Castle Never: Fixed collision with a column that could be climbed near the Dracolich.
Dungeon Keys: Resolved a handful of cases where keys could only be used to open a chest a single time ever instead of each run of the dungeon.
Protector's Enclave: Tenser's Floating Disk and the Laughing Skull companion are now viewable in their respective market areas.
Protector's Garden access can now be properly granted from keys being traded between characters.
Protector's Garden Portal can now be used by multiple players at a time.
Sharandar: Into the Farthest Forest: Fixed a case where this quest could get into a stuck state requiring the need to drop it when the map was left in the middle of the quest.
Gateway
Resolved several caching and performance issues that could cause unexpected disconnects and reduced response time.
Items
Companions: Traveling Entertainer: Slightly reduced damage against multiple enemies.
User Interface
Contest windows once again correctly display valid information when completed or inactive.
Protector's Garden access can now be properly granted from keys being traded between characters.
Please address the issue with Garden Keys in account banks not being consumed when accessing the Garden in this way (i.e. character must be carrying key in inventory).
I'm not sure how you would address retrospectively players who did the above and now have many keys in their bank, giving them an advantage (for future characters) post-patch over players who had their keys already consumed by entering with key in inventory as intended.
We are currently not planning to port back the class balance changes being made for M4 at this time. Sorry, I would really like to see Armor Penetration working as well, but we don't want to have a "you can't just have one" effect this sort of behavior can start.
Am I using mimic or owlbear for this? why is there two test servers anyways?
Gets me confused.
Preview is for the module 4 build and testing , owlbear is for patches for the current live server.
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beckylunaticMember, NW M9 PlaytestPosts: 14,231Arc User
edited July 2014
Owlbear only gets brought up for weekly maintenance patches when Preview is preoccupied with long-term testing. That's the only time you'll see two test servers, because they are for different purposes.
We are currently not planning to port back the class balance changes being made for M4 at this time. Sorry, I would really like to see Armor Penetration working as well, but we don't want to have a "you can't just have one" effect this sort of behavior can start.
That's understandable. Thanks for the explanation.
Comments
Please address the issue with Garden Keys in account banks not being consumed when accessing the Garden in this way (i.e. character must be carrying key in inventory).
I'm not sure how you would address retrospectively players who did the above and now have many keys in their bank, giving them an advantage (for future characters) post-patch over players who had their keys already consumed by entering with key in inventory as intended.
We are currently not planning to port back the class balance changes being made for M4 at this time. Sorry, I would really like to see Armor Penetration working as well, but we don't want to have a "you can't just have one" effect this sort of behavior can start.
gentlemancrush said on his Twitter it'll probably be this week but couldn't say what day , can't wait to try it xD .
Gets me confused.
I dont know if Im going to test warlock, I might want to just be suprised.
Preview is for the module 4 build and testing , owlbear is for patches for the current live server.
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