Frost Wave: No longer plays the Level Up FX repeatedly when triggered.
Spell Twisting Feat: This feat no longer resets cooldowns on powers that it should not.
Devoted Cleric: Hammer of Fate: No longer improperly interacts with Hastening Light and the Hastening Light offhand Artifact, granting more Action Points than expected.
Hunter Ranger: Aimed Shot: Ranking Aimed shot to Rank 4 no longer causes Aimed Strike to be removed from your power list.
Content and Environment
Campaigns: The level up wizard will no longer recommend players to go to the new campaign zones until level 70. Talking to Knox will still allow players to access the zones if desired.
Campaigns: There are now warning messages to players below level 70 that campaign zones may be too difficult.
Dungeon Delve Event: Resolved an issue wherein the event text for the ""Dungeon Delve"" event did not mention the necessity of using a dungeon chest key to obtain the rough astral diamonds indicated as a reward. In addition, the interact text that appeared when a player viewed the chest at the end of the dungeon implied that the chest would open during a dungeon delve event.
Tiamat's Hoard: Donating may be done after it reaches 100%.
Updated collision around Gauntylgrim Capture Points to prevent players from getting stuck in them.
Items and Economy
Companions: Augment companions once again have base stats.
Dragon Cult Pack now Binds on Equip like other bags.
Paladin Elemental Fire Artifact Weapon: The Aura of Truth class feature properly respects Crowd Control Resistance now.
Professions: Mailsmithing: Resolved an issue wherein rank 25 mailsmithing armor kits were expecting plates instead of rings in their recipe.
Seals: The tooltips on both Seal of the Elements and Seal of the Protector now specify where they may be used, what they may be used to purchase, and where they may be obtained."
Unique items that are slotted in an item that is consumed through refinement or other means will no longer be marked as being owned so they can be claimed again.
User Interface
Refinement: When a stack of refined items crit the proper RP granted will be displayed instead of displaying as though the whole stack had crit.
This is already on Preview for your testing pleasure.
For future releases we are currently working on improving Tiamat difficulty, Campaign quest rewards, more class power issues, Invocation and more!
perfect. ;D
also: black ice domination starts, we get the HE icon on map, but no control points actually activate.
BI: Dom also seems a little random.. I wish it were on the Hourly timer/Event timer .. I'm sure more guilds would frequent OPvP if there were an event every 4 hours or so =D
NW-DSQ39N5SJ - 'To Infinity, and BEYOND!' - Spelljammer Quest. Skyships, Indiana Jones moments NW-DC9R4J5EH - 'The Black Pearl' - Spelljammer! Phlo Riders and Space Orcs
Thanks for all the fish.
How long will you postpone the paladin's justice capstone fix for tankadins? hum? Could at least say you have someone working on it? Not just " we're working on powers and stuff blablabla" ....
and where is the fix to GWF greatsword clipping issue on male slim characters where weapon goes through body and legs?
and where is the promised GWF buff and CC fix?
Again, the GWF buff it was not promised. There are much higher priority issues in classes at this time.
Campaigns: The level up wizard will no longer recommend players to go to the new campaign zones until level 70. Talking to Knox will still allow players to access the zones if desired.
Campaigns: There are now warning messages to players below level 70 that campaign zones may be too difficult.
That's a step in the right direction, but doesn't change the fact that the zones are no longer solo content for the casual player. Shouldn't you base warnings off item level?
Another huge problem in that area are the requirements of dungeons, which are way too low. Coming from the leveling dungeons in green/blue gear and probably only one or two Artifacts / Rank 5-7 there is no way to compete in the content. Fresh players need a lot of RPs first to even think about getting into a decent group that can confidently tackle T1/T2.
Seriously? You are planning to make it even more difficult than it already is? I really hope you mean reducing, but I wouldn't be surprised :rolleyes:
Haha, yes, I mean lowering the difficulty to a reasonable level. The goal is to get it equivalent to what it felt like in Module 5 for moderately geared players. We are even likley adding a level and item level requirement to the door.
Paladin Shift Fix really CW and HR CC though immune...
Can you please use complete sentences and describe the issue you are talking about or at least point me to a thread that it is detailed? I barely understand what you are trying to say.
Hey all, wanted to drop in and let you all know we are monitoring the PVP performance.
To clarify some things, we are generally fairly happy with where GWFs are in PVE. They are competitive, and do very solid damage for the risks they take being in melee range (where there are more consistent threats to worry about).
However in PVP we want to make a few targeted buffs that should not strongly impact PVE performance. These buffs will not make it for launch, but should go live roughly 2 weeks after launch.
Determination: Determination gain now scales with damage before damage resistance (instead of damage after damage resistance).
Unstoppable: Now increases movement speed by 20% while active.
Takedown: Base stun duration now increased to 4 seconds (up from 3 seconds). This stun can no longer be improperly deflected.
Front Line Surge: Base stun duration now increased to 4 seconds (up from 3 seconds). This stun can no longer be improperly deflected.
We believe these buffs should help improve PVP performance significantly without upsetting the PVE balance greatly.
Thank you all for your continued feedback.
Chris "Gentleman Crush" Meyer
Roughly would mean 1-3 weeks, but how many weeks has it been since mod 6 release? A whole month. Not to mention that mod 6 release was postponed a month too. Now instead "we did not promise anything" you should be saying "sorry for the delay" and give an estimate of when we'll finally see the GWF update. Don't be mean, be fair.
Can you please use complete sentences and describe the issue you are talking about or at least point me to a thread that it is detailed? I barely understand what you are trying to say.
Maybe English is not his first language.
But he is probably referring to some CW powers not respecting CC Immunity when paladin has Superhalo up. Ray of frost specifically and possibly icy terrain since you can perma freeze people instantaneously with a certain feat.
Can you please use complete sentences and describe the issue you are talking about or at least point me to a thread that it is detailed? I barely understand what you are trying to say.
panderous hes talking about hr disruptive shot and cw freeze go right through pallys shield. ( but i dont believe discuptive shot is a bug i mean it is disruptive right?)
Can you please use complete sentences and describe the issue you are talking about or at least point me to a thread that it is detailed? I barely understand what you are trying to say.
Translation: Could they please fix the Paladin shift? It is supposed to grant immunity to CC, yet certain CW and HR powers ignore that immunity. Even so much as an acknowledgment of this issue being looked at would be greatly appreciated.
At least, I think that's what he meant. I don't PvP, so I don't know which powers/feats/whatever are causing these problems.
Oh but it was:
Roughly would mean 1-3 weeks, but how many weeks has it been since mod 6 release? A whole month. Not to mention that mod 6 release was postponed a month too. Now instead "we did not promise anything" you should be saying "sorry for the delay" and give an estimate of when we'll finally see the GWF update. Don't be mean, be fair.
Yeah, I gotta say it doesnt make much sense why this wasnt released. I mean does it really take that much work to implement these changes?
Also, Panderus, Im a little disappointed at zero bug fixed in regards to weapon enchants.
Things like Trans Terror debuffing your attack by 4% rather than the DR of your opponant. So it literally makes your attacks WEAKER.
Same with things like Vorpal, the Pure and Trans 2% debuff is working AGAINST your attacks making you weaker.
Also Negation, the Inc healing and the recovery are not working...
I mean there are a TON of enchants that literally provide zero value past Perfect and most cases actually HURT you to level them up.
This is a pretty large part of the game that has been left untouched for the last few weeks.... And makes a massive difference to the game.
0
cromejohnsenMember, NW M9 PlaytestPosts: 207Arc User
Can you please use complete sentences and describe the issue you are talking about or at least point me to a thread that it is detailed? I barely understand what you are trying to say.
hes probably talking about the paladin shift mechanic which is ignored by some cc spells / feats from Hr as well as cw.
So far i only experienced the ray of frost from cw doing that. When it freezes you while having your shift ability on it still freezes you.
Roughly would mean 1-3 weeks, but how many weeks has it been since mod 6 release? A whole month. Not to mention that mod 6 release was postponed a month too. Now instead "we did not promise anything" you should be saying "sorry for the delay" and give an estimate of when we'll finally see the GWF update. Don't be mean, be fair.
"However in PVP we want to make a few targeted buffs"
sorry but i had to point that out to you. it was never promised. ever.
Can you please use complete sentences and describe the issue you are talking about or at least point me to a thread that it is detailed? I barely understand what you are trying to say.
http://nw-forum.perfectworld.com/showthread.php?880641-Oathbound-Paladin-known-issues
I sent you a forum message about it, never got a reply but i guess you're too busy.
Pretty much of all what is not working on OP is in there.
Please, fix protector paladins justice capstone.
It's already been a month. It was also reported in preview, but you ignore it. Time to do something about it.
Roughly would mean 1-3 weeks, but how many weeks has it been since mod 6 release? A whole month. Not to mention that mod 6 release was postponed a month too. Now instead "we did not promise anything" you should be saying "sorry for the delay" and give an estimate of when we'll finally see the GWF update. Don't be mean, be fair.
No sympathy here. There have been a ton of more important issues already fixed and still a ton more that need to be fixed. GWF is not unplayable in it's current state, they are currently competing with CW for top dps (PvE, equal build).. In my personal opinion a difficulty pass on the whole system should come before GWF's get yet another buff. I'm sure GCrush meant well when he said that but everyone knows you dont make promises for the future because you cant predict what the future holds. He obviously expected Mod6 to launch with much fewer issues than it did.
Bedlam: Creating chaos as a MI Exec TR Avariel Merilwen: Burn baby, MoF/Rene Aejun The Silver: Devoted to Healing, DevOP/Justice Mina Rosepetal: Super Natural, Pathfinder/Melee Frost: Benchwarmer, Soulbinder/Fury
u missed the:
'These buffs will not make it for launch, but should go live roughly 2 weeks after launch.'
so officialy devs lied or wut?
and yea leaving a class w,o any reliable CC being a melee on top of that is not priority.
and you missed the SHOULD. there was no promise. none whatsoever.
No sympathy here. There have been a ton of more important issues already fixed and still a ton more that need to be fixed. GWF is not unplayable in it's current state, they are currently competing with CW for top dps (PvE, equal build).. In my personal opinion a difficulty pass on the whole system should come before GWF's get yet another buff. I'm sure GCrush meant well when he said that but everyone knows you dont make promises for the future because you cant predict what the future holds. He obviously expected Mod6 to launch with much fewer issues than it did.
Yet another buff? What's that supposed to mean? Only Destroyer was buffed. Instigator remained useless and Sentinel was clearly overnerfed. Since you gain more temp hp the more damage bonuses you have on you Sentinel has the worst survivability outside unstoppable, gains determination much slower and deals roughly 2-3 times lower damage than Destroyer. And the improved threat generation is a cruel joke: "Can't tank? Can't damage? Can't support? Ok, die faster then!"
No sympathy here. There have been a ton of more important issues already fixed and still a ton more that need to be fixed. GWF is not unplayable in it's current state, they are currently competing with CW for top dps (PvE, equal build).. In my personal opinion a difficulty pass on the whole system should come before GWF's get yet another buff. I'm sure GCrush meant well when he said that but everyone knows you dont make promises for the future because you cant predict what the future holds. He obviously expected Mod6 to launch with much fewer issues than it did.
gwf (and sw/rangers/rogues) dont should "compete" against cws. should over dps BY FAR. cws IS NOT A PRIMARY STRIKER.
a secundary striker do +/- the same damage than a primary striker is the reason why gwf need this buff (and a lot more).
ps: other priority is give back the grand fissure. 10x less damage and NO ONE SINGLE NOTE ABOUT. and then dont understand why people ask over and over again about the "gc promisse".
Really??? Dungeons event was actually working as it was supposed to...and you couldn't tell us that????? I'm not miffed that its like this as much as we asked and got no word.
Instead let me set some things straight. Hr is full of armor pen bugs and other already reported personally by mp.
It might take time..uhm so doesnt really matter much even if the class is basically dead.
Mind you i dont only play hr.
But what about the leather shirts with under stats???
What did graalx3 this week of so important to be unable to take a simple sum?
Comments
For future releases we are currently working on improving Tiamat difficulty, Campaign quest rewards, more class power issues, Invocation and more!
perfect. ;D
also: black ice domination starts, we get the HE icon on map, but no control points actually activate.
BI: Dom also seems a little random.. I wish it were on the Hourly timer/Event timer .. I'm sure more guilds would frequent OPvP if there were an event every 4 hours or so =D
NW-DC9R4J5EH - 'The Black Pearl' - Spelljammer! Phlo Riders and Space Orcs
Thanks for all the fish.
Again, the GWF buff it was not promised. There are much higher priority issues in classes at this time.
That's a step in the right direction, but doesn't change the fact that the zones are no longer solo content for the casual player. Shouldn't you base warnings off item level?
Another huge problem in that area are the requirements of dungeons, which are way too low. Coming from the leveling dungeons in green/blue gear and probably only one or two Artifacts / Rank 5-7 there is no way to compete in the content. Fresh players need a lot of RPs first to even think about getting into a decent group that can confidently tackle T1/T2.
In other words: The PVE progression is broken.
Seriously? You are planning to make it even more difficult than it already is? I really hope you mean reducing, but I wouldn't be surprised :rolleyes:
Haha, yes, I mean lowering the difficulty to a reasonable level. The goal is to get it equivalent to what it felt like in Module 5 for moderately geared players. We are even likley adding a level and item level requirement to the door.
Can you please use complete sentences and describe the issue you are talking about or at least point me to a thread that it is detailed? I barely understand what you are trying to say.
Oh but it was:
Roughly would mean 1-3 weeks, but how many weeks has it been since mod 6 release? A whole month. Not to mention that mod 6 release was postponed a month too. Now instead "we did not promise anything" you should be saying "sorry for the delay" and give an estimate of when we'll finally see the GWF update. Don't be mean, be fair.
Maybe English is not his first language.
But he is probably referring to some CW powers not respecting CC Immunity when paladin has Superhalo up. Ray of frost specifically and possibly icy terrain since you can perma freeze people instantaneously with a certain feat.
panderous hes talking about hr disruptive shot and cw freeze go right through pallys shield. ( but i dont believe discuptive shot is a bug i mean it is disruptive right?)
Translation: Could they please fix the Paladin shift? It is supposed to grant immunity to CC, yet certain CW and HR powers ignore that immunity. Even so much as an acknowledgment of this issue being looked at would be greatly appreciated.
At least, I think that's what he meant. I don't PvP, so I don't know which powers/feats/whatever are causing these problems.
Yeah, I gotta say it doesnt make much sense why this wasnt released. I mean does it really take that much work to implement these changes?
Also, Panderus, Im a little disappointed at zero bug fixed in regards to weapon enchants.
Things like Trans Terror debuffing your attack by 4% rather than the DR of your opponant. So it literally makes your attacks WEAKER.
Same with things like Vorpal, the Pure and Trans 2% debuff is working AGAINST your attacks making you weaker.
Also Negation, the Inc healing and the recovery are not working...
I mean there are a TON of enchants that literally provide zero value past Perfect and most cases actually HURT you to level them up.
This is a pretty large part of the game that has been left untouched for the last few weeks.... And makes a massive difference to the game.
hes probably talking about the paladin shift mechanic which is ignored by some cc spells / feats from Hr as well as cw.
So far i only experienced the ray of frost from cw doing that. When it freezes you while having your shift ability on it still freezes you.
sorry but i had to point that out to you. it was never promised. ever.
http://nw-forum.perfectworld.com/showthread.php?880641-Oathbound-Paladin-known-issues
I sent you a forum message about it, never got a reply but i guess you're too busy.
Pretty much of all what is not working on OP is in there.
Please, fix protector paladins justice capstone.
It's already been a month. It was also reported in preview, but you ignore it. Time to do something about it.
No sympathy here. There have been a ton of more important issues already fixed and still a ton more that need to be fixed. GWF is not unplayable in it's current state, they are currently competing with CW for top dps (PvE, equal build).. In my personal opinion a difficulty pass on the whole system should come before GWF's get yet another buff. I'm sure GCrush meant well when he said that but everyone knows you dont make promises for the future because you cant predict what the future holds. He obviously expected Mod6 to launch with much fewer issues than it did.
Avariel Merilwen: Burn baby, MoF/Rene
Aejun The Silver: Devoted to Healing, DevOP/Justice
Mina Rosepetal: Super Natural, Pathfinder/Melee
Frost: Benchwarmer, Soulbinder/Fury
Yet another buff? What's that supposed to mean? Only Destroyer was buffed. Instigator remained useless and Sentinel was clearly overnerfed. Since you gain more temp hp the more damage bonuses you have on you Sentinel has the worst survivability outside unstoppable, gains determination much slower and deals roughly 2-3 times lower damage than Destroyer. And the improved threat generation is a cruel joke: "Can't tank? Can't damage? Can't support? Ok, die faster then!"
gwf (and sw/rangers/rogues) dont should "compete" against cws. should over dps BY FAR. cws IS NOT A PRIMARY STRIKER.
a secundary striker do +/- the same damage than a primary striker is the reason why gwf need this buff (and a lot more).
ps: other priority is give back the grand fissure. 10x less damage and NO ONE SINGLE NOTE ABOUT. and then dont understand why people ask over and over again about the "gc promisse".
Check Here
please ;
Hunter ranger : aspect of the lone wolf lvl 4 and arp that doesn't affect thorned roots !
For once I agree. The buffs can wait, our Weapon Master not working at rank 4 is much more important atm.
The Holy Crusaders guild leader ♚ Mod 10 PVE Destroyer GWF guide ♚ Founding member of the Relentless Alliance
It might take time..uhm so doesnt really matter much even if the class is basically dead.
Mind you i dont only play hr.
But what about the leather shirts with under stats???
What did graalx3 this week of so important to be unable to take a simple sum?
Can you confirm this? Pure version at least. It's not working period, from my testings it's not even debuffing yourself, it's just not working at all.
The Holy Crusaders guild leader ♚ Mod 10 PVE Destroyer GWF guide ♚ Founding member of the Relentless Alliance