79 Skils:What are your Suggestions?
MindNurf - Harshlands
Posts: 29 Arc User
As the title says. Id like to get input on what my fellow psychics think we are lacking the most concerning 79 skills. Myself personally am hoping for a physical damage spell similar to BT and hopefully a aoe zhen.
What are you hoping for come patch?
Post your suggestions. (Maybe the devs will read and take your advice!)
What are you hoping for come patch?
Post your suggestions. (Maybe the devs will read and take your advice!)
Post edited by MindNurf - Harshlands on
0
Comments
-
increase speed b:avoid , increase mana regen b:beatenup
increase speed could be some sort of teleport like wizardgenesis (r.i.p.) ===> conqueror (r.i.p.) ===> zen (r.i.p.) ===> iam (r.i.p.) ===> guardianz (r.i.p.) ===> spectral ===> essence
starting to be a nice guild hoppers b:surrender
go on my website it contains lots useful informations about PWI
[noparse]http://pequette.comuf.com[/noparse]0 -
-60 def level on target
Range 27meters
Mana 600
Channel 1 second
Cast 0.5 second
Cooldown 1 second
Weapon Unarmed, Magic Instruments, Artefacts
Requisite Cultivation Aware of Vacuity
During the fight with the weird other fishes, the grand Psychic Elder suggested that the
Psychic ought learn from the weird other fishies and their combat spells.
Hence two brand-new spells were developed to greatly enhance the
battlefield activities of the Psychic. Undine Slash was one of them. As one of the most
effective elemental spells, Undine Slash adopts a part of its essence from the Winged
Elves' Elemental Seal. It also deals magic damage to the target. However,
because grand Psychic Elder was too specialized in Earth element, the spell deals
lesser Earth damage to the target, but reduces it's def level by 60 for 12 seconds.
go add (zz wiz ppl can go home)0 -
PequetteV - Lost City wrote: »increase speed b:avoid , increase mana regen b:beatenup
increase speed could be some sort of teleport like wizard
i think a bit increase movement speed and another with mana regen is far enough XD i doubt coming a zhen skill ...0 -
Yea increased movement speed and mana regen sounds nice, but i think im still gonna sitck with my suggestionsb:dirty. those two i think i spirit charm and holy path can easily fix b:laugh
More Suggestions!
id like to get everyones input Keep the thread going0 -
-60 def level on target
Range 27meters
Mana 600
Channel 1 second
Cast 0.5 second
Cooldown 1 second
Weapon Unarmed, Magic Instruments, Artefacts
Requisite Cultivation Aware of Vacuity
During the fight with the weird other fishes, the grand Psychic Elder suggested that the
Psychic ought learn from the weird other fishies and their combat spells.
Hence two brand-new spells were developed to greatly enhance the
battlefield activities of the Psychic. Undine Slash was one of them. As one of the most
effective elemental spells, Undine Slash adopts a part of its essence from the Winged
Elves' Elemental Seal. It also deals magic damage to the target. However,
because grand Psychic Elder was too specialized in Earth element, the spell deals
lesser Earth damage to the target, but reduces it's def level by 60 for 12 seconds.
go add (zz wiz ppl can go home)
that is interesting..hrm like that one. but thats a bit more op then undine when it comes to pvp..especially tw. -60 def makes that target take more damage to ALL damage not just magic. Would be nice thoughb:thanks0 -
Skill 1: Psychics need a parallel to Dragon's breath of course, aka a sustained damage skill. (though this thread should be in suggestions)
Storm of Ages
Range 8 meters
Mana 350
Channel 1.5 seconds
Cooldown 20 seconds
Weapon Artifact
Requisite Cultivation Aware of Vacuity
The power of Water and Earth surround you in a hurricane of destruction. All enemies within 8 meters of you suffer constant Water and Earth damage. Consumes 350 Mana every 3.5 seconds inflicting Water damage equal to 75% base magic damage and Earth damage equal to 75% base magic damage. Has 10% chance to reduce accuracy of effected foes and has 10% chance to inflict additional 5000 water damage. Casting will not stop until Mana is depleted or the spell is cancelled.
Requires one spark.
350 mana every 3.5 stays consistant with the 300 every 3 of dragons breath and the 500 every 5 of the cleric's maintained aoes. The damage is more based on magic attack so it becomes increasingly stronger with level and refining rather than having a portion of the damage relevant to level of the skill (as 79 skills cannot be leveled). Since 79 skills have no demon/sage versions it included a lesser equivalent of what would be applicable to each version in my mind witha 10% chance at 2 different add-ons. 8 Meters applied because the direct cast aoes mostly have 8 meter ranges (smaller than wizard range) so I felt Psychic's sustained aoe should be the opposite.
Skill 2/3: Group Atk/Def level Buffs
Black Haze
Range 12 meters
Mana 1000
Channel 2 seconds
Cast 1.5 seconds
Cooldown 15 seconds
Requisite Cultivation Aware of Vacuity
Envelops your party in a sea of rage. Increasing their attack levels by 15 but lowering their defense levels by 20 for 15 minutes.
Overwrites White Haze.
White Haze
Range 12 meters
Mana 1000
Channel 1.5 seconds
Cast 2 seconds
Cooldown 15 seconds
Requisite Cultivation Aware of Vacuity
Envelops your party in a wall of stone. Increasing their defense levels by 40 but lowering their attack levels by 25 for 15 minutes.
Overwrites Black Haze
These two skills will clarify/solidify psychics as having a beneficial but non-essential party role allowing them to be viewed as something more than just a plain DD. Wizards increase all physical attacking party members damage with their water buff. Archers increase the entire party's evasion, why should psychics not be drawn in parallel to the other classes?Main:
[SIGPIC][/SIGPIC]
Alts:
Lypiphera 101 Cleric
Incompetance 100 Blademaster
MetalPenguin 101 Seeker
b:dirtySolara_Craft/Disarmonia_Xb:dirty0 -
Aneurysmal - Heavens Tear wrote: »Skill 1: Psychics need a parallel to Dragon's breath of course, aka a sustained damage skill. (though this thread should be in suggestions)
Storm of Ages
Range 8 meters
Mana 350
Channel 1.5 seconds
Cooldown 20 seconds
Weapon Artifact
Requisite Cultivation Aware of Vacuity
The power of Water and Earth surround you in a hurricane of destruction. All enemies within 8 meters of you suffer constant Water and Earth damage. Consumes 350 Mana every 3.5 seconds inflicting Water damage equal to 75% base magic damage and Earth damage equal to 75% base magic damage. Has 10% chance to reduce accuracy of effected foes and has 10% chance to inflict additional 5000 water damage. Casting will not stop until Mana is depleted or the spell is cancelled.
Requires one spark.
350 mana every 3.5 stays consistant with the 300 every 3 of dragons breath and the 500 every 5 of the cleric's maintained aoes. The damage is more based on magic attack so it becomes increasingly stronger with level and refining rather than having a portion of the damage relevant to level of the skill (as 79 skills cannot be leveled). Since 79 skills have no demon/sage versions it included a lesser equivalent of what would be applicable to each version in my mind witha 10% chance at 2 different add-ons. 8 Meters applied because the direct cast aoes mostly have 8 meter ranges (smaller than wizard range) so I felt Psychic's sustained aoe should be the opposite.
Skill 2/3: Group Atk/Def level Buffs
Black Haze
Range 12 meters
Mana 1000
Channel 2 seconds
Cast 1.5 seconds
Cooldown 15 seconds
Requisite Cultivation Aware of Vacuity
Envelops your party in a sea of rage. Increasing their attack levels by 15 but lowering their defense levels by 20.
Overwrites White Haze.
White Haze
Range 12 meters
Mana 1000
Channel 1.5 seconds
Cast 2 seconds
Cooldown 15 seconds
Requisite Cultivation Aware of Vacuity
Envelops your party in a wall of stone. Increasing their defense levels by 40 but lowering their attack levels by 25.
Overwrites Black Haze
Thats a really good idea about the Haze Buffs. I can forsee alot of QQ about it though. People only wanting psychics in there fc and gamma runsb:surrender0 -
Aneurysmal - Heavens Tear wrote: »Skill 1: Psychics need a parallel to Dragon's breath of course, aka a sustained damage skill. (though this thread should be in suggestions)
Storm of Ages
Range 8 meters
Mana 350
Channel 1.5 seconds
Cooldown 20 seconds
Weapon Artifact
Requisite Cultivation Aware of Vacuity
The power of Water and Earth surround you in a hurricane of destruction. All enemies within 8 meters of you suffer constant Water and Earth damage. Consumes 350 Mana every 3.5 seconds inflicting Water damage equal to 75% base magic damage and Earth damage equal to 75% base magic damage. Has 10% chance to reduce accuracy of effected foes and has 10% chance to inflict additional 5000 water damage. Casting will not stop until Mana is depleted or the spell is cancelled.
Requires one spark.
350 mana every 3.5 stays consistant with the 300 every 3 of dragons breath and the 500 every 5 of the cleric's maintained aoes. The damage is more based on magic attack so it becomes increasingly stronger with level and refining rather than having a portion of the damage relevant to level of the skill (as 79 skills cannot be leveled). Since 79 skills have no demon/sage versions it included a lesser equivalent of what would be applicable to each version in my mind witha 10% chance at 2 different add-ons. 8 Meters applied because the direct cast aoes mostly have 8 meter ranges (smaller than wizard range) so I felt Psychic's sustained aoe should be the opposite.
Skill 2/3: Group Atk/Def level Buffs
Black Haze
Range 12 meters
Mana 1000
Channel 2 seconds
Cast 1.5 seconds
Cooldown 15 seconds
Requisite Cultivation Aware of Vacuity
Envelops your party in a sea of rage. Increasing their attack levels by 15 but lowering their defense levels by 20 for 15 minutes.
Overwrites White Haze.
White Haze
Range 12 meters
Mana 1000
Channel 1.5 seconds
Cast 2 seconds
Cooldown 15 seconds
Requisite Cultivation Aware of Vacuity
Envelops your party in a wall of stone. Increasing their defense levels by 40 but lowering their attack levels by 25 for 15 minutes.
Overwrites Black Haze
These two skills will clarify/solidify psychics as having a beneficial but non-essential party role allowing them to be viewed as something more than just a plain DD. Wizards increase all physical attacking party members damage with their water buff. Archers increase the entire party's evasion, why should psychics not be drawn in parallel to the other classes?
I think... I think you should post this in Suggestions. Even if it isn't taken exactly as you suggest, it's quite a good idea. Psychics are lacking Party Buffs of any sort, as well as a sustained AOE. If they were to make anything similar to your suggestion, I feel as though it'd be possible to get into a Rebirth Squad."Avaricious often implies a pathological, driven greediness for money or other valuables and usually suggests a concomitant miserliness."0 -
b:dirty b:heartAneurysmal - Heavens Tear wrote: »Skill 1: Psychics need a parallel to Dragon's breath of course, aka a sustained damage skill. (though this thread should be in suggestions)
Storm of Ages
Range 8 meters
Mana 350
Channel 1.5 seconds
Cooldown 20 seconds
Weapon Artifact
Requisite Cultivation Aware of Vacuity
The power of Water and Earth surround you in a hurricane of destruction. All enemies within 8 meters of you suffer constant Water and Earth damage. Consumes 350 Mana every 3.5 seconds inflicting Water damage equal to 75% base magic damage and Earth damage equal to 75% base magic damage. Has 10% chance to reduce accuracy of effected foes and has 10% chance to inflict additional 5000 water damage. Casting will not stop until Mana is depleted or the spell is cancelled.
Requires one spark.
350 mana every 3.5 stays consistant with the 300 every 3 of dragons breath and the 500 every 5 of the cleric's maintained aoes. The damage is more based on magic attack so it becomes increasingly stronger with level and refining rather than having a portion of the damage relevant to level of the skill (as 79 skills cannot be leveled). Since 79 skills have no demon/sage versions it included a lesser equivalent of what would be applicable to each version in my mind witha 10% chance at 2 different add-ons. 8 Meters applied because the direct cast aoes mostly have 8 meter ranges (smaller than wizard range) so I felt Psychic's sustained aoe should be the opposite.
Skill 2/3: Group Atk/Def level Buffs
Black Haze
Range 12 meters
Mana 1000
Channel 2 seconds
Cast 1.5 seconds
Cooldown 15 seconds
Requisite Cultivation Aware of Vacuity
Envelops your party in a sea of rage. Increasing their attack levels by 15 but lowering their defense levels by 20 for 15 minutes.
Overwrites White Haze.
White Haze
Range 12 meters
Mana 1000
Channel 1.5 seconds
Cast 2 seconds
Cooldown 15 seconds
Requisite Cultivation Aware of Vacuity
Envelops your party in a wall of stone. Increasing their defense levels by 40 but lowering their attack levels by 25 for 15 minutes.
Overwrites Black Haze
These two skills will clarify/solidify psychics as having a beneficial but non-essential party role allowing them to be viewed as something more than just a plain DD. Wizards increase all physical attacking party members damage with their water buff. Archers increase the entire party's evasion, why should psychics not be drawn in parallel to the other classes?[SIGPIC][/SIGPIC]
RoidAbuse is awesome, only he would sell his sperm for gear!!
"Toughest monster? ..... RedsRose b:surrender" - Kantorek
Where is my 1 v 1 Kan? b:mischievous0 -
I'd like something like this. b:dirtyAlso Known As: Sora_Kaiyou
I got tired of my avatar not showing up. b:sad0 -
Panthalassa - Dreamweaver wrote: »I'd like something like this. b:dirty
Oh Snap!!![SIGPIC][/SIGPIC]
RoidAbuse is awesome, only he would sell his sperm for gear!!
"Toughest monster? ..... RedsRose b:surrender" - Kantorek
Where is my 1 v 1 Kan? b:mischievous0 -
What if there's a skill that doubles skill range for 15 seconds 0.00
-
Avaricious - Dreamweaver wrote: »I think... I think you should post this in Suggestions. Even if it isn't taken exactly as you suggest, it's quite a good idea. Psychics are lacking Party Buffs of any sort, as well as a sustained AOE. If they were to make anything similar to your suggestion, I feel as though it'd be possible to get into a Rebirth Squad.
I think they'd increase the viability of a Psychic in any squad, at the moment, people were taking me on RB gamma (can't now) as a viable alternative to a wizard. Sadly with the gamma group build being more dependent on wizards tanking (silly idea if you ask me) being an arcane pure mag just made me pull WAAY too much and reducing my effectiveness slightly. I believe once demon/sage skills are implemented, Psychics will prove to be a perfect alternative option to wizard for rb, only at the moment would require full attentiveness much like the bm or barb.
Sandburst Blast, Glacial Shards, Aqua Cannon chain's near spammability situates Psychics as actually doing a good bit more damage per gear level than wizards in rebirth at the moment. However without them all being self-center based, the targeting plays a greater active role in continual effectiveness. Basically you need to play your psychic competantly to replace a wizard who can be lazy at the moment. I wanna be able to replace one lazily, or effectively pair with a wizard in place of the archer as another option.Main:
[SIGPIC][/SIGPIC]
Alts:
Lypiphera 101 Cleric
Incompetance 100 Blademaster
MetalPenguin 101 Seeker
b:dirtySolara_Craft/Disarmonia_Xb:dirty0 -
Aneurysmal - Heavens Tear wrote: »I think they'd increase the viability of a Psychic in any squad, at the moment, people were taking me on RB gamma (can't now) as a viable alternative to a wizard. Sadly with the gamma group build being more dependent on wizards tanking (silly idea if you ask me) being an arcane pure mag just made me pull WAAY too much and reducing my effectiveness slightly. I believe once demon/sage skills are implemented, Psychics will prove to be a perfect alternative option to wizard for rb, only at the moment would require full attentiveness much like the bm or barb.
Sandburst Blast, Glacial Shards, Aqua Cannon chain's near spammability situates Psychics as actually doing a good bit more damage per gear level than wizards in rebirth at the moment. However without them all being self-center based, the targeting plays a greater active role in continual effectiveness. Basically you need to play your psychic competantly to replace a wizard who can be lazy at the moment. I wanna be able to replace one lazily, or effectively pair with a wizard in place of the archer as another option.
couldnt agree more0 -
On a side note. Something that adds pdef would be a great addition. Currently and even end game, we wont compete with mages end game because we will get rocked by melee classes. Since mages can hit up to 15k pdef buffed with end game gear. Too many options and possibilities to improve this class. Pretty much limitless if you ask me. Just hope the devs come up with something good for us.
Anyhow More suggestions People!0 -
My cleric has no issues with pdef (12,797 fully buffed) wearing arcane gear, I was expecting this class to have very much the same pdef tendencies and am actually building the gear differently as the pdef on the cleric I found a tiny bit excessive and that hp would've gotten me a little bit more after a certain point. The wizards with 15k pdef are either light or over-refined pdef orns or a combination of the two. If you're that afraid of low pdef, roll light.Main:
[SIGPIC][/SIGPIC]
Alts:
Lypiphera 101 Cleric
Incompetance 100 Blademaster
MetalPenguin 101 Seeker
b:dirtySolara_Craft/Disarmonia_Xb:dirty0 -
Aneurysmal - Heavens Tear wrote: »My cleric has no issues with pdef (12,797 fully buffed) wearing arcane gear, I was expecting this class to have very much the same pdef tendencies and am actually building the gear differently as the pdef on the cleric I found a tiny bit excessive and that hp would've gotten me a little bit more after a certain point. The wizards with 15k pdef are either light or over-refined pdef orns or a combination of the two. If you're that afraid of low pdef, roll light.
Might i ask how u manage to reach 12k pdef? even end game mages have a hard time reaching that with there earth shield. As far as i know clerics dont have a skill of the sort that amplifies there pdef by that much besides the fortified armor buff. Maybe i am mistaken though. Im gemming all pdef except for the helm and cloak and im only at 1700. And i dont like LA. Dmg is Meh.Care to explain how you achieved your insane pdef?0 -
MindNurf - Harshlands wrote: »Might i ask how u manage to reach 12k pdef? even end game mages have a hard time reaching that with there earth shield. As far as i know clerics dont have a skill of the sort that amplifies there pdef by that much besides the fortified armor buff. Maybe i am mistaken though. Im gemming all pdef except for the helm and cloak and im only at 1700. And i dont like LA. Dmg is Meh.Care to explain how you achieved your insane pdef?
Garnets in everything except for cape. I figure if I need more hp, I can refine more, and it seems to work. with fortified armor buff I'm up around 16k (don't have a bm to check for sure atm.) 13263 with fortified and no bm buff. Lunar pdef neck ref +6 OHT gold pdef quest belt +6 2 lunar rings, cape of cloudcharger, Ence's scar helm, tt90 gold wrists, tt90 green pants, so yeah, a few things that add pdef all over.
Get this thread back on topic, I wanna see more suggestions that would balance the class on the party function scale.Main:
[SIGPIC][/SIGPIC]
Alts:
Lypiphera 101 Cleric
Incompetance 100 Blademaster
MetalPenguin 101 Seeker
b:dirtySolara_Craft/Disarmonia_Xb:dirty0 -
I think it's kinda funny that basically all the psy's want wizzy skills. I personally think it'd be cool if the psy's got group mana recovery skills, like bb or hw, I'm pretty sure that alone would be enough to get you into most parties.0
-
Foresight
Mana 500
Channel instant
Cooldown 5 minutes
Weapon any
Requisite cultivation Aware of Vacuity
Use the power of your soul to predict your enemy's next attack. Evades 1 attack within the next 30 seconds.
Requires 50 chi.
That would be my guess.[SIGPIC][/SIGPIC]0 -
Nowitsawn - Heavens Tear wrote: »Foresight
Mana 500
Channel instant
Cooldown 5 minutes
Weapon any
Requisite cultivation Aware of Vacuity
Use the power of your soul to predict your enemy's next attack. Evades 1 attack within the next 30 seconds.
Requires 50 chi.
That would be my guess.
that is pure win i b:dirty you
More suggestions ppl Keep it going0 -
Mrvate - Heavens Tear wrote: »I think it's kinda funny that basically all the psy's want wizzy skills. I personally think it'd be cool if the psy's got group mana recovery skills, like bb or hw, I'm pretty sure that alone would be enough to get you into most parties.
I agree with this ^_^ And i Nowitsawn's idea =O4x sin - Sacronox
3x psy- Aegento
5x wiz- Kimbley
3x ea - Mavado
Raging Tides-
3x cleric- Ishmael0 -
Mind Shatter
Mana 700
Channel 0.5
Cooldown 1 second
Weapon soulsphere
Requisite cultivation Aware of Vacuity
Shatter your opponents mind lowering their attack and defense level by 20%0 -
Soul Amplification
Mana 1000
Channel 0.5
Cooldown 15 minutes
Weapon soulsphere
Requisite cultivation Aware of Vacuity
Self cast only.
Add your Soulforce to the Magic Attack for the next attack but for the next it reduces for your Soulforce
Requires 1 spark.0 -
Advanced meditation
Mana 0
Channel instant
Cooldown 20.0 seconds
Weapon any
Requisite cultivation Aware of Vacuity
Use your advanced knowledge of the soul to enter a state of trance. Recovers 1% of your hp/mp every second aswell as 10 chi.
Skill will not stop until you click cancel or press ESC.[SIGPIC][/SIGPIC]0 -
forgetful mind (PvP only)
Mana 400
Channel instant
Cooldown 4minutes
Weapon any
Requisite cultivation Aware of Vacuity
Make the oponent forget the skills he has learned. Drops the level of all your opponent's skills by 2.
I could go on all day with this b:chuckle[SIGPIC][/SIGPIC]0 -
Link the soul (PvP only)
Mana 400
Channel instant
Cooldown 10 minutes
Weapon any
Requisite cultivation Aware of Vacuity
Become at one with your opponent. Your opponent will use the same hotkeys as you for 30 seconds (using skills through the skill menu will be disabled).[SIGPIC][/SIGPIC]0 -
I'll put the rest in a single post now b:embarrass
This one should actually be for an assassin I guess but oh well b:chuckle
Mirror image
Mana 400
Channel instant
Cooldown 20 minutes
Weapon any
Requisite cultivation Aware of Vacuity
Create a clone of yourself that can take an unlimited amount of damage for 5 seconds. Forces yourself into stealth mode for 5 seconds aswell.
======
Bend time
Mana 500
Channel instant
Cooldown 15 minutes
Weapon any
Requisite cultivation Aware of Vacuity
Postpones the damage of your opponent's next attack within 30 seconds, making you suffer damage of the type of attack used over 15 seconds.
==============
Discard (PvP only)
Mana 400
Channel instant
Cooldown 10 minutes
Weapon any
Requisite cultivation Aware of Vacuity
Make the opponent unequip a random piece of equipment.
=================
Sacrifice
Mana 0
Channel instant
Cooldown 60 minutes
Weapon any
Requisite cultivation Aware of Vacuity
Doubles your XP loss from death to revive all fallen teammates within a 200m radius. Can only be cast when dead. Guardian scrolls will only halve your xp loss when this skill is used.[SIGPIC][/SIGPIC]0 -
I thought of a couple. Real ones this time. b:surrender
Sight Beyond Sight
Channel 1 second
Cast Instant
Cooldown 10 minutes
Leave your body to explore your surroundings.
Uses 100 MP per second.
Character goes into meditation while in effect. Being hit ends effect.
(Basically, it's a spying skill. Useful in TW, I would assume. I imagine it to be a "ghost" version of your character that you control that can't attack or be attacked. Others would be able to see you still.)
Open Your Mind
Channel 10 seconds
Cast 5 seconds
Cooldown 1 hour
Use the full power of your mind to destroy your surroundings.
Drain all MP to inflict damage equal to weapon damage plus Soulforce plus MP used to all enemies in a 25 meter radius.
(It's OP, I know. Pretty much if you haven't seen a particular Psychic use it in the last hour, you'd better hope you're alone and giving no opportunity for them to a huge amount of kills. Or take one for the team and hope they use it and not wipe the entire TW. Otherwise, you'd be high tailing it out of there and hope you get out of the way in time.)Also Known As: Sora_Kaiyou
I got tired of my avatar not showing up. b:sad0 -
Panthalassa - Dreamweaver wrote: »I'd like something like this. b:dirty
I still want to play Vesperia, but I never got into it like the other Tales games. b:sad[SIGPIC][/SIGPIC]0
Categories
- All Categories
- 181.9K PWI
- 699 Official Announcements
- 2 Rules of Conduct
- 264 Cabbage Patch Notes
- 61K General Discussion
- 1.5K Quality Corner
- 11.1K Suggestion Box
- 77.4K Archosaur City
- 3.5K Cash Shop Huddle
- 14.3K Server Symposium
- 18.1K Dungeons & Tactics
- 2K The Crafting Nook
- 4.9K Guild Banter
- 6.6K The Trading Post
- 28K Class Discussion
- 1.9K Arigora Colosseum
- 78 TW & Cross Server Battles
- 337 Nation Wars
- 8.2K Off-Topic Discussion
- 3.7K The Fanatics Forum
- 207 Screenshots and Videos
- 22.8K Support Desk