That's a long list! I didn't see any mention of the fix that keeps companions from running off and attacking nearby enemies with whom I haven't engaged. Is that in as well?
Several control powers have been adjusted to properly respect control resistances.
Any chance at a list of which ones, so we can test them? I can see that the first thing I'll have to do is see if Arcane Singularity still launches stronghold devils into near-orbital trajectories
Harper Chronicles: Cap Snatchers (RELEASED) - NW-DPUTABC6X Blood Magic (RELEASED) - NW-DUU2P7HCO Children of the Fey (RELEASED) - NW-DKSSAPFPF Buried Under Blacklake (WIP) - NW-DEDV2PAEP The Redcap Rebels (WIP) - NW-DO23AFHFH
My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
Bla Bla Bla Bla Bla Bla Bla Bla Bla Bla Bla Bla Bla Bla Bla Bla Bla Bla Bla Bla Bla Bla Bla Bla Bla Bla Bla Bla Bla Bla Bla Bla Bla Bla Bla Bla Bla Bla Bla Bla Bla Bla Bla CW NERF Bla Bla Bla Bla Bla Bla Bla Bla Bla Bla Bla Bla Bla Bla Bla Bla Bla Bla Bla Bla Bla Bla Bla Bla Bla Bla Bla Bla Bla Bla Bla Bla Bla Bla Bla Bla Bla Bla Bla Bla Bla Bla Bla Bla
xD
Anyway, this mod fixes lots of good stuff and its to bad it gets in the shadow of a class nerf that is not deserved even after pages of comments from players.
Bla Bla Bla Bla Bla Bla Bla Bla Bla Bla Bla Bla Bla Bla Bla Bla Bla Bla Bla Bla Bla Bla Bla Bla Bla Bla Bla Bla Bla Bla Bla Bla Bla Bla Bla Bla Bla Bla Bla Bla Bla Bla Bla CW NERF Bla Bla Bla Bla Bla Bla Bla Bla Bla Bla Bla Bla Bla Bla Bla Bla Bla Bla Bla Bla Bla Bla Bla Bla Bla Bla Bla Bla Bla Bla Bla Bla Bla Bla Bla Bla Bla Bla Bla Bla Bla Bla Bla Bla
xD
Anyway, this mod fixes lots of good stuff and its to bad it gets in the shadow of a class nerf that is not deserved even after pages of comments from players.
Yep, same here. I can't even muster enough energy to read through the whole list atm, I just scrolled through to see if the nerf was still there, and it was. There hasn't even been a single response since it was announced over two weeks ago on preview, except for the reddit AMA post which seemed totally oblivious that anything was even going on.
I was really excited that most of the Rocktober bugfixes were going to finally go live, but I just can't hardly bring myself to care now. Good show.
Bla Bla Bla Bla Bla Bla Bla Bla Bla Bla Bla Bla Bla Bla Bla Bla Bla Bla Bla Bla Bla Bla Bla Bla Bla Bla Bla Bla Bla Bla Bla Bla Bla Bla Bla Bla Bla Bla Bla Bla Bla Bla Bla CW NERF Bla Bla Bla Bla Bla Bla Bla Bla Bla Bla Bla Bla Bla Bla Bla Bla Bla Bla Bla Bla Bla Bla Bla Bla Bla Bla Bla Bla Bla Bla Bla Bla Bla Bla Bla Bla Bla Bla Bla Bla Bla Bla Bla Bla
xD
Anyway, this mod fixes lots of good stuff and its to bad it gets in the shadow of a class nerf that is not deserved even after pages of comments from players.
A lot of good fixes, but I couldn't make myself read them entirely either. Like that feeling you get when you have the wind knocked out of you, yet you still keep on going..
Issues you guys see aside, I'm actually really excited for a lot of these. There are tons of little things that add up to a big improvement. Plus, you know, the new content. I still gotta finish Chult though hahaha
grogthemagnifMember, NW M9 PlaytestPosts: 1,651Arc User
I figure in the 6 hours of patching i should be able to read the 22 pages of notes. Luckily, I will be away before the Mod launches and you will get to fix all the misses in the 8 hours I'll be gone. Weeks of no patch notes and then 22 pages, not good planning.
I asked the Support how theese 150 to 180 mio hits are possible. I didnt say the support "It must be a bug". I just asked "How can this be possible? Can you explain me how plz?" You dont wanna know which response i got >:) To make it short: They dont know why and they dont know how. Even if a lot players can explain that, the devs got no clue why such HAMSTER happens. Thats why i dont blame any class for huge DPS and i dont wanna blame the the devs anymore for the lack of knowledge. Its just boring. For me it sounds like: "We dont give a ... . Play as you want, use whatever you want..who cares..." OK...understood.
0
therealprotexMember, NW M9 PlaytestPosts: 526Arc User
Sad. For a large amount of players this patch/mod will be remembered as a very bad patch, as a mod where the devs once again ignored all community input, just for two single changes. Although all other changes are really good - or at least not bad. And only because of the refusal of the dev to communicate with the community... :-(
•Weapon Enchantments and Multi-Proccing ◦Various powers, across many classes, have been adjusted to trigger one weapon enchantment proc per target, per activation. (Example: A single activation against 5 enemies can proc up to 5 times.)
so "◦Icy Terrain now procs weapon enchantments on the first hit only" ok
but ◦Dreadtheft: This power has been updated. It now ticks twice per second, lasts up to 6 seconds, and its damage per tick has been significantly increased. ◦Dreadtheft now procs weapon enchantments on every tick.
why warlock can prock evry tick but not CW on his icy terrain
Well, smoulder/rimfire damage increased, plus chilling presence now acts on smoulder/rimfire as well, IcyTerrain now ticks on frozen targets and for single targets my MoF oppressor shatterstrike gets a big buff. My CW MoF will enjoy module 13 a lot. Got her an unparalleled dread and R14 bondings last weekend, just for that module.
Post edited by demolitioninc#2453 on
PzkwVI_Kingtiger - GWF
PMS-Extreme - Moffus Debuffos
Tiamat's Toyboy - OP
Rent-A-DC - 1 GMOP per 30 minutes
Officer at Civil Anarchy, Member of Fabled Alliance
Well, smoulder/rimfire damage increased, plus chilling presence now acts on smoulder/rimfire as well, IcyTerrain now ticks on frozen targets and for single targets my MoF oppressor shatterstrike gets a big buff. My CW MoF will enjoy module 13 a lot. Got here an unparalleled dread and R14 bondings last weekend, just for that module.
The nerf hammer can strike any of us.
It does seem to pigeonhole CWs more towards a MoF build now to be accepted into end-game dungeons. I am sure that was not the Devs' intentions ...
SW Tyrannical Curse - will this replace Warlocks curse or will it have all its bonuses? I am asking because sloppy curse consume is still a thing in this patch and generally anything that consumes/replaces warlock curse would be disaster to use for effectiveness of templock in party runs.
> @tiberiusrex#6660 said: > so with the hunts.. can't mail anymore. we can still bank them to our alts right? or is it now necessary to make the lure on the same toon that farms them?
I asked this and was told that the bank works still.
"We have always been at war with Dread Vault" ~ Little Brother
Am glad that we can now skip those but I feel like cutscenes in castle never last boss or all 3 bosses in tomb of the nine gods and many others should be removed. Many times there would be a new person present while we skipped the scene and went again engaged in the fight and that new person still watching the vid would then be dead after watching it and wonder why. Perhaps a cut scene before we actually get to the bosses door to fight the boss would be best.
•Weapon Enchantments and Multi-Proccing ◦Various powers, across many classes, have been adjusted to trigger one weapon enchantment proc per target, per activation. (Example: A single activation against 5 enemies can proc up to 5 times.)
so "◦Icy Terrain now procs weapon enchantments on the first hit only" ok
but ◦Dreadtheft: This power has been updated. It now ticks twice per second, lasts up to 6 seconds, and its damage per tick has been significantly increased. ◦Dreadtheft now procs weapon enchantments on every tick.
why warlock can prock evry tick but not CW on his icy terrain
thank to break leg of CW
From what ppl have been saying, thats still bugged for SW so we might not be benefitting from that until a later patch..
Am glad that we can now skip those but I feel like cutscenes in castle never last boss or all 3 bosses in tomb of the nine gods and many others should be removed. Many times there would be a new person present while we skipped the scene and went again engaged in the fight and that new person still watching the vid would then be dead after watching it and wonder why. Perhaps a cut scene before we actually get to the bosses door to fight the boss would be best.
Either that or make the boss passive (that is, you can't touch it and it doesn't attack you either) until the cutscene is done for everyone. Not ideal I know, since more experienced players would still be waiting for the newcomer to be done, but I'm trying to come up with something that would take as little rework as possible but still give a desired outcome. Might not be possible though, I know jack all about Neverwinter's coding
Logic is the beginning of wisdom, not the end of it.
Well, smoulder/rimfire damage increased, plus chilling presence now acts on smoulder/rimfire as well, IcyTerrain now ticks on frozen targets and for single targets my MoF oppressor shatterstrike gets a big buff. My CW MoF will enjoy module 13 a lot. Got here an unparalleled dread and R14 bondings last weekend, just for that module.
The nerf hammer can strike any of us.
It does seem to pigeonhole CWs more towards a MoF build now to be accepted into end-game dungeons. I am sure that was not the Devs' intentions ...
True. It also pushes the CW towards crit severity enchants, because weapon procs combined with CW's encounter procs are k=rap. I went back to MoF myself, can play either. Started as SS in mod 2, went to MoF in mod 6, back to SS in mod 12, and here we are at MoF again. *shrugs* I did my best and provided evidence that the SS CW would lose DPS, along with a few other great CW's and we were ignored. It's all we can do.
Varric the Cursed Dwarven cursed to be Tiefling CW Original Serenity Mostly Retired DC Tokarek Bearded Dwarven OP Tankadin JuiceHead Goofy Human GWF Member of H3llzWarriors and Limitless.
Please respond as to why scourge warlock gained the ability to multi proc weapon enchants and wizards lost it. And no, "entities just shouldn't because.. .entities!" Isn't an acceptable answer
from patch notes: Smolder and Rimefire Smolder now deal about 50% more damage. Steal Time now properly procs weapon enchantments. Storm Spell: This power's artifact bonus now correctly scales with Storm Spell ranks.
however, a simple test on dummies shows that it didn't proc my Trans lightning on the test dummy at all. Please fix this. You took too much away from lightning enchant now you are not even getting it to proc when you say it should, that is disappointing.
Comments
Any chance at a list of which ones, so we can test them? I can see that the first thing I'll have to do is see if Arcane Singularity still launches stronghold devils into near-orbital trajectories
Blood Magic (RELEASED) - NW-DUU2P7HCO
Children of the Fey (RELEASED) - NW-DKSSAPFPF
Buried Under Blacklake (WIP) - NW-DEDV2PAEP
The Redcap Rebels (WIP) - NW-DO23AFHFH
My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
Bla Bla Bla Bla Bla Bla Bla Bla Bla Bla Bla Bla Bla Bla Bla Bla Bla Bla
Bla Bla Bla Bla Bla Bla Bla Bla Bla Bla Bla Bla Bla Bla Bla Bla Bla Bla
Bla Bla Bla Bla Bla Bla Bla CW NERF Bla Bla Bla Bla Bla Bla Bla Bla
Bla Bla Bla Bla Bla Bla Bla Bla Bla Bla Bla Bla Bla Bla Bla Bla Bla Bla
Bla Bla Bla Bla Bla Bla Bla Bla Bla Bla Bla Bla Bla Bla Bla Bla Bla Bla
xD
Anyway, this mod fixes lots of good stuff and its to bad it gets in the shadow of a class nerf that is not deserved even after pages of comments from players.
▁ ▂ ▄ ▅ ▆ ▇ █ Gankdalf The Icehole █ ▇ ▆ ▅ ▄ ▂ ▁
I was really excited that most of the Rocktober bugfixes were going to finally go live, but I just can't hardly bring myself to care now. Good show.
A lot of good fixes, but I couldn't make myself read them entirely either. Like that feeling you get when you have the wind knocked out of you, yet you still keep on going..
[Work in Progress]
"The Legacy of Shaylia,"
NW-DITFP6QSI
https://www.youtube.com/watch?v=mx0lkRv9uT8
https://www.youtube.com/watch?v=uxkmT11KAHQ
https://www.youtube.com/watch?v=TAiEfWdTWGs
https://www.youtube.com/watch?v=Hu9qRqHb5hI
https://www.youtube.com/watch?v=o2lpkv_XqAw
But it is Control Wizard who deserve to be nerfed.... GOOOD GAMEEEE DEVS!!!!!!!!!!!!!!
PS. have you got any idea about your own game? Just asking...
I asked the Support how theese 150 to 180 mio hits are possible. I didnt say the support "It must be a bug". I just asked "How can this be possible? Can you explain me how plz?" You dont wanna know which response i got >:)
To make it short:
They dont know why and they dont know how. Even if a lot players can explain that, the devs got no clue why such HAMSTER happens. Thats why i dont blame any class for huge DPS and i dont wanna blame the the devs anymore for the lack of knowledge. Its just boring. For me it sounds like: "We dont give a ... . Play as you want, use whatever you want..who cares..."
OK...understood.
so "◦Icy Terrain now procs weapon enchantments on the first hit only" ok
but ◦Dreadtheft: This power has been updated. It now ticks twice per second, lasts up to 6 seconds, and its damage per tick has been significantly increased.
◦Dreadtheft now procs weapon enchantments on every tick.
why warlock can prock evry tick but not CW on his icy terrain
thank to break leg of CW
It does seem to pigeonhole CWs more towards a MoF build now to be accepted into end-game dungeons. I am sure that was not the Devs' intentions ...
I am asking because sloppy curse consume is still a thing in this patch and generally anything that consumes/replaces warlock curse would be disaster to use for effectiveness of templock in party runs.
Nice overdue fix. Though I'm sure we will now see all the type-A players screaming in chat when someone opens something other than purple portal.
> so with the hunts.. can't mail anymore. we can still bank them to our alts right? or is it now necessary to make the lure on the same toon that farms them?
I asked this and was told that the bank works still.
Death Forge
Lair of Lostmauth
Malabog's Castle
Phantasmal Fortress
Temple of the Spider
Can I just say, from the bottom of my heart, thank you for this. I hate unskippable cutscenes.
So I'm going to have to relearn all over again? I had just got used to its weirdness. Jk, this is much appreciated
Might not be possible though, I know jack all about Neverwinter's coding
Original Serenity Mostly Retired DC
Tokarek Bearded Dwarven OP Tankadin
JuiceHead Goofy Human GWF
Member of H3llzWarriors and Limitless.
from patch notes:
Smolder and Rimefire Smolder now deal about 50% more damage.
Steal Time now properly procs weapon enchantments.
Storm Spell: This power's artifact bonus now correctly scales with Storm Spell ranks.
however, a simple test on dummies shows that it didn't proc my Trans lightning on the test dummy at all. Please fix this. You took too much away from lightning enchant now you are not even getting it to proc when you say it should, that is disappointing.
The patch notes mention campaign currency is now available for those 2 zones, but did not note where exactly said currency could be acquired.