If the closed beta of the MtG game taught me anything, it's that Cryptic refuses to listen to outside opinions, and will make whatever decision they feel like, regardless of how misguided it may be.
Mail can be sent to an account, making it visible on all characters. When mod22 launched, I received one of these mails with 100k RP attached. This is to say, I know Cryptic understands how to create these kind of mails, so if there really are items that were in shared banks that went missing, someone messed up royally.
Thank you, for finally being the someone that bothers to mention the platform. I have no idea why Cryptic themselves finds this so difficult... For anyone interested, the VOD is here: https://twitch.tv/videos/1267868585
Well they did say that questions could be left here for those who could not attend so one would assume that those answers would be provided... Somewhere... This is why I asked after the VOD. Either post a transcript with all of the Q&A, or link the VOD so people can watch it...
Coal Wards were converted into Coal Motes. Coal Motes are currently selling for about 1.7M AD, which I think is consistent with what Coal Ward prices were. Old r15 enchants, unless purchased with trade bars, had at least one Coal Ward used on it to level it to r15. Their previous value was in the millions, as one would…
I'm not quite your level of upset, but it is quite ridiculous that 3 r15s (which unless you bought them all on the tradebar store, had at least one coal ward spent on it,) are only worth one r2, which takes only one coal mote to level now. That's a lot of lost value.
I had a big long post about this earlier which mysteriously disappeared. Basically, the exchange is only "equivalent" for r15s (one token per 10 item level, both selling and buying.) Anyone who had lower level enchants got majorly hosed by this change.
Here's my question, which is echoing another member: Why are you having this discussion now instead of three to six months ago during the design phase? No sense closing the barn doors once the horses have already run out.
There's literally a box on the launcher where announcements can be posted. If a person plays your game, you can only assume they play your game, not that they follow some other communication channels outside the game. Why is this so hard to understand?
I'd hardly call a forum post an announcement, but thanks for the link. Getting really tired of major changes not getting a dev-blog link in the launcher.
I feel you. I've only been playing for two years and the game is nothing like it was when I started. And I'm now finding out there's even more sweeping changes coming in Mod22... Been constantly trying to play catch-up the entire time I've been playing, and frankly it's exhausting. It doesn't help that every time they make…
If you're not going to refund fees on listings that would have expired after your arbitrary deadline, you should block new listings that would extend past the cutoff. Not everyone reads the forums.
Sadly that merchant doesn't accept treasures of the drow (no idea where to spend those,) and half of the rest you can buy are obsolete... Would have been nice to get an update to that vendor; mod 21 is over three months old now, no reason to still have old sharandar currency on them.
I'm not sure of the exact numbers on taunts, but one would think if they only gave a 10% buffer then the spec feature of "threat generation is increased by 40%" isn't functioning as intended. That 40% should apply to anything that generates threat. It shouldn't set your threat to whatever #1 has +10%, it should be…
I don't play any of my three characters who could tank as tanks, but I mained a tank in WoW years ago. The general strategy I followed there was: taunt to trade with another tank when mechanics required (such as new Demo,) taunt when adds spawn and start slapping the healer, or taunt when DPS couldn't keep it in their…
Sure. Basically, every mob has their own threat list. When you enter combat with it, you're added to that list. When you deal damage to the mob, you gain threat equal to that damage. If you heal another player in combat with that mob, you gain threat equal to that heal. Whoever is on top of the list with the most threat is…
One more. When posting multiple duplicate sales, autofill the prices to match those you've already posted. It's silly to have to edit the price for each one individually.
It's almost as though they need to have the lockboxes drop some sort of currency, as a means to keep track of how many boxes you've opened... /s I think the better option would be to add the top three items in the box to the trade bar store at the end of its lifespan.
It's as much "wealth redistributing" as a lottery is. And that's exactly what this is, a lottery. A "fair" system would distribute the eggs completely at random (with an even distribution, obviously, to maximize the number of full sets in circulation.) However, that just means that a "poor" could get the egg worth the…
Wrong. That's not how economies work. The initial supply is already artificially limited. Cryptic forced the default price high. Players can (and likely will) push the prices even higher through hoarding and additional artificial scarcity, but make no mistake about Cryptic's role in the situation.