Yes, I use traps tactically also, I push higher hp enemies towards those spike floor traps and run around them, that is why I noticed how dumb the companion AI is. They should put it in their priority list since they sell those companions for a hefty price, the least they can do is make them even slightly useful.
Well, to make it simple, they should add something to the GWF Shift key, some kind of mitigation or dodge, maybe that can help. The way it is, mobs can still chase you fast even if you sprint so a little defensive attribute to that mechanic would be welcome and not that much OP. TR, CW, and DC can dodge, GF can block, what…
Maybe they should change the GWF Shift to be able to deflect attacks while running or be able to dodge for a percentage of attacks, or even change the mechanics that while attacking they deflect twice as much but lose a bit of the dps, sort of what it would look like realistically, even deflecting some of the damage back…