Description and Goal: Companion viability in content, specifically non-augments without a complete rework of the companion system. Currently there are more nonaugments in the game than augments. Due … (View Post)
Description and Goal: Wow Factor, to increase player investment and immersion in items and content. Area of Impact: Game items, powers, companions, etc Risks & Concerns: Few. Mostly coding as mos… (View Post)
Duration of topics and the different phases of each topic (For example, some topics have been 2 weeks while others have been 3-4) Topics should be 4 weeks. Also, if a topic is going to be open for po… (View Post)