These patch notes are relative to NW.137.20220425a.3, released onto the public test shards 2022-05-05. The full list of changes for this module is not yet compiled.
Dragon Hunts Combat
Dragons no longer Daze players for as long or as frequently.
The circumstances under which dragons use their dazing attacks have been tweaked.
The daze duration has been lowered to 6 seconds.
The daze now only affects player powers.
Young dragons no longer use dazing attacks.
Smerdiuk now deals more damage in the initial hunt.
Modifiers
Hunt modifiers are now sorted primarily by difficulty, then by name.
Rewards
Dragon’s Ridges and Dragon’s Scales should now enter the inventory automatically upon defeating a dragon.
Dragon’s Ridges and Dragon’s Scales should no longer prompt a need or greed roll.
Hunts can no longer incorrectly drop Rank 6 Enchanting Stones (as they no longer function).
Several other rewards no longer incorrectly drop.
Strands
Each Strand type now has a cap of 20,000.
Elemental Strands from Dragons now drop directly into character inventories.
Some high-end items now cost 1,250 Strands, up from 1,000.
The following content now drops Strands:
Lair of the Mad Mage
Castle Never
Spellplague Caverns
Throne of the Dwarven Gods
Manycoins Bank Heist
Merchant Prince's Folly
Prophecy of Madness
The Strand Box now properly gives Strands.
Dragonslayer Campaign
Dragon parts are now properly capped at 1000.
Combat and Powers Companions
The Icosahedron Ioun Stone companion now grants up to 7.5% Movement Speed at Mythic Quality, instead of the now-obsolete XP bonus.
Enemies and Encounters Rise of Tiamat
The 10-player Trial, Rise of Tiamat, is now available for public testing. It requires an item level of 30,000.
The 10-player Trial, Rise of Tiamat (Master), is now available for public testing. It requires an item level of 70,000.
There have been a couple tweaks to readability of powers and a few bug fixes since closed alpha testing on this Trial.
Items and Economy Reward Update
The new dyes mentioned in Lassor's Systems Stuff stream can now drop from end-of-queue chests.
General
Eternal Armor - Head, Body, Arms, and Feet should now provide the correct items to Barbarians, Clerics, Rangers, and Wizards.
Wait, please. Can you give the Icosahedron another bonus? The proposed 7.5% movement speed in utility is the exact bonus the Archmage's Apprentice give. 2 suggestions.
1. If keeping at 7.5% movement speed allow the Ico to be slotted in Defense/Utility
2. We have 7.5% for nearly every stat except accuracy. 7.5% accuracy would give us more flexibility in build making.
Comments
1. If keeping at 7.5% movement speed allow the Ico to be slotted in Defense/Utility
2. We have 7.5% for nearly every stat except accuracy. 7.5% accuracy would give us more flexibility in build making.