Description and Goal: Wow Factor, to increase player investment and immersion in items and content. Area of Impact: Game items, powers, companions, etc Risks & Concerns: Few. Mostly coding as mos… (View Post)
What I want to know is, are these topics that WILL be discussed and this is to prioritize them? Because each of these need to be managed, not just the most popular ones. Also, there is a lot of doubt… (View Post)