Add some Bloods into Boutique

24

Comments

  • beast21g
    beast21g Posts: 631 Arc User
    he didnt say that, he said returning players strugling to get the passives from primal and they want the bloods in boutique for that.
    It's a game if you leave the game you left behind thats the purpose. It's not a game you just press save button a continue later. You want to be updated you play you dont care you just complain.
    Dailies are 1 hour max without using points, with points and the stone for pick quests is 30mins
  • heerohex#3018
    heerohex#3018 Posts: 4,887 Community Moderator
    edited October 2016
    saxroll wrote: »
    I dont understand why people make this joke of an argument how ppl will cap their new skills in few seconds if PWE puts bloods into boutique. You do realize you need new boundary levels for it, dont you? And PWE has never released boundary level pills till way after actives have their new boundary levels maxed. In short it wont allow anybody to max their new skills on the first day of expansion.

    Now if only somebody knew bout this coming expansion and prefarmed most of their bloods before expansion... Wait, thats exactly what happened.

    Wait so your saying that the bloods would be a waste of time to lower Lvs as well with out the correct Sky Lv?

    When you can Lv it up and get the books you need at the same time... wait did I just miss that part.

    Tho its a fair argument about the Books to the Sky lv in 30 seconds. See a good argument to my counter. Bravo... Tho you did totaly destroy the whole idea of putting them in their to a point. Either way with the sky requirement your need to do the work and get the passives.

    Thank You for finding a counter argument and saying it in the correct way.

    Im just worried about the casual player being left far behind. As many people now are or just pop on every now and then.​​
  • obitole
    obitole Posts: 45 Arc User
    it would be nice to see a gm or the cm here to see what they think... many great ideas given and we hardly hear from them (insert a dq sugestion here)
  • andyauditore
    andyauditore Posts: 52 Arc User
    There are both kind of bloods in that Thursday Night Cross Server Tournament, which will come at some point, maybe next expansion. But beside that, there's RW, where u can get 6 Primordial/week and Sky Pirate Drake, where u can get 20 Primordial Bloods at once if you find it. One can make 100 Primordial Bloods per week. But people are too lazy to look for Drake.
  • This content has been removed.
  • happyhail
    happyhail Posts: 129 Arc User
    There are both kind of bloods in that Thursday Night Cross Server Tournament, which will come at some point, maybe next expansion. But beside that, there's RW, where u can get 6 Primordial/week and Sky Pirate Drake, where u can get 20 Primordial Bloods at once if you find it. One can make 100 Primordial Bloods per week. But people are too lazy to look for Drake.

    Drake stops spawning at 6. It's impossible to collect bloods this way due to having a job.
    RW takes place at 2. It's impossible to participate due to having a job.
    UCH is a possibility, except that that it's almost-impossible to find a squad willing to do both sides.

    Bloods should be available in the CS at a reasonable price. 2 per day is not only an insane grind, it's nearly impossible to either catch up an alt or return as a main. Depending on your class, it could take over a year. With the upcoming expansion, this is going to be even further exacerbated. Since skills and passives are limited by Boundary Level, I can't really see any reason why they shouldn't be made available to everyone.



  • dblazen1
    dblazen1 Posts: 1,177 Arc User
    Yes, introduce more pay2win stuff, great idea!
    tiger-18.gif​​
    Jws3dXe.gif
    The only fitting image for this forum.

  • bboycraze
    bboycraze Posts: 38 Arc User
    I rolled a new char and levelling is easy, but to get the blood for all the passives and skills is daunting. I'd support new ways to get more bloods; it doesn't have to be boutique only, though I imagine that's the easiest way for our GMs to add items in. I'd be satisfied with an event gold option, using useless coins from xTW etc.
  • beast21g
    beast21g Posts: 631 Arc User
    run UCH then
  • marianafix
    marianafix Posts: 23 Arc User
    i think it would be beter they add bloods as a bh reward
  • chary
    chary Posts: 850 Arc User
    edited October 2016
    who **** cares if people max out the new skills instantly. I sure as **** don't. It doesn't bother me 'cause I know I'll catch up to those people eventually.

    What putting blood into the boutique does is it significantly cuts down the amount of time people need to catch up and that is a good thing. Every single time people come back to the forums and ask about the game, we give the same bloody answer: "okay for pve; need literal months/years to catch up enough to not be a one-shot in pvp". That's **** dumb. The rest of you lot complain about the servers needing more of a population, well, kinda hard when you completely put off an entire segment of potential population because they don't want to spend that much time just to maybe not be a one-shot.

    also, like no one runs UCH. No one runs anything on a regular basis that isn't the holy trinity of ws/jfsp/up and then w/e the BH happens to be that day. I can't imagine how much hell it'd be to try and make a UCH squad if I'm some rando that's relatively new and probably doesn't even have like 8k hp unbuffed.

    Also, Dawnglory pretty much dies for like 12 hours after 6:30pm est, but keep on telling people to "just run UCH lol".​​
  • heerohex#3018
    heerohex#3018 Posts: 4,887 Community Moderator
    @chary would suggest you read some of the previous comments.

    Someone came up with a better argument than who cares, But also dropped a bomb shell on the whole idea.​​
  • chary
    chary Posts: 850 Arc User
    I've read them.

    My post stands.​​
  • happyhail
    happyhail Posts: 129 Arc User
    I'm seriously having a hard time seeing any legitimate argument that precludes having bloods available in the boutique.

    Let's just say, hypothetically, you wanted to either return to the game as a Blademaster or roll one as an alt. If I remember correctly, it takes 620 Primordial Blood for both the passives and Primal skills. If you're active every single day, it would require 310 days to farm those.

    If the numbers I have seen are correct regarding the new content, its going to require an additional 700 Primordial Blood for those passives. If you're active every single day, it would require an additional 350 days to farm those.

    In total, that's 660 days or roughly 1.9 years -- if you're active every single day. Every day doing the same quests, over and over and over. Its mind-numbing, boring, and repetitive.

    You're afraid that the casual player will fall behind? The casual player isn't active every single day. Without a doubt, you're looking at well over two years to farm the necessary blood. We all know that the game will continue to evolve within the next two years, and that number will probably continue to escalate.

    Availability of bloods has, by no means, ever been limited at any point. I am well aware that there are many players who have already stockpiled bloods, whether from Drake, Resource Wars, UCH, dailies, or what-have-you. You're afraid that people will CS bloods and be ahead? There are dozens of players already ahead by that simple fact that they have been saving bloods for a long time now. If anything, bloods being available via the boutique means that casual players have a viable means of catching up. It means that players returning to the game, or players rolling alts, aren't faced with the daunting task of spending a year of their live repeating the same monotonous actions every single day.

    Regardless, its eventually a moot argument. The availability of any new skills is limited by Boundary Level for a vast majority of the player-base. I'm aware that there are players who have stockpiled Vitae Pills and Conchs and will use those to get a small boost, but unless someone is going to CS a massive amount of money for those, the advantage they gain is going to be marginal. Once again, the 'hardcore' players who have saved up hundreds of bloods and boundary supplements will only be further ahead of the casual player.

    The casual player has less access to farming methods such as Drake, Resource Wars and UCH. As has been said, Dawnglory dies at 6:30 EST. There are many of us (read: 99.9% of the players from Harshlands) who have absolutely zero access to any of these events (read: every single one, ever). Letting us have access to bloods via the boutique means that more people will be competitive. More people will roll alts, returning players aren't face with a massive, intimidating grind, and traditional players aren't forced to continuously do inane, tedious quests.

    tl;dr Put bloods in the boutique.
  • jamesmcd
    jamesmcd Posts: 89 Arc User
    nunuator wrote: »

    My suggestion to fix this....
    Add bloods to the boutique, both kinds, not only would this help both the casual player it would help new toons spawn and be picked up on again.
    The sky level issue was fixed with the addition of the Pills in boutique, even thought it's pretty dang pricey from 0-shifting sky 10 but, I mean come on what's the point of sky level pills if you're gonna be stuck with lvl 0 def,skill dmg, crit, hp charm cooldown and even 25% less hp




    I got a different slant on it. Existing quests are modified so that the lower your sky level is, the more blood you get
    e.g.
    At arcane you get 4 primal blood instead of 1 for each of the 2 daily quests,
    At mirage you get 3x,
    At astral you get 2x
    Then 1 primal blood at shifting, BUT you get 4 barbaric blood at shifting sky for the mermaid quest decreasing to 1 barbaric at whatever the next sky level is.

    This will allow quick access to blood needed and also be self limiting. As you catch up with the 24/7 players, the rate of catch up will decrease, so they will still remain ahead.

    Won't happen though cause it wouldn't line the developer's pocket with money o:)
  • freygin
    freygin Posts: 737 Arc User
    edited October 2016
    jamesmcd wrote: »
    nunuator wrote: »

    My suggestion to fix this....
    Add bloods to the boutique, both kinds, not only would this help both the casual player it would help new toons spawn and be picked up on again.
    The sky level issue was fixed with the addition of the Pills in boutique, even thought it's pretty dang pricey from 0-shifting sky 10 but, I mean come on what's the point of sky level pills if you're gonna be stuck with lvl 0 def,skill dmg, crit, hp charm cooldown and even 25% less hp




    I got a different slant on it. Existing quests are modified so that the lower your sky level is, the more blood you get
    e.g.
    At arcane you get 4 primal blood instead of 1 for each of the 2 daily quests,
    At mirage you get 3x,
    At astral you get 2x
    Then 1 primal blood at shifting, BUT you get 4 barbaric blood at shifting sky for the mermaid quest decreasing to 1 barbaric at whatever the next sky level is.

    This will allow quick access to blood needed and also be self limiting. As you catch up with the 24/7 players, the rate of catch up will decrease, so they will still remain ahead.

    Won't happen though cause it wouldn't line the developer's pocket with money o:)

    This is a better idea because it's originally free stuffs, only need to adjust on how long it would take to finish, 1-3 month should be fine, but putting it in boutique is ok too, to feed their greediness, I wonder why the dev is so thick and never see this blood deficiency as an issue. Older and tedious contents should always be made easier when releasing new contents.
  • vertgod
    vertgod Posts: 24 Arc User
    First thing is definitely another way to obtain barbaric bloods. 1 daily and the occasional appearance in daily check-in rewards for the month isn't gonna cut it. Whether it's a new daily or two or added as an instance reward like starchart mats were.

    Second, and this should have (imo), been implemented when the barbaric bloods were introduced, an NPC to exchange one kind for the other. Barbaric to Primordial and vise-versa. I think a 10-1 ratio would be about right- 10 Primordial to 1 Barbaric or 1 Barbaric to 10 Primordial. I think a fee for this exchange would also be appropriate. About the same fee for converting FSP coins.
    Whoever said nothing is impossible never tried slamming a revolving door.
  • This content has been removed.
  • blazerboy
    blazerboy Posts: 1,673 Arc User
    @chary said it best. In my opinion this feels like another full farmers complaining about "pay2win" like seriously CSers are the main reason you have a game calm down. Moreover there are probably dozens of players who wish to return but will not come back to see they get one shotted by everything under the sun and when they ask you what can they do "go grind for months if you don't have the time well GG oh by the way WE NEED MORNEPLAYERS QQ" really guys really? Adding bloods doesn't really hurt the game at all if they can catch up by full cs gear skills sky lvl and we actually get competitive fun how exactly does this hurt you as a player? Even the full NP chars on DA aren't even an issue once you full gank or work accordingly against them and they are full cs I don't see complaints about the NP spend rewards come on guys....
    105/105/105 Seeking ScallyMode
    http://mypers.pw/5/#258958
  • kdksedsa
    kdksedsa Posts: 3 Arc User
    Let's play Private Server with me. B)
  • beast21g
    beast21g Posts: 631 Arc User
    blazerboy wrote: »
    @chary said it best. In my opinion this feels like another full farmers complaining about "pay2win" like seriously CSers are the main reason you have a game calm down. Moreover there are probably dozens of players who wish to return but will not come back to see they get one shotted by everything under the sun and when they ask you what can they do "go grind for months if you don't have the time well GG oh by the way WE NEED MORNEPLAYERS QQ" really guys really? Adding bloods doesn't really hurt the game at all if they can catch up by full cs gear skills sky lvl and we actually get competitive fun how exactly does this hurt you as a player? Even the full NP chars on DA aren't even an issue once you full gank or work accordingly against them and they are full cs I don't see complaints about the NP spend rewards come on guys....

    why for cashers must everthing been in boutique?
  • chary
    chary Posts: 850 Arc User
    edited October 2016
    I mean, I'd be cool with a dungeon that let me farm bloods to my heart's content and also isn't a tedious+daily limited mess like UCH.

    or basically replace the chests in Nirvana with primordial bloods and the raptures with barbaric.

    But that'd probably need to be in an expansion patch, whereas putting them in the boutique wouldn't need anything beyond a sales patch.​​
  • beast21g
    beast21g Posts: 631 Arc User
    ok lets be straight
    all that problem and discussion for the bloods is cause people saw the amount of blood that required for the upcoming expansion for the new passives.
    Apparently some people didn't do dailies for all that time (as me) and now complaining for the returning player.

    Now i will be mean, they shouldn't stopped the game. When you stop playing you left behind.
    Even thought for the smart people they think that if they have the bloods they will have fast the new skills i will tell you guys that wont be happen in 1 day or 2. You must lvl your new boundary and if you saw the amount of vitae that require for that then you are not realistic.


  • iliad#1359
    iliad#1359 Posts: 37 Arc User
    edited October 2016
    Agree with @chary

    Everyone's complaining about what putting bloods in boutique will give to cashers but you are all forgetting that by putting bloods in the boutique it also gives an advantage to non-cashers by making these items available to be sold in cat shops. That means merchants can use this as a route of earning income, and also means non-cashers gain the ability to farm these bloods through indirect means essentially lifting the daily limit of farming on these items. That is an all around beneficial move for money spenders, free to play AND PWE.

    That is the essential part of this message and the only way we can maintain this game for newer or returning players. Whether its done for free or through the cash shop or quests there has to be a minimizing of the time it takes to catch up to players who have been playing PWI for 8 years -- otherwise new players will be (AND ARE!) discouraged before they begin.

    Putting these in the cash shop is simply the most likely way of getting these in game by enticing the PWE money grubbers - Though I'm not against the other suggestions here regarding increased rewards through quests either... And who knows maybe that WILL be a thing after the expansion goes live.

    That said... Giving cashers an edge is a non-issue if the items can be farmed. It has always and will always be this way in this game. Cashers will be able to obtain the newest and greatest immediately because that is how PWE makes money. The grinders, if they haven't saved their pennies, will always follow.
  • ninjakitchenrulr
    ninjakitchenrulr Posts: 70 Arc User
    edited October 2016
    I like the boutique idea.

    Also how about an npc that exchanges old book pages for primordial bloods? Seeing as the two raccoon dailies give you a choice between either item.

    As for Barbaric blood, maybe trade a b pack for one Barbaric blood. ( you can still get b packs in Heaven Fall Tower)
  • catgirldesu
    catgirldesu Posts: 993 Arc User
    edited October 2016
    If old content is not made easier for new or returning players, there is a good chance they will give up half way through. Nobody wants to get stuck playing through old content for months on end. This is particularly true for a game like PWI, in which the older content is kinda dead. Think of how many players run (full) UCH now versus how many run it regularly when it was new.

    PWI needs to attract new/returning players that can potentially turn into cashoppers. I mean, we had server merges last year because the population has declined so much. We should be trying to welcome these players, not drive them away.

    Things don't always have to go into the boutique. They can modify and update old content to make it easier, more rewarding or both. However, people tend to suggest the boutique because it is the easiest and quickest way, until China decides to actually go through the old content and update it (versus just sending a boutique patch).

    ​​
  • iliad#1359
    iliad#1359 Posts: 37 Arc User
    I like the boutique idea.

    Also how about an npc that exchanges old book pages for primordial bloods? Seeing as the two raccoon dailies give you a house between either item.

    As for Barbaric blood, maybe trade a b chest/ pack for one Barbaric blood. ( you can still get b packs in Heaven Fall Tower)

    I like this idea also. Very inventive.
  • heerohex#3018
    heerohex#3018 Posts: 4,887 Community Moderator
    What about a merging an item to current Bloods to allow them to trade.

    Lets say... what does not get used any more thats easy to farm... FSP coins, or what about Perfect Stones how about DQ items... the lower the DQ number the more you need...​​
  • happyhail
    happyhail Posts: 129 Arc User
    Alternatives to the having them placed in the boutique are all well and dandy, but I find them unrealistic. Any other route requires the devs in China directly altering the game / code, most like for us specifically. In my experience, I find that to be extremely unlikely -- especially since they seem to have been moving us in a direction that is much more similar to that of the content on the Chinese servers. Altering the boutique can be done by the techs on our end, independent of altering actual game code.
  • iliad#1359
    iliad#1359 Posts: 37 Arc User
    Update nirvanas bosses hp and have the bloods added to the drop table

    Bring back dragons den period..

    Give the lower fbs bosses a quest that awards a rebirth character a blood when the run is tabbed to encourage helping new players. (used to be rep but who farms rep like this now?)

    Give lower bhs (20-89) a quest on a totem that can be activated by a 6 man squad made of 5 characters rb0-rb1 and one character rb2 that awards a blood for each player upon completion of the run to encourage helping new players with dailies.

    Add an option in pheonix valley to award rb1 and 2 characters a blood when they assist rb0 characters rather than soloing the run for themselves.

    All dreams based on systems ive seen in other games....

    Dont let my dreams be dreams pwi.