** Update ** Touched up a few minor last details, final version is done and published. If anyone would like to run through it and review it, I would really appreciate it! Would like to be able to get it available for the daily Foundry, so any assistance is greatly appreciated! If you have a Foundry you would like reviewed…
Thanks to the helpful suggestions of irtoof75, I am happy to announce that No Rest for the Dead has gotten an overhaul, and is now much more eye-appealing, with creepier effects and dimmed lighting... like a crypt should be, as irtoof75 pointed out. So while I may have added said things to vastly improve the quest's look…
Thanks for the feedback Irtoof! I had thought about the fog about day 2 of working on the quest, and by day 4 I had forgotten to stick it in... much appreciated! And thank you so much for really wandering the quest and helping to find those little bits and pieces - I will definitely get back in there once the Foundry comes…
Definitely agree with several points already stated that I too came across when making my first Foundry. Not really reposting these ideas, simply agreeing with them to add another voice and why. 1) More mob types: While it does seem like there are already quite a few mob types, there are some that I think a LOT of players…