 tidal protection: 额外增加自己对技能负面状态的闪避几率66%。持续时间60秒。金刚轮印咒与三世明王咒共享90秒冷却时 额外增加自己对技能负面状态的闪避几率50%。持续时间60秒。金刚轮印咒与三世明王咒共享90秒冷却时间。附带10%伤害闪避效果。 twin strike: 迅捷的刺杀技巧,造成基础物理攻击力附加783.8的物理伤害。有20%几率额外增加20点元气。 迅捷的刺杀技巧,造成基础物理攻击力附加783.8的物理伤害。技能准备和施放时间均减少0.1秒。 head hunt: 奋力一击刺敌要害,对敌人造成基础物理攻击力附上100%装备攻击力加6716.9的物理伤害。并使敌人昏迷5秒。施放需要两点真元,附加50%几率少消耗一个元。 奋力一击刺敌要害,对敌人造成基础物理攻击力附上100%装备攻击力加6716.9的物理伤害。并使敌人昏迷6秒。施放需要两点真元。 chill of the deep: 将深寒之气凝于武器之上,使自己攻击速度降低100%,攻击等级提高35点,持续10分钟。 将深寒之气凝于武器之上,使自己攻击速度只降低70%,攻击等级提高30点,持续10分钟。 puncture wound: 割伤敌人的技巧,对敌人造成基础物理攻击力附加100%的装备攻击力,并使其流血,流血总伤害提升20%,在接下来9秒内受到4210.5的物理伤害。 割伤敌人的技巧,对敌人造成基础物理攻击力附加100%的装备攻击力,并使其流血,流血效果持续时间减少3s,在接下来9秒内受到4210.5的物理伤害。 throat cut: 迅捷一击制敌咽喉,对敌人造成基础物理攻击力附上100%的装备攻击力加60秒。施放需要一点真元,100%几率封印并打断技能。 迅捷一击制敌咽喉,对敌人造成基础物理攻击力附上100%的装备攻击力加60%几率打断敌人的技能,使对手被封印4秒。施放需要一点真元,25%几率伤害加深。 slipstream strike: 高超的刺击技巧,对敌人造成基础物理攻击力附上100%的装备攻击力加2918.1的物理伤害。30%几率攻击速度提升20%。 高超的刺击技巧,对敌人造成基础物理攻击力附上100%的装备攻击力加2918.1的物理伤害。冷却时间减少1s。 knife throw: 将袖中暗藏的匕首丢出,对目标造成基础物理攻击力附上693.3的物理伤害,并70%打断施法。冷却时间减少5s。 将袖中暗藏的匕首丢出,对目标造成基础物理攻击力附上693.3的物理伤害,并100%打断施法。 inner harmony: 集中精力激发自身潜能,瞬间蓄满200点元气。30%几率额外回复100点元气。 集中精力激发自身潜能,瞬间蓄满200点元气。附加回复10%生命最大值效果。 raving slash: 刺客的疯狂攻击,对敌人造成基础物理攻击力伤害附加60%,持续5秒。施放需要30元气,并且狂乱状态攻击等级提升10,防御等级降低10,持续5s。 刺客的疯狂攻击,对敌人造成基础物理攻击力伤害附加60%,持续5秒,并且40%几率目标减速90%,持续5s。施放需要30元气。 rib strike: 刺客以匕首之刃横扫敌人,对敌人造成基础物理攻击力附上100%装备攻击力加3975.8的物理伤害。并使目标攻击速度降低50%,持续30秒。附加效果生命上限下降10%,持续10s。 刺客以匕首之刃横扫敌人,对敌人造成基础物理攻击力附上100%装备攻击力加3975.8的物理伤害。并使目标攻击速度降低65%,持续30秒。 deep sting: 阴险的刺杀技巧,对敌人造成基础物理攻击力附加759.2的物理伤害。并有95%几率使对方昏睡5秒。施放需要50元气,冷却时间减少2s。 阴险的刺杀技巧,对敌人造成基础物理攻击力附加759.2的物理伤害。攻击命中一定使对方昏睡5秒。施放需要50元气。 wind push 足下生风,将自已的移动速度提升100%,持续10秒。冷却时间减少10s。 足下生风,将自已的移动速度提升100%,持续13秒。 tide form: no sage/demon version shadow teleport: 刺客蓄气力于足下,快速向目标奔袭。瞬间移动到目标所在位置。在高速冲撞下,目标会被击晕3秒。部分特殊场景限制使用。施放需要一点真元,冷却时间减少30s。 刺客蓄气力于足下,快速向目标奔袭。瞬间移动到目标所在位置。在高速冲撞下,目标会被击晕5秒。部分特殊场景限制使用。施放需要一点真元 power dash: 刺客凭迅猛之势强冲杀敌,对敌人造成基础物理攻击力附加2737.9的物理伤害。并使自己提升暴击机率50%,持续8秒。施放需要两点真元。 刺客凭迅猛之势强冲杀敌,对敌人造成基础物理攻击力附加2737.9的物理伤害。并使自己提升暴击机率40%,持续8秒。施放需要两点真元,30%几率附加3s定身状态。 tackling slash: 刺客的近身摔法,对敌人造成基础物理攻击力附加60秒,同时增加元气50点。定身时间再增加2s。 刺客的近身摔法,对敌人造成基础物理攻击力附加60秒,同时增加元气50点。附加20s移动速度降低50%效 rising dragon strike: 高级的刺击手段,既有杀敌之效,又兼蓄劲之能。对敌人造成基础物理攻击力附上100%装备攻击力加3442.4的物理伤害。并额外获得180点元气。技能必定命中。 高级的刺击手段,既有杀敌之效,又兼蓄劲之能。对敌人造成基础物理攻击力附上100%装备攻击力加3442.4的物理伤害。并额外获得150点元气。技能必定命中。冷却时间减少5s。 maze steps: 汐族刺客独特的步法,十分耗费气力。施展后提高移动速度100%,且不受击晕、定身等状态影响,持续12秒。施放需要一点真元 汐族刺客独特的步法,十分耗费气力。施展后提高移动速度100%,且不受击晕、定身等状态影响,持续10秒。施放需要一点真元,附加效果闪避提升80%,持续10s。
Soul of vengance 守护魂的一种,可以加持给队友或自己。使其在被攻击的时候,向攻击者反弹相当于施法者魂力8%的物理伤害。反弹时不消耗真气。持续10分钟。冷却时间10分钟。死亡或下线状态不消失。 守护魂的一种,可以加持给队友或自己。使其在被攻击的时候,向攻击者反弹相当于施法者魂力8%的物理伤害并额外提高4%施法者魂力值伤害。每次反弹生效时,都会消耗被攻击者相当于施法者魂力0.4%的真气。如果被攻击者真气不足,则不会反弹伤害,但惩戒效果并不消失。持续10分钟。冷却时间10分钟。死亡或下线状态不消失。 Soul of silence 守护魂的一种,可以加持给队友或自己。使其在被攻击的时候,有一定几率将攻击者封印5秒。施法者魂力值越高,封印几率越高。每次封印触发时,都会消耗被攻击者真气,技能等级越高,消耗真气越少。如果被攻击者真气不足,则不会触发封印,但效果不消失。持续10分钟。冷却时间10分钟。死亡或下线状态不消失。 守护魂的一种,可以加持给队友或自己。使其在被攻击的时候,有一定几率将攻击者封印3秒。施法者魂力值越高,封印几率越高,封印几率是10级几率的1.2倍。每次封印触发时,都会消耗被攻击者真气,技能等级越高,消耗真气越少。如果被攻击者真气不足,则不会触发封印,但效果不消失。持续10分钟。冷却时间10分钟。死亡或下线状态不消失。 Soul of retaliation 守护魂的一种,只能给自己加持。使自己遭受伤害时获得保护,如果遭受的伤害带有负面状态,则一定将负面状态反弹回去;自身抵消相当于0.5魂力值的伤害,反弹给攻击者相当于0.5魂力值的伤害,并回复施法者最大生命值15%。镜像效果触发时,会消耗自身100点真气。镜像效果被成功触发后,则镜像效果消失。镜像效果最多持续30秒。复仇之魂镜像与震荡共享30秒冷却时间。 守护魂的一种,只能给自己加持。使自己遭受伤害时获得保护,如果遭受的伤害带有负面状态,则一定将负面状态反弹回去;自身抵消相当于0.6魂力值的伤害,反弹给攻击者相当于0.6魂力值的伤害。镜像效果触发时,会消耗自身100点真气。镜像效果被成功触发后,则镜像效果消失。镜像效果最多持续30秒。复仇之魂镜像与震荡共享30秒冷却时间。 Soul of stunning 守护魂的一种,只能给自己加持。使自己遭受攻击的时候,将攻击者击晕。施法者魂力值越高,击晕时间越长。震荡效果生效至少会击晕敌人1秒,每4000点魂力延长击晕时间1秒,。震荡效果成功触发时,会消耗自身真气,技能等级越高,消耗真气越少。震荡效果被成功触发后,震荡效果消失。震荡效果最多持续30秒。复仇之魂镜像与震荡共享30秒冷却时间。 守护魂的一种,只能给自己加持。使自己遭受攻击的时候,将攻击者击晕。施法者魂力值越高,击晕时间越长。震荡效果生效至少会击晕敌人2秒,每5000点魂力延长击晕时间1秒。震荡效果成功触发时,会消耗自身真气,技能等级越高,消耗真气越少。震荡效果被成功触发后,震荡效果消失。震荡效果最多持续30秒。复仇之魂镜像与震荡共享30秒冷却时间。 Empowered vigor 空冥提高目标的生命活力,使其由技能获得的生命回复效果增加20%由药品获得的生命回复效果增加30并缩短红符冷却时间4秒持续90秒。生命绽放与生命禁锢共享90秒冷却时间。 空冥提高目标的生命活力,使其由技能获得的生命回复效果增加25%由药品获得的生命回复效果增加40%,并缩短红符冷却时间3秒持续90秒。生命绽放与生命禁锢共享90秒冷却时间。 Diminished vigor 降低目标的生命活力,使其由技能获得的生命回复效果减少20%由药物获得的生命回复效果减少30并延长红符冷却时间4秒持续90秒,生命绽放与生命禁锢共享90秒冷却时间。 降低目标的生命活力,使其由技能获得的生命回复效果减少25%由药物获得的生命回复效果减少40%,并延长红符冷却时间3秒持续90秒。生命绽放与生命禁锢共享90秒冷却时间。 Disturb soul 扰乱目标的精神,使其技能吟唱时间延长80%持续15秒,施放需要30点元气。 扰乱目标的精神,使其技能吟唱时间延长100%持续12秒。施放需要30点元气。 Soul burn 扰乱目标的魂魄,使其普攻或使用技能时自身会受到相当于施法者魂力的物理伤害,持续10秒。施放需要一点真元。 扰乱目标的魂魄,使其普攻或使用技能时自身会受到相当于施法者魂力的物理伤害,持续8秒。施放需要一点真元冷却时间缩短5s Black voodoo 提高自身攻击等级25点,同时降低防御等级11点,持续15分钟。黑巫咒和白巫咒只能同时激活一种。 提高自身攻击等级22点,同时降低防御等级8点,持续15分钟。黑巫咒和白巫咒只能同时激活一种。 White voodoo 提高自身防御等级71点,同时降低攻击等级99点,持续15分钟。黑巫咒和白巫咒只能同时激活一种。 提高自身防御等级66点,同时降低攻击等级99点,附带3%减吟唱效果,持续15分钟。黑巫咒和白巫咒只能同时激活一种。 Spirit blast 将五行之土的力量附着在武器上,对敌人造成基础法术攻击附上100%的装备攻击力加2043.6的土系伤害。击中时20%几率获得30点元气。 将五行之土的力量附着在武器上,对敌人造成基础法术攻击附上100%的装备攻击力加2405.6的土系伤害。 Aqua impact 凝聚周身法力并瞬间施放,对目标造成基础法术攻击附上100%装备攻击力加1372.6的水系伤害。并有50%机率使其减速比例提升至50%,持续8秒。 凝聚周身法力并瞬间施放,对目标造成基础法术攻击附上100%装备攻击力加1372.6的水系伤害。并有50%机率使其减速40%,击中时20%几率减少目标30点元气,持续8秒。 Torrent 凝聚水气激射而出,在15秒内对目标造成基础法术攻击附上100%装备攻击力加5881的水系持续伤害。 凝聚水气激射而出,在12秒内对目标造成基础法术攻击附上100%装备攻击力加4681的水系持续伤害。 Aqua cannon 以法力聚成气场,对自身周围8米内的所有敌人造成基础法术攻击附上200%的装备攻击力加4518.8的水系伤害。同时有92%的几率让敌人减速80%,持续5秒。30%的几率定身3s。 以法力聚成气场,对自身周围8米内的所有敌人造成基础法术攻击附上200%的装备攻击力加4518.8的水系伤害。同时有92%的几率让敌人减速80%,持续5秒。50%几率6s内额外附加4518.8点水伤害。 Glacial shards 激射出一道寒冰碎屑,对目标周围6米所有敌人造成基础法术攻击附上200%装备攻击力加2675.1的水系伤害,并有60%几率其定身,持续6秒。 激射出一道寒冰碎屑,对目标周围6米所有敌人造成基础法术攻击附上200%装备攻击力加2675.1的水系伤害,并有100%几率定身,持续4秒。 Landslide 引爆蕴藏土地中的能量,对目标造成基础法术攻击附上100%装备攻击力加3600.8的土系伤害。打断目标当前施法并将目标击退72米,施放距离再延长3m。 引爆蕴藏土地中的能量,对目标造成基础法术攻击附上100%装备攻击力加3600.8的土系伤害。打断目标当前施法并将目标击退72米,30%几率附加暴击率提升50%的状态,持续4s。 Sand trap 以法力制造出强劲的沙气冲击敌人,在15秒内对目标造成基础法术攻击附上200%装备攻击力加5902.5的土系持续伤害。 以法力制造出强劲的沙气冲击敌人,在12秒内对目标造成基础法术攻击附上200%装备攻击力加4702.5的土系持续伤害。 Sandburst blast 以法力制造一场沙尘暴,作用范围扩大至10米内所有敌人造成基础法术攻击附上200%装备攻击力加3216.5的土系伤害。并有造成目标命中率降低50%,持续10秒。 以法力制造一场沙尘暴,对目标及周围8米内所有敌人造成基础法术攻击附上200%装备攻击力加3216.5的土系伤害。并有造成目标命中率降低50%,持续10秒,并且20%几率令目标土防降低20%,持续8s。 Earth vector 召唤大地之灵攻击敌人,对目标及其周围6米内所有敌人造成基础法术攻击附上100%的装备攻击力加3461.7的土系伤害。并有85%几率使敌人昏迷6秒。施放需要一点真元,施放需要一点真元有50%几率不耗元。 召唤大地之灵攻击敌人,对目标及其周围所有敌人造成基础法术攻击附上100%的装备攻击力加3461.7的土系伤害。并有85%几率使敌人昏迷6秒。施放需要一点真元,影响范围扩大至8米。 Red tide 引江海汪洋之水淹没敌人,对目标及其周围8米内的敌人造成基础法术攻击力附上200%装备攻击力加6295.8的水系伤害。并有80%几率给敌人附加相当于自身魂力的物理流血伤害,持续9秒,50%几率只消耗一点元。 引江海汪洋之水淹没敌人,对目标及其周围8米内的敌人造成基础法术攻击力附上200%装备攻击力加6295.8的水系伤害。并有80%几率给敌人附加相当于自身魂力的物理流血伤害,持续9秒。施放需要两点真元流血伤害提升为魂力1.2倍值。 Bubble of life 使自身周围15米内的队友在15秒内持续恢复30基本法术攻击力附加1000点的生命值,附带驱除异常状态。 使自身周围15米内的队友在15秒内持续恢复30基本法术攻击力附加1000点的生命值,施法间隔减少5s。 Tide spirit 水灵护体,令自身提高100%的装备法术攻击力,持续15秒。且9秒内所有技能吟唱加快。此法术攻击力提升效果与精灵技能 彩虹祝福 效果冲突,施放需要两点真元。 水灵护体,令自身提高100%的装备法术攻击力,持续15秒。且6秒内所有技能吟唱加快。此法术攻击力提升效果与精灵技能 彩虹祝福 效果冲突,施放需要两点真元附加暴击率提升20%状态,持续15s。 Psychic will 驱除身上的不利状态,并在10秒内免疫物理伤害,施放需要一点真元物。 驱除身上的不利状态,并在8秒内免疫物理伤害。施放需要一点真元,20%几率不耗元。 Aqua spirit 提升所有水系法术伤害25%。 提升所有水系法术伤害20%,法术致命一击率提升1%。 Earthen spirit 提升所有土系法术伤害25%。 提升所有土系法术伤害20%,法术致命一击率提升1%。
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teh gasp?
b:puzzleddarthpanda16: Firefox crashed on me. Aryannamage: I don't think I am a GM that would be new.
Hawk:Do this. closing thread
frankieraye: I'll see if we can replace the woman with a stick figure and the tiger fangs with marshmallows.//Issues like these need to get escalated quickly to minimize the damage.
Kantorek: Yeah.. you should try it. It's awesome.
Sihndra: Nope- not currently possible under any circumstances. Sorry.
LokisDottir: I mean...not haunting the forums, nope nope..
Konariraiden: You don't know what you are up against. You will lose.
Waiting for...Hamster Packs!
58% chance to get tokens
41% chance to get an all class pet hamster....but they has already been freed by the magic hamster.
1% chance to get ban hamstered with the message "Hamsters United!"
[SIGPIC][/SIGPIC]0 -
If this is correct, sage owns demon totally. I wanted to go demon for the attack speed from demon spark, but the sage versions are so much better... Even the additional attack rate from slipstream is a sage effect, lol. And then the cooldown decrease by 150 seconds (!) for shadow teleport? A hp debuff on rib strike? Purify with shadow escape? Constant wolf emblem buff? lol...[SIGPIC][/SIGPIC]0
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Thats it folks.
/rerolls a sin[SIGPIC][/SIGPIC]0 -
i hope those are the real deal becus i rlly wnt to go sage on my sin now i think i will start lvling it againb:chuckleCollector of pet eggs, armor, weapons, fashion, and mountsb:chuckle0
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Main reason to go demon from what I've been hearing is the attack speed. Well, if you put enough time into making coin, you can make a 5 aps [sage] assassin, too.. so ._.
I sin skills from that ^ stuff posted above. If those are the ones PWI implements, I'm happy.[SIGPIC][/SIGPIC]0 -
Oh, god. This is ever more troubling.
A bunch of the earlier reported demon skills have switched to sage. *grumble grumble grumble*0 -
:O 150% damage for sage dagger devotion
..b:shocked0 -
Don't tell me it's my job again QQ
ah, ill do it when i get time, prolly after dinner and 1 FC meaning in.... 4hours or so.
If not done at that time, ill def.ly do it tmrw
Btw, im looking for psy one, as my friend playing psy and just went sage for spark lol
keep up your great job Olivassin.
P.S.
mayb we can tag up as guessing-what-to-be-implemented Psychic lol0 -
Very interesting. Well my sin still has 1 level to go and I can probably wait a bit longer for skills. So I hope a 100% definite comes out.[SIGPIC][/SIGPIC]0
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Psy info seems to always take a backseat to sin info nowadays;_;[SIGPIC][/SIGPIC]
Semi Retired Psychic of Radiance faction//Entering full retirement upon the release of ĠuildẂars2 or an otherwise drastic change in PWI management.
"Exploiting a glitch is a violation of the ToS under User Conduct:
(l) Using or exploiting any bugs, errors, or design flaws to obtain unauthorized access to the Service or to gain an unfair advantage over other players"-frankieraye ............guess he changed his mind.0 -
Half-done. Gotta sleep.
The later part is to be edited in a day.
Put them in the same order Olivassin QQ
Same as 79/100 skills, I copy-paste yours when accurate, so this is to be credited to Olivassin.
I just underlined the part I corrected. Hope it helps.deep sting: Sage: Cooldown Reduced by 2 seconds (95% sleep) Demon: has 100% chance to sleep throat cut: Sage: 100% chance to silence and cancel current channeling Demon: 60% chance to seal for 4 seconds, [U]with 25% chance of amplifying damage (time-period not specified)[/U] earthen rift Sage: Damage increased to 430% Weapon Damage Demon: AoE range increased to 10 (400% wep dmg) subsea strike Sage: Amplify effect increased to 50% (8sec) Demon: Amplify duration increased to 15 seconds (30%) inner harmony: Sage: 30% chance to gain additional 100 Chi Demon: Heals 10% of max HP twin strike: Sage: 20% Chance to gain 20 Chi Demon: Both Channeling and Cooldown time reduced by 0.1 Second each head hunt: Sage: 50% chance to consume only 1 Spark (stun 5sec) Demon: Stun effect increased to 6 seconds. raving slash: Sage: Increases Attack and [U]"decreases"[/U] defense level by 10 for 5 seconds. Demon: 40% Chance to reduce Opponents Speed by 90% for 5 seconds. [B]well, if I translate everything, it is OP. yes OP. i say.... OP... actually, not that OP but i have no idea why sage and demon add such effect. Addition to the above, both sage/demon AMPLIFY ALL DAMAGE FOR 60% FOR 5 SEC. Yes, 5 sec. just 5 sec but... since when Sin got solo-version of subsea... [/B] rib strike: Sage: Reduces target max HP by 10% for 10sec Demon: Attack speed reduction increased to 65% wind push Sage: Cooldown reduce by 10 seconds. (same speed as level10) Demon: Effect Extended to 13 seconds. (same speed as level10) maze steps: Sage: Effect Extended to 12 seconds. [U]Demon: Addition to 100% immune to stun and immobilize, dodge rate increased by 80% for 10 seconds[/U] dagger devotion Sage: Increases damage dealt by daggers by 150% Demon: Critical Hit increased by 2% focused mind: Sage: Chance to resist hit increased to [U]33%[/U] Demon: Chance to resist debuffs by 20% (25% resisting hits) shadow walk Sage: consumes 3 MP/sec less (12MP/sec) Demon: Casting time reduced by 0.5 seconds shadow escape Sage: Removes any Negative Effects Demon: Cooldown Reduced by 15 Seconds bloodpaint: Sage: Drain Effect increased to 3% Demon: Increases your Evasion by 50% during 18 seconds deaden nerves: 刺客一脉不传之秘,凭借咒法护全魂魄。使自己在150秒内,可以免除一次致死打击,并回复20%生命。 刺客一脉不传之秘,凭借咒法护全魂魄。使自己在120秒内,可以免除一次致死打击,并回复35%生命。 slipstream strike: 高超的刺击技巧,对敌人造成基础物理攻击力附上100%的装备攻击力加2918.1的物理伤害。30%几率攻击速度提升20%。 高超的刺击技巧,对敌人造成基础物理攻击力附上100%的装备攻击力加2918.1的物理伤害。冷却时间减少1s。 power dash: 刺客凭迅猛之势强冲杀敌,对敌人造成基础物理攻击力附加2737.9的物理伤害。并使自己提升暴击机率50%,持续8秒。施放需要两点真元。 刺客凭迅猛之势强冲杀敌,对敌人造成基础物理攻击力附加2737.9的物理伤害。并使自己提升暴击机率40%,持续8秒。施放需要两点真元,30%几率附加3s定身状态。 tackling slash: 刺客的近身摔法,对敌人造成基础物理攻击力附加60秒,同时增加元气50点。定身时间再增加2s。 刺客的近身摔法,对敌人造成基础物理攻击力附加60秒,同时增加元气50点。附加20s移动速度降低50%效 tidal protection: 额外增加自己对技能负面状态的闪避几率66%。持续时间60秒。金刚轮印咒与三世明王咒共享90秒冷却时 额外增加自己对技能负面状态的闪避几率50%。持续时间60秒。金刚轮印咒与三世明王咒共享90秒冷却时间。附带10%伤害闪避效果。 tide form: no sage/demon version puncture wound: 割伤敌人的技巧,对敌人造成基础物理攻击力附加100%的装备攻击力,并使其流血,流血总伤害提升20%,在接下来9秒内受到4210.5的物理伤害。 割伤敌人的技巧,对敌人造成基础物理攻击力附加100%的装备攻击力,并使其流血,流血效果持续时间减少3s,在接下来9秒内受到4210.5的物理伤害。 wolf emblem: 集中精力,提高自身暴击伤害上限20%,效果持续时间30min,冷却间隔8秒。 集中精力,提高自身暴击伤害上限40%,效果持续30秒。 knife throw: 将袖中暗藏的匕首丢出,对目标造成基础物理攻击力附上693.3的物理伤害,并70%打断施法。冷却时间减少5s。 将袖中暗藏的匕首丢出,对目标造成基础物理攻击力附上693.3的物理伤害,并100%打断施法。 chill of the deep: 将深寒之气凝于武器之上,使自己攻击速度降低100%,攻击等级提高35点,持续10分钟。 将深寒之气凝于武器之上,使自己攻击速度只降低70%,攻击等级提高30点,持续10分钟。 rising dragon strike: 高级的刺击手段,既有杀敌之效,又兼蓄劲之能。对敌人造成基础物理攻击力附上100%装备攻击力加3442.4的物理伤害。并额外获得180点元气。技能必定命中。 高级的刺击手段,既有杀敌之效,又兼蓄劲之能。对敌人造成基础物理攻击力附上100%装备攻击力加3442.4的物理伤害。并额外获得150点元气。技能必定命中。冷却时间减少5s。 shadow jump: 刺客凭借轻灵的身法辗转腾挪,瞬间移动到目标所在位置。部分特殊场景限制使用。施放需要10元气。 刺客凭借轻灵的身法辗转腾挪,瞬间移动到目标所在位置。部分特殊场景限制使用。施放需要20元气,施放距离增加到35米。 shadow teleport: 刺客蓄气力于足下,快速向目标奔袭。瞬间移动到目标所在位置。在高速冲撞下,目标会被击晕3秒。部分特殊场景限制使用。施放需要一点真元,冷却时间减少30s。 刺客蓄气力于足下,快速向目标奔袭。瞬间移动到目标所在位置。在高速冲撞下,目标会被击晕5秒。部分特殊场景限制使用。施放需要一点真元 cat-like thread: no sage/demon version eyes of observation: no sage/demon version
..................
Does sin need veno amp? QQ0 -
Don't worry. The only reason they've held the skills back so long is so that people can hit lvl 89 and choose a path. I'm assuming lots of sins went demon, so now they can release the skills. Watch out for demon to sage stones in the botique.[SIGPIC][/SIGPIC]
Thank you Forsakenx for the picture. b:thanks0 -
Wow.. if the translation is correct... Sage is WAY better than Demon, you would think it'd be harder to choose between the two but... the benefits of Sage are just so much better than Demon. Gosh...
I'm going to end my post before I flame the entire class... later guysb:bye0 -
It was somewhat balanced between sage and demon before but now the took all the good demon skills and switched with sage. b:sweat
It'll be even more BS if they change demon spark from 25% to 20% speed increase...0 -
Updated main post with better translations [Thx vm to rinoa ] and posted psychic info b:victory0
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Olivassin - Heavens Tear wrote: »and posted psychic info b:victory
tyb:bye
erf... I'm so on the fence..... but those crit +'s are pretty temptingb:sad[SIGPIC][/SIGPIC]
Semi Retired Psychic of Radiance faction//Entering full retirement upon the release of ĠuildẂars2 or an otherwise drastic change in PWI management.
"Exploiting a glitch is a violation of the ToS under User Conduct:
(l) Using or exploiting any bugs, errors, or design flaws to obtain unauthorized access to the Service or to gain an unfair advantage over other players"-frankieraye ............guess he changed his mind.0 -
Now i will go Demon for sure (**** the 3% Bloodpaint T.T)
more usefull formy playstyle0 -
Bamp for justice[SIGPIC][/SIGPIC]
Dysk is my tasty chimichanga.0 -
Okay... I don't know if I agree with the comments the Sage is so good its unbalanced.
Demon Headhunter extends the stun for 6 seconds?! That's a really long time to render an enemy defenseless - its like instant win against casters.
Sage Slip Stream strike is meant to be a balance against Demon Spark... It's nice, because otherwise there wouldn't be Sage assassins (like with archers). Sage Rib Slash is amazing! But I do think its relatively balanced.
Also Sage Psychics get an AoE purify? What the hell? Purify and Revive are to two things unique to clerics. I'm somewhat annoyed. This coupled with the lv79 60% speed boost in the air is a slap in the face.[SIGPIC][/SIGPIC]0 -
Suiten_satsu - Sanctuary wrote: »:O 150% damage for sage dagger devotion
..b:shocked
that's what i said too =D
p.s. hai suiten[SIGPIC][/SIGPIC]0 -
Euphy - Dreamweaver wrote: »
Also Sage Psychics get an AoE purify? What the hell? Purify and Revive are to two things unique to clerics.
wellll..... what I DO wanna find out is whether or not the purify is for all that are healed or if it's just self.
....but, er, we already have a purify skill currently>,>[SIGPIC][/SIGPIC]
Semi Retired Psychic of Radiance faction//Entering full retirement upon the release of ĠuildẂars2 or an otherwise drastic change in PWI management.
"Exploiting a glitch is a violation of the ToS under User Conduct:
(l) Using or exploiting any bugs, errors, or design flaws to obtain unauthorized access to the Service or to gain an unfair advantage over other players"-frankieraye ............guess he changed his mind.0 -
Dagger devotion alone has me doubting how accurate this info is. Dagger devotion sticks to the normal weapon mastery of BM, barb, archer in hitting 60% at lvl 10. Why then would it jump up to the level of veno mastery? It seems kinda random, if they wanted veno mastery boost for celestial, why doesn't lvl 1-10 follow veno mastery progression as well. And a couple other areas seem a bit much, which all together makes it seem rumor more than fact.Fist are the worst at PvP AND PvE, if you disagree, as I said, take it to PM's or make your own guide. Go here if you want to debate about it. - Lyndura
Get a High lvl Fist warrior use it, Restat to axes. GG - complexx
:NOTE: These signatures are to forever immortalize, how stupid people can be.0 -
Euphy - Dreamweaver wrote: »Okay... I don't know if I agree with the comments the Sage is so good its unbalanced.
Demon Headhunter extends the stun for 6 seconds?! That's a really long time to render an enemy defenseless - its like instant win against casters.
Sage Slip Stream strike is meant to be a balance against Demon Spark... It's nice, because otherwise there wouldn't be Sage assassins (like with archers). Sage Rib Slash is amazing! But I do think its relatively balanced.
Also Sage Psychics get an AoE purify? What the hell? Purify and Revive are to two things unique to clerics. I'm somewhat annoyed. This coupled with the lv79 60% speed boost in the air is a slap in the face.
Judging from what I read... the Sage versions seem much better. Some of the Demon skills are nice but very few of them compare to their Sage counterparts.
Um.. So you're one of those Clerics that gets their **** handed to them by a Blademaster aren't you? A six second stun doesn't mean an automatic win against casters. There are ways around stuns and ways to defend yourself while in a stun.
Also, Sage Venomancers get a purify as well. It has a one minute cooldown, but is a purify nonetheless. I do agree that the aerial speed boost sucks though, I call bullcrap!
If anything one of the Winged Elf classes should get that skill, why is a fish getting a skill that boosts their flight speed? Elves are the original winged class of this game. It makes no sense for Psychics to get such a skill.0 -
So as it looks now a lot of sins have already gone demon, but I guess not all will be satisfied with it now that the definitive skill info is out.
Heard about the option to change ur culti as fish, but is there any proof of that?
I'm not concerned since I chose the "right" one, but I just want to know if I can point at some ppl and say "haha" since they talked that big about demon and how fail sage is0 -
Dont think these are final or 100% accurate lol
Dont see the point of making the sage option that much better than demon. Last version i read it was demon that had the 10% ST and a few other decent skills. Now sage is pretty much better in every way beside the spark and a few stuns. And wtf 150% weapon mastery, physical sage classes always got 90%. Doubt that will be different for tideborns.
Just doesn't make any sense developers creating 2 choices that unbalanced. I guess they did it before tho, with sage archers - that are utterly gimp compare to the demon once. Maybe this is all a big conspiracy to make all the tideborns that went demon already, pay 40 gold and buy the cash shop item that allows you to make a culti change when the expansion comes b:chuckle.0 -
The Dagger Devotion skill is what bugs me the most. It is 60% at 10, 150% at 11? It doesn't make a whole lot of sense. While I'm all for skills, it would be nice to find a balance. Do you happen to have the source of where you obtained these descriptions for skills?[SIGPIC][/SIGPIC]0
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Landslide
Demon: 30% Chance to get an additional 50% crit rate over 4seconds.
oh... oh wow... b:shocked0 -
yea...that and the Tide spirit 20% crit, the 100% paralyze chance[SIGPIC][/SIGPIC]0
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Crypsis - Lost City wrote: »Dont think these are final or 100% accurate lolMaiya - Lost City wrote: »The Dagger Devotion skill is what bugs me the most. It is 60% at 10, 150% at 11? It doesn't make a whole lot of sense. While I'm all for skills, it would be nice to find a balance. Do you happen to have the source of where you obtained these descriptions for skills?
yup here it is. Server is down 50% of the times, and it's not a webpage, it's part of the code of the imitator in javascript, where you can find all description / costs. I take the info from here instead from the imitator for 2 reasons:
1. Its not finished yet, so it only shows up sage version (you can't change to demon version)
2. I can't copy-paste the description, since it shows up in a window that follows the mouse.
And the still-developing imitator is here
Now, how do i find the info? Well, every skill starts like that://大地裂纹----------------------------------------------------------------- { id:1077, place:[7,2],
the place thingy ([7,2]) shows the place of the skill on the skill table [row, column], so i can know what skill is it. Then i copy the name of the skill (大地裂纹) and paste it on "Find". Then it takes me to a://真 大地裂纹----------------------------------------------------------------- { id:27583, [more things here] zhunbei:'667', miaoshu:'引爆敌人脚下的暗雷,对自身周围8米内的所有敌人造成基础攻击力附上430%装备攻击力的物理伤害。'
and the same but with a 狂 (Mad => Demon) character instead of the 真 (True => Sage) on the start. And that miaoshu thing is the description of the sage/demon version. (in this case, it's the sage version of earthen rift).
edit: oh, Dagger devotion is this one: 匕首精通
Nice tutorial b:chuckle0
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