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Maze Engine Preview Patch Notes NW.60.20160410a.1

terramakterramak Member, Cryptic Developer Posts: 995 Cryptic Developer
Note: These patch notes are written as changes from the NW.60.20160307a.19 patch, live on Neverwinter as of 2016-04-14.

Orange notes have gone live already as of NW.60.20160307a.19. (Basically, if it's orange, it's already live and won't show up in the final patch notes.)
Cyan notes are introduced in NW.60.20160410a.1, new from the previous Preview build (NW.60.20160404a.2).


Highlights

Power Balance Changes: April 2016
We've made some balance changes for a few classes and items. The notes below describe only the changes, not the intents. If you'd like to read more about the design decisions and process behind these changes, as well as give your feedback, these threads are your go-to places:
Informational Thread: Upcoming Powers/Balance Changes
Feedback Thread: Lostmauth's Vengeance Changes
Feedback Thread: Oathbound Paladin & Devoted Cleric Changes
Feedback Thread: Guardian Fighter Changes

Updates in NW.60.20160410a.1
Lostmauth's Vengeance Changes
  • Players may now visit the Antiquities Scholar, Sarrah Raqel, next to the Reward Claims Agent in Protector's Enclave.
  • Sarrah allows players to trade in Lostmauth's Horn of Blasting, Lostmauth's Hoard Necklace, or Golden Belt of Puissance, and receive a pack of the corresponding item slot and quality in return. A character can turn in one of each, separately.
  • This pack contains a choice of a corresponding item in the following sets:
    • Shard of Valindra's Crown / Amulet of Valindra's Favor / Belt of Valindra's Guard
    • Tiamat's Orb of Majesty / Amulet of Tiamat's Demise / Tiamat Sash
    • Emblem of the Seldarine / Cloak of the Seldarine / Greater Belt of the Seldarine
    • Eye of Lathander / Lathander's Cloak / Greater Lathander's Belt
    • Rod of Imperial Restraint / Imperial Dragon Cloak / Greater Imperial Waistband of Honor
    • Black Ice Beholder / Cloak of Black Ice / Greater Belt of Black Ice
  • Note that the item chosen from the pack will be at the first rank of that quality. For instance, a Rare quality Artifact will be Rank 30, even if the player turned in Lostmauth's Horn of Blasting at Rank 35.
  • Known issue on NeverwinterPreview: Items with Armor Reinforcement Kits applied (e.g. Greater Action Point Jewel) cannot currently be traded.
  • Known issue on NeverwinterPreview: The Legendary Lostmauth's Horn of Blasting Exchange pack currently contains Belial's Portal Stone instead of Black Ice Beholder. Other qualities likely to have this issue too, but have not yet verified.

Elemental Evil Campaign Changes
We've made the Elemental Evil storyline more directed and removed the walls blocking players' progress. Now players can run straight through the Elemental Evil storyline without waiting for Vigilance Quests, and they can progress through an all-new campaign in the process!

If you'd like to read more about these changes and give feedback, these threads are your go-to places:
Informational Thread: Improving the Level 60-70 Experience
Feedback Thread: Drowned Shore Feedback
Feedback Thread: Reclamation Rock Feedback
Feedback Thread: Fiery Pit Feedback
Feedback Thread: Spinward Rise Feedback
Feedback Thread: Elemental Evil Campaign/Existing Player Feedback

Updates in NW.60.20160410a.1
Drowned Shore
  • Players no longer respawn in a random mine if they die in any of the mines, crypts, or inn within Drowned Shore.
  • Stolen Memories: Guardsman Mementos now properly stack to 99.
  • Take Their Breath Away: The items required for this quest now have a higher max stack count.
Reclamation Rock
  • Posting the Truth: Multiple players at a time can now properly interact with the objectives.
  • Rock Tumbler: More Galeb Duhr now spawn in the quest area.
  • Training Manuals: One of the objectives is now properly clickable, rather than being embedded in geometry.
Fiery Pit
  • Captain Montrose has informed all of her allies how to properly spell Maegera.
  • Feeding the Fire: Cultist sacrificers now spawn, despite the current behavior being better for their health.
  • The Searing Sentinels: All fire giants in Fiery Pit now count for this quest.
Spinward Rise
  • Air Supply: Credit is now properly granted when interacting with supplies.
  • Air Supply: Interacting with balloons now gives credit to all nearby players on the quest.
  • Lovely Charms: Fewer charms are now required to complete this quest.
  • Players may no longer receive the quest Trouble on the Winds if they haven't completed the Elemental Evil intro quests.
  • Players may now return to the main contact area using air obelisks if they had unlocked them using the new quests.
General
  • Elemental Evil campaign boons and items now properly have icons.
  • For all quests in the Elemental Evil campaign which require players to recover items from an enemy, the item is now shared amongst all members of the party.
  • Great Weapon Fighter gear from Elemental Evil quests now displays the proper art when worn.
  • Hard to Reach Places: It is no longer possible to block progress in this quest.
  • Hard to Reach Places: The intro cutscene now only plays once per player.
  • Many of the updated Elemental Evil quests now properly have voiceover audio.
  • Quests that grant Elemental Evil campaign currency can no longer be shared.
  • Various campaign tasks have been adjusted to properly give equipment for the player's class.
  • Various typos in this content have been addressed.

Release Notes

Content and Environment
Castle Never
  • If a player character is dead when Orcus dies, they now properly respawn at the nearest campfire, rather than the beginning of the instance.
Elemental Evil
  • The Elemental Evil zones have been updated, providing for a much smoother Level 60-70 experience.
  • The experience gained by killing enemies level 60 and above has been significantly increased.
General
  • Demonic Heroic Encounters: Demonic Closure: Demons now properly leash when dragged too far from the encounter.
  • Dread Ring: Sergeant Knox now accurately states the rewards given by the player's choice of instance.
  • Dread Ring: The contests "The Mighty Fallen," "Sight Unseen," "Infernal Racket," "Unstoppable Force," and "Last March" have been removed. These are meant to be replaced by the Demonic Heroic Encounters in the zone.
  • Portobello's Game: Artificer's Workshop: Players must now interact with the doors to get past them.
  • Portobello's Game: Target Dummies in the Burrow Dawn Inn no longer drop loot when using the Wanderer's Fortune insignia bonus or other "item finding" effects.
  • The Mantol-Derith overhead map has been updated.

Edit: Added the Lostmauth set swap above, now that it's active on Preview. Note that there are known issues.
Post edited by terramak on
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Comments

  • terramakterramak Member, Cryptic Developer Posts: 995 Cryptic Developer
    Combat and Powers
    Classes and Balance
    • Devoted Cleric
      • Devoted Clerics have been granted a Feat Respec.
      • Feats: Gift of Haste: Now grants AP over 5 seconds, instead of instantly. If you are already affected by Gift of Haste, having it applied to you again will refresh the duration.
      • Feats: Gift of Haste: Now places a buff icon on the recipient, instead of popping up combat floating text with every application.
      • Feats: Gift of Haste: When casting Healing Word, Gift of Haste no longers fail to apply to the caster in certain circumstances.
      • Hastening Light: All 4 ranks of this power now work once again.
      • Healing Word: The targeting of this power is now more reliable on angled terrain.
      • Healing Word: Buff tooltip now accurately reflects what the power does when applied in Divinity mode.
      • Healing Word: This power now consistently generates the same amount of AP, regardless of the number of targets hit.
        • Previously, it granted considerably more AP than intended when hitting multiple targets.
        • Base AP generated by this power has been increased by 20%.
      • Divine Glow: Modified tooltip wording slightly to be more succinct. Also added tooltip text to the buffs and debuffs.
      • Divine Glow: No longer incorrectly states that the effect stacks 3 times when cast in Divinity mode.
    • Guardian Fighter
      • Guardian Fighters will no longer receive a 20% damage buff for 1 second every 20 seconds.
      • Mark: No longer roots the user in place when activated. Can now be activated while blocking. Animation changed to work with this new functionality.
      • Aggravating Strike & Shield Slam: The scaling on these powers was not updated when we added the 4rd rank of powers. This has been updated, resulting in a slight damage increase for these 2 abilities.
      • Aggravating Strike: Activation time reduced from 1.2s to 1s. This has increased the DPS of this power by ~20%. Note that this also means each individual hit generates slightly less AP, but the average AP generated over time is still roughly the same.
      • Shield Slam: Activation time reduced from 1s to 0.9s. Damage increased ~14%. The combination of these 2 changes has increased the DPS of this power by ~27%. Note that this also means each individual hit generates slightly fewer Action Points, but the average AP generated over time is still roughly the same.
      • Crushing Surge: Decreased the activation time of each of the 3 attacks in the combo. This has increased the DPS of the combo by ~16%. Note that this also means each individual hit generates slightly fewer Action Points, but the average AP generated over time is still roughly the same.
      • Crushing Surge: Now heals on every swing of the attack. The first swing heals for 1/4 the amount of the final swing, and the second swing heals for 1/2 the amount of the final swing. Ranking this power up now also increases the healing value.
      • Cleave: Decreased overall activation time of the combo from 2.41s to 2.25s. Increased the damage of the third hit by ~33%. The combination of these 2 changes has increased the DPS of this combo by ~20%. Note that this also means each individual hit generates slightly fewer Action Points, but the average AP generated over time is still roughly the same.
      • Cleave: This power now has a cone area of effect, instead of a short cylinder. In addition, it no longer forces you to face a valid target, allowing you greater control over what you can hit with the power.
      • Tide of Iron: Activation time reduced from 1.125s to 1s. This has increased the DPS of this power by ~12%. Note that this also means each individual hit generates slightly fewer Action Points, but the average AP generated over time is still roughly the same.
      • Indomitable Strength: Now lowers the damage the target deals by 10% for 5s. Each rank increases this duration by 1s.
    • Hunter Ranger
      • Split Shot: The "aiming" portion of this power no longer displays its visual effect to other players.
      • Forest Meditation: The camera-affecting aspect of this power's visual effect now only affects the player using the power.
    • Oathbound Paladin
      • Oathbound Paladins have been granted a Full Respec.
      • Oathbound Paladins will no longer receive a 20% damage buff for 1 second every 20 seconds.
      • Divine Protector: Duration reduced to 3 seconds plus 1 second per additional rank (6 second max, down from 20 second max).
      • Divine Protector: Now reduces all damage you take while active by 50%, down from 80%.
      • Heroism: Duration reduced to 4 seconds plus 2 seconds per additional rank (10 second max, down from 20 second max).
      • Shield of Faith: Duration reduced to 6 seconds plus 2 seconds per additional rank (12 second max, down from 24 second max).
      • Shield of Faith: Now decreases incoming damage by 30% (down from 50%) and increases healing taken by 30% (up from 20%).
      • Aura of Vengeance: The damage proc from this Class Feature no longer counts as At-Will damage.
      • Binding Oath: Modified tooltip wording slightly to be more succinct and understandable.
      • Binding Oath: The damage dealt to other targets at the end of the duration can no longer exceed the Max HP of the Paladin.
      • Feats: Echoes of Light: This effect can now only occur once every 15 seconds. The proc chance no longer secretly increases if you are hitting multiple targets. The proc chance has been increased from 1/2/3/4/5% to 2/4/6/8/10%.
    • Scourge Warlock
      • Harrowstorm: This power is no longer capable of proccing Lostmauth's Vengeance on every tick. It still can proc Lostmauth's Vengeance on the initial hit.
      • Harrowstorm: Now hits all targets on the first tick, instead of just the main target.
    • Trickster Rogue
      • Courage Breaker: The camera-affecting aspect of this power's visual effect now only affects the player using the power.
    Companions
    • Shadow Demon: This companion's Active Companion Bonus no longer periodically causes its owner to enter combat.
    Enemies
    • Castle Never: Orcus now waits a few seconds after the fight starts before being able to cast Finger of Death.
    Item Powers
    • Lostmauth's Hoard: The damage dealt by the set bonus, Lostmauth's Vengeance, no longer scales with damage bonuses. It now properly deals Weapon Damage, as stated in the tooltip.
    • Control Wizard Templar set bonus: Changed the tooltip to read more clearly.
  • terramakterramak Member, Cryptic Developer Posts: 995 Cryptic Developer
    Items and Economy
    General
    • Beacon of Simril: Building six stacks of the Lantern Catcher buff now properly grants the full amount of Power stated in the artifact's tooltip.
    • Black Ice Shaping: During Double Professions, there is now a half-price "Upgrade Black Ice Forge" task to increase from Rank 4 to Rank 5.
    • Blood Crystal Raven Skull: The tooltip of this item has been updated to reflect that it now creates a Shield instead of Temp HP.
    • Certain dungeon chests now properly give a choice of one of two rings, necklaces, or belts, rather than just giving both options at the same time.
    • Loot dropped by bosses in non-Epic dungeons is once again properly given out on a per-player basis, rather than requiring a roll. This was already properly the case in Epic dungeons.
    • Potion of Fey Healing and Potion of Heroism can once again be purchased from the Sharandar rewards vendor.
    • Stronghold Siege: This PvP mode now properly awards a Seal of Triumph if it is your first PvP win of the day.
    • The Bounty Master in the Dread Ring now properly exchanges Vanguard Scrips for Onyx Fragments.
    • The Seal of Triumph tooltip now properly states that it can be gained from the first PvP win of the day.
    Enchantments
    • Dread
      • Now properly reduces the damage resistance of critters as well. The debuff also uses the correct icon now.
      • The debuff and DoT applied by this power now both last 4 seconds as stated, instead of 3 seconds.
      • The DoT caused by this power no longer stacks. Instead, the damage per tick has been doubled. Reapplying this DoT will keep the same tick timer but extend the duration.
      • The additional 4% damage resistance reduction that is supposed to be applied by Ranks 11 and 12 now works.
      • Tooltip heavily reworked to better reflect how this Enchantment works.
    • Shadowclad
      • Now properly resets stacks when you successfully Deflect an attack.
      • Each time you gain a stack it now refreshes the duration of the entire stack.
      • The Stealth provided by rank 12 now properly respects its 30 second cooldown.
    Mounts, Insignias, and Insignia Bonuses
    • Amphail Fancy Horse: This mount now properly remains named "Amphail Fancy Horse" when the player binds it to themselves.
    • Flail Snail: The active power of this mount now properly states how much damage it deals.
    • Protector's Camaraderie/Friendship: The tooltip now properly displays the amount of Power & Defense you gain when your companion attacks. In addition, additional stacks no longer provides bonus Power based on the bonus Power this ability has already granted.
    • Shepherd's Devotion: Now properly states "When you use a Daily Power" instead of "When you use an Artifact" in the shortened version of the tooltip in the Stable.
    Professions
    • Explorers' Nodes now give twice the Masterwork resources during Double Professions events.
    • Leadership: Astral Diamonds are no longer part of the rewards for the following rare profession tasks: Follow Map to an Unknown Location, Assault Enemy Stronghold, and Recover Large Mineral Claim.
    Zen Market
    • The Hunter Ranger Booster Pack is once again in the Zen Market.
    • The coupon, "Limited Time: 20% Off Watler" now properly gives a 20% discount, instead of 15%.

    User Interface
    Contacts
    • Non-repeatable quests with campaign requirements, such as the fourth chapter of the Maze Engine campaign, now properly have gray titles rather than yellow.
    • Players over level 20 now see exclamation marks for quests that are up to 10 levels below them, increased from 5 levels.
    Mounts
    • When clicking on the Insignia Slotting dropdown button with no valid insignias to slot, the text now accurately describes where Insignias may be found.
    Queues
    • Queue Accept pop-ups now properly display even if the player's system clock is not synced to their local time.
    • The "Transfer" popup no longer briefly appears before the player is automatically transferred to a queued map.
    • When a player is waiting in a queue that then becomes invalid before it pops (e.g. Demogorgon or Tiamat), the queue's checkbox now unchecks more quickly.
    • When the queue list is particularly long, the queue UI no longer shows double scroll bars.
    Refinement
    • The Ward slot now shows how many of the slotted Ward a player has in their inventory.
    • When refining an item without a ward slotted, the prompt now includes red text to differentiate it from the "with ward slotted" upgrade prompt.

    Graphics, Effects, and Animation
    • Certain low-poly geometry now properly renders with lighting.

    Localization
    Zen Market
    • The Void Locket now properly states that it gives Dread Enchantments rather than Shadowclad Enchantments when playing in Italian.
  • edited April 2016
    This content has been removed.
  • anim3kanim3k Member, NW M9 Playtest Posts: 60 Arc User
    @terramak couple weeks a go you copy my feedback, any answers from devs? most important are "zen promotions" to get companions not avablive in normal way, and the second "made rings +5 BOE"? or maybe a little icreasing drop rate%?
  • This content has been removed.
  • scathiasscathias Member Posts: 1,174 Arc User
    Thank you for fixing Forest Meditation and Courage Breaker <3
    Guild - The Imaginary Friends
    We are searching for slave labor, will pay with food from our farm!
  • nanoskaaznanoskaaz Member Posts: 4 Arc User
    I don't know if this is the place to report it, but the Legendary Horn of Blasting exchange gives a Portal Stone of belial instead of Black Ice Beholder, can't test the set yet...
  • terramakterramak Member, Cryptic Developer Posts: 995 Cryptic Developer
    @metalldjt : Thanks, added it to the known issues when I added it to the patch notes above.
    @anim3k : Nothing to report on those subjects, sorry.
  • terramakterramak Member, Cryptic Developer Posts: 995 Cryptic Developer
    @scathias : Thanks, I'll pass that on to the team :)
    @nanoskaaz : Thanks for calling it out, will add to Known Issues and relay to the folks implementing.
  • anim3kanim3k Member, NW M9 Playtest Posts: 60 Arc User
    So you in simple way are "lier", Thanks
  • nanoskaaznanoskaaz Member Posts: 4 Arc User
    Two more things: Did you guys think about adding +4 belts or Orcus set to the pack? Is there a reason for not doing it?
    And could we get some more specific informations about imperial and black ice sets bonuses ("chance"), and are those bonus damages affected by buffs etc.? Never really mattered before as LM was clearly BiS but now it would help choosing...
  • cromejohnsencromejohnsen Member, NW M9 Playtest Posts: 207 Arc User
    i think the idea behind the exchange is that players who choose the set during module 6 or 7 didnt have many other sets except those listed right now, from which they could choose at that time. Orcus set however was introduced with the latest module and was only first available after the anouncement of the elol set nerf.
  • cromejohnsencromejohnsen Member, NW M9 Playtest Posts: 207 Arc User
    edited April 2016
    btw. is there any way that we might get the same auras on our paladin as xbox has`?
    And is there anything planned to improve some skills from paladin which could improve the groups dmg/defense instead of only being flashy and buffing the palading only?
    I am talking about skills like Circle of power, sacred weapon, divine touch, relentless avenger etc. There is really no need for them to be there unless you want to annoy a lot of group members.

    Circle of power: Only improves the paladins dmg and dr as oath of protection while also blocking the view on the ground which makes it harder to see red circles. Also no one really needs that much more healing because as of right now its more than enough to only use your at will heal skill when speccing the oath of devotion.
    Sacred weapon: the improvement is quite noticeable but again only for yourself and the duration is either very short or the number of times very limited. Might be much better if its time based only and improves everyones dmg. everything else can be kept as a nice addition.
    Divine touch: The shield provided from speccing into oath of protection is very nebulous. Its not clear how much or how good that shield will protect yourself. First make it more clear like 30% of your max hp are granted as a shield for 8 seconds. Second maybe you can make it a party wide buff for 4-5 seconds for half the amount? For the oath of devotion effect i suggest you could add another nice DR party buff?
    relentless Avenger: Its very annoying for all dmg classes if a thrash mob group already pulled together is pushed into every direction just because the paladin tries to troll the party by claiming that he does dmg with that or because its one of the best ap encounter filler for both Paragon trees. Its very annoying and the push on mobs should be removed completely and or changed into a 1 sec stun.
  • rayrdanrayrdan Member Posts: 5,410 Arc User
    edited April 2016
    @terramak do we already have a date (in preview) for the other balance/rework pass? also is GF burst damage being looked at?
    thanks for the enchantments and lostmauth fixes

    PS:

    Shepherd's Devotion: Now properly states "When you use a Daily Power" instead of "When you use an Artifact" in the shortened version of the tooltip in the Stable.

    stepherd's devotion is still giving the same stats of artificer's persuasion instead of defense/deflect


    about rank 4 power still not working from mod 6:

    1)HR's pathfinder action is not giving % deflect and % movement speed for the first point.
    2)TR's tenacious concilement once reach rank 4 stop giving the benefits of rank 1-2-3.
  • hypervoreianhypervoreian Member Posts: 1,036 Arc User
    @terramak

    There is a serious bug going on for months.it is about Trans Bronzewood.
    I sent a report about it months ago,and some players did in the past.

    The +5% damage at trans level,it does not work.Neither for player nor for the party.Tested with ACT.
    With t.Bronze and only using first swing while Bronze-marked,no other buffs included(marks etc),the damage was 116% effectiveness.Not 121% as it should be.
    So no buff for player :/

    Tested with a paladin some time ago,again using ACT.No buff for party.

    i cannot test the debuff feature but i fear it might not aswell. :/

    In any case the +5 % damage does not work.

    -----------------------------

    I know your hands are tied and you have a lot of work,please take a look to it ,whenever you have time.

    t Bronze is a viable choise for a Gf cause most DPS use plaguefire/terror anyway.Fix this ,please. :)
  • bitt3rnightmar3bitt3rnightmar3 Member, NW M9 Playtest Posts: 788 Arc User
    I would really like DCs to get a full respec instead of just a feat respec.

    -- Question though... Hastening light still isn't working in the artifact offhand feature for + AP gain. Is this being look at?
    Relmyna - AC/DC Righteous + Haste| Nadine - CW MoF (working on it)|Buffy - GF SM Tact| Hrist - Justice Tankadin|Healadin (Wannabe Tank)| Lena -MI Sabo TR (Farmer) | Jeska - GWF SM Destroyer (Farmer) | Maggie - HR PF Trapper (Wannabe DPS)
    --
    I'll never retrace my steps.

    Some of my best friends are Imaginary.


  • kitkathdkitkathd Member Posts: 286 Arc User
    edited April 2016
    terramak said:

    @scathias : Thanks, I'll pass that on to the team :)
    @nanoskaaz : Thanks for calling it out, will add to Known Issues and relay to the folks implementing.

    While were at it, you broke the normal dungeons exactly the way the epics were broken a lil while ago. The first boss is the only one dropping anything.

    You need to fix Paladin Sanctuary not working on AP drain and its delayed functionality if you are going to remove heroism as a valid escape from AP drain fights. Oh and also, remove the casting animation from Heroism so that it can be used as an escape from AP drain if you don't fix sanctuary.

    You need to patch the astral shield/into the fray exploit that is running rampant right now in the game. Otherwise you can say goodbye to a great many pallies when their nerfs hit em.

    DC's are not getting nerfed and if anything are getting hugely buffed. They don't deserve a free respec. Either that or you guys have a severe disconnect from writing the code changes to seeing them implemented. DC's feed AP even more now.

    There are a few classes that recieve the wrong peice of armor from the second or third Spinward rise Campaign task. Its the wrong classes armor.

    In every dungeon now since the fix to allow people to spawn closer in CN, The only campfires that players spawn at when loading in are either the first or last campfire regardless of any other campfires the party has already unlocked.

    Leadership profession needs to be fully explored by a dev not just strip mined. Now virtually every task is oddly setup and the exp gains for the profession are ridiculously long, which they were only set to because of leadership AD farming which no longer exists. It shouldn't take months to gain 1 level of leadership above 20.

    There is a very noticeable performance glitch in the Orcus room since you patched last on my pc running in Dx11 with settings on max and settings on barebones that didn't exist before. Geforce 730, Geforce 740, and Geforce 760 all have this dip but its barely noticeable with the third one. I suspect it has to do with the lighting and objects now being drawn in room that weren't before.

    Oh and one more really really weird bug. I am able to use the dungeon chest in Valindra's tower at the end to complete my dread ring lair quest every day now. I no longer need to enter one of the lairs unless I want to open the coffer. The chest first opens and gives me the bag from the lair quest, and when it closes it reflags as available and opens for my Valindra dungeon chest rewards.
  • foxxy#4211 foxxy Member, NW M9 Playtest Posts: 563 Arc User
    Exaltation and healing word are not generating AP while out of combat. Additionally, healing word is not generating 20% but 10-11% while in combat.
    I'm not pretty good at calculating damage mitigation, but exaltation normal buffs and empowered buff per rank are not being applied correctly; the incoming damage reduction seems too minor after buffing Dmg Resist.
    Healing action grants additional 5% AP when using a healing ability. Normally, divine glow would give 9 - 10% AP and bastion of health 10-11%, but after this heroic feat the AP boost isnt applied. Feat bugged.
    Greater fortune is giving 4% more healing instead of 3%. feat bugged.
    Domain synergy is not adding 5% more recovery at 5/5 but 3.8. Feat bugged.
    Healing word and bastion of health either with a capstone spec bonus or without it arent giving the healing they are supposed to give. I dont know if this is due to righteousness mechanic, but the healing showed at power tooltips are far beyond of what they actually do.
    Cleansing fire is not being procced by certain damaging encounters, such as: chains of light, daunting light, searing light. Feat bugged.
    Shield of the divine, double HoT effect isnt applied. Feat bugged.
    Enraged regrowth, dread ring boon, doesnt apply 4000 defense after the healing. boon bugged.

    @terramak Please, take a look on this. thanks.

  • scathiasscathias Member Posts: 1,174 Arc User
    kitkathd said:



    You need to patch the astral shield/into the fray exploit that is running rampant right now in the game. Otherwise you can say goodbye to a great many pallies when their nerfs hit em.

    DC's are not getting nerfed and if anything are getting hugely buffed. They don't deserve a free respec. Either that or you guys have a severe disconnect from writing the code changes to seeing them implemented. DC's feed AP even more now.

    Astral shield and ITF is a mechanic you silly goose. I have no idea at all how you consider that to be an exploit.

    Also, DCs give less AP then they did before. That is just plain and simple, before they gave 5% on every HoT tick and you could stack HoTs to give more AP, now they give 1% per tick and you only get 1 HoT source that contributes AP via Haste.

    Overall, your comments lead me to believe that you need a serious education in how to play paladin and how the game works in general
    Guild - The Imaginary Friends
    We are searching for slave labor, will pay with food from our farm!
  • obsidiancran3obsidiancran3 Member Posts: 1,823 Arc User
    @terramak can the OP tooltips that give durations on Shields be looked at so they correctly reflect how those powers work now?
    Obsidian Moonlight - Paladin
    Obsidian Oath - Warlock
    A whole lot of other Obsidian toons as well.
  • lonewolfmk1lonewolfmk1 Member, NW M9 Playtest Posts: 137 Arc User
    Castle Never: Orcus now waits a few seconds after the fight starts before being able to cast Finger of Death.
    Oh dear, finally one mechanic, that reminds players again, that its the tanks role to initiate fights and you remove it?

    Really, the finger of death attack is only a problem, if overconfident non tank party members happily jump into Orcus direction, before the tank starts the fight. Though, considering that the difficulty level of the avaiable content is a joke, who can blame them?
  • lordsiedlordsied Member Posts: 20 Arc User
    terramak said:

    @scathias : Thanks, I'll pass that on to the team :)
    @nanoskaaz : Thanks for calling it out, will add to Known Issues and relay to the folks implementing.

    Can you guys fix steel graces gwf class feature?
  • sorce#8115 sorce Member Posts: 1,009 Arc User

    I would really like DCs to get a full respec instead of just a feat respec.

    -- Question though... Hastening light still isn't working in the artifact offhand feature for + AP gain. Is this being look at?

    Seconding the full respec for Clerics - You've changed the way our powers work as well, plus if people are changing feat trees they may want to reassign stat points or change paragons. Can the possibility of a full respec be looked at please.
  • kitkathdkitkathd Member Posts: 286 Arc User
    scathias said:

    kitkathd said:



    You need to patch the astral shield/into the fray exploit that is running rampant right now in the game. Otherwise you can say goodbye to a great many pallies when their nerfs hit em.

    DC's are not getting nerfed and if anything are getting hugely buffed. They don't deserve a free respec. Either that or you guys have a severe disconnect from writing the code changes to seeing them implemented. DC's feed AP even more now.

    Astral shield and ITF is a mechanic you silly goose. I have no idea at all how you consider that to be an exploit.

    Also, DCs give less AP then they did before. That is just plain and simple, before they gave 5% on every HoT tick and you could stack HoTs to give more AP, now they give 1% per tick and you only get 1 HoT source that contributes AP via Haste.

    Overall, your comments lead me to believe that you need a serious education in how to play paladin and how the game works in general
    Gift of haste is stacking on preview. It doesn't stack via buff counters, it just stacks plain and simple, and if you are a pure light path DC and you put up the right spells, specifically Divine glow, Healing word, and Bastion of health, you will ramp up AP gain to ridiculous numbers easily. Its very clear to me by your statement that you are trying to elaborate patch notes when you have not actually gone to preview and seen what ACTUALLY was changed. Theres quite a few changes missing in the patch notes also for some things. Basically patchnotes are poppycock. Get on preview and look for yourself. I personally am VERY excited for AP DC's if they don't catch the mistakes in time.
  • jazzfongjazzfong Member Posts: 1,079 Arc User
    Thanks for giving all DCs a free feat respec. However, can you please dont auto respec our feats and let us to keep that chance until we decided which build we are going to use? I know it is irrelevant and greedy but usually DC pick paragon feats based on their path. Righteous are usually used by DO, while Faithful tank go for AC etc, since you guys are kind enough to give us a feat respec but we cant manually respec ourselves when we want to, can you please upgrade it to a free full respec token to be used at anytime we want? Pls consider this idea ty.
  • rapo973rapo973 Member, NW M9 Playtest Posts: 831 Arc User
    edited April 2016
    kitkathd said:

    scathias said:

    kitkathd said:



    You need to patch the astral shield/into the fray exploit that is running rampant right now in the game. Otherwise you can say goodbye to a great many pallies when their nerfs hit em.

    DC's are not getting nerfed and if anything are getting hugely buffed. They don't deserve a free respec. Either that or you guys have a severe disconnect from writing the code changes to seeing them implemented. DC's feed AP even more now.

    Astral shield and ITF is a mechanic you silly goose. I have no idea at all how you consider that to be an exploit.

    Also, DCs give less AP then they did before. That is just plain and simple, before they gave 5% on every HoT tick and you could stack HoTs to give more AP, now they give 1% per tick and you only get 1 HoT source that contributes AP via Haste.

    Overall, your comments lead me to believe that you need a serious education in how to play paladin and how the game works in general
    Gift of haste is stacking on preview. It doesn't stack via buff counters, it just stacks plain and simple, and if you are a pure light path DC and you put up the right spells, specifically Divine glow, Healing word, and Bastion of health, you will ramp up AP gain to ridiculous numbers easily. Its very clear to me by your statement that you are trying to elaborate patch notes when you have not actually gone to preview and seen what ACTUALLY was changed. Theres quite a few changes missing in the patch notes also for some things. Basically patchnotes are poppycock. Get on preview and look for yourself. I personally am VERY excited for AP DC's if they don't catch the mistakes in time.
    I'm with @scathias. I went to preview, collected data and share them in this forum twice. It seems that you're ignoring them as you're ignoring my request to share data if you have any.
    In my tests they don't stack. It's true the opposite: the new HoT power overwrites the previous one as stated by the devs. They stack only if two clerics apply GoH.
    The amount of APs generated by GoH is not constant and it depends on the powers you use and how your build looks like. The effect sits on top of the normal AP gain generated by each power you use.
    If you have data to share, I'm happy to discuss them (and I'm sure other clerics will be happy as well).

    PS: here the discussion in case you need it:
    http://www.arcgames.com/en/forums/neverwinter#/discussion/comment/12814030

    Oltreverso guild leader
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  • meiramimeirami Member, NW M9 Playtest Posts: 423 Arc User
    edited April 2016
    kitkathd said:

    -- and if you are a pure light path DC --

    ... Err, what?

    Secondly, @kitkathd, just because you haven't taken the time to read and learn how Into The Fray and/or Astral Shield work, that doesn't mean that their interaction is an exploit or even a bug. Into the Fray's buff benefits from damage resistance, and Astral Shield among others gives damage resistance. Astral Shield also isn't the only skill to increase damage resistance nor Devoted Cleric the only class.

    Gift of Haste is working like it should on Preview. It doesn't stack, so don't worry... and besides, even if it somehow did, using Healing Word, Divine Glow, and Bastion Health isn't a good rotation at all, because then you are missing out on many buffs and debuffs.
    Post edited by meirami on
  • schietindebuxschietindebux Member Posts: 4,292 Arc User
    edited April 2016
    Guys...everyone experienced 1000 times , how ITF combined with AS, HG and some more feats/powers sillilly overperforms, melting bosses in seconds.
    Discussing or denying it just makes me shake my head.
    The mechanic wich is based on the DR a GF gains is absolutely silly and has to be fixed.
    On one side player cry for more challenge and in the next thread they cry if things are mentioned as an exploit.

    NWO is an exploit in lots oft cases , every day everyone is doing it, most even doesn't know about exploiting.
    Bonding stacks up to 6+ ..exploit
    Rebuff from companion gaining up to 150k ...exploit.
    Lolset...exploit.
    Warlock puppet...exploit
    Warlock MF...exploit
    OP bubble+binding oath ..exploit
    ITF + DR buffs....exploit
    Gift oft hasze itself was exploited excessivly in PVP combined with special PVP fest.
    And 100's more.

    You do not really think that devs intendet all those stuff working this way, do you?
    The fact you do not read any statements from devs side doesn't mean it's WAI.
    It only tells me, they can't fix stuff in time and do not have a clue about lot's of absurdly broken stuff.
  • scathiasscathias Member Posts: 1,174 Arc User

    Guys...everyone experienced 1000 times , how ITF combined with AS, HG and some more feats/powers sillilly overperforms, melting bosses in seconds.

    Discussing or denying it just makes me shake my head.

    The mechanic wich is based on the DR a GF gains is absolutely silly and has to be fixed.

    On one side player cry for more challenge and in the next thread they cry if things are mentioned as an exploit.



    NWO is an exploit in lots oft cases , every day everyone is doing it, most even doesn't know about exploiting.

    Bonding stacks up to 6+ ..exploit

    Rebuff from companion gaining up to 150k ...exploit.

    Lolset...exploit.

    Warlock puppet...exploit

    Warlock MF...exploit

    OP bubble+binding oath ..exploit

    ITF + DR buffs....exploit

    Gift oft hasze itself was exploited excessivly in PVP combined with special PVP fest.

    And 100's more.



    You do not really think that devs intendet all those stuff working this way, do you?

    The fact you do not read any statements from devs side doesn't mean it's WAI.

    It only tells me, they can't fix stuff in time and do not have a clue about lot's of absurdly broken stuff.

    I think you have confused the word exploit with another common word, overpowered. not a single one of the things you have listed there is controllable by the player. They are all very strong when used to their greatest potential, and indeed they can be overpowered but they are in no way exploits. The devs are free to change how anything in this game works if they think it is too strong, and they do so as is demonstrated by the nerf of Lostmauth and Haste. I fully expect that ITF will see a rework or nerf in the coming months, that doesn't make it an exploit though.
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