Scroll of Tome?
myforumaccountwoot
Posts: 30 Arc User
Which one do you guys think is best for a level 90 wizard?
Full AA, so I'm guessing the +45vit tome would be the best choice; but how much extra damage would +45mag give? I'm guessing a considerable amount
And I remember reading somewhere that you'd need 10 mag to make up 1% crit; and since Love up and down only gives +1 crit as well as +1 channeling I think a +45 vit/mag would be better
but feel free to correct me!
Btw; I'm on Heaven's Tear in case it helps with the next question (so you would be familiar with the prices)
INstead of buying a scroll of tome for like; 150m ish; should i just get a lunar ornament instead? And then buy two saphire gems/savant stones for my weapon?
What are your thoughts on this?
Thanks in advance for your help
EDIT: SECOND QUESTION
Is the -6% cape the best one for wizzies? Or should I aim for the +215/+215 phys res cape?
Thanks in advanced (again!)
Full AA, so I'm guessing the +45vit tome would be the best choice; but how much extra damage would +45mag give? I'm guessing a considerable amount
And I remember reading somewhere that you'd need 10 mag to make up 1% crit; and since Love up and down only gives +1 crit as well as +1 channeling I think a +45 vit/mag would be better
but feel free to correct me!
Btw; I'm on Heaven's Tear in case it helps with the next question (so you would be familiar with the prices)
INstead of buying a scroll of tome for like; 150m ish; should i just get a lunar ornament instead? And then buy two saphire gems/savant stones for my weapon?
What are your thoughts on this?
Thanks in advance for your help
EDIT: SECOND QUESTION
Is the -6% cape the best one for wizzies? Or should I aim for the +215/+215 phys res cape?
Thanks in advanced (again!)
Post edited by myforumaccountwoot on
0
Comments
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myforumaccountwoot wrote: »Which one do you guys think is best for a level 90 wizard?
Full AA, so I'm guessing the +45vit tome would be the best choice; but how much extra damage would +45mag give? I'm guessing a considerable amount
And I remember reading somewhere that you'd need 10 mag to make up 1% crit; and since Love up and down only gives +1 crit as well as +1 channeling I think a +45 vit/mag would be better
but feel free to correct me!
Btw; I'm on Heaven's Tear in case it helps with the next question (so you would be familiar with the prices)
INstead of buying a scroll of tome for like; 150m ish; should i just get a lunar ornament instead? And then buy two saphire gems/savant stones for my weapon?
What are your thoughts on this?
Thanks in advance for your help
I have no experience with both, but I'd say Lunar ornament for mages > almost everything you can get from the packs...[SIGPIC][/SIGPIC]0 -
Thanks for the advice
Tome - 0
Lunar - 1
I'm on the fence about it; in the short term, buying the gems, socketing and refining my aquadash, buying the lunar ring would all help much more than the tome; however in the long run once I eventually get all that, I'm afraid scroll of tomes are going to be REALLY FAAKING EXPESNIVE
I think i saw one sell for 360m after the last anni event ended0 -
I say LOVE:UP&DOWN.
It gives more points in total, and the extra % channeling and (I thought) a % crit.
So you have some in mag, and the points that go extra into str and dex can than also be put into mag. The vit is than either extra, or if you already plan to have some vit you have the extra points from that to9 out of 10 voices in my head say I'm not crazy... the 10th is singing the music of tetris0 -
Get a lunar ornament and opt for the voidlands.
The extra 6-9 stat points on love up and down is hardly wortht he cost for a mage, and the -1 channel is lulz. Lunar ornaments are the best items you can get, so get them while you can.
As for 45 vit... lolno."Amour is better suited to rainbow text, because he is a classy lady." - Nakhimov
[SIGPIC][/SIGPIC]0 -
myforumaccountwoot wrote: »And I remember reading somewhere that you'd need 10 mag to make up 1% crit;
Not 10 but 20 and not mag but dex b:sweatPacks World International0 -
I don't know about anything else, but +45 MAG would give +45 magic attack plus how many ever MP you get per MAG. When you already have magic attack in the thousands, an extra 45 isn't going to do much. And mages NEVER, in any game, have a lack of MP.O power that lies at the root of all creation,
O memory inscribed in ages past,
Hear my call and arise before me!0 -
" And mages NEVER, in any game, have a lack of MP."
Actually they DO have lack of MP , due to high cost of spells. If you so eager to argue about count how many mobs you can kill in row without using pots,meditatate for 2-4 mins each 4-5 mobs or charms . And especially you really can feel the lack at any Bosses starting at TT(even with maxed Wellspring Quaff) b:surrender0 -
" And mages NEVER, in any game, have a lack of MP."
Actually they DO have lack of MP , due to high cost of spells. If you so eager to argue about count how many mobs you can kill in row without using pots,meditatate for 2-4 mins each 4-5 mobs or charms . And especially you really can feel the lack at any Bosses starting at TT(even with maxed Wellspring Quaff) b:surrender
L2UseSparks.0 -
I'd also be interested in knowing which tome you would go for if you'd decided to get one and are arcane/robe pureInt build...0
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/Groovy/ - Harshlands wrote: »Not 10 but 20 and not mag but dex b:sweat
Oh, I was rerring to some numbers saying 1% of crit adds an average total to damage output that would need 10 mag to make up the difference of.
Like, out of 100 shots; 1% critical would add on average enough damage that 10 mag points would be needed to make up for.
Something like that." And mages NEVER, in any game, have a lack of MP."
Actually they DO have lack of MP , due to high cost of spells. If you so eager to argue about count how many mobs you can kill in row without using pots,meditatate for 2-4 mins each 4-5 mobs or charms . And especially you really can feel the lack at any Bosses starting at TT(even with maxed Wellspring Quaff) b:surrender
It's when people do this stuff (support different opinions) it makes me really confused i dont know who to believe b:cryJiblet - Sanctuary wrote: »I'd also be interested in knowing which tome you would go for if you'd decided to get one and are arcane/robe pureInt build...
Yep; so far Love up and Down is winning =\
It gives vit; mag; str (so str can go into vit) 1% crit and then -1 channeling
because it gives mag; and then the str it gives can be taken out of the 52 str req; it really can possible give like +26 mag (the bonus on top of the str that is no longer needed) and plus the [I'm assuming I'm remmebering correctly) the 10 mag per point of % crit; add the 1% crit mag value and boom, 36 mag; only 9 points more as someone mentioned.
So if i did need a tome i'd get Love Up and Down (though the +45 mag one looks smexy =(
and I'm heavily leaning towards an orn....those are damn smexy too0 -
lunar ornaments are delish, managed to pick myself up 2 of those bad boys. Boots are nice as well if you're a crit wh.oreb:laugh0
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" And mages NEVER, in any game, have a lack of MP."
Actually they DO have lack of MP , due to high cost of spells. If you so eager to argue about count how many mobs you can kill in row without using pots,meditatate for 2-4 mins each 4-5 mobs or charms . And especially you really can feel the lack at any Bosses starting at TT(even with maxed Wellspring Quaff) b:surrender
Including Sage/Demon level spells the highest use of MP is 1000, and that has a 10 minute cool down so it's not something you can spam. The next skill down uses 655 with 30 second cool down. Again, not very spammable. Then you have Wellspring Quaff that gives you an additional 60% MP and Glacial Embrace that increases your MP regeneration by 12 per second (15 per second for Demon) on top of your already high MP regeneration that you should have from increasing your MAG.
After all that, if you have a lack of MP, you did something majorly wrong with your mage, dude.O power that lies at the root of all creation,
O memory inscribed in ages past,
Hear my call and arise before me!0 -
Sage_Sora - Dreamweaver wrote: »Including Sage/Demon level spells the highest use of MP is 1000, and that has a 10 minute cool down so it's not something you can spam. The next skill down uses 655 with 30 second cool down. Again, not very spammable. Then you have Wellspring Quaff that gives you an additional 60% MP and Glacial Embrace that increases your MP regeneration by 12 per second (15 per second for Demon) on top of your already high MP regeneration that you should have from increasing your MAG.
After all that, if you have a lack of MP, you did something majorly wrong with your mage, dude.
You don't know what you're talking about.0 -
BrownflameZ - Lost City wrote: »L2UseSparks.
Agreed.b:thanks
with a squad and proper spark management you never run out of mana lol. unless you be light armor. (O.o) even buffed me see they have a smaller mana pool then I do unbuffed.
b:chuckle
But alone when me am questing all by meself. Me still have to meditate since I'd rather kill faster then to save mana.darthpanda16: Firefox crashed on me. Aryannamage: I don't think I am a GM that would be new.
Hawk:Do this. closing thread
frankieraye: I'll see if we can replace the woman with a stick figure and the tiger fangs with marshmallows.//Issues like these need to get escalated quickly to minimize the damage.
Kantorek: Yeah.. you should try it. It's awesome.
Sihndra: Nope- not currently possible under any circumstances. Sorry.
LokisDottir: I mean...not haunting the forums, nope nope..
Konariraiden: You don't know what you are up against. You will lose.
Waiting for...Hamster Packs!
58% chance to get tokens
41% chance to get an all class pet hamster....but they has already been freed by the magic hamster.
1% chance to get ban hamstered with the message "Hamsters United!"
[SIGPIC][/SIGPIC]0 -
"You don't know what you're talking about."
agrees 200% b:bye
side note 12/sec in non-combat mode in combat regeneration rate drops to 1/4 aka to 3/sec. and if you really know which skills spammable you would notice they aren't that cheap to be able to keep up with max dps rate without outside means aka pots/charms/apoch.
About 2 sparks or Sutra : yes i'm using them , getting 10% back still it's not enough to keep up with 2-3 and higher bosses since it takes way too long to take them down even with average lvl 93+ squad. Each boss takes at least 4-7 Jaozi or Orb with usage of all alllowed tricks.0 -
I miss the days when these things Didn't exist.
Integrity had a land, Nagare had just won over SG1OWNS, and Guardianz didn't have spectrals old Map colour0 -
"You don't know what you're talking about."
agrees 200% b:bye
side note 12/sec in non-combat mode in combat regeneration rate drops to 1/4 aka to 3/sec. and if you really know which skills spammable you would notice they aren't that cheap to be able to keep up with max dps rate without outside means aka pots/charms/apoch.
About 2 sparks or Sutra : yes i'm using them , getting 10% back still it's not enough to keep up with 2-3 and higher bosses since it takes way too long to take them down even with average lvl 93+ squad. Each boss takes at least 4-7 Jaozi or Orb with usage of all alllowed tricks.
Never out of mana is bull****. In TT I'm always run out of mana. On bosses of course. I have almost 14K mana poll and using spark as soon as possible and I always don't have enough mana. Also we spend much more mana, than cleric in instances.[SIGPIC][/SIGPIC]0 -
You don't know what you're talking about.
She may not be accurate but she has a point. Im LA and by using things such as glacial embrace, wellspring and double spark, i rarely run out of mana. pyrogram > gush > stone rain is what i use on bosses and i throw in a few double sparks here and there. I dont really use sutra to recover mana. I normally end up with less mana than what i started with. So with just 3 starting spells, glacial embrace, wellspring and double spark, i can attack a boss for 20-30 mins before having to stop. Iunno what you are doing wrong.Sins are Scissors. Psychics are Rocks.
Archers, Venos, Barbs, Wizards, BMs, Mystics, Seekers are Paper.
...and Clerics are Mushrooms.
Paper beats Rock. Scissors beats Paper. Scissors also happens to beat Rock...until Rock gets 50k+ soulforce at which point Rock becomes an unstoppable killing machine that beats Paper... and would beat Scissors but it can't find Scissors, because Scissors are invisible.
So Scissors beat Paper and avoids Rock, and that is called BALANCE. -cheze0 -
Mizuoni - Dreamweaver wrote: »She may not be accurate but she has a point. Im LA and by using things such as glacial embrace, wellspring and double spark, i rarely run out of mana. pyrogram > gush > stone rain is what i use on bosses and i throw in a few double sparks here and there. I dont really use sutra to recover mana. I normally end up with less mana than what i started with. So with just 3 starting spells, glacial embrace, wellspring and double spark, i can attack a boss for 20-30 mins before having to stop. Iunno what you are doing wrong.
That true. When I'm really short of mana I have to switch to 3 basic spells. Pyro,gush,stone. Then I have enough mana to finish the boss. But If I would use all spectrum of spells, I would be out of mana very soon.b:pleased But using just 3 basic spells reduce your damage output drastically. Probably it will be much better with sage, which gives you more chi, which gives you more often to use 3 spark, which recover 20% of mana.[SIGPIC][/SIGPIC]0 -
Mumintroll - Heavens Tear wrote: »That true. When I'm really short of mana I have to switch to 3 basic spells. Pyro,gush,stone. Then I have enough mana to finish the boss. But If I would use all spectrum of spells, I would be out of mana very soon.b:pleased But using just 3 basic spells reduce your damage output drastically. Probably it will be much better with sage, which gives you more chi, which gives you more often to use 3 spark, which recover 20% of mana.
Not true.
The highest DPS you can do is pyro > gush (and if you go sage, pyro > gush > stone rain). It is easier to steal aggro doing just pyro > gush than if you were to do pyro > gush > sandstorm. Learning aggro control is understanding that using longer channeling spells to balance out your damage.
For example
Pyro(1.2 chan, 1 cast) > gush (1 chan, 1 cast) > sandstorm (2.5 chan, 1.5 cast (forgot just a guess) Now for me, pyro does about 6k damage and gush also does about 6k and SS does about 11k. so thats 23k damage in 7.2 seconds.
now if you used pyro > gush for 7.2 seconds
pyro (1.2 chan, 1 cast) > gush (1 chan, 1 cast(4.2) > pyro (1.2, 1(6.2) > gush (1, 1(8.2 meh we will let it count :P) thats 24k damage in roughly 7.2 seconds since gush cast was 1 second off. If we were to continue this, over time pyro > gush would out dps most over combinations.Sins are Scissors. Psychics are Rocks.
Archers, Venos, Barbs, Wizards, BMs, Mystics, Seekers are Paper.
...and Clerics are Mushrooms.
Paper beats Rock. Scissors beats Paper. Scissors also happens to beat Rock...until Rock gets 50k+ soulforce at which point Rock becomes an unstoppable killing machine that beats Paper... and would beat Scissors but it can't find Scissors, because Scissors are invisible.
So Scissors beat Paper and avoids Rock, and that is called BALANCE. -cheze0 -
Mizuoni - Dreamweaver wrote: »Not true.
The highest DPS you can do is pyro > gush (and if you go sage, pyro > gush > stone rain). It is easier to steal aggro doing just pyro > gush than if you were to do pyro > gush > sandstorm. Learning aggro control is understanding that using longer channeling spells to balance out your damage.
For example
Pyro(1.2 chan, 1 cast) > gush (1 chan, 1 cast) > sandstorm (2.5 chan, 1.5 cast (forgot just a guess) Now for me, pyro does about 6k damage and gush also does about 6k and SS does about 11k. so thats 23k damage in 7.2 seconds.
now if you used pyro > gush for 7.2 seconds
pyro (1.2 chan, 1 cast) > gush (1 chan, 1 cast(4.2) > pyro (1.2, 1(6.2) > gush (1, 1(8.2 meh we will let it count :P) thats 24k damage in roughly 7.2 seconds since gush cast was 1 second off. If we were to continue this, over time pyro > gush would out dps most over combinations.[SIGPIC][/SIGPIC]0 -
Cholla - Harshlands wrote: »So far, I am feeling underwhelmed by my double spark, for grinding purposes. Double spark gives me 10% of my MP, which gives me enough mana to get back 70..100 chi, saving me 10 seconds of meditation. But then I lose my tactical flexibility of having full chi. Things do die fast when I use double spark, but that usually just means most of my extra damage potential gets wasted.
So... do you have any tips for people that need to learn how to use their sparks? Or do I need to be waiting for my triple spark?
You are on the right track, but Will of the Phoenix does higher DPS than gush, outside of sutra. (And Divine Pyrogram does higher DPS than Pyrogram inside of sutra). (And, I am assuming that all of them have been leveled.)
WotP doesnt have the range of gush and DP has longer chan than pyro
Im not talking about sutra, im just saying on a boss in general.Mumintroll - Heavens Tear wrote: »You right. In this angle of view you are right. But with good -channeling gear this ratio is less obvious. But generally you are right. You need just clicks with mouse more times.b:victory
Actually, -chan gear makes it more noticeable.
Lets say a person has -50% chan to make it easy.
pyro(.6 chan, 1 cast) > gush (.5 chan, 1 cast) > sandstorm (1.25 chan, 1.5 cast)
so lets use 6k for pyro and gush and 11k for ss again
So 23k damage in 5.85 seconds
Now pyro > gush in 5.85 seconds
pyro(.6 chan, 1 cast) > gush (.5 chan, 1 cast(3.1) > pyro (.6 chan, 1 cast(4.7) > gush (.5 chan, 1 cast(6.2)
24k damage in roughly 6.2 seconds
Counting sparks and blah makes it more complicated but basically, your lower channeling skills back to back outdamage your higher channeling skills. Actually lets try a setup without pyro and gush in it
sandstorm(2.5 chan, 1.5 cast)> stone rain(2 chan, 1 cast) > sandstorm(2.5 chan, 1 cast)
lets say stone rain does 8k damage and SS would do 11k
30k damage in 11 seconds
in 11 seconds pyro > gush does
pyro(1.2 chan, 1 cast) gush(1 chan, 1 cast(4.2) > pyro(1.2 chan, 1 cast(6.4) > gush(1 chan, 1 cast(8.4) > pyro(1.2 chan, 1 cast(10.6) > gush(1 chan, 1 cast(12.6).
36k damage in roughly 11 seconds(3/5 of gush chan got in the way and its cast but we will count it since it started in the time frame).
So the lesson is, use longer chan/cast skills to prevent getting aggro and use shorter chan/cast skills for high DPS.
P.S. uh for some reason im thinking pyro chan is 1.5 seconds. Can anyone confirm this for me?Sins are Scissors. Psychics are Rocks.
Archers, Venos, Barbs, Wizards, BMs, Mystics, Seekers are Paper.
...and Clerics are Mushrooms.
Paper beats Rock. Scissors beats Paper. Scissors also happens to beat Rock...until Rock gets 50k+ soulforce at which point Rock becomes an unstoppable killing machine that beats Paper... and would beat Scissors but it can't find Scissors, because Scissors are invisible.
So Scissors beat Paper and avoids Rock, and that is called BALANCE. -cheze0 -
Mizuoni - Dreamweaver wrote: »WotP doesnt have the range of gush and DP has longer chan than pyro
Im not talking about sutra, im just saying on a boss in general.
Actually, -chan gear makes it more noticeable.
Lets say a person has -50% chan to make it easy.
pyro(.6 chan, 1 cast) > gush (.5 chan, 1 cast) > sandstorm (1.25 chan, 1.5 cast)
so lets use 6k for pyro and gush and 11k for ss again
So 23k damage in 5.85 seconds
Now pyro > gush in 5.85 seconds
pyro(.6 chan, 1 cast) > gush (.5 chan, 1 cast(3.1) > pyro (.6 chan, 1 cast(4.7) > gush (.5 chan, 1 cast(6.2)
24k damage in roughly 6.2 seconds
Counting sparks and blah makes it more complicated but basically, your lower channeling skills back to back outdamage your higher channeling skills. Actually lets try a setup without pyro and gush in it
sandstorm(2.5 chan, 1.5 cast)> stone rain(2 chan, 1 cast) > sandstorm(2.5 chan, 1 cast)
lets say stone rain does 8k damage and SS would do 11k
30k damage in 11 seconds
in 11 seconds pyro > gush does
pyro(1.2 chan, 1 cast) gush(1 chan, 1 cast(4.2) > pyro(1.2 chan, 1 cast(6.4) > gush(1 chan, 1 cast(8.4) > pyro(1.2 chan, 1 cast(10.6) > gush(1 chan, 1 cast(12.6).
36k damage in roughly 11 seconds(3/5 of gush chan got in the way and its cast but we will count it since it started in the time frame).
So the lesson is, use longer chan/cast skills to prevent getting aggro and use shorter chan/cast skills for high DPS.
P.S. uh for some reason im thinking pyro chan is 1.5 seconds. Can anyone confirm this for me?
Yep. Pyro chan. is 1.5s.[SIGPIC][/SIGPIC]0 -
Mumintroll - Heavens Tear wrote: »Yep. Pyro chan. is 1.5s.
aw damnitb:angry
do i have to redo the mathb:surrenderb:cryb:sadSins are Scissors. Psychics are Rocks.
Archers, Venos, Barbs, Wizards, BMs, Mystics, Seekers are Paper.
...and Clerics are Mushrooms.
Paper beats Rock. Scissors beats Paper. Scissors also happens to beat Rock...until Rock gets 50k+ soulforce at which point Rock becomes an unstoppable killing machine that beats Paper... and would beat Scissors but it can't find Scissors, because Scissors are invisible.
So Scissors beat Paper and avoids Rock, and that is called BALANCE. -cheze0 -
You don't know what you're talking about."You don't know what you're talking about."
agrees 200% b:bye
side note 12/sec in non-combat mode in combat regeneration rate drops to 1/4 aka to 3/sec. and if you really know which skills spammable you would notice they aren't that cheap to be able to keep up with max dps rate without outside means aka pots/charms/apoch.
About 2 sparks or Sutra : yes i'm using them , getting 10% back still it's not enough to keep up with 2-3 and higher bosses since it takes way too long to take them down even with average lvl 93+ squad. Each boss takes at least 4-7 Jaozi or Orb with usage of all alllowed tricks.Mumintroll - Heavens Tear wrote: »I agree 300%b:laugh
Never out of mana is bull****. In TT I'm always run out of mana. On bosses of course. I have almost 14K mana poll and using spark as soon as possible and I always don't have enough mana. Also we spend much more mana, than cleric in instances.
Not once did I say you never run out of MP. Yeah, if you're using a limited quantity constantly, you're going to run out. But I said that if you don't have enough MP to take down a single, ordinary, non-boss mob of your own level, then you did something wrong. If that is wrong, then I will uninstall PWI ASAP due to its failure of epic proportions.
I'm not a mean person. If you don't understand what I said, I'll be more than happy to explain it to you. I'll never kill anyone for asking a question.O power that lies at the root of all creation,
O memory inscribed in ages past,
Hear my call and arise before me!0 -
Cholla - Harshlands wrote: »So far, I am feeling underwhelmed by my double spark, for grinding purposes. Double spark gives me 10% of my MP, which gives me enough mana to get back 70..100 chi, saving me 10 seconds of meditation. But then I lose my tactical flexibility of having full chi. Things do die fast when I use double spark, but that usually just means most of my extra damage potential gets wasted.
So... do you have any tips for people that need to learn how to use their sparks? Or do I need to be waiting for my triple spark?
What "tactical flexibility" is that? Your killing things.. not ninja-ing in pvp. Double w/ max wellspring quaff (or max to your lvl, w.e that might be) should cut down pot costs dramatically if not cut it off completely. Once you get your triple spark you'll never have to pot again. For the time being double spark should do just fine for you. I heard mana shards in grinding equips is decent for lowbies (Not like i've tried it, but ya.); just a though.
P.S you'll kill faster, gain Chi and mana when sparking, which is better then using any other spark skills in PvE. Unless your HP is ridiculously low you can sutra heal, I don't see why you would wanna use any of your AOE skills, considering we cant AOE alone (or do anything alone, for that matter) for ****.0 -
Cholla - Harshlands wrote: »I like being able to deal with my emergencies (like getting ganked or even just running into an increased life monster).
Yes, sage wellspring quaff doubles your mana. For my level, you get +45% if you have wellspring quaff maxed. Personally, though, I have not maxed wellspring quaff yet and I only get +40%. Anyways, another level of wellspring quaff would give me almost enough extra mana from double spark for a third of a gush.
I have been AoEing alone, on quest monsters, since I was in my 30s. AoE saves my mana when I can get enough monsters close together (5+ is nice). I might currently use a dark green orb for this. (And, also I use various other apothecaries to deal with my mana issues.)
If you can time your spark right the hits gets missed, avoiding such "emergency situations"; if wrose comes to worse kite. If you have apoth items to get around the mana issue, why the hell are we having this convo?
Excuse me while I go pk myself.
EDIT: My bad, Original reply was to another noob named wnight (I think), stop ninjaing in like that.0 -
Ok, so lets make this thread a little bit helpful.
Wizzie tomes to get with:
1. Script of Fate
2. Scroll of Tome
Obvious ones seem to be
1. Voidlands (+8/+9 str/mag/vit/dex - +1% crit) or Heart Like a Still Water (+20 mag +1% crit.
2. Love up and down (+12/+13 str/mag/vit/dex - +1% crit, -1% channel +.05 interval) or Alms Bowl (+45 magic)
Which is better and why?
Is it true that 500 magic points is some kind of threshold to move from 4x equipment added to magic attack to 5x equipment added to magic attack? Saw that somewhere but not sure if anyones been able to show it to be true.
Here's my build if it helps.
http://pwcalc.ru/pwi/?char=ea86fe159ef51bde
I'm leaning towards voidlands since if i can restat 6 points to dex I can actually get 2 crit out of this tome. So far, noone agrees with me, lol."And as for bragging, I don't need to brag. I am famous, yo. My accomplishments are legendary. I am BLOODMYSTIC, speaker of truth, bane of the Barbarians of Impulse, slayer of the **** of Narla, liberator of all the free peoples of the Archosaur server, former master propagandist for our leader in freedom, Proski, and Archtroll of the PWI Forums. And now? Amiable pve wizard, beloved by all, aka BLUEMYSTIC. Pleased to make your acquaintance."0 -
Sage_Sora - Dreamweaver wrote: »I don't know about anything else, but +45 MAG would give +45 magic attack plus how many ever MP you get per MAG.
45 mag would add 45% weapon damage to your base magic attack. Imagine every skill gets 45% extra weapon damage.
It depends on your weapon, rings, shards, etc... and you can bet it's much higher than +45 lol.0 -
u cant spam pyro gush with 50% chan
there are cd's on skils
soo yea not happening
i have -33 chan and there is delay with pyro gush then wait for next pyro
i usually replace some gear when spamming on boss for about 24% and i can spam without delay
i believe cd starts after channeling of skill not at beginnning of cast.
that would make 2.66 secs almost 1/2 sec to wait for next skill at -33% which is about what i see.b:bye0
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