Greetings Adventurers!
M22 is now on the Preview shard! We will be creating specific feature feedback threads for players to discuss their thoughts on the different areas of the upcoming module but you can leave your general thoughts on this thread.
Please note that everything on Preview is not necessarily final and is subject to change. We look forward to your feedback!
Formatting Your Feedback and Bugs
For posting feedback and bugs, please follow the following format to ensure your feedback and bugs are seen clearly and processed in a timely manner, thank you!
Type: Bug/Feedback (Please only choose one)
If you are listing a bug please have this text in RED, if you are posting an opinion or feedback please use CYAN. If you are replying to another user's post, or just engaging in general discussion, please do not color your posts, general discussion is welcome and we will read all of it, regardless of color! You can use BBCode to color your text:
This text will display in cyan.
This text will display in red.
Examples:*
Bug: Mimics breakdancing when the fight starts makes them get stuck in floor.
Feedback: Mimics breakdancing is visually distracting from the other fight mechanics.
*These examples are made up and not related to in-game content.
0
Comments
+ considering how much time and in some cases money most of us have invested into enchantments and runestones, the exchange rate is a hard kick in the Nether Regions and should be increased.
+ you're drowning us in below Rank 10 enchantments from all possible directions, but you won't let us trade them in with this update? What about players that only have these lower ranking enchantments? Turning them into worthless Refinement Points is not an valid option here, i think Rank 7 to 9 enchantments/runestones should give at least some points within this new update.
This is just another destruction of player time and money investment, and that's going to cost you players in the end...
Bug: The appearance of Saint Vorpal is not displayed
Agree on the lower level enchantment exchange rate. There should be a way to get some base level (below blue) enchantments using rank 8+ enchantments. When the entry level quests were redone, the rewards y'all introduced should still give some progress to those players. You made it very clear that the numbers line up on rank 15 enchants!! But below 10 we are out of luck and will likely lose some significant item level to this update.
At the very least, rank 8 weapon and armor enchants should be able to be converted into a visual. I'd hate to lose out on keeping the appearance just because I don't want to coalesce them up to 10.
Even if you dont use my suggestions PLEASE include SOMETHING the player base has actually been asking for with Mod 22. Given all the posts on the forums over the years should be very easy to make a list of the most requested.
And yes, RP is actually pretty much worthless considering how much you can get by just playing the game even without turning any enchantments/runestones into RP.
Anyway, just checked, the option for exchanging Trade Bars into enchantments/runestones is also gone with Mod. 22... there goes the plan for banking some Trade Bars for a sale after Mod. 22 to get at least some of my characters with new fitting enchantments/runestones back into shape.
And what are players with lower ranking enchantments/runestones going to use after their temp. enchantments run out? Hope for some drops in that time, or make those that have their characters decked out with everything they need even richer through buying their overpriced enchantments/runestones leftovers from the AH?
Besides, i'm not saying:
"Hey, we have lower ranking enchantments/runestones, now give us higher ranking ones for them!",
i'm saying:
"Hey, we have lower ranking enchantments/runestones, so at the very least give us something equal in return for them.".
It wouldn't have to be the same currency either - perhaps a separate currency for lower enchantments that can only be redeemed for a lower option? I understand the desire to not be flooded with cheap enchantments that have been hoarded over time, but it is a blow to both item level and stats for characters who have just gotten started. To prevent hoarded enchantments from having an effect, maybe lower enchantments can only be exchanged for temporary versions that are bound? (or even just a small amount of AD)
A solve for the armor/weapon enchantments below 10 not having an appearance conversion option would be to allow rank 7s to be exchanged for 1 medallion, then walk up from there?
And last one, promise! But a way to convert medallions back to AD would be amazing.
Besides, how hard would it actually be to come up with a exchange system like we had before, where we could trade in lower ranking armor/weapon enchantments for same rank account bound choice packs?
Edit:
18x R9 enchantments = 1620 IL
2x R8 armor/weapon enchantment = 400 IL
6x R9 runestones = 540 IL
roughly 2,5k IL just gone...
Btw. the 30k Character Boost is selling those "you'll be just fine without them" enchantments/runestones too.
+ there should be new enchantments/runestones in all existing lockboxes before Mod. 22 is released
+ there should be new enchantments/runestones in the Trade Bars Store before Mod. 22 is released
+ any new enchantment/runestone from the exchange should be bound to account
I know the show must go on and lack comparison to other games. So maybe this is just MMO life in general. But I do feel a bit overwhelmed by the constant character overhaul required from module to module. I think the Enchantment System would have been enough but of course we're getting new weapons, new armor, new everything. It's because you want to bring new players up to speed asap, but for veterans this is very tiring.
I was about to rage when I saw 1400 ilvl Companion Gear and was relieved when I realized those would gladly not replace my current pieces. I spend an unhealthy amount in Sharandar farming Bounties and seeing them devalued just in the very next mod would have been brutal. I don't mind retooling characters, but it just feels a bit too much.
Feedback: Outdated Rewards
Currently no existing rewards have been adjusted to the new Refining System and other stuff. Old lockboxes, several rewards boxes, invocation rewards, adventures. Nothing gives viable loot currently on preview. I severely hope this will get updated before Mod 22 goes live.
This is going to destroy the already non existing progression system. more players will be frustrated and leave we are already on an alltime low playerbase PLEASE do not force more people to leave!
RIP Real Tiamat, RIP Real Demogorgon RIP real Temple of the spider. Why remove non bis content to give to bis players ????
FORCING the majority of your player base to play 4 mod old dungeons and trial will have a bad result on player base
Changes are getting so bad i would rather prefer no new changes (RIP ICE FISHING in winter fest)
Hi. Some Feedback and a question.
1. Totally upderstand that R9s are now RP. Don't have a problem with that.2. I can see how you got the price of 40k AD for 1 medallion. That will upset people, but I understand both sides
Question
Correct me if I've made a mistake, but
1. Mop4's (Marks of Potency Rank 4) have been a "stable" currency in the game as there is no way to farm them and they are used a lot.
2. You have a sale of Mops in the Bazaar. You *must* know that this is when large numbers of these are purched (of all ranks)
3. The day after the sale started you put Mod22 on preview which renders Mops almost useless.
4. I can upgrade a R9 to R10, but if I have Rank12 VIP just the mop4 cost alone is 2x15k with a 20% chance. So *on average* it is going to cost 150k AD to make a R10, but that can be traded in for 1 medallion which is 40k AD.
5. I coild upgrade a Rank9 weapon/armor enchantment, but that's a 1% chance so if I use a coalescent ward, 800Zen with discount = 800*750AD, plus 15*15k AD Mop4s. That gives me 20 medallions = 800k AD worth.
6. I can upgrade an Arifact. That's it that's all I can do with loads of Mop4s. That's A LOT of artifacts I can upgrade.
7. Artifacts don't use Mops rank 5,6,7. So they are even more worthless.
Can you explain what people are meant to do with all the Marks the bought during the sale?
I used all my Sybella legacy currency and bought loads of Mops in the sale to make myself a R14 weapon enchant. Luckily I hadn't actualy made it yet. If I had it would have cost me WAY more than the 4.8million it is worth in Mod22 (120 medallions * 40kAD). So now I'm just stuck with a load of Mops that I don't see a use for. I know of others who weren't so lucky.
Can you please change artifact placement in character sheet to be in the same place as it is right now? I mean, gear and artifacts all in one tab with only enchantments in the new tab. Not sure about the others (maybe I grow used to it) but I find it really tedious to change artifacts with the way they are placed now. Sheet just for enchantments is a nice thing and really only thing that would change in between fights would be combat enchantment, but there is no need to put artifacts with them, as they should be put under used gear. It can be useful too, as people tend to switch weapons (lionheart for mirage for example) right before boss and navigating through extra tab is not something I find really necessary.
(My biggest gripe, which is enough for me to leave the game over, is regarding enchantment visuals. All my weap/armor visuals are r8/r9 except for 2 of them. I change them frequently and alternate them between characters. Under the new mod, I will only have 2 visuals and only on ONE character, from now until forever. This is unacceptable—armor/weapon visuals are a HUGE part of the game for people who play for aesthetics.)
I’ve never commented before, but I feel so strongly I figured out how to give feedback on here! I HATE these changes, and most of us do. You can’t make a bunch of stuff that we’ve collected and saved up OBSELETE or worth almost NOTHING. You can’t take away a bunch of stuff we’ve worked hard for years to get, and not even attempt to replace it with anything similar or valuable. Everyone sees these changes as nothing but a cash grab, that simultaneously screws over early, mid, and end game players.[/color]
Enchant/Runestone Rank / Exchange Currency
15 20
14 12
13 8
12 4
11 2
10 1
Weapon + Armor Enchants
14 120
13 80
12 50
11 30
10 20
I wouldn't mind if the weapon/armor enchantments went all the way down to R7 since to refine one from shards you would need to use a coal ward, (or a lot of preservation wards)
And a lot of people have only got their weapon/armor enchants to 7-9 since it's so expensive. The coal wards that could have been used to upgrade in Mod22 are now invested in useless R7-9 weapon or armor enchantments.
My suggestion would be:
Weapon + Armor Enchants
14 120
13 80
12 50
11 30
10 20
9 . 12
8 . 8
7 . 4
PS: I just noticed this is for weapon/armor enchants...my bad, the above argument was for normal enchantments only.
I am brand new to the preview ,so getting my vip binds to work was one of the 1st things I looked for.
If you go to the vip tab of your inventory you can buy for free 1 month vip from the button down the bottom, you can quickly get yourself to r12.
Feedback: There seems to be no utility enchant for forte available in the choice box. It's a bit confusing which enchants are for the bonus slot and which are for the utility slot ,I would suggest they could have something in the tooltip desigating the bonus enchants and utility enchants
edit: clearly the bonus enchants are named bonus enchants- and I suspect utility enchants will be named the same way but just haven't been impemented yet.. getting a bit ahead of myself there most likely.
problem sorted I should have read the story better.. and the points were on the map .
A player trades in R9 and gets Silver Medallions of Enchantment, a player trades in R10+ and gets Gold Medallions of Enchantment. Gold ones give free tradable new enchantments, silver ones give bound to account new enchantments.
Or where exactly is the problem of adding those new enchantments to all lockboxes and the Tarmalune Trade Bar store?