add the proper tools and function to foundry. guilds, players could build it all themselves. Halls, housing, lands ect. Of course, it would probably take a server farm in order for players to enter n hang without forming a group lol but hey, better than starting from scratch. To the above, I feel ya. Luckily, ArcheAge…
I feel ya. They are repetitive, excessive and eventually boring. I understand the idea, reason for dailies, sure. But what makes nwn worse in this regard is that content outside of dailies are slapped with an exhaustion mechanic as well. It has cripple 60 game play so badly. They all deserve a raise. Promotions all…
The game is not bound to any particular set of d&d rules. venturebeat.com/2013/05/01/cryptic-wizards-of-the-coast-arent-worried-about-dd-next-hurting-neverwinter-mmo/
I feel that utilizing Foundry for Guild content would be a great route to take. Tweaked to work properly with nifty guild content. I mean, you could not only have a guild hall but an entire land built to your liking. Hell, ranked members could have their own house. If you want raids, simply add them. Actually, if cryptic…
Players queue during DD because it is the only sensible time to queue. Certainly, this would "force" players together. Remaining rational shows the glass half empty however. Not only does DD prevent 60's from queuing when inactive (hrs on end) but it prevents 60's from logging on at all. 60 = tiered gear. Tiered gear =…
imo, ArP was given because stats (3k+ worth) relevant to class are already in game for the stacking. Excluding power, the higher you stack a stat, the larger it declines in effectiveness. So naturally we receive oddball sets from here on out. GG was lifesteal. Now ArP. So on and so on. Due to the janky system, one could…
How does one forget to mention diminishing returns throughout all of that? Possibly players can start calling them for what they are. Penalties. Surely gimping progression deserves some type of award.
Well, it certainly makes sense. Death over time. Over time = slow death. Not much you can do about it in my experience. The idea seemed cool, but it simply didn't work out no matter the combo for me when I rolled it. It should be an encounter like Doom in short. An at will, not so much. It definitely isn't beneficial to…
Simple. When Cleric is no longer fun to play, dungeons are nerfed a healer and queues are buffed 10 fold. Cleric has sat around waiting for it's fun factor to begin but it only grows the sense of boring. The role isn't about how you wish to play it but more so how they want you to. Cleric is a Companion with great AI.…