When exchanging unbound R15 bondings for a choice pack, the contents of the pack are bound to account. This should not be the case, my items were unbound going in.
This is also the case with trading other enchants. My fey blessing, dragon hoard, and quartermaster were unbound going in and your giving me bound items in return.
That's my feedback. I mean, without trying to be rude, but what makes you think changing the meta more often than DOTA does is a good idea in a game BASED on long-term commitments?
This is just not good decision making - EA got ripped apart by people for sins much less grave than these - but they have the manpower AND money to handle whatever hate is thrown at them. For a game that's nowhere near the sludge EA can churn out in terms of playerbase, you're rather brave making these changes literally every 2 damn years.
Last time I left because you decided everything needed a nerf and I couldn't bear to look at those changes in M16.
I came back several months ago, thinking "huh, they've improved it a lot".
And now we're back to square 1. Actually, that would be better than what we're at now. Square 1 would imply we haven't moved an inch but we've taken about enough steps backwards now that we could circumnavigate the globe about 3 times now.
It's obvious I'm not criticising the game alone - I'm also highly critical of the way these changes come.
To me it feels like you have a 20 sided die, and each side is one absolutely critical component of the game - if it lands on its number, you remove it.
And then, to "balance it out", you just apply a decimal multiplier to every dungeon to "scale" it, by literally just scaling the numbers down proportionately to ours.
This resulted in Castle Ravenloft being literally the hardest dungeon in the game for months. My group could clear TIC in 20-25 minutes depending on how casually we're playing. We ran CR and we got stomped around for 40 minutes.
I've said this multiple times - this isn't how you treat a product you plan working on for a long time. You make some token changes, you commit them and then when you get an alert or a million at 3AM that something isn't working, you roll over and continue sleeping cause you couldn't give a single ounce of creamy baby excrement about what the game is like to play.
Imagine you're driving a car and all of a sudden the gas pedal lands in the trunk, the break is somewhere in the engine bay, the steering wheel and an actual wheel trade places, and so on.
I guess it's kinda funny in the "little puppy peeing on its face while lying on its back" kind of way but the novelty of it fades away soon when ya realise you have to clean that up.
/rant off. Now I better go sleep before something actually fun happens.
@gromovnipljesak#8234 You tell the very same story I do! I left when mod 16 hit preview and was gone for 2 mods. Finally seen improvement and came back!
If this is what your coming to live with ya better be ready for the pitch forks and torches! You've killed every alt in the game. I don't play for my main, he's built he's got Zariel weapons. I play for my alts at various stages of the game and my friends who are likely to leave once alts are dead.
Many pets that have been invested in, have been changed. Soradiel, which was just recently released will now be garbage compared to the slime. There was no slow progressive change here, it was raw and without lube.
Enchantments also needing to be fully changed is another case that we are taking it up the tailpipe. Especially if the exchange vendor only offers BOUND items in return for our unbound radiants.
Forte is just nerf'd companion influence, call a spade a spade.
You've gone backwards a weapon set, Lionheart gives 10% damage over 7.5% from celestial. Base weapon damage is gone and the stat difference is tiny.
I'm about done with preview for the moment. I'm not interested in a full rework on my main let alone my alts. Many of your experienced players will feel this way.
@gromovnipljesak#8234 You tell the very same story I do! I left when mod 16 hit preview and was gone for 2 mods. Finally seen improvement and came back!
If this is what your coming to live with ya better be ready for the pitch forks and torches! You've killed every alt in the game. I don't play for my main, he's built he's got Zariel weapons. I play for my alts at various stages of the game and my friends who are likely to leave once alts are dead.
That's actually interesting. My "random-doing" alts are actually better than my mains at this first stage (directly coppied to preview). Since their item level is lower, they are more adjusted to the caps than my mains are, and probably are perfectly suited for the things I use them for (random queues).
My two main characters (DC heal, GF tank) are kinda all over the place. I still haven't tinkered with DC yet, but I entered Zariel's Challenge master just to check out how it would fare. My tank has 200k less HP on preview, and the trial seemed actually easier (the damage from Zariel seems extremely reduced).
I don't know if it's safe to extrapolate from this data but if it is, that probably means that you'll be able to do the content you were able to do before the changes just fine. Of course, if you want full stat optimization that's another matter, but it seems clear that stat optimization won't be needed even for the hardest content currently in the game, so you can probably just take your character and complete the content without changing a single thing. I'll see if I can get a group to try this out.
can you give some clarifications on where we might get the other 40% of stats, that was named other resources? companions/companion gears/runestones go into "ratings" as well as enchantments and gears also from mounts.. the active companion bonuses/powers you slot in offensive defensive utility are also confusing me. they go into stat ratings too?
im a bit exhausted but clarification of sources of this "other resources" stat would be a step to help people in the right direction to try and cap whatever stat they would end up choosing to cap.
3
santralafaxMember, NW M9 PlaytestPosts: 2,896Arc User
Since mod 16 I've eliminated all my alts, brought the accumulated wealth to my one main, and am very frugal about Zen purchases. With another paragon shift, after so few mods, you may have finally moved me out.
can you give some clarifications on where we might get the other 40% of stats, that was named other resources? companions/companion gears/runestones go into "ratings" as well as enchantments and gears also from mounts.. the active companion bonuses/powers you slot in offensive defensive utility are also confusing me. they go into stat ratings too?
im a bit exhausted but clarification of sources of this "other resources" stat would be a step to help people in the right direction to try and cap whatever stat they would end up choosing to cap.
Racial Bonus, Ability Scores, Boons, Companion Powers, Player Powers, Item Set bonuses, Forte are all sources which provide to the total percent
That's actually interesting. My "random-doing" alts are actually better than my mains at this first stage (directly coppied to preview). Since their item level is lower, they are more adjusted to the caps than my mains are, and probably are perfectly suited for the things I use them for (random queues).
Very interesting! My main SW gets destroyed on the first mob of ELOL. My alts weren't really random-doers though, they were built for end game.
@gromovnipljesak#8234 You tell the very same story I do! I left when mod 16 hit preview and was gone for 2 mods. Finally seen improvement and came back!
If this is what your coming to live with ya better be ready for the pitch forks and torches! You've killed every alt in the game. I don't play for my main, he's built he's got Zariel weapons. I play for my alts at various stages of the game and my friends who are likely to leave once alts are dead.
Many pets that have been invested in, have been changed. Soradiel, which was just recently released will now be garbage compared to the slime. There was no slow progressive change here, it was raw and without lube.
Enchantments also needing to be fully changed is another case that we are taking it up the tailpipe. Especially if the exchange vendor only offers BOUND items in return for our unbound radiants.
Forte is just nerf'd companion influence, call a spade a spade.
You've gone backwards a weapon set, Lionheart gives 10% damage over 7.5% from celestial. Base weapon damage is gone and the stat difference is tiny.
I'm about done with preview for the moment. I'm not interested in a full rework on my main let alone my alts. Many of your experienced players will feel this way.
This, I have 8 toons, none of them alts really as they've all completed all content and are all stat capped. Now im faced with having to completely rebuild all of them!
Unlike you I've never previously quit the game, ive been here through thick and thin for years, not the very beginning but not far off. This goes live as it is, and I will with great sadness break that streak and walk away. I simply will not spend the time required rebuilding just to get myself back into the position i've already spent years and £££ getting too.
1
arazith07Member, NW M9 PlaytestPosts: 1,719Arc User
When exchanging unbound R15 bondings for a choice pack, the contents of the pack are bound to account. This should not be the case, my items were unbound going in.
This is also the case with trading other enchants. My fey blessing, dragon hoard, and quartermaster were unbound going in and your giving me bound items in return.
As with M16, any trading with this vendor will account bind the items. Nothing has changed, this is intended.
Just logged in to Preview Server and attempted to run The Shores of Tuern Skirmish solo as I was able to complete this easily within 3-4mins. Current item level is 34,000 and on Preview is 39,000 (Dreadnaught Fighter).
The first mob pack in The Shores of Tuern was difficult and killed me the first attempt. This is with Shadowclad R13 and Holy Avenger R14.
Any comments on how much more difficult content is on Preview compared to live right now? Is there an intended increase in difficulty?
Just logged in to Preview Server and attempted to run The Shores of Tuern Skirmish solo as I was able to complete this easily within 3-4mins. Current item level is 34,000 and on Preview is 39,000 (Dreadnaught Fighter).
The first mob pack in The Shores of Tuern was difficult and killed me the first attempt. This is with Shadowclad R13 and Holy Avenger R14.
Any comments on how much more difficult content is on Preview compared to live right now? Is there an intended increase in difficulty?
For content like Avernus. A player that was at the item level of the zone on live (and with a solid stat distribution) should feel similar as well on preview now.
Scaling actually functions now without all of the side effects where people could end up very much above or very much below the intended scaling spot. A player who had a character that would end up very overpowered when scaled down in a leveling dungeon or skirmish on live would see a more noticeable change there.
@noworries#8859 can confirm that Avernus on Preview "feels" similar to Live. I am acclimating to the new numbers showing up in combat text as my previous 1-2million crits are hitting for 2-300,000. Mob health appears to be in alignment with the relative damage dealt.
Scaled content has me a bit worried; however, at the same time, I'd rather not have trivial content.
---
EDIT 1: I attempted the Saving Souls Heroic Encounter in Vallenhas. After increasing my damage 11% from gear and adding a Holy Vorpal, I estimate I am doing 25% less damage on Preview than on Live in Vallenhas. On Live, I can breeze through Saving Souls Heroic Encounter solo. On Preview, I died. My defense stat is capped on both Live and Preview. It appears enemies are doing 2-4x more damage on Preview than on Live.
On a positive note, I do appreciate the gold-plated enemy health bars in the Heroic Encounters!
Every source of damage is halved, tested on Assassin rogue, Tenebrous enchantment power was only dealing 12k instead of 24k at all times, for example. It applied to all sources of damage.
0
arazith07Member, NW M9 PlaytestPosts: 1,719Arc User
Every source of damage is halved, tested on Assassin rogue, Tenebrous enchantment power was only dealing 12k instead of 24k at all times, for example. It applied to all sources of damage.
Couldn't possibly be because armor penetration was removed...Nope it has to be a bug /sarcasm
The Scaling is off by alot in some dungeons. Shores of Turen is extremely hard for my normally IL 32k Rogue which is now at 44K IL on preview level. I could not make it past first group. and in Castle Never, the Zombies are incredibly hard. Everything else is good even the bosses are a little hard but I can manage. But the Zombies...wow.
So, work on scaling and companions. You did manage to make all the companions now equal. They are all worthless when summoned. Striker can't strike, Healers don't heal and augment gives the worst stat bonus. even less that strikers or healers.
Feedback: stats from insignia not worth the investment
I'm very unhappy with the stats we are getting from at least legendary insignia. For instance, the character you see below has *ten* legendary insignia of Mastery to boost control bonus. The benefit I get on preview is about 3/8 what I get on live. In no way does this justify making them in the first place, let alone using them in lieu of something else. Come on, guys, this is a pittance of a benefit, if not an outright screw-job.
Even further, a mythic Sphere of Black Ice now grants 112 Control Bonus, which is infinitesimal: three-tenths of a percent!
EDIT: It seems that the stats that we get from enchantments in general are really lousy. It appears that all stat values from enchantments are cut in half.
Post edited by hustin1 on
Harper Chronicles: Cap Snatchers (RELEASED) - NW-DPUTABC6X Blood Magic (RELEASED) - NW-DUU2P7HCO Children of the Fey (RELEASED) - NW-DKSSAPFPF Buried Under Blacklake (WIP) - NW-DEDV2PAEP The Redcap Rebels (WIP) - NW-DO23AFHFH
My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
Question: no level indicators on enemies anymore? Are we scaled everywhere, or only in certain areas? I noticed that enemies in Blacklake and Tower District still don't aggro when I ride by.
Harper Chronicles: Cap Snatchers (RELEASED) - NW-DPUTABC6X Blood Magic (RELEASED) - NW-DUU2P7HCO Children of the Fey (RELEASED) - NW-DKSSAPFPF Buried Under Blacklake (WIP) - NW-DEDV2PAEP The Redcap Rebels (WIP) - NW-DO23AFHFH
My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
0
arbitrarityMember, NW M9 PlaytestPosts: 96Arc User
Collars give no combined rating, unlike most other sources of Total Item Level. This can result in collars effectively weakening you by wearing them, especially the utility ones like Gold Gain.
Collars give no combined rating, unlike most other sources of Total Item Level. This can result in collars effectively weakening you by wearing them, especially the utility ones like Gold Gain.
Yes, this system has major issues. I just upgraded a couple of companions to mythic and all of my percentages went DOWN, not up, and I lost a whopping 4% Control Bonus. With a system like this you're better off not increasing your total item level. Our percentages should NOT be a function of our total item level. It makes no sense.
Harper Chronicles: Cap Snatchers (RELEASED) - NW-DPUTABC6X Blood Magic (RELEASED) - NW-DUU2P7HCO Children of the Fey (RELEASED) - NW-DKSSAPFPF Buried Under Blacklake (WIP) - NW-DEDV2PAEP The Redcap Rebels (WIP) - NW-DO23AFHFH
My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
Ran a Cloak Tower with my Arbiter Cleric, just to try out a few pets I have, and to see how it felt.
For content in which I was pretty severely scaled, and running on my own. It didn't feel too bad. It was difficult. As it should be, as its a low level dungeon, and... I was on my own. But I was able to complete it.
I'm going to be pretty interested to get some of my friends onto preview so that we can try some more content out. I'm especially interested to see how these changes affect my Devout Cleric.
- Mythic Wayfaring Barbed Collar V doesn't seem to provide the 5% Critical Severity in the Character Sheet. - Supportive Barbed Collar V doesn't seem to provide the 5% Control Bonus in the Character Sheet. - Death Rage Boon doesn't seem ti provide the 2% Power per rank or 2% Critical Severity per rank in the Character Sheet.
Nova - Thaumaturge Wizard Bardtholomew - Minstrel Bard Mariah Carries - Devout Cleric Darth Bane - Thaumaturge Wizard on Xbox
It's the problem with every single enchantment and runestone with the exceptions of those special (dragon hoard, quartermaster, tenebrous). Also, sometimes Combined Rating stat is doubled like in the example with assasin one.
Stats with HP, with the exceptions of radiants have their HP values really low. Not sure if it's just tooltip error though.
Just logged in to Preview Server and attempted to run The Shores of Tuern Skirmish solo as I was able to complete this easily within 3-4mins. Current item level is 34,000 and on Preview is 39,000 (Dreadnaught Fighter).
The first mob pack in The Shores of Tuern was difficult and killed me the first attempt. This is with Shadowclad R13 and Holy Avenger R14.
Any comments on how much more difficult content is on Preview compared to live right now? Is there an intended increase in difficulty?
For content like Avernus. A player that was at the item level of the zone on live (and with a solid stat distribution) should feel similar as well on preview now.
Scaling actually functions now without all of the side effects where people could end up very much above or very much below the intended scaling spot. A player who had a character that would end up very overpowered when scaled down in a leveling dungeon or skirmish on live would see a more noticeable change there.
Question: no level indicators on enemies anymore? Are we scaled everywhere, or only in certain areas? I noticed that enemies in Blacklake and Tower District still don't aggro when I ride by.
The only places you are scaled down is in queues. None of the zones scale you down, just like on live.
Critters have an item level set for each zone/queue and that is what sets their difficulty. The don't really have a level anymore.
Their aggro is based on the difference in item level being above a certain amount. If your item level is above there's by enough, then they don't both aggro you unless you attack them.
Feedback: stats from insignia not worth the investment
EDIT: It seems that the stats that we get from enchantments in general are really lousy. It appears that all stat values from enchantments are cut in half.
They are giving combined rating as well, with means those points are added to all 15 of your ratings. They give a higher total of rating points than they did on live.
Which relates to your other point of feedback that your percents went down when you upgraded your companion. If those enchants/insignia didn't give combined rating, you would see swings in the percents for your other stats when you equipped one/ranked it up.
Combined rating keeps your stats in an overall balanced place. And all Item Level increases your Maximum HP and your base damage.
Feedback: stats from insignia not worth the investment
EDIT: It seems that the stats that we get from enchantments in general are really lousy. It appears that all stat values from enchantments are cut in half.
They are giving combined rating as well, with means those points are added to all 15 of your ratings. They give a higher total of rating points than they did on live.
Which relates to your other point of feedback that your percents went down when you upgraded your companion. If those enchants/insignia didn't give combined rating, you would see swings in the percents for your other stats when you equipped one/ranked it up.
Combined rating keeps your stats in an overall balanced place. And all Item Level increases your Maximum HP and your base damage.
This isn't making sense to me. If I upgrade two companions from legendary to mythic, making no other changes, why is Control Bonus dropping 4%? This should never happen.
Harper Chronicles: Cap Snatchers (RELEASED) - NW-DPUTABC6X Blood Magic (RELEASED) - NW-DUU2P7HCO Children of the Fey (RELEASED) - NW-DKSSAPFPF Buried Under Blacklake (WIP) - NW-DEDV2PAEP The Redcap Rebels (WIP) - NW-DO23AFHFH
My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
Comments
I have, with my Barbarian, 530k HP with my dps build and 295k HP on my tank. I'm a main tank so there's clearly something wrong with that.Edit: already solved with a patch, that was fast!
This is also the case with trading other enchants. My fey blessing, dragon hoard, and quartermaster were unbound going in and your giving me bound items in return.
That's my feedback. I mean, without trying to be rude, but what makes you think changing the meta more often than DOTA does is a good idea in a game BASED on long-term commitments?
This is just not good decision making - EA got ripped apart by people for sins much less grave than these - but they have the manpower AND money to handle whatever hate is thrown at them. For a game that's nowhere near the sludge EA can churn out in terms of playerbase, you're rather brave making these changes literally every 2 damn years.
Last time I left because you decided everything needed a nerf and I couldn't bear to look at those changes in M16.
I came back several months ago, thinking "huh, they've improved it a lot".
And now we're back to square 1. Actually, that would be better than what we're at now. Square 1 would imply we haven't moved an inch but we've taken about enough steps backwards now that we could circumnavigate the globe about 3 times now.
It's obvious I'm not criticising the game alone - I'm also highly critical of the way these changes come.
To me it feels like you have a 20 sided die, and each side is one absolutely critical component of the game - if it lands on its number, you remove it.
And then, to "balance it out", you just apply a decimal multiplier to every dungeon to "scale" it, by literally just scaling the numbers down proportionately to ours.
This resulted in Castle Ravenloft being literally the hardest dungeon in the game for months. My group could clear TIC in 20-25 minutes depending on how casually we're playing. We ran CR and we got stomped around for 40 minutes.
I've said this multiple times - this isn't how you treat a product you plan working on for a long time. You make some token changes, you commit them and then when you get an alert or a million at 3AM that something isn't working, you roll over and continue sleeping cause you couldn't give a single ounce of creamy baby excrement about what the game is like to play.
Imagine you're driving a car and all of a sudden the gas pedal lands in the trunk, the break is somewhere in the engine bay, the steering wheel and an actual wheel trade places, and so on.
I guess it's kinda funny in the "little puppy peeing on its face while lying on its back" kind of way but the novelty of it fades away soon when ya realise you have to clean that up.
/rant off. Now I better go sleep before something actually fun happens.
If this is what your coming to live with ya better be ready for the pitch forks and torches! You've killed every alt in the game. I don't play for my main, he's built he's got Zariel weapons. I play for my alts at various stages of the game and my friends who are likely to leave once alts are dead.
Many pets that have been invested in, have been changed. Soradiel, which was just recently released will now be garbage compared to the slime. There was no slow progressive change here, it was raw and without lube.
Enchantments also needing to be fully changed is another case that we are taking it up the tailpipe. Especially if the exchange vendor only offers BOUND items in return for our unbound radiants.
Forte is just nerf'd companion influence, call a spade a spade.
You've gone backwards a weapon set, Lionheart gives 10% damage over 7.5% from celestial. Base weapon damage is gone and the stat difference is tiny.
I'm about done with preview for the moment. I'm not interested in a full rework on my main let alone my alts. Many of your experienced players will feel this way.
My two main characters (DC heal, GF tank) are kinda all over the place. I still haven't tinkered with DC yet, but I entered Zariel's Challenge master just to check out how it would fare. My tank has 200k less HP on preview, and the trial seemed actually easier (the damage from Zariel seems extremely reduced).
I don't know if it's safe to extrapolate from this data but if it is, that probably means that you'll be able to do the content you were able to do before the changes just fine. Of course, if you want full stat optimization that's another matter, but it seems clear that stat optimization won't be needed even for the hardest content currently in the game, so you can probably just take your character and complete the content without changing a single thing. I'll see if I can get a group to try this out.
im a bit exhausted but clarification of sources of this "other resources" stat would be a step to help people in the right direction to try and cap whatever stat they would end up choosing to cap.
I'll take a look at Preview, but am not excited.
Very interesting! My main SW gets destroyed on the first mob of ELOL. My alts weren't really random-doers though, they were built for end game.
Unlike you I've never previously quit the game, ive been here through thick and thin for years, not the very beginning but not far off. This goes live as it is, and I will with great sadness break that streak and walk away. I simply will not spend the time required rebuilding just to get myself back into the position i've already spent years and £££ getting too.
Just logged in to Preview Server and attempted to run The Shores of Tuern Skirmish solo as I was able to complete this easily within 3-4mins. Current item level is 34,000 and on Preview is 39,000 (Dreadnaught Fighter).
The first mob pack in The Shores of Tuern was difficult and killed me the first attempt. This is with Shadowclad R13 and Holy Avenger R14.
Any comments on how much more difficult content is on Preview compared to live right now? Is there an intended increase in difficulty?
Scaling actually functions now without all of the side effects where people could end up very much above or very much below the intended scaling spot. A player who had a character that would end up very overpowered when scaled down in a leveling dungeon or skirmish on live would see a more noticeable change there.
Scaled content has me a bit worried; however, at the same time, I'd rather not have trivial content.
---
EDIT 1:
I attempted the Saving Souls Heroic Encounter in Vallenhas. After increasing my damage 11% from gear and adding a Holy Vorpal, I estimate I am doing 25% less damage on Preview than on Live in Vallenhas. On Live, I can breeze through Saving Souls Heroic Encounter solo. On Preview, I died. My defense stat is capped on both Live and Preview. It appears enemies are doing 2-4x more damage on Preview than on Live.
On a positive note, I do appreciate the gold-plated enemy health bars in the Heroic Encounters!
So, work on scaling and companions. You did manage to make all the companions now equal. They are all worthless when summoned. Striker can't strike, Healers don't heal and augment gives the worst stat bonus. even less that strikers or healers.
I'm very unhappy with the stats we are getting from at least legendary insignia. For instance, the character you see below has *ten* legendary insignia of Mastery to boost control bonus. The benefit I get on preview is about 3/8 what I get on live. In no way does this justify making them in the first place, let alone using them in lieu of something else. Come on, guys, this is a pittance of a benefit, if not an outright screw-job.
Even further, a mythic Sphere of Black Ice now grants 112 Control Bonus, which is infinitesimal: three-tenths of a percent!
EDIT: It seems that the stats that we get from enchantments in general are really lousy. It appears that all stat values from enchantments are cut in half.
Blood Magic (RELEASED) - NW-DUU2P7HCO
Children of the Fey (RELEASED) - NW-DKSSAPFPF
Buried Under Blacklake (WIP) - NW-DEDV2PAEP
The Redcap Rebels (WIP) - NW-DO23AFHFH
My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
Blood Magic (RELEASED) - NW-DUU2P7HCO
Children of the Fey (RELEASED) - NW-DKSSAPFPF
Buried Under Blacklake (WIP) - NW-DEDV2PAEP
The Redcap Rebels (WIP) - NW-DO23AFHFH
My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
Blood Magic (RELEASED) - NW-DUU2P7HCO
Children of the Fey (RELEASED) - NW-DKSSAPFPF
Buried Under Blacklake (WIP) - NW-DEDV2PAEP
The Redcap Rebels (WIP) - NW-DO23AFHFH
My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
For content in which I was pretty severely scaled, and running on my own. It didn't feel too bad. It was difficult. As it should be, as its a low level dungeon, and... I was on my own. But I was able to complete it.
I'm going to be pretty interested to get some of my friends onto preview so that we can try some more content out. I'm especially interested to see how these changes affect my Devout Cleric.
Co-Guild Leader
Ghost Templars L20
Alliance: Tyrs Paladium
Main: Cleric (Heals|DPS)
Alt: Warlock
- Supportive Barbed Collar V doesn't seem to provide the 5% Control Bonus in the Character Sheet.
- Death Rage Boon doesn't seem ti provide the 2% Power per rank or 2% Critical Severity per rank in the Character Sheet.
Bardtholomew - Minstrel Bard
Mariah Carries - Devout Cleric
Darth Bane - Thaumaturge Wizard on Xbox
Discord ◆ Youtube ◆ Twitter ◆ Twitch
For example, assasin enchantment at rank 15:
Offense Slot: 120 Critical Strike
Defense Slot: 120 Deflection
Defense Slot: 120 Critical Avoidance
Defense Slot: 240 Awareness
Offense Slot: 120 Accuracy
Offense Slot: 240 Combat Advantage
Defense Slot: 16 Combined Rating
Offense Slot: 168 Combined Rating
Can you make it more readable? Like:
Combined Rating:
Offense Slot:
Offense Slot:
Offense Slot:
Defense Slot:
Defense Slot:
Defense Slot:
It's the problem with every single enchantment and runestone with the exceptions of those special (dragon hoard, quartermaster, tenebrous). Also, sometimes Combined Rating stat is doubled like in the example with assasin one.
Stats with HP, with the exceptions of radiants have their HP values really low. Not sure if it's just tooltip error though.
Something is wrong in the scaling formula:
From live my OP is 36.5k with 100% mounts and 15% in all pets bolsters with these stats (Avernus caps):
From preview my OP is 48.6k with 100% mounts and 100% in all pets bolsters with these stats:
As you can see I'm absolutly not capped.
I've upgraded companion gears to provide more stats and rings too provide more stats but it fail.
Eleonore - CW Mof Renegade 17.5k
Harlgard le Vieux - OP Prot 18.3k
Valrik - DC AC 18.2k
Furiela - SW Temp 18.1k
Critters have an item level set for each zone/queue and that is what sets their difficulty. The don't really have a level anymore.
Their aggro is based on the difference in item level being above a certain amount. If your item level is above there's by enough, then they don't both aggro you unless you attack them.
Which relates to your other point of feedback that your percents went down when you upgraded your companion. If those enchants/insignia didn't give combined rating, you would see swings in the percents for your other stats when you equipped one/ranked it up.
Combined rating keeps your stats in an overall balanced place. And all Item Level increases your Maximum HP and your base damage.
Blood Magic (RELEASED) - NW-DUU2P7HCO
Children of the Fey (RELEASED) - NW-DKSSAPFPF
Buried Under Blacklake (WIP) - NW-DEDV2PAEP
The Redcap Rebels (WIP) - NW-DO23AFHFH
My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured