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What is the Arc Client?
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  • Why not get bitter cold instead of transcended master? 15% for Icy vs 5% for every skill.
  • Unfortunately, it seems like Icy Rays mastery bonus is still bugged. At best I see a 20%~ damage increase from using it on mastery vs non-mastery compared to the tooltip's 50%.
  • I've faced a perma stealth TR who could time his DF really well by purposely missing the first 2 hits to not alert his opponents, and then proceed to score the 3rd hit for the bleed stacks. Exceptionally annoying since he was contesting on a point with my pvp geared sent. GWF. Neither of us killed each other, lol.
  • Hi, will Lurker Assault's duration be bumped up at least slightly? I feel that 7-8~ seconds would be a good amount compared to the new 5 seconds and the old 10 seconds.
  • Whelp, time to spam screenshots. #01: My character on live, naked http://i41.tinypic.com/b8pzzo.jpg #02: My character on live, re-equipped http://i41.tinypic.com/1zcoas1.jpg #03: My character on live, Feats page http://i41.tinypic.com/2h74c5g.jpg #04: My character on Preview, naked http://i44.tinypic.com/2d8p98w.jpg #05:…
  • The main reason people advise against going pure INT/CHA rolls is due to the Eye of the Storm class feature, which can proc a 100% crit rate buff for 8(?) seconds with a certain internal cooldown, which sort of makes stacking crit rate (which CHA provides) rather pointless on a CW. However, this is only true right now…
  • Considering that I merely copied my character from Live (Dragon) to Preview (Mimic) without changing spec or equipment, yes. What equipment are you testing it with? PVP armor set? Rare set? Greens?
  • If you played as a stealth based build, you would. My str/cha TR with the stealth feat + pvp/gaunt set could pop LA every 35~ seconds or so (including LA duration). Just because you don't use it in your rotation doesn't mean it is any less viable of an option. Now all the more reason you have to NOT run it since lurkers…
  • AP generation is non-issue at boss fights when you have Bait and Switch. A single aoe can fill up 50-80% easily. The AP generation problem lies with PVP.
  • I consider Humans to be good for TR (stealth based, which is getting nerfed) and GWF (maximize crit and defense heroics) but not so much for CWs. Tieflings get 2 more stat points (which translates to either 2% dmg from INT or 2% crit rate/bonus combat advantage dmg for CHA) AND 5% more damage on <50% hp targets, which will…
  • He is very good at PVP in playing a CW, but the point on 7 greater tenebrous is that it provides a player (any class) an insane amount of burst damage that you would otherwise never get, especially on perma-stealth TRs and on CWs. On my current GWF and pre-nerf TR, I can dish out WAY more burst damage than my CW can, and…
  • Did you test on Owl Bear or Preview? I just tested it on preview, and the results for COI (tooltip AND actual damage on dummies) show that evocation still does not affect COI. Evocation has always affected Steal Time and Shield Burst with or without being in tab, and Chill Strike has always been affected by evocation/aoe…
  • Maybe for at-wills, but there is actual damage increase for Icy Rays/Sudden Storm for example, yet Sudden Storm is still doing less damage than tooltip. Current Chill Strike tooltip is correct (and Snap Freeze actually works on non-tabbed CS) but on preview the tooltip is completely inaccurate. Tabbed is definitely doing…
  • Something that people fail to realize is that the "flaw" of the stealth mechanic (can be seen, hence targetted, when standing too close to enemies) is covered by 1) Teammate distractions and 2) CoS. You can whine about how CoS only has 12 shots and does little damage and <font color="orange">HAMSTER</font>, being outside…
  • Only if they popped their immunity after you cast EF. If they pop immunity mid-cast of EF, you deal no damage with it. Just like how casting EF on a boss does nothing. So if I'm the only one at the cap and a GWF/TR/GF approaches, I should just run away, giving him the cap, and go cry to my team for backup? Even if they are…
  • Bull****. Prone of any kind = 2-3 seconds of pure CC. CW stuns and entangling are useless in comparison thanks to block/ItC/unstoppable (3/5 classes). The average GF can take down 40-60% of a CW's hp with 2 of their prone encounters. You are proned for close to 4-5 seconds just like that. If he uses his line…
  • And they have counters/measures to endure the duration of ITC and unstoppable. TR can ITC as well and pop shadow strike>stealth to disengage. GWF can also pop unstoppable to a tanking fight. GFs can block the full duration of either skills no problem. CWs are pretty much screwed when engaged by any of the 3 classes listed…
  • Isn't it the same stat considering defense is just a rating that increases resistance? I was under the impression that it used to be able to reduce resistance past 0% and it was changed to work exactly like armor pen (reduce resistance but not allow it to get past 0%).
  • Icy Ray: Tabbed (spell mastery) bonus for Icy Ray is not working properly. The damage gain is closer to 20% rather than the stated 50%.
  • Sucks that LA doesn't work the way you want it to, but just because it doesn't fit with *your* playstyle doesn't mean its useless. Against similarly geared players, I can normally kill off at least 2 non-GWF/GFs with just Impact Shot and Lashing Blade. I get to use the full 10 second duration as long as I'm careful enough…
  • Go ahead and try killing a well geared GWF at 30-40% hp with lashing or any other encounter while his Unstoppable is up. :rolleyes: Hint: SE bypasses the Unstoppable damage resist.
  • Since the new t2 PVP set gives 25% stealth meter instead of 20%, would that allow you to go non-int completely now since it scales with your dodge refill as well?
  • How is it unreasonable when its about the only daily in the game capable of letting you kill off 2-3 100% hp targets if used right? Lurker (plus maybe path of blades), stealth, impact shot/CoS spam then go in for a lashing. NO OTHER DAILY in the game lets you derp that much. CWs get their daily (ice knife) invalidated very…
  • Its the most efficient way to kill an undying 10k+ gs sentinel GWF at 30-40% HP.
  • Change the seal system. The following is my suggestion. T1 Epic Lair of the Mad Dragon: Seal of the Unicorn (Head & Waist) Epic Cragmire Crypt: Seal of the Unicorn (Feet & Ring) Epic Throne of Idris: Seal of the Unicorn (Armor & Off-hand) Epic The Cloak Tower: Seal of the Unicorn (Arms & Ring) Epic Gray Wolf Den: Seal of…
  • Steal time's slow effect (when sucking away time) has no limit, the damage/stun is still limited from what I can tell, based on tests vs 10 imps at Ebons Down map. I remember clearly only hitting 5/10 imps. On the other hand, Sudden Storm seems to have a higher hit limit. I could only hit 7/10 imp but that was because the…
  • I just checked and no, the cooldown does not get reduced on a miss. I even made the same topic a few days ago on the bug.
  • That's for armor pen, armor shred should be Student of the Sword (Sentinel).
  • The armor penetration stat is for the stat rating only (from gears), of course CON's effect won't show there. Only way to test it is on actual monsters/players.
  • I can imagine the tears from those who spent millions on greater tenebrous when the devs actually get to nerfing it, just like they did to plaguefire. :)