Yeah I can't really see them reversing this. You'll need to read closer next time. I know I've done this on professions before by clicking the finish automatically by accident, and then thinking the first option will be yes and the second no, but they're switched and the first is no and the second is yes...
This module basically took everything you did at 60 already, and moved it to 70. While making it impossible to continue to do at 60. Oh it also added that class that has the one hit kill daily and insta full heal daily. So instead of TR's one shotting people which was the original pvp complaint, it's now TRS and…
This is what bugs me the most. Having a few characters that were close to boons or just hit 60 and were ready to start their boons, now I need to wait until 70. Cut off mid campaign. And you can't still do them, even if they adjust your level to 70. Because without the new HP gear you get annihilated. So at level 60 where…
The new story content is fairly interesting. But grinding/fetch quests repeated over and over get's boring fast. We already had that at 60, what was the point in even adding 70? Same dungeons, same campaigns, same content as when we were 60, just moved to 70. That was a reaaaally cheesy move.
My biggest problem is how the old 60 content became the new 70 content. What's the point in raising the level cap, if you're just going to recycle the old content?
It's probably designed to stop people from jumping into the game on 25 characters and making quick AD. Rewards you for actually playing the game and not just alt jumping.
The listings in buy are zen waiting to be sold for AD. Since the demand is so large for zen, it never sits in the listings. It's gone immediately. So you will hardly ever see zen listings sitting in the buy zen window. When you look at the sell zen window, it will show you all the orders of AD waiting to be sold for zen.…
I moved my results window to the corner so I don't have to look at it after the roll. But yeah, until we can move roll windows that'll pop up right in your face. I usually ask people to go back after we're done if they really want the greens. It doesn't usually work.
I did google. Only things I've found are the original go to wallet charge zen now I mentioned above, and something about picking the 10 dollar option then it takes you to a page where you can select 5 instead. Neither work now. It seems it's 10 dollars or nothing.
This. EVERY mmo out there eventually obsoletes it's end game items and creates new levels and items. You choose to purchase the item/items as they were. There was no guarantee they'd always be BiS. Do you know ANY mmo out there that gave a refund for current gear when it decided to expand?
They already do it when they release costumes in the zen store? What I'm saying is take the costumes you're already going to sell in the zen store, and turn them into packs. Double profit from 1 design effort.
Because the alternative is a fading foundry? We already don't have the costume gear from the previous 2 class releases. And the costumes would obviously only work for humanoids that can have customizable costumes. So it would work like the current outfits.
This foundry is STILL lacking so hard, in so many ways. I've been working on a foundry quest, and hit a snag. I want to use Salamanders from the plane of fire. But there's NOTHING that moves like a snake in there. And the drake skins are uneditable. I was hoping to at least be able to shrink the back legs into oblivion,…
I recently started playing STO to see what it was like. Fairly fun game. One thing I noticed though, was that it also outshone Neverwinter in customization by far. Champions Online has the ability to make pretty much anyone you want. Hairs, eyes, belts, masks, capes, gloves, boots. This is the kind of customization that I…
I've wanted this for a awhile. You can get around it with xpadder quite sufficiently. It really stands out though when it comes down to navigating menus. All the menus are point and click so it makes it hard to do with a controller.
I've always thought that this game needs CO's costume options. Give us hands, shirt, hat, pants, boots as all separate items. And an easier change I'd like to see, is the ability to transmute armor into costume items.
I'd love to see something like this. I wish PWE would update their forums so posts can receive votes. It'd be easier to see the forum consensus for what it's worth.
I think it depends on if they're going 4th or 5th edition. I'm assuming they'll stick with 4th. Which means paladin auras will be aoe buff/debuff powers.
That is a great idea. Plus it gives me nostalgia remembering Baldurs Gate and Ajantis running around with a ******* sword. Paragon paths would make the paladin focus on which path they'd like to pursue farther. I'd just prefer being able to be a 2h avenging paladin instead of being forced to be a protective paladin. GF was…
End chests in T2 dungeons should contain blue marks and RP items instead of stupid t1 sets. I seriously don't get why you'd put a t1 item as a reward in a t2 dungeon... obviously already passed the t1 level. Edit: Also obviously the items would be BoP. Everything from the chest is currently bop.
Realistically it shouldn't be that hard to just use the programming already in place for cloaks to add them to the window. Not saying it's the matter of a couple hours coding, but it should be perfectly do able. Even have it unlockable via AD if they must put a price on everything they do.
I use it through the base launcher. No arc, and no steam, and it works fine. If you use arc or steam try it without. Go into your program files, perfect world entertainment, Neverwinter folder and use that launcher directly. Edit: and I've used both, pinnacle and xpadder. I find pinnacle can do more advanced things, but…