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What is the Arc Client?
Install Arc

Comments

  • They need to lose glory if they quit, not exp.
  • out of slots?
    in Hi. Comment by xhrit December 2013
  • Design and develop your own indie game.
    in Hi. Comment by xhrit December 2013
  • Just what people need to start taking the foundry seriously.... a comedy quest.
    in Remember Comment by xhrit December 2013
  • I am permastealth TR - normally I top the charts in points, if not kills. My build is a bit different - I went DEX & CHA instead of DEX & INT, and socket lashing blade instead of impact shot. As such, my DPS is a lot higher, but I have a very narrow margin of error in my skill rotation to maintain stealth. I will say that…
  • In that case, the argument becomes one for a for skill based ranking system, and a matchmaker that accounts for gearscore.
  • Also Blade & Soul, Phantasy Star Online 2, and Firefall, if you consider that a MMO. ^^
  • There are like 30 different character classes in D&D. 5 man dungeons are fine are fine as they are.... but they need to add 20 man raids.
  • 1/5 your quest did not suit my personal tastes.
  • Yeah, it would be useful. It is kind of awkward to set up encounter chains because the PC can kite stuff around. Invisible walls are not a good solution because it breaks in a group setting.
  • A major pvp patch would be nice. Some things I'd like to see... 1) Rankings 2) Ranked based matchmaker 3) More instanced maps 4) More instanced modes 3) Open world pvp zone
  • Leaders implies bosses only.
  • The first quest in my campaign uses this technique : there are three paths through the maze. The shortest path is blocked with a closed portcullis. There are two levers that open the portcullis - one is in plain sight, at the end of the maze. The other is at the start of the maze, but is hidden. The sparkle path leads…
  • My campaign serves as an origin story for my TR - in fact most of the recurring characters in the campaign are ones that myself or guildmates have played in NWN or other MMOs. The lore behind our guild is that we are a group of time traveling spelljamming planeswalkers who wander across the multiverse battling the forces…
  • mad because bad.
  • Exactly my point. Current design promotes this kind of attitude. It is not good for the quality of pvp matches -instead of one pvp match where 10 people are fighting against each other, there are 2 pvp matches with 5 people on one side and nobody on the other. Thing is, even when you win, you still lose, since you have to…
  • I have come to the conclusion that PVP is awful in this game. The actual gameplay is OK. Everything else about pvp is just bad tho. The matchmaker sucks; there is no skill matching, there is no gearscore matching, there is no premade que. This leads to imbalanced one sided curbstomps where one side gets an easy win, and…
  • I am also looking forward to ranger, but none of my friends are so I think I will hold off on rolling one until there is another new class to pair it with; otherwise I will be leveling solo, and mmos are much more fun when I have friends to level with me. My latest quest has not gotten past the outline stage; I was holding…
  • Don't stress the small stuff, but don't stress the big stuff either. Start small, make a functional prototype, expand it into something big from there. It is a huge mistake writing out anything too complex without knowing the limitations of the system. Instead keep everything in a lose outline, start at the beginning, and…
  • Gear progression as endgame content is a horrid concept. Gear is a means to an end, not an end in and of itself. The goal of endgame should be killing stuff with your epic uber weapon, not collecting your epic uber weapon. And the difference between 1 person makes or breaks a dungeon? I don't think so. Phantasy Star Online…
  • As someone who has made their own game, I can attest to the fact that user feedback is one of the most important things in the development process. The most important thing however, is time to iterate on said feedback. There has been exactly one development cycle since general release, when module 2 came out. In that time,…
  • It is before the Ioun stone. It is nice, it more or less instantly teleports behind whatever I attack. Ioun stone is ok but it would pretty much just be free AD since I already have one on my main, and don't really play my alts. The thing I like most about the imp, is it gives a +2% recharge rate passive in module 2 - that…
  • Yeah, as a geared TR who runs w/ a geared CW I do enjoy the more challenging foundries - unfortunately however nublets downvote foundries if they are too hard, so for the sake of my book imp I nerfed the first few quests. The latter quests are a bit tougher though. The idea was to slowly ramp up the difficultly with more…
  • Download mingw, blender, and gimp; with these three things you can literally make anything you imagine. Of course there is no game, just tools, so you have to make everything yourself. Everything good about the game was made by Cryptic. Everything bad about the game can be made good by Cryptic, in time. That was sorta my…
  • If you are really interested in the tool and not the game, perhaps you should be looking somewhere else...
  • Ha. I am in the same boat. I logged in and discovered my quest was featured, and I had gotten the rest of the achievements needed to unlock the book imp. It is amazing how far you can get with a positive mindset and realistic expectations.
  • I just noticed this...
  • This. Unless you have hit 10 maps on every quest, all maxxed out on NPCs, you still have room to expand.
  • Minecraft has an interesting creation tool too... it is the game that is attached to the content creation tool that matters tho.
  • If Planetside 2 is any indication, EQNext is going to be a massive letdown.