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Rise of Tiamat Preview Patch Notes NW.35.20141028a.1

panderuspanderus Member, NW_CrypticDev, Cryptic Developer Posts: 1,007 Cryptic Developer
Audio
  • Many VO lines have been added to the game for Well of Dragons content.

Classes and Balance
  • Devoted Cleric
    • At Wills now generate 100% more divine power.
    • Chains of Blazing Light: Now correctly benefits from the increased damage granted by Empowered.
    • Divine Searing Light: Damage caused by this power also heals any allies within 15' for 100% of the primary damage dealt.
    • Divine Searing Light: The AoE component of this spell no longer has a target cap.
    • Divine Sun Burst: This power now also applies a HoT effect to allies.
    • Faithful: Agent of the Divine: Now triggers at 45% Hit Points (up from 30%).
    • Virtuous: Shield of the Divine: This HoT now lasts for 10 seconds (down from 20) but ticks for twice the intensity.
  • Trickster Rogue
    • Concussive Strikes: This feat will no longer daze the rogue in rare cases.
    • Cloud of Steel: This power now deals 10% more damage.
    • Cloud of Steel: This power no longer has charges and activates slightly slower.
    • Dodge: Dodging now correctly costs 30 stamina. It also is no longer unlimited while Stealthed.
    • Duelist's Flurry: The bleed from Duelist's flurry now deals 20% more damage.
    • Duelist's Flurry: This power now activates faster.
    • Gloaming Cut: Base damage of this power has been reduced by roughly 15%.
    • One with the Shadows: Can no longer be wasted by triggering from Shadow Strike.
    • Sly Flourish: The damage on this power now better reflects the activate time of each hit. The damage of the second, third, and final hits have all been increased.
    • Sly Flourish: The final hit of this combo now applies Broken Armor for 6 seconds. Broken Armor causes targets to take 5% more damage from all sources.
  • Iron Vanguard
    • Ferocious Reaction: This power now activates at the correct health thresholds again.
  • Soulbinder
    • Burning Soul: Your Soul Sparks now also increase your damage by .06/.12/.18/.24/.3% per Spark (down from .4/.8/1.2/1.6/2%).
    • Soul Scorch: Damage changed to Necrotic Damage. Now activates Creeping Death.
    • Soul Scorch: Now deals 20% more damage."
    • Immolation Spirits: Now gains 25% increased damage for each set of 6 sparks consumed (up from 10%). Ranking this power now increases damage by 20% (up from 10%).

Content and Environment
  • Well of Dragons: landmarks have updated icons.
  • Well of Dragons: Many fixes to the quests and Heroic Encounters in this zone.
  • Well of Dragons: The door to Tiamat was showing up before the event actually was active, and may have been on all the time. I've fixed this by making it check for the open mission I made today to herald the coming of Tiamat and point players in its direction. As a result, the door is open for the same duration: 5 minutes, at the top of every hour.
  • Well of Dragons: There is now a vendor that sells injury kits in the Temple of Tiamat.

Items and Economy
  • Cube of Augmentation costs 1/4 of what it was and 4 are now required to unlock new class features. The overall result is that rolling stats costs much less.
  • The Jewelcrafting profession is now available for testing! A new item focused profession that allows crafting and enhancing ring, neck and waist items.
Post edited by panderus on
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Comments

  • panderuspanderus Member, NW_CrypticDev, Cryptic Developer Posts: 1,007 Cryptic Developer
    edited October 2014
    This is scheduled to go to Preview today at 4pm PST today.

    When is this in your time zone?
  • schweifer1982schweifer1982 Member, NW M9 Playtest Posts: 1,662 Arc User
    edited October 2014
    panderus wrote: »



    [*]The Jewelcrafting profession is now available for testing! A new item focused profession that allows crafting and enhancing ring, neck and waist items.
    [/LIST]

    Feedback : Jewelcrafting is awesome this is the first profession what is better then Leadership OMG OMG OMG AWESOME!!!!

    But i think the Greater Jewel Crafting (100k) is bit too high 50000 AD will be enugh same as for Armor kits also those things give lesser stat then armor kits only 50 stat point .
    GWF 3700Ilvl Éjsötét & ProPala 3200Ilvl Menydörgés (main) & Szürkefarkas 2600 ilvl
  • ironzerg79ironzerg79 Member, Neverwinter Moderator, NW M9 Playtest Posts: 4,942 Arc User
    edited October 2014
    The 50 stat points they give are to Action Point Gain, Stamina Guard Gain and Regeneration, stats which are very hard to "add" to equipment, though.
    "Meanwhile in the moderator's lounge..."
    i7TZDZK.gif?1
  • hadukhanhadukhan Member Posts: 87 Arc User
    edited October 2014
    panderus wrote: »
    This is scheduled to go to Preview today at 4pm PST today.

    Can you please list times in UTC. Not everyone lives in North America. Thanks
  • valencayvalencay Member Posts: 431 Bounty Hunter
    edited October 2014
    hadukhan wrote: »
    Can you please list times in UTC. Not everyone lives in North America. Thanks

    they don't know how to do the conversion, should be 11 pm UTC btw
    Aset Xharran, Oppressor CW
  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    edited October 2014
    Could probably web search your own time conversion before getting an update to the post, and have the correct time to boot.
    Guild Leader - The Lords of Light

    Neverwinter Census 2017

    All posts pending disapproval by Cecilia
  • lewstelamon01lewstelamon01 Member Posts: 7,415 Arc User
    edited October 2014
    www.timeanddate.com

    Site to check the time in your own area. In fact....edited Panderus' post to include the conversion link.

    FYI: Pacific Standard Time is -8 hours UTC. Although, I'd like to remind the devs that we're still in Daylight Savings Time until 2AM Sunday morning.
    ROLL TIDE ROLL

    Great Weapon Fighter: Because when is today not a good day to die?

    PC and PS4 player. Proud Guildmaster for PS4 Team Fencebane. Rank 5 Officer for PC Team Fencebane. Visit us at http://fencebane.shivtr.com
  • hadukhanhadukhan Member Posts: 87 Arc User
    edited October 2014
    awesome thanks! couple hours to go.

    Daylight savings confuses everyone everywhere it seems
  • adinosiiadinosii Member, NW M9 Playtest Posts: 4,294 Arc User
    edited October 2014
    Jewelcrafting looks really interesting, because of its ability to create worthwhile tradable items - this is a much welcome change from Artificing and Weaponsmithing where the only items worth making are BoP.

    The DC fixes are welcome and the empoewerment indicator (blue orbs) in particular.
    Hoping for improvements...
  • cheesegromitcheesegromit Member Posts: 540 Arc User
    edited October 2014
    Use the event time annoucer, saves (most) people the hassle of doing the conversion themselves.

    or perhaps a generic countdown.

    I hope these are accurate.
  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    edited October 2014
    ironzerg79 wrote: »
    The 50 stat points they give are to Action Point Gain, Stamina Guard Gain and Regeneration, stats which are very hard to "add" to equipment, though.

    Also, the highest ranked items only use common crafting materials, no dragon eggs required. The AD cost seems reasonable when you take that into consideration.
    Guild Leader - The Lords of Light

    Neverwinter Census 2017

    All posts pending disapproval by Cecilia
  • hadukhanhadukhan Member Posts: 87 Arc User
    edited October 2014
    server not up yet
  • iambecks1iambecks1 Member Posts: 4,044 Arc User
    edited October 2014
    I like the new epic jewelcrafing gear has two enchantment slots , Dragon eggs probably going up in price though , but GS is going to be crazy by the beginning of module 6.
    YourSecretsAreOurSecrets.gif
  • rovadixrovadix Member Posts: 55
    edited October 2014
    where can i look at the new rings with two enchantment slots? o_O
  • iambecks1iambecks1 Member Posts: 4,044 Arc User
    edited October 2014
    rovadix wrote: »
    where can i look at the new rings with two enchantment slots? o_O

    Go on the beta gateway , follow these instructions how to get on it - http://nw-forum.perfectworld.com/showthread.php?518811-Official-Cryptic-Feedback-Thread-Sword-Coast-Adventures
    YourSecretsAreOurSecrets.gif
  • jerrockojerrocko Member Posts: 197 Arc User
    edited October 2014
    Good, it might actually be fun now to play a DC and do professions. I've wasted all sorts of time and only leadership seems to get anywhere.
    Glad to see they're not nerfing my CW MofF. I'm just finally at 50 and learning how I want my guy and powers. ;)
    Jerrocko,
    Leader of the Packs
  • blondiritterblondiritter Member, Neverwinter Beta Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited October 2014
    panderus wrote: »
    Items and Economy
    • Cube of Augmentation costs 1/4 of what it was and 4 are now required to unlock new class features. The overall result is that rolling stats costs much less.

    I'm a little confused. These originally cost 50k but were reduced to 12.5k but 4 are now needed making the cost per class feature 50k. Maybe I'm not awake enough for math but that seems to be the same price per class feature.
  • jerrockojerrocko Member Posts: 197 Arc User
    edited October 2014
    Use the event time annoucer, saves (most) people the hassle of doing the conversion themselves.

    or perhaps a generic countdown.

    I hope these are accurate.

    Guess I'm lucky for once to be on west coast...
    Jerrocko,
    Leader of the Packs
  • effectensteineffectenstein Member Posts: 1,031 Bounty Hunter
    edited October 2014
    well goodjob for this update, i wasn;t expecting this update, i find it you oerdid yourself with this update !!!
  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    edited October 2014
    I'm a little confused. These originally cost 50k but were reduced to 12.5k but 4 are now needed making the cost per class feature 50k. Maybe I'm not awake enough for math but that seems to be the same price per class feature.

    You also use them to roll stats, which presumably still uses only one cube, but gives a random result. So that is cheaper as stated.

    The increase in cubes needed for unlocking class features means no net change there to the cost.
    Guild Leader - The Lords of Light

    Neverwinter Census 2017

    All posts pending disapproval by Cecilia
  • sprawlfxsprawlfx Member, NW M9 Playtest Posts: 4 Arc User
    edited October 2014
    Y'all are makin' my head hurt. Monster. Sword. Blood. Loot. The rest??? Cubes of whatever and dime-a-dozen artifacts (supposed to be as rare as the compassion of a god,) Kwll would be proud to know he possessed 69,743 hands to be passed around and ranked up, I guess.
  • magiquepursemagiquepurse Member Posts: 0 Arc User
    edited November 2014
    panderus wrote: »
    • Cube of Augmentation costs 1/4 of what it was and 4 are now required to unlock new class features. The overall result is that rolling stats costs much less.
    Why???

    There were better suggestions, as in small constant increases. You still keep it a full gamble.

    WHY.

    If you want max stats, you will need to gamble endlessly.

    Please lessen the GAMBLE. This is not a casino. kindly realize this.

    Thanks.
  • cheesegromitcheesegromit Member Posts: 540 Arc User
    edited November 2014
    I'm a little confused. These originally cost 50k but were reduced to 12.5k but 4 are now needed making the cost per class feature 50k. Maybe I'm not awake enough for math but that seems to be the same price per class feature.

    Yeah, that was the point as far as I can tell. They didn't want to change the price for the class features but wanted to reduce it for stat rolls.
  • yokki1yokki1 Member Posts: 451 Arc User
    edited November 2014
    Why???

    There were better suggestions, as in small constant increases. You still keep it a full gamble.

    WHY.

    If you want max stats, you will need to gamble endlessly.

    Please lessen the GAMBLE. This is not a casino. kindly realize this.

    Thanks.

    you can do this:
    less us roll , next roll has a minimum of previous roll value and max 400 , and so on. for example:
    1st roll = 100 , 2nd roll 101-400 (lets say you roll 248) , 3rd roll 249-400 and so on.
    i understand this will greatly devalue the AD sink for the system designer but it will be way less frustrating for players.
  • dersidiusdersidius Member Posts: 452 Arc User
    edited November 2014
    Hey everyone

    Just got done testing the functionality of reinforcement kits for jewelry and I have noticed that jewelry under level 60 are not reinforce-able


    So generally this wouldn't be an issue for most end level players but for certain classes there is a certain level 49 ring that is BiS in some cases that is now not eligible for upgrade

    I understand that the cap on reinforce-able items was set to prevent super twinks but is there any way you can drop the reinforcement cap to level 40 so that various jewelry such as the I mentioned can be continued to be used.

    This discovery was made when I was going through the task of Min/Max-ing my build for next module

    DERSIDIUS
    ABSLOLUTE 16px-Cross_within_circle_2.svg.png RANK SEVEN
  • dersidiusdersidius Member Posts: 452 Arc User
    edited November 2014
    Bug report! HR offhand not working as intended

    Deflection went from 48.8% pre pathfinders action to 162% deflection chance with pathfinders action on

    This bug was repeatedable and happens with the pathfinders action bonus from the offhand

    DERSIDIUS
    ABSLOLUTE 16px-Cross_within_circle_2.svg.png RANK SEVEN
  • dasfkjskadasfkjska Member Posts: 9 Arc User
    edited November 2014
    panderus wrote: »
    Duelist's Flurry: This power now activates faster.
    Very good work! Feels much smoother now! I like it that way!

    panderus wrote: »
    Dazing Strike: Now always activates at the same speed as stealth and should hit targets far more consistently.
    BUG: Tooltip was not updatet.
  • graalx3graalx3 Member Posts: 232
    edited November 2014
    dersidius wrote: »
    Just got done testing the functionality of reinforcement kits for jewelry and I have noticed that jewelry under level 60 are not reinforce-able

    You'll need to use the Rank 15 Jewels to reinforce a level 49 item.
  • graalx3graalx3 Member Posts: 232
    edited November 2014
    dersidius wrote: »
    Deflection went from 48.8% pre pathfinders action to 162% deflection chance with pathfinders action on

    Thanks for the report. This has been corrected.
  • edited November 2014
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This discussion has been closed.