I guess the thing is that after blink, when your character freezes for a moment its still invulnerable, ive noticed that in pvp and therefore health potions and spells are bugging. Mb try to wait until it takes its normal pose, not even a second but less
Ingame there is no difference between physical and magical damage, so armor penetration and lifesteal works for casters too. Though, I'm not sure about mobs armor quantity, now i have like 1-2% and capping it to 100% is just impossible, so it might be useless until we find out some exact numbers
At Arena I'm eventually being killed by any class, as at the same point i can kill any class (except 1v1 guardians, those guys HAMSTER me off with constant block) Saying that someone is gimp or overpowered is ridiculous, cuz mainly its all about your teamply - Cw and Gwf can control targets as long as their rogues need to…
So finally, Learned spellcaster now actually gives you clear 5% of damage, which is more benefitial than Prestidigitation (uh i wrote it), for final damage output? Or still you consider 3% for all party is better? The thing is, that 3% arp + 3% power + 3% crit + 3% recovery might be better than 5% damage, or i'm missing…
Arcane mastery stacks are on for 10 seconds, counting from last application, also they apply only from 3rd hit of Missiles. If you need to use some frost speels, you can freely do it, then fast use e.g entangling force to refresh them and go on missling your foes =) The bug I encountered is the following: When using…