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What is the Arc Client?
Install Arc

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  • The quest trail and the map marker are directing you to a rolling stone door that you need to interact with for this step of the quest.
  • This is a disgusting idea. Paying for the privilege to provide free work to a corporation is the the ugliest kind of crass exploitation, and I have nothing but pity for anyone that would willingly participate in, or even encourage that kind of manipulation.
  • Huzzah for me! Thanks, everyone.
  • After correcting a few more minor issues and making some more small environmental refinements, I've submitted a "complete" version of the map for featuring and created a Foundry Spotlight thread. There are still some rare or superficial technical issues that I would like to totally fix, but most of the lingering problems…
  • Clash of Wills has made it onto the "Best" tab! Hopefully it will continue to clamber up the totem pole and see more plays. With the Foundry back online, I've just pushed a new version of the mission that contains some corrections and minor tweaks to dialog, some minor adjustment of enemy positions, some minor decor…
  • Big thanks to everyone who took a chance and helped get some plays and reviews in. The map is now reward-eligible! I would still love to see more people give it a try. I have some small tweaks to the environment and encounter positioning I'd like to implement along with some minor text fixes and tweaking some invisible…
  • Gave Tired of Being a Hero a run-through~ Overall impressed. Great, clever use of scripting with the item choices and incorporating them into the gameplay of the mission. I took the Fire Sword during my playthrough, which seemed to only really confer the ability to summon or recruit friendly NPCs. I don't know what the…
  • I would love to see you play through my mission "A Clash of Wills" (NW-DQ8I5BZSF) It's tough to get people to actually try it and I'm dying for some feedback.
  • Happy Birthday! I just published my first mission that I've been sitting on for nearly a month due to the sound bug, and it's hard to get anyone to even try it. It's called A Clash of Wills (NW-DQ8I5BZSF) . It's a 20-30 minute solo adventure with an emphasis on atmosphere and custom environments with light dungeon crawling.
  • screenshots added to pique interest:
  • I'd love to see you run through my quest, it needs reviews! It's called A Clash of Wills (NW-DQ8I5BZSF)
  • As with any object you want to hide in the Foundry after it serves its purpose, you need to set a "Disappear when:" condition in order to turn a Skyfade off. Click the skyfade object itself and you'll be able to choose between a few options, like disappearing when a particular encounter is killed, object interacted with,…
  • The Foundry does not allow you to arbitrarily hide any NPC or object referenced by the Story layout, so "disappear when: this objective complete" means you can only hide that NPC when the objective he is linked to in the Story tab is finished. In order to make him disappear you either have to re-adjust your story flow so…
  • I have a question or two. Why was literally the exact same negative bidding exploit with your auction house code that was in STO apparently for many months not something you guys specifically made sure to fix in all your shared codebase, since so much tech is reused in all of Cryptic's games? Why do I keep hearing about…
  • I would love to be able to have greater customization on the visual and audio details of encounters Specifically, the option to turn off or replace the encounter's default audio barks (There are many cases where I may want to use an encounter because it is well balanced for my needs, but it is inappropriate to do so…
  • Model assets not yet available in Foundry I saw some great assets today while doing the level 59 Mind Flayer skirmish that I'd love to get my hands on: -A lamp model with floating purple crystals embedded within it -Large bismuth gate with animation for opening -Small floating clusters of Bismuth (the small cluster is…
  • I really appreciate someone on the Dev side updating us on this issue. I literally have a mission that is more or less ready to publish and I won't do it until this sound bug is fixed due to how extensively I use placed audio, so it's a big issue for me.
  • I'm currently working on a very effect heavy map, and I would be so happy to have some kind of effect sequencer tool that would let me queue up a set of FX objects to turn on and off in series on a specific schedule (i.e. fire Lightning FX for 3 seconds, then fire Demonic Summoning FX for 3 seconds, then fire Magical Fire…
  • My current number-one art asset request is not a particular model, but more ways to gracefully appear/disappear objects. Currently any detail object simply snaps in or out of existence, but having some simple effects to stipulate at the "appear/disappear when" option would make things look much better. This also applies to…
  • I would kill for the ability to create my own cluster groups by arranging individual detail objects and assigning them as such.
  • Guy who paid $200 for a Free to Play game is totally okay with Pay to Win, stop the presses!
  • Change your direction back! Unless you guys are working on Bugbear player characters, Dragonborn are pretty obviously the best race to add next.
  • I have a mission nearing completion and I will absolutely not publish it until the sound is fixed. Sound FX and music triggers are one of the most powerful tools we have in our toolbox for storytelling in the Foundry, and having them simply not work is a really rotten situation for anyone who has made extensive use of them…
    in Fix the Sound Comment by varna May 2013
  • My number one request by far would be layers. It would make it so, so much easier for me to keep the map editor sane-looking if I could group up different objects into layers and hide or edit only certain layers at a time. For instance, anyone who's done an outdoor map by now knows that you probably have to save foliage…
  • This fight straight up takes twice as long as it should. It's a total slog. The green dragon fight also takes way too long, but at least it isn't so boring.
  • I'm sure a lot of people will ask, but I would looove to participate in the Foundry Alpha testing-- I'm pretty excited for Neverwinter in general but I mostly find myself thinking about cool ideas to try in the Foundry. If any of the powers that be are reading this thread, I'd relish an opportunity to get in there and…