Assassin / Psychic OP Skills Discuss and QQ Thread

Korren - Lost City
Korren - Lost City Posts: 339 Arc User
edited April 2010 in General Discussion
Skills come from last patch. 100% real descriptions.Some of skill names and most descriptions in patch r still in chinese, i apologize for my bad translation.b:thanks

The following skill descriptions aint 100% reliable, Devs may edit/delete/add skills after closed/open beta.

Illusion Stone
TideBorn Trailer Video, new area exploration
New Weapon Upgrade system- G15 weapon
Origin of TideBorn (IQ 29+)

Assassin
(uses dual daggers as weapon, wears light armor and deals extreme dmg in a short period. dagger is a new kind of weapon, its atk speed is betwens sowrd and claw/fist. Assassin can use all weapons except those w/ class limit, but skills only usable w/ dagger.)

  PvP ability: ...............★★★★★
  Squad fight ability: .......★★★★
  Grinding ability: ..........★★★
  instants requirement: ......★★★★
  player skill requirement: ..★★★★★
★刺杀系

连击

Range melee
Mana -5+7*Skill lvl
Channel 0.1second
Cast 0.9second
CoolDown 3.0second
Weapon dagger
Require Cultivation lv1

Skill Description
Assassin atk skill,deal physical damage.

斩杀

Range melee
Mana 1.7+8.4*Skill lvl
Channel 0.2second
Cast 1.9second
CoolDown 6.0second
Weapon dagger
Require Cultivation lv1

Skill Description
Assassin atk skill,deal physical damage.

狂乱斩

Range melee
Mana 5.6+7*Skill lvl
Channel 0.1second
Cast 1.5second
CoolDown 8.0second
Weapon dagger
Require Cultivation lv19

Skill Description

Assassin atk skill,deal physical damage,increase movement speed,last 3second.skill requires 30 chi.

深刺

Range melee
Mana 23.5+8.4*Skill lvl
Channel 0.4second
Cast 0.8second
CoolDown 15.0second
Weapon dagger
Require Cultivation lv29

Skill Description

Assassin atk skill,deal physical damage,has chance to slep target for 5second.skill requires 50 chi.

致命扫击

Range melee
Mana 100+5.6*Skill lvl
Channel 0.3second
Cast 1.9second
CoolDown 8.0second
Weapon dagger
Require Cultivation lv39

Skill Description

Assassin atk skill,deal physical damage,reduce target atk speed,last 30second.

断喉斩

Range melee
Mana 33.6+7*Skill lvl
Channel 1.1second
Cast 1.3second
CoolDown 8.0second
Weapon dagger
Require Cultivation lv49

Skill Description

Assassin atk skill,deal physical damage,has a chance to interrupt target skill and seal him .skill requires 1 spark.

大地裂纹

Range melee
Mana 94.5+8.4*Skill lvl
Channel 0.7second
Cast 1.8second
CoolDown 8.0second
Weapon dagger
Require Cultivation lv59

Skill Description
Assassin atk skill,deal basic physical damage and high % rate of weapon dmg to all target around.

分水刺击

Range 4.5meters
Mana 156.8+8.4*Skill lvl
Channel 0.3second
Cast 1.3second
CoolDown 30.0second
Weapon dagger
Require Cultivation lv69

Skill Description

Assassin atk skill,deal physical damage to all targets around,target will sufer 30% amp effect,last 8second.can stock w/

bm dragon,cant stock w/ poison genie skill .skill requires 2 spark.

斩首

Range 4.5
Mana 156.8+8.4*Skill lvl
Channel 0.5second
Cast 1.5second
CoolDown 30.0second
Weapon dagger
Require Cultivation lv69

Skill Description

Assassin atk skill,deal physical damage,and stun target.
skill requires 2 spark.

强冲刺杀

Range 4.5
Mana 156.8+8.4*Skill lvl
Channel 0.4second
Cast 0.8second
CoolDown 30.0second
Weapon dagger
Require Cultivation lv69

Skill Description

Assassin atk skill,deal physical damage,increase critical rate,last 8second.

skill requires 2 spark.

★庇护系

stealth
Range self
Mana 20
Channel 0.7second
Cast 2.8second
CoolDown 6.0second
Weapon dagger
Require Cultivation lv19

Skill Description

become invisible.
all whos anti-s lvl lower than u cant taget on u.in stealth mode,it costs some mana per seconds.only usable in peace mode.

金刚轮印咒

Range self
Mana 56+7*Skill lvl
Channel 0.4second
Cast 1.6second
CoolDown 90.0second
Weapon dagger
Require Cultivation lv29

Skill Description

Increase your evation to skill dmg(10+1.5*Skill lvl)%,last 30+3*levelsecond.
金刚轮印咒 and 三世明王咒 share 90second CoolDown.

Force into stealth

Range self
Mana 100
Channel 0.7second
Cast 2.8second
CoolDown 90.0second
Weapon dagger
Require Cultivation lv39

Skill Description

force into stealth in a battle.all whos anti-s lvl lower than u cant taget on u.in stealth mode,it costs some mana per

seconds.

嗜血咒

Range self
Mana 56+35*Skill lvl
Channel 1.8second
Cast 2.4second
CoolDown 15.0second
Weapon dagger
Require Cultivation lv39

Skill Description

all party members 10meters around u can recover hp equals 2% of the melee dmg they delt.

buff lasts (150+15*Skill lvl)second.
buff only works on bm、barb、Assassin.
buff only works on melee weapon.

如来天心咒

Range self
Mana 56+5*level
Channel 1.5second
Cast 2.6second
CoolDown (300-12*Skill lvl)second
Weapon dagger
Require Cultivation lv49
Skill Description
during 120seconds,avoid 1 deadly hit that may cause death,and recover 20% max hp.

三世明王咒

Range self
Mana 56+7*Skill lvl
Channel 0.1second
Cast 1.6second
CoolDown 90.0second
Weapon dagger
Require Cultivation lv69

Skill Description

Increase your evation to effects from skill(25+2.5*Skill lvl)%,last (30+3*Skill lvl)second.金刚轮印咒 and 三世明王咒

share 90second CoolDown.

★蓄势系


放血
Range 4.5meters
Mana -2.2+5.6*Skill lvl
Channel 0.2second
Cast 1.8second
CoolDown 8.0second
Weapon dagger
Require Cultivation lv1

Skill Description

deal physical damage,and make target bleed.

狂狼印

Range self
Mana 25+1.5*Skill lvl
Cast instant
CoolDown 60.0second
Weapon dagger
Require Cultivation lv19
Skill Description
increase max crit dmg limit to(10+2*Skill lvl)%,effect last 30second.

钻心袖箭

Range (20+1.5*Skill lvl)meters
Mana 10+5*Skill lvl
Channel 0.1second
Cast 1.0second
CoolDown 15.0second
Weapon dagger
Require Cultivation lv29

Skill Description
deal range physical damage,has a chance to interrupt cast.

绊腿斩

Range 4.5meters
Mana 33.6+7*Skill lvl
Channel 0.1second
Cast 1.5second
CoolDown 15.0second
Weapon dagger
Require Cultivation lv39

Skill Description

deal physical damage,and immobilise target.
cast skill will gain 50 chi.

深度冰刺

Range self
Mana 10+5*Skill lvl
Channel 0.7second
Cast 1.3second
CoolDown 15.0second
Weapon dagger
Require Cultivation lv49

Skill Description

decrease atk speed(50+5*Skill lvl)%,atk lvl increase(15+1.5*Skill lvl) ,last 10minutes.

龙腾斩

Range 4.5meters
Mana 75.6+6.7*Skill lvl
Channel 0.2second
Cast 1.8second
CoolDown 30.0second
Weapon dagger
Require Cultivation lv59

Skill Description

deal physical damage,and gain 150 chi.
100% accuracy.


背水一战

Range self
Mana 84+8.4*Skill lvl
Cast instant
CoolDown 60.0second
Weapon dagger
Require Cultivation lv69

Skill Description
instantly gain(150+5*Skill lvl) chi.

★疾风系

 

疾风行
Range self
Mana 10+5*Skill lvl
Cast instant
CoolDown 60.0second
Weapon dagger
Require Cultivation lv19

Skill Description

increase movement speed,last 10second.


如影随形

Range (15+1.5*Skill lvl)meters
Mana 35+5*Skill lvl
Cast instant
CoolDown (30-1.5*Skill lvl)second
Weapon dagger
Require Cultivation lv39

Skill Description

instantly teleport to target in range.
require 20 chi.

迷踪乱步诀

Range self
Mana 100
Cast instant
CoolDown 90.0second
Weapon dagger
Require Cultivation lv49

Skill Description

increasemovement speed,immune to movement debuffs,last 10second.
require 1 spark.

百步神行诀

Range (20+1.5*Skill lvl)meters
Mana 75+5*Skill lvl
Cast instant
CoolDown 180second
Weapon dagger
Require Cultivation lv69

Skill Description
instantly teleport to target in range.,and stun target for 3second.
require 1 spark.


★其他

dagger mastery

Range passive
Require Cultivation lv39

Skill Description

(6*Skill lvl)% more atk from daggers.

movement mastery

Range passive
Require Cultivation lv39

Skill Description
increase(2*Skill lvl) stealth lvl.

sight mastery

Range passive
Require Cultivation lv39

Skill Description
increase(2*Skill lvl) anti-s lvl.

transformation

Range self
Mana 20*Skill lvl
Cast instant
CoolDown 15.0second
Weapon dagger
Require Cultivation lv19

Skill Description

Transform into mermaid, increase defence lvl(5+0.5*Skill lvl) ,
increase swim speed(20+6*Skill lvl)%.

only usable in water.

Phychic
(use magical orb, different orb has different effect when using skills, assists atk during the battle. key word: repression)

  PvP ability: ...............★★★★★
  Squad fight ability: .......★★★★★
  Grinding ability: ..........★★★★
  instants requirement: ......★★★★★
  player skill requirement: ..★★★
★水系


冲击术

Range (19.5+0.9*Skill lvl)meters
Mana -9+15*Skill lvl
Channel 0.5second
Cast 1.5second
CoolDown 3.0second
Weapon orb
Require Cultivation lv1

Skill Description
phychic'atk skill,deal water dmg,and slow target.

黑巫咒

Range self
Mana 12+10*Skill lvl
Channel 1.0second
Cast 1.4second
CoolDown 8.0second
Weapon orb
Require Cultivation lv19

Skill Description

increase atk lvl(11+1.1*Skill lvl) ,
decrease def lvl(5+0.6*Skill lvl) ,
last 60second.
u can only activate either黑巫咒 or 白巫咒.

激流术

Range (19.5+0.9*Skill lvl)meters
Mana 30+15*Skill lvl
Channel 0.9second
Cast 1.3second
CoolDown 15.0second
Weapon orb
Require Cultivation lv29

Skill Description
phychic water curse skill,make target suffer water dmg during 15second.

生命气泡

Range 2.5meters
Mana 150+50*Skill lvl
Channel 1.5second
Cast 2.0second
CoolDown 30.0second
Weapon orb
Require Cultivation lv29

Skill Description
all party members 5meters around u recover(15+1.5*Skill lvl)%basic magic dmg
+ 300+70*Skill lvl hp during 15 seconds.

气爆术

Range5meters
Mana 100+20*Skill lvl
Channel 1.5second
Cast 1.5second
CoolDown 8.0second
Weapon orb
Require Cultivation lv39

Skill Description
  deal water dmg to all targets 8 meters around ,and slow them.

冷凝术

Range (19.5+0.9*Skill lvl)meters
Mana 157.5+18*Skill lvl
Channel 1.0second
Cast 2.0second
CoolDown 8.0second
Weapon orb
Require Cultivation lv49

Skill Description
phychic water atk skill,deal water dmg,has a chance to immobilise target.

生命绽放

Range (19.5+0.9*Skill lvl)meters
Mana 200+25*Skill lvl
Channel 0.8second
Cast 2.2second
CoolDown 90.0second
Weapon orb
Require Cultivation lv49

Skill Description
HP recovery from skills increase by(10+Skill lvl)%
hp recovery from pots increase by(15+1.5*Skill lvl)%
HP charm CoolDown reduce by (0.3*Skill lvl)second
last 90second.
生命绽放and生命禁锢share90second CoolDown.

摄魂术

Range (19.5+0.9*Skill lvl)meters
Mana 100+12*Skill lvl
Channel 1.6second
Cast 1.2second
CoolDown 30.0second
Weapon orb
Require Cultivation lv59

Skill Description
decrease target skill channeling time(50+3*Skill lvl)%,last 12second.
require 30 chi.

潮汐精灵

Range self
Mana 200
Channel 0.6second
Cast 1.6second
CoolDown 60.0second
Weapon orb
Require Cultivation lv69

Skill Description
increase magic atk,last 15second.
increase all skill channeling speed during 6second.
cant stock w/ genie skill
[SIGPIC][/SIGPIC]
Post edited by Korren - Lost City on
«134567

Comments

  • Malley - Lost City
    Malley - Lost City Posts: 52 Arc User
    edited October 2009
    wow nice job
  • Paigrande - Harshlands
    Paigrande - Harshlands Posts: 777 Arc User
    edited October 2009
    err... Why isnt this thread about the anni pack?b:angry nice now i know that the one hitting skill was a lie :p
    (\__/)
    (='.'=) This is Bunny. Copy and paste bunny into your
    (")_(") signature to help him gain world domination.
  • ghostk11
    ghostk11 Posts: 12 Arc User
    edited October 2009
    Assassin wins hands down. No need to QQ. Just figure out how to beat the assassin. I've returned to this game after long long break for this class. Hope its at least interesting. Assassin gonna **** veno's and all other classes, but veno's will complain the most cause sins **** the nix and the nix costs $200+.... But all in all, as I've always said...

    LESS QQ MORE PEW PEW !! b:victoryb:thanks

    Oh didn't comment on phys, well they just sound lame... But I'm sure they will be more vicious then they sound... Edit: Okay I lied phys sound like they bout to pwn the hell out of things too... How long till the first ... Nerf?

    Question though, with the new law passed in china closing down P2P games(if I understood that correctly) that would mean PW is getting shutdown over there... Does that mean since were international. . . they'll come here to continue exploring the new expansion since they to are getting this...?
  • Bagoly_ - Sanctuary
    Bagoly_ - Sanctuary Posts: 252 Arc User
    edited October 2009
    nice now i know that the one hitting skill was a lie :p

    There are many skills in this list that are more overpowered than the onehit one. b:shocked
  • KrittyCat - Dreamweaver
    KrittyCat - Dreamweaver Posts: 1,273 Arc User
    edited October 2009
    Some of the psychic skills make them pretty darn hard to beat...I would call them pretty OP, too.
    [SIGPIC][/SIGPIC]
    (Signature credit to NowItsAwn)

    Survivor of Snow-Mageddon 2010, "The Great Earthquake" of 2011, and Sandy 2012 b:victory
  • Brael - Dreamweaver
    Brael - Dreamweaver Posts: 1,430 Arc User
    edited October 2009
    I count 23 assassin and 26 psychic skills. The skill counts for current classes are:
    BM - 42
    Wiz - 32
    Archer - 28
    Cleric - 35
    Barb - 31
    Veno - 36 (including one disabled)

    Are you sure those are full skill lists? Unless they're focusing on quality rather than quantity they seem pretty low. Especially when you consider two of those are likely level 79 skills and two are level 100 skills. That wouldn't leave a whole lot of other skills there to use, especially if some of them are merman/mermaid form only much like skills in barb/veno skill trees.
    ghostk11 wrote: »
    Question though, with the new law passed in china closing down P2P games(if I understood that correctly) that would mean PW is getting shutdown over there... Does that mean since were international. . . they'll come here to continue exploring the new expansion since they to are getting this...?

    You misunderstood the law. The law in China simply says individuals can't sell virtual property for coin. Think of the stereotypical chinese coin farmer in MMO's, who then sells that coin to other players. That's what they made illegal, but only illegal when the server is located in china.
  • Telarith - Sanctuary
    Telarith - Sanctuary Posts: 1,417 Arc User
    edited October 2009
    Alot depends on whether those Atk lvl adds are self only, or targetable.

    Mostly I look at them and think, venos better learn some PvP skill to win. The assassin ability to throw away and be immune means stuns should be negated during it. Also messes up BMs, but that's not too big a worry.

    Mostly I look at the two classes, and wonder why I'm leveling up my cleric on a 2nd account. Those two classes both have skills that would be perfect for soloing TT squad mode bosses on my fist BM. Health gain off of damage dealt? Who needs heals. Improved recharge rate on charms, and boosted pot health gain? Again, who needs heals :) Now I feel like getting a 3rd comp, and doing 3 man runs with 1 of each. Those bosses would drop at a very fast rate for very cheap.

    All in all, the skills listed seem to add a lot more depth to existing game play, now the trick will be to balance them so they don't destroy it as well. I hope they pull it off, because I am looking forward to playing both of them.
    Fist are the worst at PvP AND PvE, if you disagree, as I said, take it to PM's or make your own guide. Go here if you want to debate about it. - Lyndura

    Get a High lvl Fist warrior use it, Restat to axes. GG - complexx

    :NOTE: These signatures are to forever immortalize, how stupid people can be.
  • Jer - Dreamweaver
    Jer - Dreamweaver Posts: 215 Arc User
    edited October 2009
    I can imagine 5 Assasins in the same Squad go invisble and Sneak up on someone and just kill the person quickly without them even knowing
  • Rikuza - Heavens Tear
    Rikuza - Heavens Tear Posts: 38 Arc User
    edited October 2009
    I wonder if Factions/Squads are also extended to make room for them. As for say, Rebirth the all classes bonus thing..
    [SIGPIC][/SIGPIC]
  • somerandomacc
    somerandomacc Posts: 58 Arc User
    edited October 2009
    1) nice classes, perhaps i will open chars of these.
    2) the Assasin pic looks like the girl is gonna peel off XD b:pleased b:chuckle
  • Hisuna - Sanctuary
    Hisuna - Sanctuary Posts: 1,071 Arc User
    edited October 2009
    deepen bless
    make target: 1.increase 150% HP regen from skills.
    2.increase 200% HP regen from potions.
    3.the charm ticking duration reduce by 2 seconds.

    weaken bless
    make target: 1.reduce 150% HP regen from skills.
    2.reduce 200% HP regen from potions.
    3.the charm ticking duration increase by 2 seconds.


    Class skills directly interacting with a cash shop item like this is just not a good sign.
    [SIGPIC][/SIGPIC]
    The family is a haven in a heartless world.
    Once a Guardian, Always a Guardian. Element: Fire.
  • Dominatiger - Sanctuary
    Dominatiger - Sanctuary Posts: 1,066 Arc User
    edited October 2009
    its all about damage...

    assassins will kill arcanes in less than 5 seconds!!! assassisn will took a bit more to kill LA but they will kill then as well.
    Happy Sauce face

    ಪ_ಪ
    Manufactured by Konariraiden
  • Bagoly_ - Sanctuary
    Bagoly_ - Sanctuary Posts: 252 Arc User
    edited October 2009
    ghostk11 wrote: »
    Assassin wins hands down. No need to QQ. Just figure out how to beat the assassin.

    It's not just about OPness, I'm sure that they will be beatable somehow. The skill list foreshadows that the assassin make blademasters half-obsolete, only leaving the crowd control and off-tank role to them PvE-wise. And the psychic seems to be a status-effect character (think about the support oriented venos here) and they have quite a few attacks and AoEs... making wizzies even less desired than they already are. Mmmm... status-effect char with AoEs... something that I must try. :D
  • Zoe - Heavens Tear
    Zoe - Heavens Tear Posts: 3,814 Arc User
    edited October 2009
    I can imagine 5 Assasins in the same Squad go invisble and Sneak up on someone and just kill the person quickly without them even knowing

    Causing players to suck even more in pvp because they fear getting hit more than ever.
    Main characters
    Celestial Sage Venomancer Zoe - 100
    Sage Barbarian Malego - 91
  • Arliana - Dreamweaver
    Arliana - Dreamweaver Posts: 410 Arc User
    edited October 2009
    hmmm... well, at least blademasters still have golden bell to make sure we're wanted....b:shocked
  • jadeexile
    jadeexile Posts: 0 Arc User
    edited October 2009
    Just what wizards needed, a class with an elemental immunity skill, and both classes having skills making it very easy to interrupt channeling. Why do the GMs hate us? :(
  • Maiya - Lost City
    Maiya - Lost City Posts: 2,686 Arc User
    edited October 2009
    I have a feeling that some skills won't be PvP intact. Such as the reflect Psychics have. It would probably only be in PvE / TW.
    [SIGPIC][/SIGPIC]
  • mazzle
    mazzle Posts: 0 Arc User
    edited October 2009
    I have a few questions, i know you may not have them but hopfully a GM might reply in this thread.

    1) Will these new orbs be available for all casters or will they have class req for psychs only?

    2)Will there be new skills/upgrades for the classes that already exist in this update?

    3)Finally.. What kind of flying mounts are these new class going to be using?
  • LadyMunckin - Heavens Tear
    LadyMunckin - Heavens Tear Posts: 31 Arc User
    edited October 2009
    wow assasins have godly pvp skills, i'd say a person who makes assasin and knows how to play it is gonna own pvp for sure
    [SIGPIC][/SIGPIC]
  • Telarith - Sanctuary
    Telarith - Sanctuary Posts: 1,417 Arc User
    edited October 2009
    Few things to consider:

    1. Invisible doesn't mean not on radar. I don't need to see someone in a dungeon to know where they are on the radar. And anyone who doesn't get paranoid with 5 blobs on radar and seeing nothing around them deserves to die until they actually gain some skill.

    2. Those skills are likely including lvl 100 and 79 skills as well, no duration, no spark cost, and no CD is listed on them. Some may seem very powerful, but I could list existing skills the same way to make them seem OP as well. BMs have a skill that boosts phys def by 1000%. Wizzies have a skill that removes channeling from their spells. It's all in the details.
    Fist are the worst at PvP AND PvE, if you disagree, as I said, take it to PM's or make your own guide. Go here if you want to debate about it. - Lyndura

    Get a High lvl Fist warrior use it, Restat to axes. GG - complexx

    :NOTE: These signatures are to forever immortalize, how stupid people can be.
  • ZackTheDjinn - Harshlands
    ZackTheDjinn - Harshlands Posts: 1 Arc User
    edited October 2009
    Few things to consider:

    1. Invisible doesn't mean not on radar. I don't need to see someone in a dungeon to know where they are on the radar. And anyone who doesn't get paranoid with 5 blobs on radar and seeing nothing around them deserves to die until they actually gain some skill.

    2. Those skills are likely including lvl 100 and 79 skills as well, no duration, no spark cost, and no CD is listed on them. Some may seem very powerful, but I could list existing skills the same way to make them seem OP as well. BMs have a skill that boosts phys def by 1000%. Wizzies have a skill that removes channeling from their spells. It's all in the details.

    Well it might be easy to spot an assasin on the radar if there are no more people in the area besides you and the assassin. But in a sea of green dots (in a populated zone) there's going to be trouble.
  • mazzle
    mazzle Posts: 0 Arc User
    edited October 2009
    If the only way to reveal an **** invis is with his own uff then it will be a pain in pvp 1v1, there's prob some catch to it though like reduced movement speed so you can atleast run and double jump to avoid being attacked but i noticed **** also have skill to remove any kinds of ailments and give immunity as well..
  • Kimmahri - Harshlands
    Kimmahri - Harshlands Posts: 58 Arc User
    edited October 2009
    not surprising a veno is the one QQing. when strongest class runs risk of being surpassed they get annoyed.
  • Maiya - Lost City
    Maiya - Lost City Posts: 2,686 Arc User
    edited October 2009
    This thread is now about venos QQing.
    [SIGPIC][/SIGPIC]
  • Quilue - Sanctuary
    Quilue - Sanctuary Posts: 5,787 Arc User
    edited October 2009
    This thread is now about venos QQing.

    i want a long fluffy tail b:cry

    o QQ about veno or veno QQ? i can do either

    i want...moar cast range? (i think veno has the lowest)
    Elena Costel: I wash my hands of this affair.
    Legerity: *drags you back* *stains your hands with said affair*
    Elena Costel: Noooo... I don't want to have a dirty affair with Lady Legerity...
    Qui: b:dirty
  • Bartack - Heavens Tear
    Bartack - Heavens Tear Posts: 253 Arc User
    edited October 2009
    assins look like another archer to me, light armor-low vit-high evade-heavy phys damage. only up close and personal, maybe more of a challange for us barbs...maybe. so long squishies b:pleased
  • Quilue - Sanctuary
    Quilue - Sanctuary Posts: 5,787 Arc User
    edited October 2009
    but it looks like their evasion actually does something

    im going to roll a 4-1 assassin, then wield a bow til they get close b:chuckle
    Elena Costel: I wash my hands of this affair.
    Legerity: *drags you back* *stains your hands with said affair*
    Elena Costel: Noooo... I don't want to have a dirty affair with Lady Legerity...
    Qui: b:dirty
  • mazzle
    mazzle Posts: 0 Arc User
    edited October 2009
    I dont like the idea of dmg being reflected, atleast i hope its not magic dmg that it reflects >.>
  • Silver - Dreamweaver
    Silver - Dreamweaver Posts: 403 Arc User
    edited October 2009
    BUAHHA, u think they are overpowered, really?? well Lets put all the classes in prospective for you, to show u why they are not "Overpowered".

    Elves

    1. Archer- Ranged attack first of all. Elemental and Physical attacks to kill HA,LA,Arcane with ease. Best DPS, and even at close range, Lightning does Full damage. Wingrise for Anti Stun and -30% damage. Nice Class for Pker. High evasion which gives upper hand to "physical classes" and speed/evasion buff to make kiting/ running easier. Also have a good amount of controller skills.
    2. Cleric- A range of Buffs From Physical and Elemental Defense, to Addition magic damage (CRAZY Good Buff) and increase HP/MP rate of recovery. Plume shell which absorbs 75-80% of damage at lvl 10 (Physical). Has 2 debuffs, Elemental and Physical 2 make their opponet go down easier with its physical or arcane. Purify for those skills that make them die faster and also Heals to prevent themselves and others from dieing. Sleep to help with kiting, getting ready 2 strike again, or waiting for charm 2 tick. High damaging Elemental skills. Skills 2 Increase Group attack rate/chant and reduce damage/healing skills...

    This was only elves btw, lets see the other classes

    Untamed

    Barbarian- Tanker class, Incredible hp per vit point yet lower damage until the get Armaggedon or even before when they use buffs (lvl 59) or heaven/hell skills (89). HIGHER Physical defense and HP in tiger, skill cancelation in tiger form as well. 2 amazing buffs, Physical attack buff and HP increase buff, which make them better at tanking, etc.

    *finish the rest when i get back*

    Point is, Stop qqing since u know ur going 2 A. Invite them 2 parties B. Invite them to your guilds. Just because they hit hard, its one thing that is better about their class but one flaw is that they die quick i mean come on, Light Armor Melee...... so get over it, the Devs are trying 2 make this game better and if u dont understand that...Get out.
    Most Ironic phrase in the English language is Common Sense, its easiest concept to understand yet few people ever grasp it.

    ~Silver
  • Elviron - Dreamweaver
    Elviron - Dreamweaver Posts: 812 Arc User
    edited October 2009
    There is still one aspect of the assassin class that is yet to be revealed and some what confusing.

    Which stat would increase their weapon damage? DEX or STR?

    From the class description, if theye going to wear LA and rely on crits then they need quite a bit of DEX which would make sense to have as the damage increasing stat (similar to what archers have). However, since they use daggers STR sounds more logical to have since usually its STR that increases melee weapon damage. If its STR then couldnt the assassins easily wear HA instead of LA giving them added def?

    If DEX increases weapon damage, then these would be similar to archers in terms of stat distribution.

    If STR increases weapon damage, then most would go for the 4 STR 1 DEX build which would let the player wear LA and HA if am not mistaken. However they would get a very low CRIT rate since I guess only DEX increases the crit rate when it comes to stats.

    Therefore unless the last piece of the puzzle is given (dmg increasing stat), we cant really tell how this particular class would work out.

    Either ways they do not sound like an all out invincible class to me even if they seem to have cool sounding skills which sadly do not comment on the lvl requirement, mp usage, chi usage, cast time, cool down time, negative effects, etc.