"New" Suggestion Compilation thread!
Comments
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I've searched around and haven't found an "official' suggestion for this.. soooo
Halloween Event.... Just like the Christmas, Easter and Valentines day stuff... quests, unique rewards, things of that nature... *not* cash shop related as well.... If this has been suggested before I apologize in advanced.. but I did do a search and saw nothing but sporadic threads but nothing in this particualr thread....0 -
I dont know if anyone has suggested this...But please bring in a Gender change scroll..I really dint have the time to read all 600+ posts...I dont know why I made a female char in this game,mayb coz I like the idea of female archers..lol I came to know later on that u can carry female chars and even marry them...lol I hate being carried and male chars embracing n all..ahaha b:victory so please PW please introduce a gender change scroll!! b:chuckle b:victory0
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it would be nice if we had rechargeable hp and mp charms then the poorer players would just have to get one charm and recharge it once and a while instead of haveing to buy a new one every time it runs out you would recharge it with something like chi or maybe a stone that drains life out of the enemys you kill and then recharges the stone when you transfer the energy to the charm0
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Hey there it's me again LadyChastity, regarding the player housing.
You said to reply back for addtional ideas for houses. Well, I've read
the thread and not alot of people added alot to the comment (Player
Housing). If they did my bad for missing it. b:cute However my comment will be long so therefore; I'd thought
I'd send it via this way (email) as it's more personal and I can try to
add it to that thread link you've given to me also.
Player Houses:
1- In major cities have a portal to go into a special area that looks like
a neighbourhood that consists of different looking style player houses.
Can be a group of 10 styles. Once the player enters the portal, they can
either choose a house of their choice to live in. Once they've chosen their
particular house out of the 10 choices. They then enter into that home
by going through the front door.
2- Once entered into the door they will end up in that particular home
which will be tuned to their character.
3- Each of the 10 homes will cost a different amount of coins to rent per
month depending on style just like real life the more fancy the more
money you pay per month. So by charging them rent it's like charging
them mortgage monthly. Makes them have to work for thier home in
the virtual world fighting creatures to earn money for the
rent/mortgage. Makes them have to work for something valuable. But,
keep in mind that the rent/mortgage has to be a decent amount for the
average player so they can afford it.
4- Furnishings for the home can be in the form of a new crafting skill.
The players can choose that skill to learn and start to make furnishings
for a home and sell it also on the auction.
5- Another idea is you can also add a tavern that has rooms to rent.
Whereas, the player can go to a series of doors and choose one to enter
into and it's tuned to them to rent in the form of a week incriments also
paid in the in game currency of coins at a reasonable rate based on the
average player's play time. This will benefit players with lower amount
cash. So they can have a place to retreat and relax.
6- In these player houses and the tavern rooms they can also invite their
friends to visit by adding them to the guest list or by inviting them over
once they join the group.
7- There should also be a limit of items that can be placed in the player
houses which can be 100 items.
8- Tavern rooms are already pre-furnished just like renting a motel or a
hotel room.
9- Can also introduce house pets for the homes aswell as the guildhalls.
10- Another idea for guilds is they can have 5 guild halls placed in the
same housing areas all looking different. They can be pre decorated or
can be decorated by the guild leader. However, the guildleader has to
enter into the doorway, to tune it to his guild and add all the
guildmates to the guest list to enter into it. Also the rent/mortgage has
to be paid by the guildleader and a portion can be paid by the
guildmatesin the form of a donation. The advantage of a guildhall is
great for meetings, and event plannings. Each different style will cost
more or less per month depending on the size and style. Rent/mortgage
is again in the form of in game currency (coins).
11- All these player homes, Guild halls and the taverns can be
fashioned by the style of the game. So it blends in beautifully. These
buildings are all gonna be in the form static housing so anyone can
own them.
12- Similar games such as Lord of the Rings and Everquest 2 have these
and it's an effective method. However, this idea has some differences in
it that'll make it unique from those games.
13- World drops of furnishings such as rare paintings can be found to
place in the homes etc... list can go on you be the judge.
14- The pluses to having "static" housing is that it really takes up no
room in the game. AS it's a specific area that you enter into a portal to
get to and the player picks out of what you've made for the choices.
Therefore there's no messy homes all over the map from where players
drops them. It's a win win situation for all parties. Therefore, saves the
beauty of the game and also satisfies all the clients that wants homes .
Anyways, that's my ideas hope it helps. Thanks.
From: LadyChastity(Sanctuary)0 -
Sorry if this was already covered (didn't see either one in the list, but I could have missed them).
1) Increase the number of members allowed in a party (especially since we are getting new classes soon).
2) Increase material drop rates in solo TT runs. As they are now, it's a waste of time, subs, and patience trying to get anything worth a dang in solo runs.0 -
passionate7 wrote: »Hey there it's me again LadyChastity, regarding the player housing.
You said to reply back for addtional ideas for houses. Well, I've read
the thread and not alot of people added alot to the comment (Player
Housing). If they did my bad for missing it. b:cute However my comment will be long so therefore; I'd thought
I'd send it via this way (email) as it's more personal and I can try to
add it to that thread link you've given to me also.
Player Houses:
1- In major cities have a portal to go into a special area that looks like
a neighbourhood that consists of different looking style player houses.
Can be a group of 10 styles. Once the player enters the portal, they can
either choose a house of their choice to live in. Once they've chosen their
particular house out of the 10 choices. They then enter into that home
by going through the front door.
2- Once entered into the door they will end up in that particular home
which will be tuned to their character.
3- Each of the 10 homes will cost a different amount of coins to rent per
month depending on style just like real life the more fancy the more
money you pay per month. So by charging them rent it's like charging
them mortgage monthly. Makes them have to work for thier home in
the virtual world fighting creatures to earn money for the
rent/mortgage. Makes them have to work for something valuable. But,
keep in mind that the rent/mortgage has to be a decent amount for the
average player so they can afford it.
4- Furnishings for the home can be in the form of a new crafting skill.
The players can choose that skill to learn and start to make furnishings
for a home and sell it also on the auction.
5- Another idea is you can also add a tavern that has rooms to rent.
Whereas, the player can go to a series of doors and choose one to enter
into and it's tuned to them to rent in the form of a week incriments also
paid in the in game currency of coins at a reasonable rate based on the
average player's play time. This will benefit players with lower amount
cash. So they can have a place to retreat and relax.
6- In these player houses and the tavern rooms they can also invite their
friends to visit by adding them to the guest list or by inviting them over
once they join the group.
7- There should also be a limit of items that can be placed in the player
houses which can be 100 items.
8- Tavern rooms are already pre-furnished just like renting a motel or a
hotel room.
9- Can also introduce house pets for the homes aswell as the guildhalls.
10- Another idea for guilds is they can have 5 guild halls placed in the
same housing areas all looking different. They can be pre decorated or
can be decorated by the guild leader. However, the guildleader has to
enter into the doorway, to tune it to his guild and add all the
guildmates to the guest list to enter into it. Also the rent/mortgage has
to be paid by the guildleader and a portion can be paid by the
guildmatesin the form of a donation. The advantage of a guildhall is
great for meetings, and event plannings. Each different style will cost
more or less per month depending on the size and style. Rent/mortgage
is again in the form of in game currency (coins).
11- All these player homes, Guild halls and the taverns can be
fashioned by the style of the game. So it blends in beautifully. These
buildings are all gonna be in the form static housing so anyone can
own them.
12- Similar games such as Lord of the Rings and Everquest 2 have these
and it's an effective method. However, this idea has some differences in
it that'll make it unique from those games.
13- World drops of furnishings such as rare paintings can be found to
place in the homes etc... list can go on you be the judge.
14- The pluses to having "static" housing is that it really takes up no
room in the game. AS it's a specific area that you enter into a portal to
get to and the player picks out of what you've made for the choices.
Therefore there's no messy homes all over the map from where players
drops them. It's a win win situation for all parties. Therefore, saves the
beauty of the game and also satisfies all the clients that wants homes .
Anyways, that's my ideas hope it helps. Thanks.
From: LadyChastity(Sanctuary)
Character customization , houses, neighborhoods, and taverns? too SIMSish. Customizing characters is nice, but all that extra effort to houses and stuff can be put to more game progress effective things that give benefit.0 -
web page with the number of people killed, who had most kills, who died by who and how many times etc... would be good if every character could have a personal page with information about when did he die nd what killed him.
also TW's for lower lvls would be a good idea, level limits for guilds same as the limits in the rebirth of gods quests would sound fair.b:cute0 -
all these suggestionz are really good, I think they would be very beneficial to the game.
IDK if it'z been posted but the idea on the "true animal forms" thread[SIGPIC][/SIGPIC]Thankiez to Dorset for the sig!
MagicHamsta will remain in our hearts forever
P.S. I am a female venomancer ^^ I know it's rare, isn't it?0 -
Nehemiah - Harshlands wrote: »Character customization , houses, neighborhoods, and taverns? too SIMSish. Customizing characters is nice, but all that extra effort to houses and stuff can be put to more game progress effective things that give benefit.
Thank you Nehemiah, for your comment on my player housing b:pleased. It does sound Simish in way. I just thought it'd be a neat idea to make the game not so much into battle and fight fight. But, something different to do and for friends to hangout plan events and to socialize. I find it hard when the cities are so busy to find friends. This way they can group up and go to either their guild hall or to a player's home to discuss matters or what have you. It's just a suggestion Just for some excitement as I'm sure not only me would like some relaxing time away from fighting always b:laugh. I'm delighted that you've replied. Take care.0 -
I'm pretty sure I read somewhere that the GMs confirmed that we won't be getting the housing system.God of healing, bless those that stand before you...
Grant me the righteous power to banish evil!
[SIGPIC][/SIGPIC]0 -
Allow feature such that in guild window a link is available to guild's site. Would greatly increase convenience.0
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This is something that I really miss from another game, we had this scroll (Cash shop thingy) that lasted for either 1 day, 1 week or 1 month and the leader of the squad could recall all members of his squad to his location, really useful when u are organizing parties and everyone is on different parts of the map or when u find a beautifull spot and wants to quickly bring ur sweetheart to share the moment... b:chuckle0
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That would be really nice[SIGPIC][/SIGPIC]Thankiez to Dorset for the sig!
MagicHamsta will remain in our hearts forever
P.S. I am a female venomancer ^^ I know it's rare, isn't it?0 -
Some of these ideas are really nice...
(namely autotarget with tab)
I would also like to suggest letting number pad be used to activate your macros for keys 1-8 because I find that the game could be heavily reliant on the left hand (because I use it for movement also).
I also suggest that macros on the shortcut bar can be activated by single clicking rather than double clicking.
Sometimes the icon gets dragged when I'm trying to cast spells consecutively.
Thank you for your time.0 -
Items in macros
Particularly weapons, would be very useful for BMs with all the different weapon paths. Also pots and stuff.
And a time delay for skills in the macro to account for cooldowns (though this may be a bit overpowered...thinking stunlocks here >.>)you thilly gooses... feather set is thuper fabulous! -Bowlinbob
Chars:
Qwentomec 94 BM / _Zappy_ 99 Wizzy / xLysander 6x Cleric / MoneyBagz 5x Veno / BaNaNa 3x Barb / _Flappy_ 2x Archer / xKnifey 2x Sin / Spoo_Ney 3x Psy
(cookie for anyone who gets the simpsons reference in those last 2 names)0 -
Petbag slot increaser please. I want to catch'em allb:cute. Seriously.The VenoX: Heavy Pure Melee (Axe User with a hint of magic) Venomancer and Proud
Having fun since lv1
5 more levels baby!
^_____^
{=^.^=} < I'll never give up. Never give in. )
I'm for The Cursed!
pwi-forum.perfectworld.com/showthread.php?t=6561320 -
An item that lets you forget a learned and updated skill and also gives back the used spirit points and coins used on the skill
fully support this :P i want something which can de-level skills or remove it to lvl 1 .. would make a great income for pw as im sure a few more ppl like me av made a mistake0 -
Umm wt about teleports via boutique?, lasts so long or unlimited for a set ammount of gold.
I'm sure the ammount people spend on teleporting per month is pretty high. so even if you made it 30 zen for unlimied some people would buy? or like 1 month for 3 zen b:victory0 -
That would be cool, although idk how many ppl would put many in for that[SIGPIC][/SIGPIC]Thankiez to Dorset for the sig!
MagicHamsta will remain in our hearts forever
P.S. I am a female venomancer ^^ I know it's rare, isn't it?0 -
mm depends, teleports are really expensive, especially if you dont wanna waste time like me b:sad lol
you could probably go through 2-4m on teleports per month *not saying this is accurate but it does add up depending on what your doing b:angry lol0 -
Add level and faction to Friends list please.0
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- Make all frog pets land AND water pets. (I mean really, who has ever heard of a frog that won't enter the water?)
- Finally make the "Community", "Yuan", and "Friend Finder" available
- More game music options
- Make the auto-pathing make it so that you avoid obstacles/walls(will be really helpful for level 29s and down in Arch)
- At least one more "materials" banker quest
- Potions for pets--would be a more expensive than regular potions but would follow the same level requirements: 5,12,20,30,40,50,etc...
-Language options--For people who want to play PW but there are no downloadable versions of the game in their language. It can be a download that interferes with the original language, overrides it, and inserts the downloaded language. It wouldn't be a patch thing, more like a "good virus" add-on. Or however other way you want to make it, but the language changes would really help gamers from other countries that wouldn't want to start over once you make a completely new server/game that's in their language.0 -
i don't know if anyone has brought it up yet, but, how about a talent tree or something. This way we can specialize our characters to how we want. For example, A cleric can choose to specialize in healing, buffs, or damage. That way we aren't all practically the same.0
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ok here's a few.... dual settings.... people should be able to edit the settings for F9 mode and for the other mode....
also... faction alliances.... so factions could ally and earn stuff like... extra exp, spirit, or gold when in a squad with allied faction members... and extra exp spirit or gold when you're in a squad with high ranking members of your own faction and faction members...
and another thing... I suggest a new scroll thing for the boutique called the life insurance scroll... lost exp is converted to coins...
last but not least... married people... they should get a automatic buff when they're in range... or more then one... maybe a eternal happiness that boosts hp and mana recovery... maybe a spouse's jealousy that boosts your attack some... and also a spouse's care that lowers the rate of dropping items when you get rpk'd in the pvp server... I had ideas for more buffs for married people but I gotta go at the moment
I might post more ideas later0 -
It came to me just before I went to sleep. There is a lot of fix HH and legendary item out there. But nothing in the game is supporting regular weapon manufacturing, other then refining, socket and luck. So here is the idea. It's a new item that mob could drop, like they rarely drop scroll and gem etc. It would look like a book and say " Manufacture Lore".
The idea is to improve the % chance of making an item whit more star, or an item whit a specific skill.
I see many level of this item, they could be combine to improve there % chance.
Ok like a lv1 to make a 3* would be put in the manufacture window, like dragons orb. and say something like "Add 1% chance to make a 3* item."
You could combine 10 of lv1 to get a lv2 : 3% then lv3 : 5% etc up to 25% maybe.
You could have many of those item, for crit rate, phy def, magic bonus etc.
This would create a new trading market and kinda reinforce the regular weapon/armor making at high level. It would also make new rare item that high level player might get interested to get.
All the monster would probably drop lv1 like any other item. And boss could drop higher lv making this also time consuming. So that the system does not get abuse to much.
Down side, Market get polluted by channeling, crit and rare 3* item. I don't think it would be the case cause it's already polluted whit better HH and other weapon.[SIGPIC][/SIGPIC]0 -
TCHP - Lost City wrote: »It came to me just before I went to sleep. There is a lot of fix HH and legendary item out there. But nothing in the game is supporting regular weapon manufacturing, other then refining, socket and luck. So here is the idea. It's a new item that mob could drop, like they rarely drop scroll and gem etc. It would look like a book and say " Manufacture Lore".
The idea is to improve the % chance of making an item whit more star, or an item whit a specific skill.
I see many level of this item, they could be combine to improve there % chance.
Ok like a lv1 to make a 3* would be put in the manufacture window, like dragons orb. and say something like "Add 1% chance to make a 3* item."
You could combine 10 of lv1 to get a lv2 : 3% then lv3 : 5% etc up to 25% maybe.
You could have many of those item, for crit rate, phy def, magic bonus etc.
This would create a new trading market and kinda reinforce the regular weapon/armor making at high level. It would also make new rare item that high level player might get interested to get.
All the monster would probably drop lv1 like any other item. And boss could drop higher lv making this also time consuming. So that the system does not get abuse to much.
Down side, Market get polluted by channeling, crit and rare 3* item. I don't think it would be the case cause it's already polluted whit better HH and other weapon.
that's an epic idea b:victory0 -
Hagrid - Dreamweaver wrote: »Add level and faction to Friends list please.
You dont know how much i happy i would be if this happens.
Happy Status:
Strawberry Jello { A HUGE BOWL OF IT }
Edit!!
I see other good suggestions but i dont want to comment all of them lol.
NO DISRESPECT~~! Pkers Cons !~
Pking Noobs = Raging Noobs = Noobs get high level ( Also feeling sorry that level 30's getting pked by 80s+ = Them same Noobs that was being pked and now is a higher level Thurst bang them same high levels that were pking them = Hurting the Clans that pk low level noobs because in the long run them same noobs might would of want to join your faction but now they think otherwise and go to another faction.
This is the life line i will live.
완벽한 세상이 프로.0 -
You should add that people can carry ,(embrace) people of the same sex. So that you can carry a lower lvl friend of your same sex if you want to. also the person who starts the embracement option should be the one carrying that way females can lead people to places0
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I think you should be able to enter combat while on a ground mount, similar to when on aerogear, or there should be a new system where the mounts get involved in combat, e.g. they can damage the enemy or inflict a status effect or buff the player riding them0
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there are certain this i would really like.
first of which is the have swimming and flying speed display properly in the character screen.
second is for untamed to be able to change gear while in morph form.
and third and most important:
have the psychics and response system work.
if a monster stats their (melee) attack with me in range, the attack shouldn't hit if by the time he swings in 20 feet away.
and movement response time. if i tell my archer to move... i dont want him to stand still and wait 2 more second to finish fire his shot before he turns and runs. i want the move command to cancel the attack and have him move when i tell him too.
also when i kill a monster its attack should be canceled. im frequently getting hit 1 extra time by monster i have already killedKilling level 80's with a lvl 60 is a lot more fun than killing level 90's with a level 100.0
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