Scroll of Tome?

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Comments

  • Aquagirl - Raging Tide
    Aquagirl - Raging Tide Posts: 103 Arc User
    edited August 2010
    I had the same issue, solved it easy:
    use gush-pyro-gush-WoTP-undine

    Ok, so lets make this thread a little bit helpful.

    Wizzie tomes to get with:

    1. Script of Fate
    2. Scroll of Tome

    Obvious ones seem to be

    1. Voidlands (+8/+9 str/mag/vit/dex - +1% crit) or Heart Like a Still Water (+20 mag +1% crit.

    2. Love up and down (+12/+13 str/mag/vit/dex - +1% crit, -1% channel +.05 interval) or Alms Bowl (+45 magic)

    Which is better and why?

    Is it true that 500 magic points is some kind of threshold to move from 4x equipment added to magic attack to 5x equipment added to magic attack? Saw that somewhere but not sure if anyones been able to show it to be true.

    Here's my build if it helps.

    http://pwcalc.ru/pwi/?char=ea86fe159ef51bde

    I'm leaning towards voidlands since if i can restat 6 points to dex I can actually get 2 crit out of this tome. So far, noone agrees with me, lol.
    if you can afford LUaD, get it.
    /thread
  • BLOODMYSTIC - Archosaur
    BLOODMYSTIC - Archosaur Posts: 1,842 Arc User
    edited August 2010
    Two points:

    1. I resurrected this post not to start up the weird diversion of gush/pyro/gush/pyro philosophy. OMG.

    2. Please don't simply post "love up and down is the best" or "alms bowl is the best"

    Which to you pick with script of fate and why?

    Which do you pick with scroll of tome and why?
    "And as for bragging, I don't need to brag. I am famous, yo. My accomplishments are legendary. I am BLOODMYSTIC, speaker of truth, bane of the Barbarians of Impulse, slayer of the **** of Narla, liberator of all the free peoples of the Archosaur server, former master propagandist for our leader in freedom, Proski, and Archtroll of the PWI Forums. And now? Amiable pve wizard, beloved by all, aka BLUEMYSTIC. Pleased to make your acquaintance."
  • Aquagirl - Raging Tide
    Aquagirl - Raging Tide Posts: 103 Arc User
    edited August 2010
    LuaD gives you:
    1 crit
    13 mag
    13 str
    13 dex
    12 vit
    I don't remember the right distribution, one of them has 12.
    You don't get as much raw damage as from a +45 tome, but you get something you could use with huge benefits on any of your alts if you decide to roll any. Besides, another 2 points in dex will give you an extra crit, you can restat str into magic - 26 magic.
    12 vit is 126 HP , cost of a Citrine Gem.

    So in the end, with a LUaD you get:
    26 mag
    2 crit
    126HP

    with Alms bowl you get an extra 19 points in magic = higher magic attk. If your weapon is +10 or more refined it won't matter much anyway. Endgame damage comes from weapon refine. Restating the extra magic from AB won't give you an extra crit and 126HP.

    and that's the elaborated version of my 2c.
  • Borsuc - Raging Tide
    Borsuc - Raging Tide Posts: 1,526 Arc User
    edited August 2010
    If your weapon is +10 or more refined it won't matter much anyway. Endgame damage comes from weapon refine.
    Where do you guys pull this off? It's exactly the opposite!

    More % weapon damage on base magic attack means MORE weapon damage is considered part of every skill (except emberstorm)... in contrast to the 'constant' damage that every skill has (the number at the end "base magic attack + x% weapon damage + y damage").

    However 2% crit is indeed a large factor of the 'damage' statistically.
  • Aquagirl - Raging Tide
    Aquagirl - Raging Tide Posts: 103 Arc User
    edited August 2010
    /facepalm
    weapon damage is considered when "base magic attack" is calculated....
  • fulgida
    fulgida Posts: 0 Arc User
    edited August 2010
    /facepalm
    weapon damage is considered when "base magic attack" is calculated....

    In other words base magic attack is: (1 + magic / 100) * (equipment damage).

    So when you refine your weapon, your bonus from having higher magic increases.

    However the more magic you get, the less of a percent you get from increased magic. If you have 600 magic, you get about a 3% damage increase from +19 magic.
  • Borsuc - Raging Tide
    Borsuc - Raging Tide Posts: 1,526 Arc User
    edited August 2010
    /facepalm
    weapon damage is considered when "base magic attack" is calculated....
    ???

    You said the higher refine, the less important magic is.

    The more magic you have, the more weapon damage you add to a skill. I'd say for sure that means the refine is more % part of the skill damage (versus constant) than before hence making it more important.

    Assume your weapon does 1 damage (**** weapon). Let's say you have 500 magic so you do '6' damage base magic attack, and let's say you have a +100 magic tome so you get a '7' damage base magic attack.

    For such a **** weapon, indeed, mag is worthless, when your skills have thousands of this in the constant damage.

    The better the weapon (and refine), the more important mag is.


    @fulgida: you are right of course. The higher your magic is, the less overall damage you get by adding magic. But that applies to almost everything since this game is based on additive mechanics rather than multiplicative. Adding 100 HP when you have 1000 is only 10% more survival, while if you had 100 HP to begin with that's double survival...
  • BLOODMYSTIC - Archosaur
    BLOODMYSTIC - Archosaur Posts: 1,842 Arc User
    edited August 2010
    b:cry

    /10 char
    "And as for bragging, I don't need to brag. I am famous, yo. My accomplishments are legendary. I am BLOODMYSTIC, speaker of truth, bane of the Barbarians of Impulse, slayer of the **** of Narla, liberator of all the free peoples of the Archosaur server, former master propagandist for our leader in freedom, Proski, and Archtroll of the PWI Forums. And now? Amiable pve wizard, beloved by all, aka BLUEMYSTIC. Pleased to make your acquaintance."
  • Shadowvzs - Lost City
    Shadowvzs - Lost City Posts: 877 Arc User
    edited August 2010
    I don't know about anything else, but +45 MAG would give +45 magic attack plus how many ever MP you get per MAG. When you already have magic attack in the thousands, an extra 45 isn't going to do much. And mages NEVER, in any game, have a lack of MP.


    +45% weapon mattack but that also not much. hehe
    You said the higher refine, the less important magic is.

    The more magic you have, the more weapon damage you add to a skill. I'd say for sure that means the refine is more % part of the skill damage (versus constant) than before hence making it more important.

    Assume your weapon does 1 damage (**** weapon). Let's say you have 500 magic so you do '6' damage base magic attack, and let's say you have a +100 magic tome so you get a '7' damage base magic attack.

    this true, but when u have 10k mattack and for 50 mag u gain +1k its maybe visible but when u do 3rd spark burst and from 20k jumping to 21k than its less visible.
    The better the weapon (and refine), the more important mag is.

    i dont say not important but really for a visible difference in pvp u need visible amount of mag difference (not 10-30 point) and still visible only if u dont use 3rd spark burst. ofc i am pure mag too just i dont noticed that difference vs a another wizz who got 50 vit instead 5. (i refined too my weapon to +10)