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zocat1 Arc User

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zocat1
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  • This so much. "Neverwinter" is ambiguous. It can mean NWN, NWN2, P&P NW, MMORPG NW, the old classic NW.... The NWO acronym in context of MMORPGs is not ambiguous. Therefor a lot of people use it.
  • http://nw-forum.perfectworld.com/showthread.php?233541-Fade-to-Black-w-scenery-change This one?
  • The official PWE ruling is in their ToS: http://www.perfectworld.com/about/terms Under 11 User Content: (c) User Content that may infringe any patent, trademark, trade secret, copyright or other intellectual or proprietary right of any party. By posting any User Content, you represent and warrant that you have the lawful…
  • I honestly dont get this design. Or what you want to achieve with it. Do you want to prevent people form spamming their 1 key and just skipping the dialogue? Dont really think that's an issue, since they should be able to see the orange option and spam the fitting key without reading anything with it. i.e. with the…
  • There was this statement about EU servers: "No. All players will be on the same server systems. European lag is not normal on Cryptic's network. There is no need for a European or any other location specific shard. "…
  • I'd like to push this, since I've been now playing about 8 foundry missions (over the last few days) and always got an empty chest at the end. And I'm talking about empty as in nothing, not even a white item. Some people suggested it may be the length of the mission, but I'm not really sure. I tried to review the quests…
  • I played through it as a 39-41 (dont remember exactly) GF and found it doable. I want to mention that there is (to my knowledge) nothing as an "unblockable knockdown effect", but one of the recent patches broke blocking for GF (your char is showing the blocking animation, but you still get dmg / all status effects). So…
  • Overall quite good, so only nitpicking coming: After the initial dream the objective is "Leave the room", while it's fairly obvious to talk to Pindrop, I wanted to mention it. The Square feels a bit empty, maybe add some more civilians who just wander around. After talking to Pindrop in the square he & Lark respawn in a…
  • I'd join the overall tone of reviews here. Great inn, a bit long / windy fight section with not much diversity (use other mob types with wererat costumes). Things I wanted to point out: I really like those dialog boxes over mobs. Be it patrons talking to each other, or the rats saying "Let's go topside!". For me it really…
  • Just searched with via the shortcode (NW-DM85LNJ8J) and was able to find it. Played it yesterday, was quite fun. And I'm glad I was only battling my wits with Vizzini and not the Man In Black (Roberts^^).
  • My first thought after entering the Tangle Tree Road was "UUUH garden & stuff - let's explore!" and then I ran into an invisible wall (there's an opening a bit to the right and I could still get there, but well it was annoying at first^^). It does disappear after defeating Pindrop. When asking about the dagger maybe add…
  • Hi, I played 2.21 as a 40 GF. After talking to Linus and then to the Loyal Servant it says "The Loyal Servant" where I need to go to the Southlake District. From inside Linus' house I dont get the "You have to go here" marker on the location (the location is present, just takes a bit of searching ^^). on the World Map.…
  • 1. map (outside): I personally visited the dead guard (with the Hulk) 1st, felt unnecessary to backtrack to him after I visited the camp. I think the journal mentions 20 guards, while the command order (at the camp) only mentions 10? 2. map (inside 1st level): As you mentioned the spiders with the lever, one of those…
  • I've seen quests in languages not officially supported (Spanish & Italian to be precise). They were both under the "English" tab. And yes, you can do it, I'd advise you though to write something like "This quest is in Croatian! Please don't complain about this. You were warned!" in the description. And even with this…
  • I basically agree with almost everything kyeo138 said. Very good design, but lacks a little polish in the dialogue section (quite some spelling / capitalization errors). For your next mission I'd also like to have some more dialogue options. Over time it felt like "1-1-1-1-1-1". Having to play a "dumb" character would be…
  • I agree with this solution. When you start (enter) a foundry a timer starts. When you leave/complete the foundry the timer stops. >15 min? There you go, reward! If not, you're allowed to play another foundry and the amount of time is added to it. Of course there's the problem of just doing a 1click foundry mission and…
  • If you have tons of positive ratings and 1% are 1star? Who gives a ****? You shouldnt. You will never please everyone (just look at the reception of mainstream entertainment), and you should care even less about people who're idiots. That said: Quest Review. Then loot. No more loot complains in the review (unless the…
  • If only some ratings require a review you would skew the system towards the non-review required ratings (which is never good). A "great" "awesome" "liked it" review is the same quality of feedback as "sucks". It's useless. Should those be removed as well?
  • Played through 2 & 3 (3 & 4^^). Both were really well done! Dont have to say anything about (new) 3. 4 was also awesome, but I wanted to ask about the side missions. Is the Nasher camp the one where I find the Alchemist's daughter? If yes, it would be cool if the merchant's wife would have a new dialog option after I…
  • Okay, thanks for your answers!
  • http://nw-forum.perfectworld.com/showthread.php?193961-Will-there-be-a-European-based-mega-server
  • Played it as well. Strong point for me was the dialog, which, while sometimes it felt a bit forced, was quite entertaining :) Pacing of fights / dialog / area transitions was also quite good. "The scroll at one eyed tulls shack is not readable until you reach the waypoint which is past the note." I had this problem as…
  • Just wanted to drop by and say thank you for this campaign! Played the Prologue yesterday & Chapter 1 today (hey keeping it slow^^) and really like it. Small bug (visual): In the castle in the Prologue there are some small flame artifacts floating around in the hallway. Looks like this: http://i.imgur.com/0LNbKex.jpg I…
  • Though I'm "only" an European and "only" play with 150-200ms, yes I have the same effect sometimes. You use LS and "charge" like 3-4m forwards, then rubberband back as if nothing happened (I can normally LS directly after and it works).
  • I also agree that the current implementation of Mark is bad. Keep in mind though, that I'm not even 30 yet, so I have limited abilities & a limited viewpoint. When I solo I absolutely love my GF. Facetank normal attacks, and then raise the shield to guard power atttacks as soon as I see the animation start. And when I see…
  • Friend of mine is running it on Ubuntu 13.04 with Wine. He had to install IE (i think it was 8)so the launcher showed the play button. He also had to upgrade the wine version, since the one shipped with Ubuntu is too old (I think 1.4, and he now uses 1.5.x, whatever the current one is)