Every character you make (regardless of shard, even) has access to their individual selection of items. So if you made a hundred characters, each would have a wolf, mount, weapon, poppers, etc. You'll get a mail, and there is also a kiosk next to the NPC that gives you the Peasent Garb fashion items that has all the items…
I think the extra health is largly wasted for wizards, better to generate more AP quicker. Controlling your foes will save your hide far more often than being able to get hit slightly more.
"Wizard of the Spiral Tower", calling it now. ...Except they used longswords as their 'implements' if I'm not mistaken. Dunno if that will be added to this game.
Mouse sensitivity does it for me all the time (or stick sensitivity in console games). And even though I'm sure we ALL follow this advice, it bears repeating; every hour or so take a few minutes away to rest your eyes. Other than that...I've got nothing to offer, except human beings seem able to adjust to any situation…
They may have different groups working on different aspects of the game; so one team makes the new classes, while another team slaves away for paragon paths (and possibly looking at epic destinies). Company size usually dictates this kinda stuff I'd wager, but developers split their human resources into teams to work on…
Still? Haven't played a human this time, but really. Still? Do we get these points at the end, like the level before we enter paragon tier? Cause I never made it that far.