Any news on gold price balancing?
Comments
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I say make gold prices 1million+ each. so i can make more money for spending $$$ b:cute0
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Olba - Sanctuary wrote: »1. The Awesome Items
The rarest items in the packs, that push the gold:coin ratio to ridiculousness.
The biggest culprit was the best luck tokens. They added ~85k to the value of each pack, as well as caused coin inflation further driving up the price of gold. Fortunately they have been eliminated in the new packs.0 -
Solandri - Heavens Tear wrote: »Individually, it wasn't the awesome items that drove up the value of the anniversary pack. If you multiply the chance to get each item with its market value, even the scroll of tome (~150 million) only added about 15k to the value of each pack. Most of the other uber items only added 10k or less.
The biggest culprit was the best luck tokens. They added ~85k to the value of each pack, as well as caused coin inflation further driving up the price of gold. Fortunately they have been eliminated in the new packs.
Well, I would put the Tokens of Best Luck in the "awesome item" category, considering that they have a direct value of 5,000,000 coins each just by trading two at the Boutique Agent. Not to mention all of the really good stuff that you can get with them.
The thing is, Just looking at the price of gold and therefore the cost of an anni pack in coin and from there, the expected value of a Lunar item, gives a perfectly rational, mathematical value to it. However, the markets don't function this accurately, people just price them however they please and alter it based on whether someone is buying them or not.If you disregard what I say because of who I am or because of the contents of what I said, you are a fool.
Everyone wants to be different, but when you're different you wish you were normal.0 -
Olba - Sanctuary wrote: »In the end, the rise of the gold prices is just shifting from one standard of pricing to another. As soon as we lose the awesome items like high-end gems and gear, the prices will have to shift to a lower medium. So it's just a question of when and whether we ever get a situation where there is no way to get awesome stuff with Gold.
They started releasing Warsong items in those packs this week. You can bet gold price will not go down anytime soon.
b:bye[SIGPIC][/SIGPIC]
Thanks Brit for the sig b:laugh0 -
Olba - In all your ramblings you are but a fool. My statement of 73% of all statistics are made up was a joke. I'm pretty sure 99% of the people here got it. b:bye I mean seriously how would I know how many statistics are made up? It seems though that most people that quote statistics have no idea where they originated and under what circumstances so most are irrelevant in any given situation because they are just regurgitations. Thanks though for the statistics lesson. I never knew how worked.............../sarcasm off now
I don't see how you can look at the prices and say that the monitoring worked. The prices rose dramatically from about 190k per gold to 500k per gold over a few short months and now has settled around 550k. If anyone were truly monitoring it they would be concerned by teh doubling of the price in such a short time. If over the course of a couple years the price rose as dose inflation tehn there would be little concern and I'd truly feel it a was being controlled. All things edge up. However any dramatic change (up or even down for that matter) should raise concern.
What my whole point is that no one seems to care about is that no one has officially responded and addressed our concerns here. Instead we either get
1) We are monitoring your responses and ideas and sharing them with our superiors
2) We are looking into it
3) Here's another sale
4) This thread is locked or moved
5) Nothing
Now I appreciate the fact that the GMs can not fix it immediately, nor do they likely have much control over it. But they are the face of the PWI corporation for us and also our go between for the people who can control and make changes. I am inclined to think that the GMs are reporting our concerns. This however is only half the job. The important part is sharing the findings and plans with us to alleviate our concerns. Instead nothing happens and no one ever responds.
I know that no one will ever respond in this manner so I'm not even sure why I bother typing. All we'll get now is
a) Its great PWI lets us sell gold in game
2) Gold prices are too high. We need to ........ We've heard of all the ideas by now. There's 2000 pages of them.
III) inb4dalock
Cheers0 -
Rumble - Harshlands wrote: »Now I appreciate the fact that the GMs can not fix it immediately, nor do they likely have much control over it. But they are the face of the PWI corporation for us and also our go between for the people who can control and make changes.
The onl thing that would force the higher admins of PWI to make change to that is if the amount of Zen sold would go down dramatically.
As long as people charge their accounts, there is no reasons for them to worry about that.
Short term view to manage things? Definitely. They decided to make a lot of money over a short period of time, instead of even more money over a longer period of time. They probably have doubts that this version can last very long I guess.[SIGPIC][/SIGPIC]
Thanks Brit for the sig b:laugh0 -
Two things that I admit I'm in the dark about:
1) Why, during the 20% Anni Pack sale, didn't Gold prices jump significantly?
2) Why, now that they're gone, are people still buying Gold at nearly the same price?
Regarding point #1, the fact that people wouldn't pay more for Gold ended up meaning merchants like myself made an absolute killing that day. Profits went from about 35k per pack to 75k per pack sold, plus there was a huge increase in sales volume due to being able to offer "lower" (actually, higher compared to the price of Gold) prices.
Regarding point #2, I'm guessing people haven't figured out yet that the new packs are not as profitable as the Anni Packs, combined with a rush of people trying to get a pet, combined with people wanting new fashions, combined with a sense of resignation and acceptance that Gold now equals ~500k.[SIGPIC][/SIGPIC]
PWI Merchanting Guides: warrenwolfy.wordpress.com0 -
WarrenWolfy - Sanctuary wrote: »Regarding point #2, I'm guessing people haven't figured out yet that the new packs are not as profitable as the Anni Packs, combined with a rush of people trying to get a pet, combined with people wanting new fashions, combined with a sense of resignation and acceptance that Gold now equals ~500k.
Or maybe they just aren't meticulous enough about it. I would imagine that most people just see the rewards and buy the stuff. Some people look up the same packs from PWDB.
Also, you have to take into account that they released "limited time only" fashion.Rumble - Harshlands wrote: »Olba - In all your ramblings you are but a fool. My statement of 73% of all statistics are made up was a joke. I'm pretty sure 99% of the people here got it.
Oh, but I am more curious about what follows from the fact that your "statistic" has a 73% chance of being wrong in itself.I don't see how you can look at the prices and say that the monitoring worked. The prices rose dramatically from about 190k per gold to 500k per gold over a few short months and now has settled around 550k. If anyone were truly monitoring it they would be concerned by teh doubling of the price in such a short time. If over the course of a couple years the price rose as dose inflation tehn there would be little concern and I'd truly feel it a was being controlled. All things edge up. However any dramatic change (up or even down for that matter) should raise concern.
As I said, the standard shifted. We were overloaded with awesome items, which obviously are much, much more valued than, say, Gold Charms. Therefore, the value of gold adjusted to these new awesome items. Of course, as I said before, this screws up things for the less-than-awesome stuff. However, there is just no other way, you would either end up with underpriced awesome items or overpriced not-so-awesome items.
Now, if gold had instantly jumped to 1 million each, then it would've been a failure of monitoring. And monitoring doesn't itself say that they will do something, just that they are observing it.a)
2)
III)
I see what you did there!If you disregard what I say because of who I am or because of the contents of what I said, you are a fool.
Everyone wants to be different, but when you're different you wish you were normal.0 -
73% is a made up number!!!!!!!!! Get it??? Obviously not.............Well folks I try. I truly do. Some just don't get it.
Anyways. I would agree that the standard shifted as a result of "awesome" items added. It is a valid point. However just because those items are available does not mean that price of gold is properly reflected. Those items, while awesome, are supposed to be a rare chance of obtaining. Although as Duke Black showed us perhaps through volume they were more obtainable. However these items being sold in cash shops is just an arbitrary number. (as with all items for sale) I mean no one truly knows what 1 gold coin is with in game coins because it's a made up number and as with any currency will fluctuate due to perceived value. A good standard that used to work was based on a charm price. That was a fixed cash shop item. We knew it took 4 gold to buy 1 charm (lol at least I think so. Haven't bought a charm in a while. Still have quite a few charm packs in bank). So that would mean we could fix an in game price to a charm based on what people were willing to pay. Back when charms were 600k that meant gold was trading about 150k per gold.
Just because we add in lunar weapons doesn't mean it's a direct correlation to a fixed price. This is because it was only a chance to get one. By this I mean if they offered Lunar Weapons in the CS for say 400 gold then we know that based on the charm prices if you could buy a gold charm for 600k then the lunar weapon should cost 60 million in game coins. However you are not guaranteed to get a lunar weapon so therefore you can't do a direct one for one adjustment. You have to feel out what the market is willing to spend. Now you could calculate this based on what percent it was to get this item and determine how many Anni packs it would take on average then come up with a price. Regardless there is no logical explanation why charm prices in cat shops should have went up apart from normal good ole supply and demand craze. This has been discussed a billion times in all kinds of threads.
Still though this escapes my original issue. Where are the GMs or PWI executives or whoever explaining what is going on and explaining how they will fix it because according to earlier statements they allegedly care.0 -
Rumble - Harshlands wrote: »73% is a made up number!!!!!!!!! Get it??? Obviously not.............Well folks I try. I truly do. Some just don't get it.
Ah, you must've never heard of Knights and Knaves.Anyways. I would agree that the standard shifted as a result of "awesome" items added. It is a valid point. However just because those items are available does not mean that price of gold is properly reflected. Those items, while awesome, are supposed to be a rare chance of obtaining. Although as Duke Black showed us perhaps through volume they were more obtainable. However these items being sold in cash shops is just an arbitrary number. (as with all items for sale) I mean no one truly knows what 1 gold coin is with in game coins because it's a made up number and as with any currency will fluctuate due to perceived value. A good standard that used to work was based on a charm price. That was a fixed cash shop item. We knew it took 4 gold to buy 1 charm (lol at least I think so. Haven't bought a charm in a while. Still have quite a few charm packs in bank). So that would mean we could fix an in game price to a charm based on what people were willing to pay. Back when charms were 600k that meant gold was trading about 150k per gold.
The price of gold is directly related to the value that the owners of the Lunar gears place on those items.
Jolly Jones affected gold price because it shifted the balance by giving a chance of getting event food or shards with Guardian Angels.Just because we add in lunar weapons doesn't mean it's a direct correlation to a fixed price. This is because it was only a chance to get one. By this I mean if they offered Lunar Weapons in the CS for say 400 gold then we know that based on the charm prices if you could buy a gold charm for 600k then the lunar weapon should cost 60 million in game coins. However you are not guaranteed to get a lunar weapon so therefore you can't do a direct one for one adjustment. You have to feel out what the market is willing to spend. Now you could calculate this based on what percent it was to get this item and determine how many Anni packs it would take on average then come up with a price. Regardless there is no logical explanation why charm prices in cat shops should have went up apart from normal good ole supply and demand craze. This has been discussed a billion times in all kinds of threads.
The thing is, people price the end-game items at ridiculously high amounts. These end-game items are tied to Anni packs, which is tied to gold. Therefore, the Lunars make the gold prices go up. Charms are also tied to gold, so gold going up means that charms also go up in price.If you disregard what I say because of who I am or because of the contents of what I said, you are a fool.
Everyone wants to be different, but when you're different you wish you were normal.0 -
Olba - Sanctuary wrote: »Ah, you must've never heard of Knights and Knaves.
The price of gold is directly related to the value that the owners of the Lunar gears place on those items.
Jolly Jones affected gold price because it shifted the balance by giving a chance of getting event food or shards with Guardian Angels.
The thing is, people price the end-game items at ridiculously high amounts. These end-game items are tied to Anni packs, which is tied to gold. Therefore, the Lunars make the gold prices go up. Charms are also tied to gold, so gold going up means that charms also go up in price.
What Olba is saying is cash shoppers have the item's you want. The prices are set by the seller. The item's also have a normal gold value too!
So say if several cash shoppers wanted to make a 500k to gold value ratio go up they can then set a 5g Gold Charm at 3m to make the ratio at 600k per gold. Sitting on it for awhile is no big deal because it's only 5 bucks. Quite a bit I have paid 250k for a wine on a pyro run because others didn't have the coin. The person with the wine thanked me and asked how I had so much money. I said "it's only 50 cents..."
Ok, let me give an example. I have done this before so I know it works. One day I purchased some game cards (safer then cc!) and I saw some black dye for under 1.5m per and I bought a lot of it. I took it to the AH which only had a few and I purchased all of it on there. I put it all back on a Friday for 2m and sold it all that day. The following Saturday when it sold I went and got the rest I could find on cat shops and the AH for under 1.5m and resold it for 2.5m and thus it sold. The other people priced theirs for the same pricing as mine.
If one person has enough of an item they have a major control in the price of a product. No one want's to be the white knight and majorly undercut the new value of item item when they know they can get more because someone else is.
I have 20 black dye waiting on me that I paid 1m per. I could be fair and make a small profit or I could make more than double off it. Why did my value go so low? The sale of the hot color pack. The prices of dye recently started to go back up slowly seeing as the hot color pack isn't 50% off. As of last night the average price is now 1.25-1.5m again. Black dye is something once used it's gone and people love their black colored outfits. They just don't like to spend 10+ pigments per outfit.[SIGPIC][/SIGPIC]0 -
Nastassiya controls teh dyes?
b:shocked
Me are dune hamster.
Me controls teh wine Mats.
Me controls teh Universe.
b:avoid
yesh.....yesh.....
b:thanks
but me only raise prices a little.
about 4% price raisesdarthpanda16: Firefox crashed on me. Aryannamage: I don't think I am a GM that would be new.
Hawk:Do this. closing thread
frankieraye: I'll see if we can replace the woman with a stick figure and the tiger fangs with marshmallows.//Issues like these need to get escalated quickly to minimize the damage.
Kantorek: Yeah.. you should try it. It's awesome.
Sihndra: Nope- not currently possible under any circumstances. Sorry.
LokisDottir: I mean...not haunting the forums, nope nope..
Konariraiden: You don't know what you are up against. You will lose.
Waiting for...Hamster Packs!
58% chance to get tokens
41% chance to get an all class pet hamster....but they has already been freed by the magic hamster.
1% chance to get ban hamstered with the message "Hamsters United!"
[SIGPIC][/SIGPIC]0 -
Olba - Sanctuary wrote: »The thing is, Just looking at the price of gold and therefore the cost of an anni pack in coin and from there, the expected value of a Lunar item, gives a perfectly rational, mathematical value to it. However, the markets don't function this accurately, people just price them however they please and alter it based on whether someone is buying them or not.
http://en.wikipedia.org/wiki/Monte_Carlo_method
They main drawback of this method is that with modern communication systems it's susceptible to high levels of feedback. e.g. Mass hysteria can lead to unreasonable inflation of real estate prices because "everyone else is valuing it high so I should too." But that wasn't an issue with the packs since there were a substantial number of people who wanted gold prices to go down, not up.WarrenWolfy - Sanctuary wrote: »Two things that I admit I'm in the dark about:
1) Why, during the 20% Anni Pack sale, didn't Gold prices jump significantly?
Must've been a fluke on Sanctuary. On HT, gold went from 495k / 475k to about 530k / 515k the day of the sale. It wasn't the full 20%, but given the short duration of the sale I'm not surprised. The sale was unannounced and unexpected, so people probably didn't have as much liquidity as they would've liked to take advantage of the sale.2) Why, now that they're gone, are people still buying Gold at nearly the same price?0 -
Knights and Knaves has nothing to do with the fact that you completely missed the joke, but do what you like to cover it up.
This whole thread is pointless. We have been down this road for so long. Economy is based on supply and demand. Something is only worth what someone is willing to pay for it. A person can only charge what the market is willing to bear........It goes on and on. Restating it in x million different ways doesn't 1)make anyone seem smarter (<
I am also guilty of falling prey here as well) or 2) Get a solution.
What we need is for the GMs to step in and take ownership and respond. No matter how many times we all go back and forth it will accomplish nothing. Ahhhhhh but you might say sometimes markets need time to balance out and perhaps doing nothing is the best solution. Perhaps it is and if so we have all done our part. But let's have the GMs come out and comment here. That's all I want. Let them tell us there isn't a problem. Let them tell us they plan on doing x, y, z or none of the above. Personally I'd love to hear about this crack team that monitors gold prices. What's their threshold here to act? If gold prices hit 1 Million gold per coin. Answer us O' elusive GMs. Ease our minds.
Also I am a gold seller so I have all the pretty shiny things. (Well I don't have them all but wish I had at least some. Bad luck and all you know). High gold prices you would think would be beneficial for me and you'd think I'd love for them to stay up. Certainly they have contributed to my gaming enjoyment. However quite the opposite is true. I know that for a F2P game to be sustainable there has to be an equilibrium. I feel that it has tilted and want to know how we can right this ship so all can enjoy.0 -
First, Solandri, props on the stat, I love a good math discussion... yes everyone I'm a nerd.
Yes TW is the biggest infux of coin into the economy but to say that the cost of TW (charms) balances that out is not accurate. The charms come from somewhere. If the TWers buy charms every week with real money via CS gold they still have the millions in coin in their pocket. If they buy Gold to buy charms than other CSers have the money in their pocket and same with catshops. Any way you go the money is still in the economy.
Now I may be wrong on this and Solandri may need to correct me (always did ok in math but economics didnt go quite as well). Though the ingame value of the items will determine the value of the goods in the packs and therefore the value of the packs and therefore the value of gold, the ingame value of items previously only available via coin is determined by the total amount of coin vs demand, and demand being directly affected by supply. Hence inflation being cause by too much money chasing too few goods.
As one of the mods said in a link posted a few pages back here, the ideal way to lower gold prices is to remove money from the economy. This was supposed to be done using Jolly. The error here as mentioned was that you could use Jolly with EITHER 100k or a GA leading to an essentially equal amount of gold and coin being removed and therefore changing nothing. For this too have worked, Jolly should have only accepted 100k not GA's. CSers wouls have charged zhen to sell for coin so they could take advantage of Jolly, Jolly removes coin from the system and more gold is put into the economy theoretically reducing supply/demand and lowering the price
So to the eternal question "what is the value of gold to pwi?" (this may have already been mentioned and I missed it) From what I have seen the only item in game with a fixed number that directly corresponds to a CS item is the coin chests. So it would seem that the value to pwi gold<200k. How much less is up to the economy, but this as I see is the "soft ceiling" (yea I made that term up if it is used somewhere else refering to something completely unrelated i dont know about it) where PWI would like to see gold stay below.
Feel free to correct me if my economics are a bit flawed again that is not my field.[SIGPIC][/SIGPIC]0 -
Maragon - Dreamweaver wrote: »First, Solandri, props on the stat, I love a good math discussion... yes everyone I'm a nerd.
Everyone who is a regular at the Archer forums is a math geek. Or just ... not a true archer.Yes TW is the biggest infux of gold into the economy but to say that the cost of TW (charms) balances that out is not accurate. The charms come from somewhere. If the TWers buy charms every week with real money they still have the millions in gold in their pocket. If they buy Gold to buy charms than other CSers have the money in their pocket and same with catshops. Any way you go the money is still in the economy.
I hope you mean coin and not gold.Rumble - Harshlands wrote: »Knights and Knaves has nothing to do with the fact that you completely missed the joke, but do what you like to cover it up.
Knights and Knaves deals exactly with the idea of uncertainty behind a statement that a person made. In this case, I was simply pointing out that the 73% that you gave makes your sentence alike to a Knights and Knaves situation, where, whether your sentence is true or not is not certain just by looking at it.
And that was exactly what I saw it in the moment I looked at it. Too much math, possibly?Solandri - Heavens Tear wrote: »And that is exactly how markets arrive at an accurate valuation of an item. An item's value is simply how much people are willing to pay for it, and the seemingly random method you've described turns out to be one of the best ways to determine it.
http://en.wikipedia.org/wiki/Monte_Carlo_method
Of course, in practice, that is how it goes. After all, the meticulous, accurate evaluation could only be used if it was used before the items had any value to begin with. Otherwise, it will end up being compared to the current price and either regarded as overpriced or underpriced and therefore discarded either way.If you disregard what I say because of who I am or because of the contents of what I said, you are a fool.
Everyone wants to be different, but when you're different you wish you were normal.0 -
MagicHamsta - Lost City wrote: »Nastassiya controls teh dyes?
b:shocked
Me are dune hamster.
Me controls teh wine Mats.
Me controls teh Universe.
b:avoid
but me only raise prices a little.
about 4% price raises
step aside insignificant rodent
Elena Costel: I wash my hands of this affair.
Legerity: *drags you back* *stains your hands with said affair*
Elena Costel: Noooo... I don't want to have a dirty affair with Lady Legerity...
Qui: b:dirty0 -
Olba - Sanctuary wrote: »I hope you mean coin and not gold.
Thanks and fixedb:thanks[SIGPIC][/SIGPIC]0 -
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b:sad nuuu no put qui in cage b:cryElena Costel: I wash my hands of this affair.
Legerity: *drags you back* *stains your hands with said affair*
Elena Costel: Noooo... I don't want to have a dirty affair with Lady Legerity...
Qui: b:dirty0 -
Quilue - Sanctuary wrote: »b:sad nuuu no put qui in cage b:cry
noooes~ thats me cage~~~ get her out of here~~b:cry
.......3 seconds later....
darthpanda16: Firefox crashed on me. Aryannamage: I don't think I am a GM that would be new.
Hawk:Do this. closing thread
frankieraye: I'll see if we can replace the woman with a stick figure and the tiger fangs with marshmallows.//Issues like these need to get escalated quickly to minimize the damage.
Kantorek: Yeah.. you should try it. It's awesome.
Sihndra: Nope- not currently possible under any circumstances. Sorry.
LokisDottir: I mean...not haunting the forums, nope nope..
Konariraiden: You don't know what you are up against. You will lose.
Waiting for...Hamster Packs!
58% chance to get tokens
41% chance to get an all class pet hamster....but they has already been freed by the magic hamster.
1% chance to get ban hamstered with the message "Hamsters United!"
[SIGPIC][/SIGPIC]0 -
Too often we loose sight of life's simple pleasures. Remember, when someone annoys you, it takes 42 muscles in your face to frown, BUT, it only takes 4 muscles to extend your arm and slap that mother#$@%#^! upside the head.0
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Fair enough Olba. K&K I guess is an accurate comparison and who am I to question what the first thought that came to your mind was. Not until the Psychic class comes out can I start claiming that skill. b:laugh
As usual these economy threads completely derail and get overtaken. I think a lot of people bring up good points and ideas for solutions. I still stand by my statement that I don't care what everyone else here has to say about the economy, what happened or how to fix it any more. We've heard it all and anything being said now is just rehashing (rehashing is strange word. Did we hash it to begin with. Did we has it too much that we needed to hash it again?). The only thing I want to hear now is from the GMs talking on behalf of PWI, but we won't hear that. Instead this thread will be buried, some people will remain angry and resentful, others will just move on and accept the price as it is and it will never get fixed. But what we won't hear is a meaningful statement from PWI about the issue. To be honest I feel Xarfox's statement may have just been what he thought we wanted to hear. I haven't seen any more comments about it. I actually applaud Xarfox for at least stepping up and saying something as opposed to the old ignore. Routine. He was just trying to calm our nerves. No good deed goes unpunished, but hey if you make a statement like that be aware someone will call you on it and ask for proof. So here we are. We're a calling.0 -
Rumble - Harshlands wrote: »To be honest I feel Xarfox's statement may have just been what he thought we wanted to hear. I haven't seen any more comments about it. I actually applaud Xarfox for at least stepping up and saying something as opposed to the old ignore. Routine. He was just trying to calm our nerves. No good deed goes unpunished, but hey if you make a statement like that be aware someone will call you on it and ask for proof. So here we are. We're a calling.
The GMs act as intermediaries between the players and PWI management. I get the impression that on many issues (like the economy) the GMs mostly agree with the players. But all they can do is report to PWI management and give their recommendation. What management decides is out of their hands. If it's a sucky decision, they get to implement it even if they disagree with it, and they're not allowed to complain about it to the players.0 -
Its not going to happen anytime sooner b:surrender
I made a thread while back about selling gold prices lower to drop the price possibly but apparently it wouldn't work.
There are ton of threads I've read and posted in, all talking about the prices going down. Not happening b:sweat
We're going to expect the markets to go up like crazy from now on, I doubt it will ever go back to the way it was again, ever. b:surrender[SIGPIC]http://i933.photobucket.com/albums/ad175/beinghope/beinghopesiggie.png[/SIGPIC]
I forgot!!! Thanks forsaken for the signature b:cute
b:chuckle I love huge catshops LOL b:laugh0 -
Nuuu, the thread has been hijacked! Back on topic, I have noticed gold prices going down on Sanctuary, very slowly, but still it's declining.0
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Solandri - Heavens Tear wrote: »Actually, I think Xarfox was being honest when he made that statement. It all depends on how you read the "We". Many people read it as PWI. I think he meant it as the GMs.
The GMs act as intermediaries between the players and PWI management. I get the impression that on many issues (like the economy) the GMs mostly agree with the players. But all they can do is report to PWI management and give their recommendation. What management decides is out of their hands. If it's a sucky decision, they get to implement it even if they disagree with it, and they're not allowed to complain about it to the players.
When I've complained about PWI's lack of credibility I'm referring to the corporation as a whole, not the individuals such as the GMs. It's entirely possible, and probably likely, that every single person at PWI is completely honest and sincere, but that due to some sort of internal disorganization we get these situations where announcements or decisions are made that get forgotten or contradicted later.
Another factor is the level of noise the GMs must endure. People complain about anything and everything, and frequently demand things that would actually accomplish the exact opposite of what the complainers think they would, or else they would ruin the game outright if they were actually implemented.
That means that for every accurate and justified complaint that's out there there are countless nonsense complaints drowning it out.[SIGPIC][/SIGPIC]
PWI Merchanting Guides: warrenwolfy.wordpress.com0 -
Solandri - Heavens Tear wrote: »Actually, I think Xarfox was being honest when he made that statement. It all depends on how you read the "We". Many people read it as PWI. I think he meant it as the GMs.
Xarfox is an administrator, not a GM.[SIGPIC][/SIGPIC]
Thanks Brit for the sig b:laugh0
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